GM Reference Page

put info on characters capabilities, weird mechanics, passive abilities, stuff GMs should know in the middle of sessions

Story Hooks
Barnabas of Flambeau Supernatural Nuisance (Demons)

Lavinia of Jerbiton Dark Secret (Heretic Past)

Archibald of Guernicus Visions, Haunted by Ghost of Beatrice

Gulilelmus ex Misc Mentor (Renard of Flambeau)

Fiorella of Jerbiton Close Family Ties (Zenos of Venice)

Rosario of Flambeau Member of Milites

Bakir Very obviously Muslim.

Voda Viaticarus

Giraldo Supernatural Nuisance (Fae)

Hypatia Dark Secret (Goliard)

Bolad Pagan

Derfel

Archibald
Background: Calator Delibriorum of the Neomercurians (Mysteries p114). Has contact with a mundane guildsman loyal to the cult with some resources. Famed Guernicus. Flexible Formulaic Magic lets him mess around with spell levels, ranges, targets and durations. Has several spells invented that only function properly with this virtue. Can cast without gestures.

Special Magic: Mercurian Magic / Mercurian Mastery Abilities

Gulielmus
Background: Naive gentle gifted Rusticani Potion Crafter (HoH:S p131) from Normandy.

Special virtues:
 * Gentle Gift: no gift penalty
 * Exotic Casting: Other magi cannot automatically identify the arts Gulielmus uses, and any per/awareness rolls to do so are against a flat EF of 15
 * Magical Memory: Gulielmus has a lab text bonus for every effect he's already created, without needing the physical notes. He uses this for his crafted charged items.

Special flaws:
 * Hedge Wizard: -3 reputation in the Order as a hedge mage
 * Weird Magic: roll one extra Weird Magic botch die, which causes strange effects instead of dangerous ones
 * Vulnerable to Folk Tradition: When Gulielmus casts a spell on an aware target, the target may perform a folk ritual for 5*(Magic Lore) MR (or 0, if they don't have Magic Lore) against Gulielmus only, rituals to dispel long-lasting effects can be performed with an Int+ML roll against 9+(spell magnitude)

Potion magic:
 * Gulielmus may craft a formulaic spell into a potion, which can be activated to release the magic without using any words or gestures. He can add a material bonus to the spell (capped by Apothecary), but the casting total does not include the die roll (one is still rolled to check for botches). Two assumptions: the casting total uses the aura the potion was crafted in, Gulielmus is always carrying around some of these for each of his formulaic spells.
 * Gulielmus may craft a Hermetic charged item in the same amount of time it would take to cast a ritual or ceremony of the same level, multiplied by the number of items produced. A modified casting total is used in place of a lab total: 1d10! + Arts + Aura + Material bonus (capped by Apothecary).
 * Items that already contain vis can be rapidly invested with lesser enchantments, as above. The effect of the spell is capped at 5*(number of pawns of vis in the object).
 * Gulielmus may add a Spell Focus bonus to any new spells he invents, adding a single material bonus (capped by Apothecary) to the spell's casting total. The bonus is only applied when the material's specific bonus is relevant, and the spell will not function at all if Gulielmus does not have the material on hand.

Fiorella
Background: Jerbiton with regular gift, Bird focus, close family ties to the Zeno family (Venice)

Notable Virtues/Flaws: Inoffensive to animals, Magical Focus: Birds

Special Magic: Has a spell to turn self into raven. Has Potent Magic (Mysteries p31)

Grants a +6 Bonus to casting Bird related spells (stacks with Magical focus). Can add bonuses to certain formulaic spells requires Casting Items when casting the relevant spell (using items from Shapes/Materials bonus list)

Story Flaw: Close Family Ties, related to Privileged Upbringing and Skilled Parens. Not being Gentle Gifted, it took noble favors from the Zeno family to get Fiorella into an esteemed place at Valnastium, where on merit alone she might have ended up yet another Bonisagus lab minion. It is a Minor Flaw, so the magnitude of the favor isn't great, but she's close to them in terms of affections and loyalty.

Lavinia of Jerbiton/Tytalus
Background: Gentle Gifted non-Hermetic wizard, Doctor of Salerno. Dark Secret (heretical past). Prefers to go by mundane name Dr. Celestina Zoboli.

Notable Virtues/Flaws: Weak MR, Nocturnal

Languages: Italian, Latin, Greek, Arabic

Special Abilities: Augustan magic adds to EF of all concentration rolls of effects made against her. Has a ring permitting invisibility. Has a smock permitting limited levitation. Sir Oak (Animo) has an innate ward against fire.

Special Magic: Practices Augustan Magic (Rival Magic, Chapter 2)
 * Sortes Virgilianae: Allows divination, rolled skill vs. Ease Factor. EF and length of time of performing sortes goes up with various levels of facts divined. Sortes has to penetrate Magic Resistance if applicable. Can detect things with no arcane connection.
 * Rites: Spells, each spell has a casting total vs. an EF, casting total goes up with practice. No spont magic possible.

Bolad
Background: Exiled Jurchen prince of the Golden Horde due to devout Tengriism. Is a shaman of Zavkhan, a Daimon of Tengri (Might 35, Auram form).

Notable Virtues/Flaws: Pagan, Unaffected by the Gift, Magical Mount, Second Sight, Lightning Reflexes

Languages: Can read/write Mongolian and Latin, can speak any language to another speaker, using the Gift of Tongues (HoH: TL)

Special Abilities: Spirit Votary (Realms of Power: Magic p88)

By spending a conf point, Bolad rolls Magic Theory + Presence to channel might points from his spirit. The points he channels allow him to use the spirit's powers as if they were they his own. They grant him no Magic Resistance. Zavkhan has 2 powers for Bolad to use:

Master of Terram

Variable points, Init equal to (Qik – Might cost), Terram

R: varies, D: varies, T: varies

Duplicates any of a range of non-Ritual Muto or Perdo spells pertaining to Terram, at a cost of 1 Might point per magnitude of the effect. The level of the effect cannot be greater than the creature’s Might, or 25, whichever is lowest.

Crafter of Auram

Variable points, Init equal to (Qik – 5), Auram

R: varies, D: varies, T: varies

Duplicates any of a range of non-Ritual Creo or Rego spells pertaining to Auram, at a cost of 1 Might point per magnitude of the effect. The level of the effect cannot be greater than the creature’s Might, or 25, whichever is lowest.

Hypatia
Divine Methods (RoP: The Divine)

Rosario
Background: Abandoned orphan raised by House Flambeau in their most zealous sect. Really actually cares about being a good and helpful person and sticking his nose in everything. He needs a morally justified reason to be violent but he's always looking for one.

Rosario has Flawless Magic and takes Still Casting on most of his spells, allowing him to cast without penalty with weapon drawn and both hands full.

Enduring Constitution: +3 to all rolls to resist pain, all penalties from wounds and fatigue levels are reduced by one.