Items and Resources

The Rod of Kabshiel
Recovered from Kabshiel.

Effect #1: Smite a person in a state of sin with the Rod to summon Kabshiel.

Effect #2: Enter the rod. This ability can be used at will and only by Kabshiel.

Nunzio's Brass Gauntlet
Experimentation has warped the gauntlet's original enchantment. Now, when the gauntlet is put on, it casts a cone of light from its palm, 30 meters long and 10 meters in diameter, as bright as daylight. The light lasts as long as the gauntlet remains worn, and can be activated 3 times a day. (CrIg 22, base 5, +1 conc, +1 touch, +1 maintain concentration, +2 levels 3x uses a day) As a major side benefit, while active the gauntlet also wards the wearer's hand against fires doing up to +10 damage. As a major side effect, anything touched by the gauntlet while it is active loses all its ability to affect taste (0 penetration effect). The gauntlet is restricted in that it will only work when worn on someone's dominant hand, and will cease to function if wet. Aristide's sigil has imprinted on the item, so that it shoots puffs of warm air out of its sides when activated.

The Cloven Hoofed Monk's Sword
Incantation/Malediction L32 When the sword strikes someone with enough force to cause an injury, that person is cursed to have -3 to all die rolls and roll an additional 3 botch die on all stressed rolls until the next sun-up/sun-down. Base 15, +1 Touch, +2 Sun, +2 3 uses a day

Averna's Staff
Recovered from the inscription cave beneath Allumiere. Destroyed by Aristide while investigating.

Leadworker's Tablet
Recovered from the mines beneath Allumiere. Serves as an arcane connection to the spirits of many fallen miners. Taken by Venator, for now.

Miser's Pot
Recovered from the mines beneath Allumiere. A cruel trap designed to snare the hand of anyone who reaches in. Taken by Venator, for now.

Bottle of Arsenic
Collected in Allumiere. Non-magical, but dangerous.

Mysterious Reliquary
Recovered from the Basilica of Santa Maria in Trastavere. Inscribed with Hermetic symbols of Rego, Perdo, and Vim, as well as the name "John Philosymeon of Verditius." Has 3 effects, of Level 4, 45, and 60.

Effect #1:

ReTe 4. Pen 0, 1/day

R: Per, D: Mom, T: Ind

This effect moves the metal of the reliquary, as if worked by a metalsmith, to seal the door shut. A Perception

+ Finesse roll by the person using the reliquary determines how elegant the seal appears. Although

the magic is momentary, the metal remains sealed after it ends. The seal must be broken by mundane means,

but the magic can seal it again. It is activated by closing the reliquary’s door and closing the latch.

Effect #2:

Ensorcell the Luciferian Spirit ReVi 45 Pen +42, Constant Effect R: Special, D: Sun, T: Ind This magical device traps any one Infernal spirit within the reliquary, making it unable to move beyond the boundaries of the box. The effect is activated when the door is closed, and ended if the door is reopened. This effect cannot draw a spirit into the reliquary; the item’s creator used a spell for that. The effect must Penetrate, and thus can, normally, affect a creature with an Infernal Might of 41 or lower. However, both Magic Resistance and Penetration are affected by the local aura (ArM5, page 183); in a Divine or Magic aura, the affected Might is effectively increased by twice the aura, while in an Infernal aura it is decreased by twice the aura. (Base 4 (by analogy with ReCo), +2 Special (based on Touch), +2 Sun; +1 2/day, +3 environmental trigger, +21 Penetration)

Basalt Tower
A model tower fashioned from basalt. Found in the tower in the infernal regio in the swamp of Cesena. Uninvestigated. Has three non-Hermetic effects at levels 85, 80, and 35.