8/20/17 A

devil's fav demon (GM): mystical greetings.

Endrite (GM): Mystical greetings.

dys: Hermetic greetings

johns: Vicinia Romana

Endrite (GM): What's crackin'?

Bolad: l

Shauncat (GM): Hail vendor buy bank guards recsu redsu

devil's fav demon (GM): Hi.

Bialas of Bjornaer: Time to be killed by vikings.

dys: It's time to kill vikings. And it's time to die to vikings.

Beatrice Orsini : Time to convert everyone to Christianity in order to pray for safety.

Endrite (GM): Good news, you're already half way there.

Since these are ghosts.

Allegedly.

Beatrice Orsini : they're normal people dressed in ectoplasm

Endrite (GM): Is this everyone, by the way?

I know Beardbeard is chickening out.

Jorn of Merinita: Dunno where cthinker is

Endrite (GM): While this doesn't diminish your combat potential, I am miffed that I have to control a PC who is in a very dangerous situation.

dys: Did he say what he was intending to do?

Beatrice Orsini : Controlling that PC is more complicated because it's hard to tell if it would be worse if he survived or not.

Archibald of Guernicus laughs grimly

Beatrice Orsini : If he does die, I want to save the body for starting a necromantic career.

Endrite (GM): If he gets exploded in the mill there might not be enough left.

Archibald of Guernicus: It's never too late to get into necromancy.

Endrite (GM): But in any case, it's unlikely that he'll die in the mill.

Beatrice Orsini : i'll just conjure a corpse that looks like him. I have the finesse.

Endrite (GM): I mean, the grogs working on the ship presumably have the good sense to run away and sound an alarm.

Bialas of Bjornaer: Maybe there's a diplomatic solution to this confrontation with an army of ghost vikings.

Beatrice Orsini : That's actually a good trick in general.

I think he said he panicked and ran into the mill's basement upon hearing the alarm.

Endrite (GM): There is no basement.

Jorn of Merinita: I'll get in range to collapse the bulwark by the river in case it becomes a bridge to the church

Endrite (GM): How would there be a basement?

Why would there be a basement?

Beatrice Orsini : To provide hiding space for bodies before they're ground in the mill.

Bialas of Bjornaer: That doesnt sound very plausible.

These are definitely good religious people who don't grind up bones for flour.

Beatrice Orsini : There's only small difference between miller and killer.

Shauncat: The mill probably just uses a stockyard that gets covered up by a tarp

Hide under the stockyard tarp

Archibald of Guernicus: It's unfortunate, but there is absolutely no way to prevent Aristide dying here.

We had no way of knowing he was in the mill when we blew it up, for the maximum possible damage and killed him.

Beatrice Orsini : I don't want my second best friend Aristide to die.

Endrite (GM): I think the only way he'd die here is if he decided to martyr himself to stop the ghost vikings.

Which is, given my knowledge of the character, impossibly unlikely.

Bolad: i cant believe that endrite is once again wimping out of a scenario where a pc should die

Endrite (GM): Without Beardbeard here to do something boneheaded there just isn't much of a reason for the character to stay in this situation instead of fleeing.

Beatrice Orsini : it can't be helped

Archibald of Guernicus: Oh well. Let's just move on to the other PCs being killed, instead.

Endrite (GM): Sounds fair to me.

When we last met upon this cursed site, your victory revels were cut short by the arrival of a fleet of Viking longboats!

Beatrice Orsini : It's not too late to convert to Christianity and pray to St. Ambrose to save us.

it was St.Ambrose who supposedly saved the villagers in the church, right?

Jorn of Merinita: I'd rather not convert, so I can go to Valhalla

Or Hel

Since Hel isn't infernal

Archibald of Guernicus: Hel is other people

Jorn of Merinita: Ideally I live long enough to go under full faerie apotheosis but I won't rely on that being possible

Endrite (GM): Ok, what's the plan here?

All the villagers are gathered at the church.

Bolad: i plan to take a nap

Endrite (GM): You have these walls all over the place.

Bialas of Bjornaer: It sounds like all the villagers are safe.

Bolad: can you change the screen to the village map

Jorn of Merinita: Anyone think there might be a macguffin solution here? This is our last chance to figure one out

Bialas of Bjornaer: I should go take a nap in the church.

Endrite (GM): Celeste and Tanolffi are sitting in a fort.

Beatrice Orsini : I think Lino is behind it.

Endrite (GM): Oh that's weird.

I didn't even notice.

Bolad: i shoot the mill with fire arrows

Beatrice Orsini : We should dump the caustic lyle on the vikings.

Endrite (GM): Ok ok ok just let me finish outlining the situation.

Celeste prays to St. Ambrose

Archibald of Guernicus: I'm going to continue staying back, using sight-range magic to attack them from afar until we're forced into closer combat.

Endrite (GM): You also have 3 grogs at the bridge trying to board the first Viking longboat.

Beatrice Orsini : I was thinking more in terms of mission statement rather than actualy plan of action.

Endrite (GM): Also, the landing site is still on fire.

Jorn of Merinita: I'm going to try to keep them from climbing the bulwark

Beatrice Orsini : How tall is the church building?

Celeste: Oh no. Sparks might leap to the mill.

Endrite (GM): It's a bit shorter than the belltower next to it.

So probably 12 feet?

Beatrice Orsini : How far would my voice by able to reach if I got onto the belltower?

Jorn of Merinita: The grogs shoudl give up on the boat if they can't touch it

Espeically if more boats are showing up in the river

Endrite (GM): 30 paces.

Sounds good, Jorn.

Beatrice Orsini : how many feet are in a pace again?

Jorn of Merinita: 3

Beatrice Orsini : ok

Jorn of Merinita: So about 90 feet

Beatrice Orsini : that should be enough if it comes to a fight

Endrite (GM): Yeah, it would cover your little ring fort, at least.

Celeste: be right back.

Beatrice Orsini : How soon do the news get to the church about the fleet?

Jorn of Merinita: I think I rang the bell to get everyone here, IIRC

Or you did

It was a team effort

You made a bell sound with CrIm

Endrite (GM): However long it takes for a grog to run 1300 feet.

Beatrice Orsini : I made the bell sound.

Jorn of Merinita: We rang the bell in advance of the fleet's arrival I think

Beatrice Orsini : Yeah.

Jorn of Merinita: We discovered after the first fight that the rope was cut

Endrite (GM): Right.

Beatrice Orsini : Bolad gave a speech on how we were awesome for chasing off the vikings and how feudal system sucks.

Endrite (GM): But the grogs were fighting the vikings at that time.

So they wouldn't have run back to the church when they heard the bell.

Jorn of Merinita: The bell ringing was during the interim

Endrite (GM): Ohhh.

Ok.

Jorn of Merinita: We did have the grogs messing around with a boat in an attempt to loot it though

Endrite (GM): True.

Also, if they did run back to the church then they wouldn't have been able to spot the 5 viking longships headed for town.

Beatrice Orsini : Some wizards went to the church, while grogs stayed to loot.

Jorn of Merinita: It looks like Archibald and some others stayed close to the landing area

Archibald of Guernicus: I have Eyes of the Hawk on and am still standing not too far from the landing area.

Endrite (GM): Right, Archibald is afraid of church.

Archibald of Guernicus: The first and only time he went into one, he got nailed to the floor.

Beatrice Orsini : about 600 paces, which iirc is the sight range because of fog

Beatrice Orsini thinkings about her flagellation experiece: "Nailed to the floor? That sounds awesome."

Endrite (GM): ANYWAY, what's the plan here before the vikings land?

Jorn of Merinita: If these villagers lived somewhere sensible, like the corpse of Ymir, this wouldn't be happening

Endrite (GM): Besides Bolad blowing up the mill with a flaming arrow.

Jorn of Merinita: I'm going to defend the church

Beatrice Orsini : The church is the most defensible spot now.

But we need to figure out how to use the huge dump of caustic lye.

Jorn of Merinita: I'll stand as close as I can to the church while being in Dominion 1 aura

Archibald of Guernicus: We're waiting to lure them into the mill before blowing it up.

Beatrice Orsini : Yeah.

Bolad: auram effect to blowe lye on them

Jorn of Merinita: On the ringwall

Archibald of Guernicus: I could attempt to spont Creo Aurum to blow the lye?

Jorn of Merinita: Helixwall

Beatrice Orsini : Aristide's voice in a bag is still inside the mill.

Jorn of Merinita: I set up the helix wall as to not discourage landing by the mill, in case you were going forward with that

I encourage you not to destroy the villager's source of food, but I can't stop you

Archibald of Guernicus: Create a normal weather phenomenom is base 2, conc duration, then sight targetting

would be level 10

which i can easily reliably spont

so that should be fine for the lye

Beatrice Orsini : We can always give the village some money to buy food for the winter.

Jorn of Merinita: If you wanted to blow it accurately you might need an unnatural vortex though

Celeste: Charity is nothing to be ashamed of.

Archibald of Guernicus: I could do gale force winds for base 3 and voice targetting, alternatively, though that's not necessary I think. Normal wind should be good enough.

Endrite (GM): Remember that the aura in the village is Dominion 1.

Bolad: bolad can do the wind effect

that was the plan from the beginning

Archibald of Guernicus: Even then I can reliably spont it since my CrAu in this aura is +19

so if I dont confirm a botch, I can do a level 10 effect guaranteed

Endrite (GM): If you take a Fatigue point.

Unless... you're a secret Diedne!

Jorn of Merinita: We all are

Celeste: Celeste will relocate to the belltower.

Beatrice Orsini : he is already a secret satanist

Archibald of Guernicus: That takes care of the lye anyway, and we have the voice bag to lure them into the mill. Other than that, I'll be blasting them from afar then running in with a sword.

Oh right, how long does the fatigue from sponting take to recover

Beatrice Orsini : it's short-term, i think

Endrite (GM): Fatigue Recovery Table

Fatigue Level Time to Recover to Next-Lower Level

Winded 2 minutes

Weary 10 minutes

Tired 30 minutes

Dazed 60 minutes

Endrite (GM): Unconscious 2 hours + 1 hour for every additional Fatigue level

Beatrice Orsini : blow the lye so that it funnels the vikings into the mill

Endrite (GM): The big pile of lie is behind the mill, if the vikings don't land on the burning pitch.

Archibald of Guernicus: Unfortunately, the lye hits and covers Aristide instead.

Bolad: huh

Celeste: The vikings will said all the way down the river and just get off at the parsonage.

Bolad: the pile of lye is in a field

Celeste: sail.

Bolad: where it says caustic lye pile

Endrite (GM): There is a bridge in the way and, given what you know about the first longboat, it can't go through the bridge.

Beatrice Orsini : The vikings being mindless automatons who land on a fire would be a good clue that something's up.

Jorn of Merinita: The boats themselves are faeries

Archibald of Guernicus: The vikings land in the fire, screaming 'nothing i could do'

Oh of COURSE theres fire here. Hu hu hu hu.

Jorn of Merinita: The boats can't be touched by mundanes which could make them glamour

Endrite (GM): Ok, so here's the plan, as I understand it:

1) Let the Vikings land where they may.

Beatrice Orsini : You can touch glamour.

That's the whole point of it.

Endrite (GM): 2) Lure them into the mill.

3) Blow up the mill (with Aristide in it if possible).

4) Blow caustic lye on the survivors.

Beatrice Orsini : I don't agree with the parenthetical part.

Endrite (GM): 5) Hope they're all dead???

I mean double dead.

Beatrice Orsini : Let's save Aristide's life to spite beardbeard

Archibald of Guernicus: Well, after that we'll fight them with what we can. We need to do everything we can to weaken them first.

Good idea.

Jorn of Merinita: The boats persist after the lead rider dies, which also is a point against glamour

Archibald of Guernicus: I dont think the mill and lye will win us the fight, but it should make it possible for our bungling wizards to pull it off.

Jorn of Merinita: Infernal crap doesn't disappear when its owner dies

So these might actually be damned vikings who aren't in contact with the aesir

Celeste: Should have given them a proper burial.

Endrite (GM): You could try casting that spell that kills demons on them and then see if they're killed or not.

Celeste: In, uh, Viking, or whatever faith they have.

Jorn of Merinita: I'm a dwarf so I don't know how to do that

Or dwarf-raised

Celeste: I'm sure someone has a book about it somewhere.

Beatrice Orsini : The Infernal Lore book.

Jorn of Merinita: If proper viking burials are out of the wheelhouse of the Scandinavian covenant member it's probably not the intended solution to this adventure

Beatrice Orsini : Maybe this adventure was supposed to take place in Scandinavia or England.

Endrite (GM): You don't have any abilities related to doing Viking burials or knowing how they work.

Archibald of Guernicus: It was supposed to take place in Italy, even further inland.

Beatrice Orsini : Lake Vikings.

Endrite (GM): You get the gist of how a viking funeral works but you don't really know what you're supposed to do.

Archibald of Guernicus: Anyway, I'm ready for the vikings any time, if my sodales are prepared.

Jorn of Merinita: Yeah

Beatrice Orsini : It's reskin of an adventure from Ars Magica: Sunset Invasion.

Celeste: Anyway, you destroyed the bodies into dust.

Archibald of Guernicus: Is Bialas going to just try attacking them and relying on his incredible, ridiculous soak value to survive?

Celeste: So even if it was a solution, it isn't now.

Jorn of Merinita: There's not much more to be achieved by planning

And we don't know any silver bullet solutions to this adventure

Bialas of Bjornaer: Bialas is going to attack whoever is left, and then flee into the church.

Archibald of Guernicus: The mill is our silver bullet

Endrite (GM): *silver mill.

Archibald of Guernicus: Good thinking, team. Vikings are notoriously weak to Lye.

Beatrice Orsini : Where is the red herring tinker who is the true villain?

Jorn of Merinita: When the villagers all starve to death let's claim this village and start a branch covenant and convert the aura to magic

Turn the church into a temple of Mercury

Beatrice Orsini : Let's raise the villagers as zombies so that they never have to starve again.

Jorn of Merinita: Oooh

Endrite (GM): The village is already enfeoffed to the Annibaldi family.

Jorn of Merinita: They couldn't protect their claims from ghost vikings so it's probably ripe pickings

Beatrice Orsini : They hired mercenaries to protect the village, actually.

Endrite (GM): Possibly.

Ok, so are you all ready to fight some viking ghosts?

Jorn of Merinita: No, but we'll do it anyway

Bialas of Bjornaer: As ready as I'll ever be.

Celeste: Celeste will shoot arrows at any viking who approaches the church, from the belltower.

Archibald of Guernicus: I was born ready, to fight viking ghosts.

Beatrice Orsini : I'm ready.

Endrite (GM): Ok.

Beatrice Orsini : Once I climb up the belltower

.

Jorn of Merinita: Spelltower

Endrite (GM): Heh.

Ok, so.

Beatrice Orsini : The belltower is rigged to collapse if there's more than one person there.

Endrite (GM): Mariu, Ilbrago, and Zachiaos spot the viking longboats approaching and run towards the church shouting an alarm.

Gulielmus retreats back to the church.

Aristide also runs back to the church, unfortunately.

Beatrice Orsini : He is iirc, super tired, since he spent three fatigue on supercharging a spell.

Bolad: i quit in protest

the gm is overriding player agency

Beatrice Orsini : I love my friend the Aristide.

Endrite (GM): Beardbeard didn't specify what he wanted his character to do so I'm forced to decide for him.

Take it up with him.

Bolad: i shoot aristide in the back while he runs

Bialas the Bear: lol

Jorn of Merinita: Let's look up Aristide's Brawl to see if he gets hit

Bialas the Bear: aristide lands and casts face of the kingly visage in his pooling blood

Beatrice Orsini : I should read the Herbam book to get Scream of Impeding Shafts at some point.

Bialas the Bear: or w/e its called

yeah

Beatrice Orsini : Let's all learn that spell in Aristide's memory.

Endrite (GM): Alright, roll to shot Aristide in the back.

Bolad: no thanks

Endrite (GM): Ok.

A fleet of 5 viking longships lands at the Tannery.

Archibald, can you fly?

Or are you flying?

Archibald of Guernicus: I'm on the ground.

Well, a hill? I believe.

Endrite (GM): Ok.

So you'll have trouble seeing past all the forts Jorn made.

Jorn of Merinita: I can cast Rise of the Feathery Body to get me onto the fortifications

Endrite (GM): Roll Awareness to see how much you manage to catch.

Archibald of Guernicus: I could see the landing site just fine, I'm wherever I can see the river. Also, I have a spell up to give myself massively improved eyesight.

Beatrice Orsini : isn't visibility limited to 600 feet anyway?

Archibald of Guernicus:

rolling 1d10+3+5

(

10

)

+3+5

=

18

Endrite (GM): Right, but there are things in the way.

What a roll!

Ok, you see the following:

Archibald of Guernicus: I'll pass along what I see to the grog near me, though they probably don't like listening to me and ignore it.

I'll give a signal to Bolad when they reach the mill itself.

Bolad: is that the signal to blow up the mill

Archibald of Guernicus: I'm not sure what the mill signal should be but if Bolad can see the mill and hit it from here, surely he can see when they go into the mill?

Bolad: ok

iawait the mill signal.

Archibald of Guernicus: In that case, I'll wait until the mill is blown up before commencing the attack, gotta lure them into the mill first.

Jorn of Merinita: How about we blow up the moon instead and end the samsaran cycle of suffering?

Endrite (GM): Could work.

Beatrice Orsini : if there is no time, the vikings can't come back every 100 years

Bialas the Bear: Holy shit.

Jorn of Merinita: :weebey:

Endrite (GM): A contingent of Vikings create a makeshift bridge out of salvaged lumber and cross to the mill.

I should be specific, 5 vikings do this.

Here's some of them now!

Archibald of Guernicus: Do more seem like theyre going in, or are they all milling, heh, around outside, waiitng on their allies?

Endrite (GM): As soon as the bridge is completed, they start for the mill race.

Is Aristide yelling?

Beatrice Orsini : I hope so.

His voice is in a bag inside the mill and the bag is open enough for it to come out.

But I can't tell if he's yelling.

Endrite (GM): Ok.

Archibald of Guernicus: Let's ask beardbeard if his PC is yelling,

Endrite (GM): Sounds like he would be, since he's a coward.

The Vikings don't see a door, but they do see a portrait of a very fancy man, so they try to bash that in.

After a few rounds, they succeed!

The Seasoned Warrior and his squad run into the mill, grotesque weapons raised.

Oh, I should mention that they also have the same type of ice and bone weapons as the first vikings you fought.

Archibald of Guernicus: Guess that's good enough, we'll kill these 5.

Bolad, do us proud

Jorn of Merinita: There's an entire fleet

Aside from the mill, the lye is our last trap

Bolad: i shoot arrow

Endrite (GM): Ok, you're good enough to hit the broad side of a mill with an arrow, so you do.

Unfortunately, you never see the faces of the vikings as they realize they've been lured into a trap, but I can assure you that you would be very satisfied with it.

A sound unlike any you have heard before thunders across the village as a gigantic explosion consumes the mill!

Celeste: "The magi will pay for the village's food, right Beatrice?"

Beatrice Orsini : "I hope so."

Endrite (GM): No one here has ever seen destruction of this magnitude before.

How you react to this, is, of course, up to you.

The villagers all gasp, though.

Jorn of Merinita: "By Odin's thunder!"

Endrite (GM): Some cross themselves.

The vikings inside take...

rolling 1d10! + 21

(

5

)

+21

=

26

26 damage, insanely killing them.

Bolad: that's the best way to kill them

Jorn of Merinita: Damn, you can potentially soak that if you build ofr it

Beatrice Orsini : i think bialas has 26 soak

Endrite (GM): It's possible.

Celeste: "Call me when they approach. I'm going to pray with them. If the magi don't in the end, I'm sure God will."

Endrite (GM): The other vikings take...

rolling 1d10! + 3

(

4

)

+3

=

7

Bialas the Bear: Yeah, I do.

Jorn of Merinita: A Flambeau would probably just walk out with scorched clothes but unharmed

Bolad: Beardbeard the Unconquered Gamer: endrite should have kikled him

Jorn of Merinita: Or just be naked anyway like Bialas

Bolad: Beardbeard the Unconquered Gamer: call him a pussy

Hope that settles that.

Endrite (GM): Not much damage, except for the one-eyed Advisor, who is lucky (?) enough to not be hit by any flying debris.

Bialas the Bear: Not so lucky if he's only got one eye.

Endrite (GM): How is it that he can message you but he can't show up to the game?!

Come on!

Jorn of Merinita: Phones have steam

Beatrice Orsini : Phones have roll20

Bialas the Bear: they also have roll20, you just can't really see the map.

Bolad: he is obviously ducking the game because he didn't want to be here when you killed his pc

Archibald of Guernicus: Roll20 on phones still costs money, iirc

Endrite (GM): A fire rages on the site of the former mill.

Beatrice Orsini : if i never play, my pc can't be killed

devil's fav demon: does it? jesus.

Archibald of Guernicus: Now that the mill has been attacked, I commence Operation Lyesmith

Jorn of Merinita: I use my tablet if I show up to Ars during normie events because the roll20 phone client sux

Endrite (GM): It's an ordinary fire, so it does +5 Heat damage while it continues to burn.

This denies the vikings this crossing!

Good work!

Jorn of Merinita: beardbeard - Today at 1:20 PM

is aristide dead

dys - Today at 1:21 PM

yes.

beardbeard - Today at 1:23 PM

can someone who isnt british confirm

Archibald of Guernicus:

rolling (1d10!+19)/2

(

(

1

)

+19)/2

=

10

Here we go. Check for botch.

2 botch dice? From the dominion aura

Bialas the Bear: hell yes.

Endrite (GM): Yep.

Archibald of Guernicus:

rolling 2d10

(

3

+

7

)

=

10

Endrite (GM):

rolling 2d10

(

3

+

10

)

=

13

Phew!

Jorn of Merinita: Archibald comes out of Twilight with everyone dead

Archibald of Guernicus: Nice, I passed both your check and mine

It still succeeds, then

I spont the CrAu effect from earlier

Bialas the Bear:

rolling 1d10+21>15

(

2

)

+21

=

23

wow

im a stone bera.

Endrite (GM): Ok, you sure you don't want to wait?

Bialas the Bear: bear.

Archibald of Guernicus: I thought they were perfectly visible and hittable from here?

Beatrice Orsini : you should probably wait until the vikings are in range

Endrite (GM): PLEASE say what you are rolling for before you roll it or I will ignore the roll in the future.

Beatrice Orsini : no need to wait perfectly good lye

waste

Endrite (GM): They're visible, but I don't know about hitable.

Bialas the Bear: okay. it was a pointless roll to beat an EF of 15 to transform into my inner heartbeast.

Endrite (GM): There's a ring fort wall and a fire in between you and them, at the moment.

Archibald of Guernicus: It's a sight range spont, but I could wait until they're closer to do a voice range spont with gale force winds to make it harder to dodge, I guess.

Jorn of Merinita: Going into Twilight is one way to survive the fight without being a coward or actually winning

Beatrice Orsini : there's cca 20 vikings lefts

Archibald of Guernicus: Since I still rolled, nad have to do something, I just make a cloud in the sky that lasts sun duration

Bialas the Bear: lol

now I have cover if I fly. thanks, Archibald.

Endrite (GM): Ok Archibald.

The cloud isn't really visible due to the heavy fog.

But you bet your bippy it's there.

Archibald of Guernicus: It's the thought that counts.

Endrite (GM): Alright, since the mill race is on fire, the Vikings are forced to go around it.

The cross here, instead.

Bialas the Bear: Archibald's cloud is the section of fog that sounds like barking dogs.

Great.

Endrite (GM): Viking warriors pile lumber in a crude bridge/ramp and start to charge up the fort.

Archibald of Guernicus: It's a dog-shaped cloud.

Jorn of Merinita: Alright

Time to collapse the wall

Endrite (GM): One Seasoned Warrior and 5 Young Warriors are the vanguard of this invasion.

Jorn of Merinita: Can I see them yet?

Beatrice Orsini : more children to murder

Endrite (GM): Nope!

Bolad: would a lightning strike set their bridge on fire

Jorn of Merinita: Okay

Archibald of Guernicus: is there still 16 vikings even after killing a bunch?

Endrite (GM): The Young Warriors are different from the Untested Youths.

Beatrice Orsini : oh, right

Endrite (GM): It might, Bolad.

Beatrice Orsini : the untested youths were led by young warrior

Bialas the Bear: I like the tiers of waves we'vegot.

Endrite (GM): They have plenty more lumber though.

Beatrice Orsini : continue setting their bridge on fire until they have to deconstruct their ships

Archibald of Guernicus: The creeps slowly increase in power, and the destruction of the barracks (mill) spawns mega creeps, to attack our ancient (church)

Jorn of Merinita: I can probably make the village a new millstone

I'd need a miller to give me the specs

But it occurs to me that I can

Bolad: how about this effect, sodales: You can call up a wind capable of devastating

the countryside. You must stand under

the open sky to cast this spell. While you cast

the spell, a breeze picks up, blowing from you

in the direction you are facing. When the ritual

is completed, the wind strengthens to a gale

Bolad: roaring over the visible countryside and

beyond, strong enough to topple wooden

structures and knock down trees. The wind

does not weaken while it is within your sight,

see it. If you turn away from your original facing

but loses its force naturally where you cannot

Bolad: for more than a few seconds, you have to

make a Concentration roll of 12+ to maintain

the spell. If you turn away for a minute or more,

the spell ends. The air behind you is still.

Beatrice Orsini : an impressionable child just learned to love explosions today

Bolad: would that spell hamper their bridge building efforts

Archibald of Guernicus: Oh, are you going to use that to move the lye?

Endrite (GM): It would, Bolad.

Bolad: i assume we were still out of range for lye attack

Archibald of Guernicus: If you already have a Wind Spell you dont really need me sponting it, I mean.

Bolad: im having trouble visualizing the way things are actually going at the moment

Endrite (GM): It would also flatten everything in the village besides the Church.

Jorn of Merinita: It occurs to me that I can blow a hole in the wall at any time, but on the other hand, making them go through the effort of building ramps does afford us time.

Endrite (GM): Ok.

Bolad: well I'm only aiming it at their landing site, endrite

Endrite (GM): The Vikings are currently milling around at the Tannery.

Beatrice Orsini : if we destroy the village, the vikings will retreat since there's nothing to plunder

Bialas the Bear: it would keep most of the village completely out of the wind.

Archibald of Guernicus: Also if they're moving up, I cast Crystal Dart at sight range with FFM, against one of the young warriors moving up.

Endrite (GM): A vanguard squad has built a bridge and is climbing the fort surrounding the burning Initial Landing Site.

Archibald of Guernicus:

rolling 1d10!+24 spell level 15, base pen is 10

(

6

)

+24

=

30

Endrite (GM): Does that help you clear things up?

Jorn of Merinita: There's gaps in the helix around those, they can just go down the road

Archibald of Guernicus: 25 penetration crystal dart on a young wario

Endrite (GM): Right, Jorn.

Bolad: ok

I will not flatten the village then....... for now

Endrite (GM): Ok, roll damage Archibald.

Beatrice Orsini : bolad should retreat to the church to throw the village at the vikings with wind

Archibald of Guernicus:

rolling 1d10+10

(

2

)

+10

=

12

Jorn of Merinita: Maybe someone told them about the lye and that's why they're making an effort not to go single file down the available pathways

Endrite (GM): There is no available pathway.

As you can see.

The mill got blowed up and you blocked every other river crossing with forts.

Oh, is that a gap in the fort?

Jorn of Merinita: Ahhh

I forgot about the explosion scattering burning debris

But yeah

I was asked not to completely block the paths for the sake of the lye trap

Bolad: if I stand with part of the flames between me and the bridge, can I use Auram to push fire onto them/the bridge

Endrite (GM): Let's see here...

It's about 130 feet to their makeshift siege bridge.

So I'd say you can try.

You might not be able to burn it that well, though.

How well can you control the gust of wind?

Bolad: idk

A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any existing barriers, but if unconfined it can be up to a hundred paces wide.

Endrite (GM): Ok, that would toss some flames onto the bridge.

It seems to me, anyway.

Bolad: I will spend 3 might points to do that, then.

Archibald of Guernicus: Might points???

A fairy

A god damn fairy is with us

Endrite (GM): Ok, the Seasoned Warrior's squad is now trapped on the ring fort.

Bialas the Bear: theyre magic might points.

it's fine.

Endrite (GM): They hunker down in the fort while they wait for their compatriots.

Bolad: lets drop a bear on them.

Archibald of Guernicus: So a small group are isolated?

Are they visible or just hunkered down and cant be seen

Endrite (GM): The squad of Seasoned Warriors led by a Chieftain's Bodyguard start building a crossing here.

What're the specs on the fort, Jorn?

Jorn of Merinita: Eight feet tall

Each ring is two paces thick

Endrite (GM): There you go, then.

Jorn of Merinita: and four paces in diameter

Endrite (GM): So you can't see them unless you can fly or have some other height advantage.

Jorn of Merinita: They're usually just for defending a small skirmishing party but I was asked to build fortifications in downtime

I have Rise of the Feather Body so I can stand on them

Bolad: how damaging would it be to the occupants inside if we collapsed the fort

Archibald of Guernicus: I dont have rise of the feathery body. If only we had a magus who did!

Endrite (GM): It would be like having a wall of dirt fall on you.

Jorn of Merinita: I would cast Rise of the Feathery Body on anyone defending the church who wanted it

Bolad: base 3 destroy dirt, +1 touch, +3 structure to collapse a ring fort? based on the "Endof the Mighty Castle" spell

Endrite (GM): I'd say about +5 damage once.

Bolad: hmm

Jorn of Merinita: The ring forts are Group sized

So +2 I think, not +3 for Structure

Bolad: if I destroy the fort and knock the vikings to the ground does that allow jorn or archie or anyone else to do something worthwhile to them? if not I won't bother

Jorn of Merinita: The spell is on Magi of Hermes page 50

Archibald of Guernicus: If it makes them visible I can pelt them with darts

Jorn of Merinita: It makes them easy to hit with Earth Carbunkle or Pit, I suppose

Bolad: Ok GM, can I ride up and touch the fort with a Base 3 +1 touch +2 Group spell to collapse their ring fort on them?

Jorn of Merinita: I forgot to buy up enough finesse to hit people with high combat skills with Earth's Carbunkle and Pit

Endrite (GM): You can do that, Bolad.

Jorn of Merinita: My Rego rolls all use Craft Mastery for Finesse

Substitute, I mean

Bolad: Then I shall spend 2 Might points to do so! alea iacte est

Endrite (GM): Ok, the ring fort collapses.

Those inside take...

Jorn of Merinita: Archibald can see this happening, I can't

Endrite (GM):

rolling 1d10! + 5

(

4

)

+5

=

9

9 damage!

Wow!

The western crossing is finished in the meantime.

Archibald of Guernicus: Ah, are they visible now?

Jorn of Merinita: These guys build fast

Endrite (GM): Yes, they will.

Archibald of Guernicus: Did I kill that young warrior last time? If not, I target the same one again. If so, I attack a different one.

rolling 1d10!+24 target: 15

(

7

)

+24

=

31

26 penetratoin

rolling 1d10+10

(

8

)

+10

=

18

Endrite (GM): You didn't.

Ok, noted.

He takes a heavy wound.

Ok we should probably enter round combat at this point.

Bialas the Bear: Bialas the Bear Initiative: 7

Celeste Initiative: 98

Jorn of Merinita: The people on the church defense probably won't do much until the vikings are visible

Archibald of Guernicus: Archibald of Guernicus Initiative: 65

Bolad: Bolad Initiative: 81

Endrite (GM): Well sure.

Beatrice Orsini : Beatrice Orsini Initiative: 72

Archibald of Guernicus: Who is moving the Lye now. Bolad?

Jorn of Merinita: Jorn of Merinita Initiative: 36

Bolad: lets wait for one party to get closer

Archibald of Guernicus: Sure

Bialas the Bear: Wait, I have Lightning Reflexes, so that's an enormous +9 to initiative.

ha ha.

Endrite (GM): Wow!

Celeste: they're not in range of celeste so she continues praying with the villagers in the church.

Endrite (GM): That's not useful!

Bolad: Bolad retreats to the lye pile/tanolfi fort.

Endrite (GM): Feel free to respend any Virtues that pertain solely to Initiative.

Since it has been essentially removed.

Beatrice Orsini : what's the aura in the belltower? dominion 2?

Endrite (GM): Dominion 3 for the church grounds and Dominion 5 for the church itself, which I would say includes the tower.

Jorn of Merinita: Also take the biggest Initiative penalty you can when building Might powers

Beatrice Orsini : that seems much higher than it was before

Bialas the Bear: Yeah. We definitely don't use it. It just came with the default bear virtues, iirc. I might have picked it on purpose, that would be sad. It does something else when I'm surprised or startled, that lets me roll 1d10!+1 and if I beat an EF of 5 i can respond reflexively.

Endrite (GM): It's the same.

Bialas the Bear: But that's also not very useful.

Endrite (GM): Unless I said it was different before in which case I am ashamed to say I was wrong.

Jorn of Merinita: I'm on the wall at the closest point to the church that's aura 1

Endrite (GM): Sure.

Beatrice Orsini : i could swear it was 2 before

well, since i unknowingly crippled myself, i don't do anything.

Endrite (GM): Well, you could always move.

Beatrice Orsini : how many rounds to reach jorn?

Endrite (GM): ALSO, this is a good time to mention the Combat Movement rules.

Walk: 10 + Quickness −

Encumbrance paces per round

Hurry: 2 x (10 + Quickness –

Encumbrance) paces per round

Run: 4 x (10 + Quickness –

Endrite (GM): Encumbrance) paces per round

Celeste: tell Celeste if you leave the belltower, since she's using you as a spotter while she prays in the church.

Or don't.

Jorn of Merinita: I see you've been reading the heretic Euclid and his insistence that there are three dimension instead of two.

Beatrice Orsini : i'll tell celeste as i go by.

Celeste: I'll keep praying for three rounds.

Beatrice Orsini : 1 round to get down the tower, 1 round to tell celeste in a quiet voice that doesn¨t disturb the church and then normal movement?

Endrite (GM): Mounted warriors can move more quickly than that but since only Bolad and Tunde are mounted I'm not going to repost their movement speeds, since I assume Johns knows it.

Bolad: if we stick to those rules we're going to run into the issue that this map is very big

neway

Jorn of Merinita: Without the ability to perform an exorcism, it seems like the next best thing is to prevent human sacrifices

Beatrice Orsini : what are the conditions for run and hurry?

Celeste: rofl

Endrite (GM): Hurrying is just hurrying while running requires you to roll Stamina - Encumbrance and beat an Ease Factor of 6.

Beatrice Orsini : i spend this round descending the tower, so it doesn't come up yet

Archibald of Guernicus: Alright. Celeste, fire arrows at the bad guys.

Endrite (GM): But yes, this is a large village to run around in.

Beatrice Orsini : she's down in the church and i haven't told her yet

Celeste: i like how that works. bialas has a stamina of 6, carries nothing and wears a robe, so he can run at full speed everywhere without getting tired, but his quickness penalty is there.

Beatrice Orsini : we need every round we can get to whittle down the enemies

Celeste: yeah. and after you tell her, Celeste will remain praying for three rounds.

two. I don't know. Some amount of time.

Bolad: bolad's already spent his turn to beatrice, also, go to simultaneous turns

Endrite (GM): Ok, Archibald.

Archibald of Guernicus: Do heavy wounds stack up to kill people or just keep giving mounting penalties?

Endrite (GM): They do.

Archibald of Guernicus: Forget how our weird wounds houserules work now

Endrite (GM): A total wound penalty of -10 incapacitates the victim.

I mean kills them.

This doesn't count Fatigue penalties.

Archibald of Guernicus: Eh, I'll cast footsteps of slippery oil, at voice range, in the small area they are trying to run through, to set them on fire next turn.

Endrite (GM): Which go on a different track.

Where?

Archibald of Guernicus:

rolling 1d10!+20 spell level 10

(

3

)

+20

=

23

Endrite (GM): Here?

Archibald of Guernicus: There, the small gap theyre going through

Endrite (GM): Ok.

Beatrice Orsini : being with jorn will actually make it easier to escape

Archibald of Guernicus: Actually, maybe Bolad can set it on fire while I dart them instead

Anyway, 23 penetration, if it comes up. Spell succeeds.

Endrite (GM): Bolad collapsed the fort on top of them.

Archibald of Guernicus: Yeah, next turn I mean he could do that

Endrite (GM): Sure.

Jorn.

Jorn of Merinita: Pass

Endrite (GM): Bialas.

Bialas the Bear: im going to run full speed 44 feet closer.

Endrite (GM): Ok.

Beatrice Orsini : is bialas' quickness really that bad?

Endrite (GM): Drowned men wearing only sodden animal pelts climb out of the river near the parsonage.

Bialas the Bear: Bialas as a bear has 1 quickness and normally he has -2.

Nice.

Beatrice Orsini : you move 44 paces then

and 1 pace is 3 feet

Endrite (GM): The Seasoned Warriors led by a Bodyguard run 40 paces.

Bialas the Bear: aha.

Endrite (GM): They don't seem tired.

The Chieftan's men climb up to the fort.

Bialas the Bear: well i move to the other side of the lye pile then.

this side.

the one i'm on.

the other side from bolad.

Endrite (GM): 44 paces is only 132 feet.

Can't you move yourself?

Bialas the Bear: i did.

i was just saying what i did.

I was standing on those houses 119 feet from me.

Endrite (GM): The warriors who Bolad buried burst out of the ground!

This would be more impressive if the dirt hadn't been magically weakened by Bolad in the first place, but still.

Ok, new Round.

What do, Celeste?

Bialas the Bear: Celeste hears Beatrice say something about how she's going somewhere, and keeps praying.

Celeste: that.

I always do this.

Beatrice Orsini : i do plan on telling celeste this round

Celeste: Simultaneous resolution.

Beatrice Orsini : yeah

Endrite (GM): Yeah.

So, Celeste what do you want to do?

Celeste: Keep praying.

In the church with everyone.

Endrite (GM): To whom?

Celeste: To God, and also to St. Ambrose.

Endrite (GM): Ok.

Roll Devotion.

Bolad.

Celeste: To save this town.

Endrite (GM): Your turn.

Bolad: I wait til someone's in range

so pass

Jorn of Merinita: Is Devotion a personality trait?

Endrite (GM): It's a complicated formula that tells you how Devoted you are to a particular Saint and how likely they are to give you a miracle when you ask for it.

Celeste: its not in the core book index so im looking in rop divine now

Endrite (GM): In this case the Devotion score is multiplied by 0.

Because we removed it from the game.

Celeste: nice.

Endrite (GM): Beatrice.

Miracles are solely at the GM's discretion.

Beatrice Orsini : i can tell celeste i'm leaving the tower and move on the same turn, right?

Celeste: I'm doing what's in character, anyway.

Beatrice Orsini : if so, i hurry 24 paces or 72 feet towards joen

Celeste: Celeste also has poor self esteem so she thinks praying with everyone will ultimately be more effective than her bow use.

Endrite (GM): Yes.

Talking is free.

Beatrice Orsini : ok, then i move closer

and that's all this turn

Endrite (GM): Especially something like "Oh shit, berserkers!"

Beatrice Orsini : and i tell celeste on the way

i haven't seen them

Jorn of Merinita: Hypatia has miracles with objective and reproducible results, but they aren't on the scale of saving a town from ghosts.

Beatrice Orsini : i only know things are happening and the fort is better for both escaping and fighting

Endrite (GM): Archibald.

Jorn of Merinita: It's like, view the stains of sins on someone or create an apparition or give someone a little bonus to recovery rolls

Archibald of Guernicus: Are the vikings still not in range of the flammable oil? I'll cast magic dart at sight range again, this time on the strongest one of their group, the berserker I believe?

Crystal Dart. Not magic dart.

Endrite (GM): There's a level 70 Holy spell that Kills Everyone in an entire county.

Beatrice Orsini : remove crystal dart

Endrite (GM): Which vikings and which flammable oil?

Archibald of Guernicus: The group of 5 advancing towards us, towards the chokepoint with flammable oil covering it

Endrite (GM): Oh.

They got buried and spent the round digging themselves free.

Archibald of Guernicus: lol

Alright, dart it is

rolling 1d10! + 24

(

1

)

+24

=

25

rolling 2d10

(

7

+

1

)

=

8

Beatrice Orsini : rip

Archibald of Guernicus: Oh no

Endrite (GM): RIP.

Jorn of Merinita: Bye

Archibald of Guernicus: At least its not twilight

Bialas the Bear: lol

Archibald of Guernicus: The spell botches and does... something

Beatrice Orsini : who made one of the forts square? i just noticed it and it's really bothering me

Jorn of Merinita: I did that accidentlaly

I can delete the square one

Archibald of Guernicus: I just noticed and now I'm bothered too.

Endrite (GM): Ok, you gain a Warping Point.

Beatrice Orsini : random fairy magic botch made a square fort instead of circular one

Bialas the Bear: lol

Archibald of Guernicus: Uh, does my warping score increasing do anything

I went from 1 to 2

Bolad: no

Archibald of Guernicus: Alright

Endrite (GM): Going from 1 to 2 is fine.

You start taking flaws at 3.

Bialas the Bear:  has eight warping level

its not that bad.

Bolad: magi dont take flaws from warping

Bialas the Bear: that's why.

Endrite (GM): You lose control of the spell in this heavy (?) Divine aura.

Archibald of Guernicus: Alright. Anyway.

Bialas the Bear: I had to rearrange my flaws after finding this out. I had ones i wanted to keep.

Archibald of Guernicus: It's heavy enough to make me botch, as it was the dominion-induced die that rolled a 1

GOod luck jorn

Endrite (GM): The crystal dart springs into your hands and then melts, covering both your hands in a stiff crystal.

Break it like Hands of Grasping Earth.

Archibald of Guernicus: Oh. My hands are holding my sword.

Beatrice Orsini : this would be a good spell for brawling

Endrite (GM): Nice.

Archibald of Guernicus: Sorry I should clarify. I have Subtle Magic and hold my sword.

So I guess theyre

glued to it

Endrite (GM): Well since you have Subtle Magic you won't take a casting penalty.

Archibald of Guernicus: Nice

Endrite (GM): I was going to restrict you to subtle gestures by you can avoid that penalty.

Lucky you!

Jorn.

Archibald of Guernicus: All planned.

Jorn of Merinita: Can I dart the drowned men from here?

Endrite (GM): Yes.

Jorn of Merinita: Ok

Endrite (GM): They're out of voice range though.

Voice range is 30 paces at a shout.

Beatrice Orsini : 50

but still not enough

Endrite (GM): Right, 50.

Jorn of Merinita:

rolling 29-1+10!

29-1+10

=

38

rolling 29-1+d10!

29-1+

(

10

+

3

)

=

41

Endrite (GM): What are you doing?

Jorn of Merinita: Oh

Endrite (GM): AFK a sec.

Jorn of Merinita: I was looking up how to dart while you said that they were actually out of rnage

I mean, the relevant scores

Best not to hold up the game for my sake if I can't dart anything and lack a reason to put a gap in the wall.

Endrite (GM): Ok I'm back.

You could move.

Jorn of Merinita: I'll hold action for them to get in range

If holding is a pass, so be it

Endrite (GM): Well let's see here.

They can't get in range this turn.

Bialas.

Jorn of Merinita: Given the reports I've heard of vikings climbing walls, its important to defend this junction.

Someone wrote the report on a magic cloud

Bialas the Bear: I'm going to cast Bialas' Sidestep, level 25 spell w size modifiers with the same effect as wizard's sidestep.

rolling 1d10!+21

(

10

+

2

)

+21

=

33

Endrite (GM): Ok.

Alright.

The vikings on the right both continue their run.

The ones on the left move towards the fort row on the left and start to climb it.

Using their weapons to find purchase in the dirt wall.

The drowned men start yelling (in Norse), screaming, and howling and run through the woods.

Bolad: someone should destroy part of the chain of fortresses that leads straight to the church

Endrite (GM): Next round.

Jorn of Merinita:

(To GM) rolling d10+5+3

(

9

)

+5+3

=

17

Celeste: "It's alright everyone! You'll be safe here! St. Ambrose will protect us!"

Endrite (GM): Fingers crossed!

(From Jorn of Merinita): Okay, I speak Old Norse if that matters.

Celeste: Yep! If not, she'll be back upstairs and see what's going on after the next turn.

Bolad: i hold action

Celeste starts in on another round of the rosary

Archibald of Guernicus: Oh theres guys coming in from the left. Bolad can you set the oil on fire now they're crossing it so we can take them out, then launch the lye?

Beatrice Orsini : I hurry to the fort Jorn is in, reaching its base this turn.

Archibald of Guernicus: I'll be here botching darts

Bolad: i thought the oil was already on fire

Beatrice Orsini : unless bolad changes his mind

Archibald of Guernicus: No.

Bolad: where is the new oil

Archibald of Guernicus: I was waiting on you to uh, set it on fire with an arrow

its here

Jorn of Merinita: I learned something important, these guys just talk like the swedish chef

Archibald of Guernicus: I cant ping, christ

its uh

Bolad: I can't see where you're pointing but okay, I'll shoot a fire arrow at it

Endrite (GM): Archibald, they aren't crossing the oil.

Bolad: welp

Jorn of Merinita: I think these could be faeries based on local superstition after all

Endrite (GM): They can see it and they want no part of that mess.

Archibald of Guernicus: So next turn they cross it?

oh.

Well, then. uh.

Good luck Beatrice

Bolad: am i in normal archer range

Endrite (GM): What's the range on your bow?

Bolad: range increment 30

Endrite (GM): You're 500 feet away so it looks like no.

Bolad: ok

hold action

Endrite (GM): Ok.

Beatrice.

Beatrice Orsini : i'll hurry to the base of jorn's fort

i should make it

Endrite (GM): Yes.

Beatrice Orsini : ok

done

Endrite (GM): Archibald.

Jorn of Merinita: Rise of the Feathery Body is touch, sadly

Beatrice Orsini : i can get up

Bialas the Bear: You should be able to increase your bow range if you're really good at bows.

Archibald of Guernicus: Crystal dart on a berserker

Bialas the Bear: Ha ha.

Endrite (GM): Ok, go for it.

Archibald of Guernicus:

rolling 1d10!+24

(

6

)

+24

=

30

Endrite (GM): Wait no.

Archibald of Guernicus: Pen: 25

Endrite (GM): The berserkers are way too far away.

Beatrice Orsini : the church is in the way

Archibald of Guernicus: I have sight-range crystal dart

Endrite (GM): Also the church fort is in the way.

Beatrice Orsini : he has sight range from flexible

Jorn of Merinita: I'm going to start destroying the wall that forms a bridge to the church, I have the burning suspicion that it's been up for too long since the mill explosion

On my turn

Archibald of Guernicus: All the berserkers? I thought one was helping the uh, young warriors. Well I mean the powerful one of the group of 5 thats avoiding the oil

Endrite (GM): No.

Are you thinking of the Seasoned Warrior?

Archibald of Guernicus: The strongest one of them I can currently see, then. Yes.

Seasoning Warrior

rolling 1d10+10

(

10

)

+10

=

20

Bolad: it might be helpful to put nametags on these tokens endrite

Archibald of Guernicus: Ooh baby

Beatrice Orsini : i assume you know how insanely annoying adding names to tokens is in roll20

Jorn of Merinita: Beatrice had a view out of the belltower so I assume she can tell me they're building ramps

Archibald of Guernicus: You have to add the name, then make it visible. Then go into a second menu to make the visibility visible, for some utterly stupid reason.

Jorn of Merinita: Roll20 devs are gay

Bolad: the api script I set up makes names visible automatically

Jorn of Merinita: As a pejorative, nothing against homosexuals

Endrite (GM): Anyway, here they are.

It only makes it so players can see them by default.

Bolad: i cant see any labels.

Endrite (GM): You still have to name them and check "show nameplate".

Beatrice Orsini : i can

Bolad: okay now I do

Endrite (GM): Argh.

Ok good.

Archibald of Guernicus: ANyway 20 damage to a seasoning warrior

Endrite (GM): Ok.

Archibald of Guernicus: oh god theres even more vikings

how many are there

Endrite (GM): What's the pen?

Archibald of Guernicus: 25

Endrite (GM): Oh no, that's just the squad composition.

Each token represents the unique member of the squad.

Archibald of Guernicus: Right, I mean thats 21 vikings even after we took out an entire squad lol

Endrite (GM): So the Seasoned Warrior leads the Young Warriors, the Chieftain's Bodyguard leads the Seasoned Warriors and the Chieftain leads the Chieftain's Bodyguards.

Yes.

Beatrice Orsini : 2 squads including the first one and it was the chump squads

Endrite (GM): Ghost Tactics: Vikings.

Ok anyway, you do a Heavy Wound, Archibald.

Jorn.

Jorn of Merinita: Ok

After Beatrice informs me of the ramp building, I use Pit of the Gaping Earth on the furthest ring I can reach

I think it's Voice, so 30 paces?

Yep, voice

Beatrice Orsini : voice is 50 when shouting

i can yell at jorn from below the fort

Endrite (GM): The fort is only 8 feet tall, right?

Jorn of Merinita: Pit is 9 feet

Yeah

Endrite (GM): Ok.

Cast it.

Jorn of Merinita:

rolling d10 botch check

(

3

)

=

3

It hits

There's now a gap in the wall 100 feet from where I stand

Endrite (GM): Good, good.

Bialas.

Jorn of Merinita: I mean, 150

Bialas the Bear: I'll wait for right now.

I don't want to get in the way of the lye.

Endrite (GM): Ok.

The berserkers run around the fort looking for an opening, while continuing to shout, scream, and cry.

Jorn of Merinita: Pit is 6 paces diameter 9 feet deep, so enough to destroy more area than a ring in all directoins

Endrite (GM): Those three grogs are in the church, right?

Right.

The Seasoned Warrior's squad climbs up the fort.

The Chieftain's Bodyguard's group leaps OFF the fort.

Bialas the Bear: whoa!

Jorn of Merinita: It's probably important that the grogs were in the church, they probably told Beatrice about all the lumber they were packing.

Endrite (GM): The Chieftain and his Advisor follow.

Saucy

Celeste.

Jorn of Merinita: I also inform Beatrice that these aren't real vikings

Beatrice Orsini : the berserkers can probably be heard in the church by now if they're shouting

Jorn of Merinita: They're speaking what Italian peasants think Norse sounds like.

Beatrice Orsini : cute

Celeste: It would be unreasonable to stay and keep praying, so I'll do it for one more round.

Beatrice Orsini : i hope someone shut the church door after me

Celeste: I tell Mariu to lead the grogs and guard the door.

Endrite (GM): Ok.

He does so. The huddled masses inside the church start to panic.

Bolad.

Bolad: what's the range on the lye pile if I use charge of angry winds on it

Endrite (GM): How far does the wind blow?

Refresh my memory.

Bolad: A wall of wind roars away from you, starting

up to 10 paces away and continuing until it dissipates

naturally.

Endrite (GM): That doesn't seem very specific.

Bolad: that's why I'm asking you!!!!

Endrite (GM): Hold on I'm reading the spell description.

Archibald of Guernicus: Winds last a very, very long distance

Source: there has never been a non-windy day in this country

Bolad: okay i'll just hold action then

never mind

Endrite (GM): Wait wait wait.

Celeste: its 60 feet because that's what it is in D&D 3.5

Endrite (GM): Looks like it'd go for about kilometer.

Which seems excessive.

Archibald of Guernicus: Rather than Bolad sit and do nothing itd be better if he blew lye onto them. Theyre much less than a kilometre away, it should hit

Bolad: then ill do that

Endrite (GM): I mean it definitely should but the spell does other stuff and I'm not going to say it works for a full kilometer.

Bolad: since the chieftain group and bodyguard group are near each other

Endrite (GM): You can definitely hit them with it.

Bolad channels the energy of the steppe to launch a big pile of lye

Endrite (GM): Alright!

Bolad: it's an L15 effect, so another 3 points spent

Archibald of Guernicus: The sounds of Finns throat-singing triumphantly fills the village

Beatrice Orsini : finns, the swede's natural enemy

Endrite (GM): The big ol' pile of lye flies onto the assembled vikings, except for the Advisor.

Archibald of Guernicus: Bolad's name even looks like a word written in finnish speak

Bolad :DDD

Endrite (GM): They struggle to make progress against the gale and take...

Bolad: Can't believe a Mongolian name would look Finnish

Endrite (GM):

rolling 1d10! +3

(

10

+

10

+

2

)

+3

=

25

Wow!

Celeste: lol

Endrite (GM): 25 damage.

Beatrice Orsini : lol

Bolad dusts hands satisfied

Endrite (GM): Reduced by soak, of course.

Beatrice Orsini : lye'd

Archibald of Guernicus: Wait, damage rolls explode? Or just this one

I rolled a 10 before and did a simple die, god damnit.

Bolad: cucked.

Endrite (GM): Damage rolls always explode.

Archibald of Guernicus:

rolling 1d10!

(

6

)

=

6

A viking earlier took 26, not 20 damage

and probably died

hope this ehlps

Endrite (GM): This is actually enough to kill all the lesser vikings, leaving only the chieftain alive.

Celeste: he also has exactly 26 soak.

Archibald of Guernicus: lmao yes

the lye

the lye won this fight

Bolad: nice

lye of the tiger

Beatrice Orsini : bolad gets 9 kills in one turn

Bolad: ah good poitn i haven't been updating the kill tracker

Endrite (GM): I'd update it but I can't.

Bialas the Bear: damn. nice kills.

(To Endrite): give me an email address and ill send you edit access

Endrite (GM): Beatrice.

Beatrice Orsini : my first kill was killstealing a child from guillemus and it might be my last

Archibald of Guernicus: You'll have to update it post-viking

(From Endrite (GM)): Ok I'll do that later.

Beatrice Orsini : aura 1 under the fort?

Endrite (GM): It's the graveyard, so Dominion 3.

Beatrice Orsini :

rolling 1d10!+21+3+1+1-9-1 vs 15 wizard's leap on top of the fort

(

5

)

+21+3+1+1-9-1

=

21

now with jorn

Endrite (GM): Zzzzip.

Archibald.

Archibald of Guernicus: I launch a Crystal Dart at the Chieftain

Beatrice Orsini : i probably could have done this last turn, but i didn't think of it and wanted to use frog's legs

Archibald of Guernicus:

rolling 1d10!+24 spell level: 15

(

2

)

+24

=

26

Endrite (GM): Ok, roll it.

Archibald of Guernicus: 21 penetration

Does that penetrate?

Endrite (GM): Nope!

Archibald of Guernicus: Ah well.

Bolad: we may have to use Mundane Weaponry on the big cheese.

Endrite (GM): ???

Like a Pilium of Fire?

Archibald of Guernicus: I'll see how much MR he has first, I've got plenty of chances to shoot at him before he gets here

Jorn of Merinita: This dude has at least as much Might as Cruciator.

Endrite (GM): Jorn.

Archibald of Guernicus: Cruciator was 30 might, still overcomable.

Jorn of Merinita: What's the normal rate of movement?

Archibald of Guernicus: Might need to conf for it, but still

Endrite (GM): 2x (10+Quickness - Encumbrance) for walk and 4x for Hurry.

Jorn of Merinita: My options are to either widen the gap in the wall, or to approach the drowners

Endrite (GM): Or Hustle, as I like to call it.

Jorn of Merinita: I should start walking towards the gap in front of the church

Archibald of Guernicus: I have spells for destroying magical might from the magic, fairy and infernal realms. So I could try all 3 and see what they are.

I'll do that, actually

Could help to know

Jorn of Merinita: 18 feet

Bolad: id guess magic first

i mean faerie

based off jorn's observations

Archibald of Guernicus: Fairy, Magic then Infernal is my guess too

Jorn of Merinita:

rolling 18*4

18*4

=

72

I'll move in shouting range of the gap in front of the church

Endrite (GM): Ok.

Bialas.

Bialas the Bear: I'm going to move up.

Endrite (GM): Ok.

The Chieftain charges for you Bialas, while the Advisor hangs back.

Bialas the Bear roars and stomps

Archibald of Guernicus: Oh right. Hafl, was Beatrice reading the ignem summa this winter?

Endrite (GM): The berserkers approach the entrance to the churchyard.

Beatrice Orsini : no

Endrite (GM): The Seasoned Warrior moves towards the church as well.

Beatrice Orsini : we haven't done winter yet

this is autumn, i think

Archibald of Guernicus: I meant, did you intend to

Beatrice Orsini : probably not.

Endrite (GM): Celeste.

Bolad: How much damage has been done to the Seasoned Warrior's squad so far?

Beatrice Orsini : i can get pilum of fire with  experimenting

Endrite (GM): The leader has been wounded as has one of the Young Warriors.

Oh hi Beardbeard.

Beatrice Orsini : just in time for aristide to become a hero that saves the day

Celeste: "I suppose I should see what Beatrice was talking about. I can always come back." Celeste thinks to herself.

Aristide of Tremere: cant believe endrite was too much of a coward to kill me

Endrite (GM): I just assumed that Aristide would run away from the vikings instead of martyring himself in the mill.

Celeste: "I'll be on the belltower. May God guide my arrows!" she says to no one listening.

Endrite (GM): From what I know of the character.

Beatrice Orsini : celeste thinks so as berserkers hoot and holler outside

Aristide of Tremere: oh probably

Endrite (GM): Bolad.

Celeste: Yeah the story said everyone in the church was safe. Celeste has no conception that she's going to be harmed as long as she's in here.

Bolad: I will move closer to the chieftian to back up the bear

Tunde too

Endrite (GM): Nice work Tunde.

Beatrice.

Beatrice Orsini : i'll try making myself invisible

rolling 1d10!+24+1+1-1-3 vs 20

(

6

)

+24+1+1-1-3

=

28

Endrite (GM): Nice.

Beatrice Orsini : i don't know how it interacts with wizard's sidestep. i have an argument for why it should stack.

Endrite (GM): Archibald.

It wouldn't, really.

Beatrice Orsini : my shadow is still visible

but 1 pace away

Endrite (GM): Wizard's Sidestep can't move your shadow, as it isn't an Ignem spell.

Beatrice Orsini : fair

it just overrides it then

Endrite (GM): Archibald.

Right.

Well, it moves your invisible image around.

Which isn't useful in any case.

Jorn.

Archibald of Guernicus: I realised I'm nowhere near voice range, oops

Endrite (GM): Well, duh.

Archibald of Guernicus: Crystal dart, sight range, lets see if this works

rolling 1d10!+24 level: 25

(

1

)

+24

=

25

Aristide of Tremere: whats happening

Bialas the Bear: lol

Aristide of Tremere: where am i, wheres the fight

Archibald of Guernicus: er, level 15

Endrite (GM): Molto bene.

Aristide of Tremere: whats going on

Endrite (GM): Roll 2 botch dice.

Archibald of Guernicus:

rolling 2d10

(

9

+

4

)

=

13

Endrite (GM): Phew!

Archibald of Guernicus: No botch, no penetration either tho

Endrite (GM): No penetration.

Archibald of Guernicus: Good luck jorn

Beatrice Orsini : you're in the church, aristide. you¨re safe

Aristide of Tremere: wheres the fight, am i close enough to watch my sodales die

Archibald of Guernicus: Berserkers are trying to climb the fort to attack the church you are in

So you can watch that if you go outside it

Endrite (GM): They don't need to climb the fort.

Beatrice Orsini : the church is accesible

they just have to go around

Archibald of Guernicus: Ah. Best of luck.

Endrite (GM): There's a gap to let all the Montorsaioins in.

Aristide of Tremere: nice

Endrite (GM): Montorsaiotians?

The villagers.

Aristide of Tremere: I climb to the belfry to watch the vikings.

Endrite (GM): The door is barred.

You're stuck here!

Aristide of Tremere: is the church made of wood

Beatrice Orsini : celeste: aristide, this is not the best time for private randezvous in the belfry

i assume that as a pervert, celeste knows french

Endrite (GM): It's made of stone.

Aristide of Tremere: phew

Endrite (GM): Except for the doors, which are wood.

Aristide of Tremere: oh no

Celeste: She knows Italian and Greek.

And Latin.

Archibald of Guernicus: Well the greeks got up to all sorts

Endrite (GM): Aristide of Tremere Initiative: 77

Archibald of Guernicus: Makes sense

Endrite (GM): Jorn?

Your move.

Aristide of Tremere: if im barred in the church and cant even access the belfry then i do nothing but make a few aesthetically well aimed portraits of myself

Beatrice Orsini : paint the viking shields with aristide's face

Endrite (GM): What's the duration on that spell, Aristide?

ALSO JORN PLEASE MAKE A MOVE!

Jorn of Merinita: Oh

Sorry

Archibald of Guernicus: I launch a crystal dart at oh there he is

Beatrice Orsini : moon for aristide's spell, i think

Endrite (GM): I forgive you.

Ok.

Jorn of Merinita: Just pass for now I dunno

Archibald of Guernicus: yeah I'm sure Aristide's spell is a moon duration spell

Jorn of Merinita: I can't hit the drowners yet

Endrite (GM): Bialas, you and the Chieftain are in range to charge one another, so if you decided to charge you can roll an attack.

Bialas the Bear: instead, i'm going to fatiguing spont Trap of the Entwining Vines.

Endrite (GM): Ok.

Bialas the Bear:

rolling 1d10!+25

(

9

)

+25

=

34

I'm yelling.

ok.

Endrite (GM): I wish thee luck.

What's the Penetration?

Bialas the Bear: To avoid the vines, the target must make a

Quickness – Encumbrance stress roll of 9+. To

break out requires a Strength stress roll of 12+

(allowed once a round).

CrHe

It has no penetration, but I have 11. I didn't think it had to penetrate.

Endrite (GM): It does.

You're Creoing something.

Jorn of Merinita: That's pretty good

Archibald of Guernicus: Anything not aimed with finesse has to penetrate, yeah.

Endrite (GM): Without a ritual, so it's magical.

Bialas the Bear: and created fire doesn't have to penetrate?

Ah.

Archibald of Guernicus: It does

Endrite (GM): Created fire does.

Bialas the Bear: I was misunderstanding your earlier conversation.

Endrite (GM): ???

Archibald of Guernicus: The effect before was mundane fire on magical oil, which is a bit werd but also the oil had good penetration anyway.

Jorn of Merinita: There's two kinds of targeting

Aristide of Tremere: yeah its moon duration sorry

Beatrice Orsini : that's why everyone needs ignem. both to penetrate with it and to defend against it

Endrite (GM): Yeah, we kicked the can down the road on that one.

Bialas the Bear: about pilum of fire being so great. i had the impression it was about penetration for some reason. I'm going to charge. let me check it out.

Endrite (GM): Ok, cool.

Pilum of Fire is good because it does a lot of damage.

It's just a solid combat spell.

Beatrice Orsini : decent damage at reasonable level

Jorn of Merinita: If you're creating a vine that will reach towards an intended target after creation, wouldn't that basically be an unfailable Finesse rather than a penetratoin test?

Endrite (GM): Anyway, the vines slip off the Chieftain's legs like they were covered in butter.

He charges for you and will be able to attack next round.

The seasoned warrior's squad moves forwards.

Bialas the Bear: Nice.

Endrite (GM): The berserkers have the entrance to the church in sight!

Celeste.

Celeste: Have I made it to the belltower between turns?

Jorn of Merinita: Okay now I can start doing something

Celeste: if so, I shoot an arrow at one of them.

Endrite (GM): The door is barred, Celeste.

Celeste: Nice.

Endrite (GM): You can shoot an arrow through one of the windows, though.

Celeste: Sure.

I could, if I didn't respect the church.

unless this is a window that's just an opening.

Endrite (GM): Nope.

Archibald of Guernicus: Respect the church by stopping people from attacking and destroying it, imo

Celeste: I guess I'll have to do that, through prayer.

Archibald of Guernicus: Is a church not any place where God's followers congregate to worship Him? Smash the damn window and shoot them to death.

Endrite (GM): Roll Theology.

Celeste:

rolling 1d10+1+9 int+theo

(

3

)

+1+9

=

13

Beatrice Orsini : wait until they smash the windows and them shoot them

Endrite (GM): Bolad.

Celeste: amazing.

lmao

Bolad: if tunde attacks does she get +3 for having bear adjacent to chieftain, and if bolad shoots does he get +6 for having two friendlies adjacent to target

Aristide of Tremere: aristide finds a nook in the church and places kingly visage and hides behind it, so it looks like a wall

Beatrice Orsini : lol

Endrite (GM): That seems to be the way the rules work but if anything it should be the opposite, since shooting into melee without hitting your friends would be difficult.

Bolad: make a ruling then

Endrite (GM): I'm meditating on it.

+0.

Aristide of Tremere: running combat simulation

Bolad: for bolad or for both

Endrite (GM): For Bolad only.

Bolad: Okay, Tunde charges with lance.

Endrite (GM): Ranged attacks don't get any bonus for being with a buddy.

Celeste: Celeste is going to continue praying, her temporary motivation and belief in herself shaken by the barred door.

Jorn of Merinita: Base the ruling on Agincourt where fighters sucked archer dick

Bolad:

rolling 1d10!+14+3+3 Attack from horseback

(

5

)

+14+3+3

=

25

Endrite (GM): Pretty good Tunde.

Bolad: Damage +10

Beatrice Orsini : the chieftain can only be damaged by magical weapons, but magical weapons have to penetrate his huge MR

Endrite (GM):

rolling 1d10! + 13

(

7

)

+13

=

20

Bolad: Bolad shoots from horseback, stationary

Endrite (GM): What's the Lance damage?

Oh, 10.

Ok.

Bolad:

rolling 1d10!+24

(

7

)

+24

=

31

Endrite (GM):

rolling 1d10! + 13

(

9

)

+13

=

22

Bolad: Composite bow's damage is +8

Endrite (GM): Alright.

Aristide.

Just a regular arrow, Bolad?

Aristide????????

Aristide of Tremere: I cower behind my illusory painting wall.

Endrite (GM): Ok.

Aristide of Tremere: This is what I do for the rest of the fight.

Endrite (GM): Beatrice.

Bolad: its a regular arrow.

Aristide of Tremere: oh ill cast wizards sidestep on myself

just in case

Beatrice Orsini : i'll try sponting an illusionary dirt fort in front of the berserkers

Aristide of Tremere: and then go back to cowering

Bolad: while aristide can't see, shoot crystal darts into his hidey hole

Beatrice Orsini :

rolling (1d10!+11+11+13-3)/2

(

(

1

)

+11+11+13-3)/2

=

16.5

argh

Endrite (GM): Beatrice, keep in mind that unless you Fast Cast they'll probably be past the gap by the time you cast it.

Well, it can't be helped.

Beatrice Orsini : they'll just charge through it and hit the door

2 botch dice?

Endrite (GM): Yes.

Beatrice Orsini :

rolling 2d10

(

10

+

3

)

=

13

Endrite (GM): Phew!

Jorn of Merinita: Spont the church doors being open

An illusion of that

Archibald of Guernicus: What if botch dice had exploding 10s

Beatrice Orsini : does the spell still go off when a botch is unconfirmed on sponting?

Jorn of Merinita: So they run into it like WIley E Coyote

Aristide of Tremere: actually i have something else ill do next turn

Archibald of Guernicus: Yes

Endrite (GM): Yes.

Beatrice Orsini : ok 15 level effect to work with.

Base 1 (1 sense affected) + 2 voice + 1 diam + 3 group

iirc, the fort is group sized

Jorn of Merinita:  paints a synagoge on ea cliff wall and a Jew managed to walk inside it sow I try to fly a plane into it but it turns out to actually be a cliff wall

Yeah, the forts are group sized

Endrite (GM): It is.

Beatrice Orsini : so a fort appears around them as they run, i guess

Endrite (GM): But keep in mind that with simultaneous resolution they'll be at the church doors!

Ok.

I mean you can do something a little smarter than that if you want to.

Beatrice Orsini : i could make the illusion of church door opening

let me see

Aristide of Tremere: i have a really good idea for aristide to contribute to the fight here

Jorn of Merinita: Hmm

Beatrice Orsini : Base 1 + 3 sight + 1 diam +1 moving image for 10 total, with 1 magnitude to spare on size

Aristide of Tremere: wait nevermind i already had sidestep

so ill start my plan this turn

Endrite (GM): Nice.

Archibald of Guernicus: I gave sidestep to everyone who wanted it

I can only assume you did

Endrite (GM): Should be good enough.

Jorn of Merinita: I'll see if Pit of the Gaping Earth can beat Dominion 5

Aristide of Tremere: i cast rising ire on the strongest looking villager, making him very angry at the vikings

Jorn of Merinita: I mean 3

Beatrice Orsini : the fort ring is dominion 1

Endrite (GM): Ok, Aristide, go for it.

Archibald, also you go.

Jorn of Merinita: I could put a pit between the gap and the church doors which now appear to be open

Aristide of Tremere:

rolling 1d10+13-5+2

(

8

)

+13-5+2

=

18

screaming and shouting to cast it

Endrite (GM): Ok.

Jorn of Merinita: Church grounds are D3

Aristide of Tremere: dys said 5

Jorn of Merinita: 5 inside the church

Aristide of Tremere: i acnt believe the british ahve tricked me again

Endrite (GM): Inside the church is Dominion 5.

Aristide of Tremere: oh

Jorn of Merinita: For the pit, it'll be 3

Archibald of Guernicus: I realised that I have FFM, so I can cast sight-range perdo vim magic. I cast my perdo vim 5 might spell, fairy realm, on the chieftain.

Aristide of Tremere: well im in the church so its 5 for me

Endrite (GM): So that'd be -10.

Aristide of Tremere: oh

-10

yikes

Archibald of Guernicus: I thought dominion was just -1 per level of aura?

Aristide of Tremere: i take a fatigue to cast it then

Endrite (GM): It's -2 per level.

The book says -3.

Aristide of Tremere: are all auras like that??

Endrite (GM): But didn't we house rule it?

Aristide of Tremere: or is it just dominion

Archibald of Guernicus: I've been calculating my casting total wrong then, should be -2

rolling 1d10!+26 level: 10 pen:10

(

3

)

+26

=

29

29 pen on the viking

Aristide of Tremere: is infernal -2 each as well?

Endrite (GM): No, there's a table.on page 182.

Archibald of Guernicus: Does anything happen with the Perdo Vim (fairy) spell

Endrite (GM): Nope!

Jorn.

Jorn of Merinita: Okay

Archibald of Guernicus: Might be his might or might be his realm, well. Not worth trying over and over lol. I'll stick with darts.

Endrite (GM): I'm sorry, it's -3.

Aristide of Tremere: ok uhhh

Jorn of Merinita: I'm going to put a Pit of the Gaping Earth between the charging berserkers and the church doors.

Beatrice Orsini : i'm glad it's -3 because that¨s what i was working with

Aristide of Tremere: i just have to be within 10 to cast the spell with a fatigue right

if so it still goes off

Jorn of Merinita: Which, as previously declared, are running forward unstoppably.

Beatrice Orsini : if it's formulaic

Aristide of Tremere: it is

Archibald of Guernicus: Seems like the dominion aura is the worst thing imaginable.

Beatrice Orsini : it is

Endrite (GM): Ok Aristide.

The Strongest Villager gets incredibly angry at the vikings.

Bolad: good confession of your love of satan, archibald

Endrite (GM): Even angrier than he already was!

Jorn of Merinita:

rolling d10+21-5 vs spell level 15

(

10

)

+21-5

=

26

Endrite (GM): He wants to kill them!

Aristide of Tremere: excellent

good luck

Jorn of Merinita: No need to explode that since its against a passive chuck of terrain

Aristide of Tremere: you should explode it

Jorn of Merinita:

rolling d10!

(

10

+

1

)

=

11

Aristide of Tremere: excellent

Jorn of Merinita: Very penetrative pit

Endrite (GM): Where are you putting the pit?

Jorn of Merinita: In front of the guys charging forward unstoppably

Endrite (GM): Ok.

Where exactly?

Jorn of Merinita: Jorn of Merinita: I'm going to put a Pit of the Gaping Earth between the charging berserkers and the church doors.

Jorn of Merinita: Which, as previously declared, are running forward unstoppably.

Endrite (GM): Ok.

I didn't say they were unstoppable.

Anyway that's cool.

Bialas.

Jorn of Merinita: You did say that they'd be past an illusion by the time it was cast

So there does seem to be inertia there that would prevent them from not running into a pit

Bialas the Bear: I'm going to spend Exertion and a Confidence point and grapple the Chieftain.

Beatrice Orsini : i'll spend my winter this year inventing small illusions. for example, an illusion of normal ground covering the pit

Endrite (GM): Ok Bialas.

Bialas the Bear:

rolling 1d10!+21

(

1

)

+21

=

22

nice.

That was good.

Endrite (GM): I don't recommend that totally but ok.

Roll a botch die.

Bialas the Bear: I won't spend the confidence point. If i can take that back.

rolling 1d10

(

9

)

=

9

Endrite (GM): You can.

rolling 1d10! + 13

(

6

)

+13

=

19

He's grappled!

I think!

Bialas the Bear: He's only grappled if I do spend the CP.

Endrite (GM): Anyway, it doesn't matter because Tunde kills him with her lance charge.

Bialas the Bear: I'll stick with giving him the -6 penalty though.

Nice.

Never mind.

Archibald of Guernicus: grog killsteal

Bialas the Bear: Good job!

Beatrice Orsini : lol

Bialas the Bear: lol

Jorn of Merinita: GJ

Endrite (GM): The Advisor is over there if you want to kill him or whatever.

Beatrice Orsini : grapple the corpse

Archibald of Guernicus: Oh, hey, it's the last guy

Let's kill him

Endrite (GM): The seasoned warrior's squad continues to move along.

Beatrice Orsini : the advisor is probably more dangerous

Bialas the Bear: I need to look at the rules because i forgot to write down a bears normal fatigue levels

Endrite (GM): The Berserkers, seeing nothing between them and a room full of helpless Christians, charge at the Church!

Beatrice Orsini : this must be ghost vikings. normal vikings would probably run away by now except for the berserkers

Bialas the Bear: so depending on how extra fatigue levels work I might have a penalty now, or later.

Endrite (GM): Then Jorn creates a pit underneath them!

They fall to the bottom and land on some corpses of varying decay.

Jorn of Merinita: Looks like more vikings are getting an improper burial today

Endrite (GM): How deep is that pit?

Aristide of Tremere: excellent, lets weaken this dominion aura by unearthing christian graves

Jorn of Merinita: 9 feet

Endrite (GM): This is possible and deeply evil.

Bialas the Bear: ok. I have 2 fatigue levels at 0 and 2 at -1.

Endrite (GM):

rolling 1d10! + 4

(

1

)

+4

=

5

Psshhh.

Bialas the Bear: So I'm willing to use exertion again.

Endrite (GM): They land like cats!

Ok Bialas.

Celeste.

Aristide of Tremere: note: you can keep casting the pit repeatedly

Archibald of Guernicus: Jorn of Merinita: Looks like more vikings are getting an improper burial today

Jorn of Merinita: I can help repair the damage

Aristide of Tremere: i used this strategy on malachiasz

Archibald of Guernicus chuckles sensibly

Jorn of Merinita: After this is over

Aristide of Tremere: to kill a guard when i was breaking int oa fort

he was groaning in pain from the first pit so i had to quickly act to stop him from calling in help

Endrite (GM): Celeste your tur.

n

Aristide of Tremere: then i threw weapons on him

Endrite (GM): Genius.

Jorn of Merinita: I could use The Never Ending Road to seal them in if I can get to the path to the church

Endrite (GM): You could, or you could try killing them.

Bialas the Bear: Is there any other way out of the church?

Jorn of Merinita: Killing them would take less time

So I will probably do that

Celeste: that isn't the barred front door.

Endrite (GM): Nope.

Celeste: I mean.

Endrite (GM): Just the door.

Celeste: I'll tell everyone that we should pray as far away from the door as we can.

Jorn of Merinita: We can dismantle the dirt palisade for landfill to repair the graves

Assuming I survive

Celeste: And ready my bow, aiming it at the door in case it is broken open.

Endrite (GM): Ok.

The really angry guy paces angrily.

Bolad.

Bolad: I canter towards the advisor and shoot, Tunde will approach as well

Endrite (GM): Ok.

Jorn of Merinita: He gains Hulk Strength and picks up a pew to hit vikings with

Bolad:

rolling 1d10!+21 shooting a bow

(

3

)

+21

=

24

Endrite (GM):

rolling 1d10! + 0

(

7

)

+0

=

7

+8?

Bolad: um

yes

Endrite (GM): Ok, you shoot him in his good eye and he collapses.

Bolad: Well,

ok.

Archibald of Guernicus: Well. That was easy.

Celeste: lol

Endrite (GM): Aristide.

Beatrice Orsini : good job killing odin

Aristide of Tremere: hmm

Bolad: archibald do you have anything good to deal with the seasoned warrior party mantling across the ring forts

Aristide of Tremere: I jump out the furthest window from the entrance.

And start running.

Jorn of Merinita: I can widen the gap

Archibald of Guernicus: The berserkers are in a pit, are the seasoned warrior and his gangster crew visible at all.

Jorn of Merinita: But I think I'll wait until they start building a bridge and then ruin the bridge

Endrite (GM): Yes, but they have +9 defense from the cover.

Bolad: eventually they will run out of cover when they get to the gap so we could just set up there and wait for them to close in

Aristide of Tremere: did you end up blowing up the mill

and did any vikings die in it

Jorn of Merinita: 5 vikings died

Aristide of Tremere: incredible

Endrite (GM): Aristide.

Beatrice Orsini : less vikings died from the mill than from lye

Aristide of Tremere: i said what i do

Jorn of Merinita: Leaving only 8995 vikings to contend with

Endrite (GM): Oh right.

Aristide of Tremere: how did you use the lye

Celeste hears a window breaking somewhere

Celeste: what the hell

Aristide of Tremere: i still dont understand

Endrite (GM): The windows have glass on them, are you sure you want to do this?

Aristide of Tremere: yes

Celeste: lmao

Endrite (GM): Ok.

rolling 1d10! + 2

(

3

)

+2

=

5

You take 5 damage from the glass and land outside.

Beatrice Orsini : amazing! locked in a secure place, aristide still finds a way to kill himself

Aristide of Tremere: that was an exploding die and could have killed me

Endrite (GM): It might've.

Aristide of Tremere: i start running to the north

Endrite (GM): Ok.

That's east.

Aristide of Tremere: i start running to the east

Beatrice Orsini : there's a river in the way

Endrite (GM): Also you ran through the fort.

Aristide of Tremere: goddamnit

Endrite (GM): The orange circles are Jorn's forts.

Aristide of Tremere: i start climbing the fort

Archibald of Guernicus: The seasoned wearriors are to the north, too

Endrite (GM): Ok, can do.

Aristide of Tremere: it should presumably be easier here

Archibald of Guernicus: This is a reallly great escape

Aristide of Tremere: from this side

Endrite (GM): Beatrice.

Celeste: Celeste is going to go check what happened and then collect some of your blood.

Bolad: lol

Celeste: on her turn.

Beatrice Orsini : can i see into the pit from atop the fort?

Endrite (GM): You bet.

Jorn of Merinita: I guess the forts are intended to be used in areas with more stone in them

Aristide of Tremere: bonus effect from the glass jumping: aristide can show off his wounds and claim he got into a fight

Beatrice Orsini : and is it in voice range?

Endrite (GM): I mean, to anyone who hasn't seen him.

Yep.

Beatrice Orsini : and 1 fatigue is still no penalty?

Endrite (GM): Yes.

Beatrice Orsini : i'll cast flame dart at a berserker

rolling 1d10!+17+1+1-3 vs 15

(

3

)

+17+1+1-3

=

19

4+8=12 penetration

Endrite (GM): It... fails to penetrate!

Beatrice Orsini : rip

Endrite (GM): Archibald.

Beatrice Orsini : jorn dig them deeper

Archibald of Guernicus: I assume the seasoned warriors cant be seen from here, but would they be visible if I was higher up?

Endrite (GM): They can be, but they get +9 to defense.

Archibald of Guernicus: That doesnt matter for targetted spells that penetrate MR tho, does it

Endrite (GM): Unless you're a smarty man and shoot them with magic.

Bolad: use artes liberales to figure out how to launch fireballs in a mortar arc

Archibald of Guernicus: Oh cool. I be a smarty man, and shoot them with magic, the crystal dart.

Endrite (GM): Huzzah!

Roll it.

Archibald of Guernicus:

rolling 1d10!+21 level: 15 pen: 10

(

7

)

+21

=

28

Endrite (GM): You did it!

Roll damage.

Archibald of Guernicus: 23 pen on a wounded warrior to kill them

Endrite (GM): Ok.

Jorn of Merinita: Don't be stupid, be a smarty, come and join the Naiz party!

Archibald of Guernicus:

rolling 1d10+10

(

2

)

+10

=

12

Endrite (GM): Not quite a kill, but close!

Beatrice Orsini : guernicus party

Endrite (GM): Jorn.

Archibald of Guernicus: Looking into House Guernicus more, I realised I'll never be liked or properly powerful within it unless I be a radical and try to shake up the entire House's system of governance

Endrite (GM): You should know that they're attempting to climb out of the pit.

Jorn of Merinita: Do I need line of sight to hit the guys in the pit?

Archibald of Guernicus: Archibald is going to end up as the Mad Dog of Guernicus

Bialas the Bear: you should cast CrHe to fill up the pit, burying them.

Endrite (GM): That's one option, certainly.

Jorn of Merinita: Oh, if I can see them climbing out I guess I have LoS

Beatrice Orsini : fill in the pit

Jorn of Merinita: Uh let's see

Beatrice Orsini : cast instant ring fort around the pit

Jorn of Merinita: Fort is Touch

I don't have any Creo

Beatrice Orsini : damn

Aristide of Tremere: one decent option if you want to kill with pits is to create a conc duration pit of the gaping earth

Beatrice Orsini : yeah

Jorn of Merinita: Creo spells, I have 5 in every technique

Aristide of Tremere: frankly pits are a great way to kill anything

Jorn of Merinita: I could possibly get a good CrTe spont

Beatrice Orsini : i have 4 intellego and i don't know how i got that much

Aristide of Tremere: theres no penetration involved

Endrite (GM): I assume it would work like The Earth Split Asunder and gradually fill in once you lose concentration.

Beatrice Orsini : PeTe(Co): Armpit of the Gaping Earth

Archibald of Guernicus: Perdo is permanent, so it doesnt fill in, I think. Well beatrice has that weird non-permanent perdo thing

Beatrice Orsini : not yet

Endrite (GM): Keep in mind that Creo spells can be resisted with MR.

Beatrice Orsini : i'll only get nonpermanent perdo once i get first mystery cult initiation

Jorn of Merinita: Hmm

What side are they trying to get out on?

Earth's Carbunkle can hit a pace of material

Endrite (GM): The east side, nearest the church.

Jorn of Merinita: Okay

I'll Earth's Carbunkle and try to hit more than one at the same time, but if not, I'll try to get at least one

Endrite (GM): Ok.

This spell looks like it would hit MR.

Jorn of Merinita: It's Rego

It's targeted at the terrain

Aristide of Tremere: yeah it makes the earth explode

Jorn of Merinita: It would be redunant with Crystal Dart

Aristide of Tremere: and the shards of stone it creates hurt things

Endrite (GM): It has a Muto requisite.

Jorn of Merinita: If it targeted MR

Endrite (GM): To make the jagged stone.

Jorn of Merinita: What's the reason for it to exist if it hits MR?

Crystal dart is already there

Endrite (GM): It does something different.

Jorn of Merinita: The description says "anyone standing on it"

It's an AoE

Endrite (GM): It creates an exploding patch of jagged rock that does damage in an area and knocks people down.

So it seems pretty different to me.

Jorn of Merinita: Yeah

Bialas the Bear: they land like cats, so they wont have fall damage

Endrite (GM): You could always skip the Muto requisite and just try to knock them back into the pit with exploding earth.

Jorn of Merinita: It's formulaic

Endrite (GM): They took 5 falling damage reduced to 0.

Well, ok then.

Archibald of Guernicus: You should reduce their health points to 0

Bialas the Bear: I need to do something after my turn.

Jorn of Merinita: I mean I can shoot a dart at them too

Bialas the Bear: and leave for a few minutes.

Do you mind if I just do that first?

Endrite (GM): Ok, what do you want to do Bialas?

Jorn of Merinita: Okay

Bialas the Bear: I'm going to run towards the dead guy with an arrow in him and fall on him to make sure he's out.

Endrite (GM): The initiative ranking is purely to keep everyone from shouting out their actions at once.

Classic bear move.

Bialas the Bear: and then Celeste will keep praying, or shoot an arrow at someone with a +25 if they come in through the door.

break in. rather.

brb.

Endrite (GM): Ok.

Brb.

Jorn, what's the plan?

Jorn of Merinita: It'd be funny to keep them in the pit forever but if they're climbing out this fast I think I won't be worth it

I cast crystal dart when I see a head poke out of the hole

rolling 30-3+d10!

30-3+

(

10

+

9

)

=

46

Endrite (GM): Wow!

Jorn of Merinita: 30 pen

Endrite (GM): Ok.

Jorn of Merinita: 36

Endrite (GM): You do it!

Roll damage.

Jorn of Merinita:

rolling d10!+10

(

6

)

+10

=

16

Endrite (GM): Alright, you cause a wound!

Jorn of Merinita: I did it

Endrite (GM): The berserkers start to climb out of the pit and the Seasoned Warrior's squad runs along the wall some more.

The angry tries to walk out of the church to throw things at some vikings but runs into the ensorcelled door.

rolling 1d10!

(

7

)

=

7

He bumps his nose!

Ouch!

Celeste.

Bolad: dfd is away at the moment

Endrite (GM): Right.

Bolad.

Bolad: bolad will head back towards the gap in the ring forts

tunde too

and tanolfi will leave the fort to go towards the church

Endrite (GM): Ok.

Celeste: Ok.

Endrite (GM): Oh, here you are.

Celeste, your move?

Celeste: It seems like they're still in the pit and the door is closed, so Celeste will try to talk down the angry villager.

Endrite (GM): Ok.

He's pretty angry!

What ability do you want to use to talk him down?

Jorn of Merinita: Seduction

Celeste: Hm...

No I'm worst at that.

Probably Guile, since that's only a -1, provided I'm presenting as a woman right now.

Endrite (GM): Ok.

Aristide of Tremere: presening

presenting

Endrite (GM): Roll it.

Celeste:

rolling 1d10!-1 to say "I have great confidence in my wizard friends, as well. We're safe inside under God's protection, and outside, the sounds of battle mean it's going in your favor."

(

2

)

-1

=

1

nice.

Beatrice Orsini : it's not a botch at least

Endrite (GM): It does NOT work.

He's still pissed as hell!

Jorn of Merinita: A spell that doesn't go up against MR can do Finesse vs Defense instead. Dodging a spell while grabbing a wall could result in you letting go of said wall, hoewver.

Endrite (GM): Aristide.

Celeste: The way the rules treat dressing like the opposite sex all the time is strange, because you get penalties when you're dressed as your birth sex.

Aristide of Tremere: I keep trying to climb over the wall.

Endrite (GM): It prevents you from ignoring your flaw.

Ok, how do you do it?

Just with your hands?

Aristide of Tremere: I assume it's probably sloped on the inner side.

Jorn of Merinita: I'd make it hard to use as an archer if it wasn't

* It'd

Aristide of Tremere: Yeah, so I walk up it.

Endrite (GM): It is, however the inner side is the inside of the circle.

Aristide of Tremere: i hate you jorn

With my hands.

Jorn of Merinita: The vikings aren't even rolling to climb so I donno why you're having a problem

Endrite (GM): Ok, roll Athletics + DEX.

Oh, their nails have turned into claws.

I forgot to mention.

Aristide of Tremere: athletics, the skill tremere are trained in. tremere are drilled in every aspect of physical perfection, to be incredible warriors.

Jorn of Merinita: See? DO that

Aristide of Tremere:

rolling 1d10-1

(

4

)

-1

=

3

Jorn of Merinita: Faerie ingenuity

Endrite (GM): You struggle to climb the wall and do not.

Beatrice Orsini : tremere nails also turn into claws

Endrite (GM): Beatrice.

devil's fav demon: a tremere who cant fly or teleport. wow.

Beatrice Orsini : i'll throw another futile flame dart at a berserker

rolling 1d10!+17+1+1-3-1 vs 15

(

4

)

+17+1+1-3-1

=

19

12 pen again, so nothing

Endrite (GM): Archibald.

Archibald of Guernicus: Crystal dart, wounded warrior

rolling 1d10!+21 level: 15 pen: 10

(

8

)

+21

=

29

rolling 1d10!+10

(

4

)

+10

=

14

Endrite (GM): Nice!

You wear him down!

Archibald of Guernicus: Do I put us one step closer to winning the

nice

Endrite (GM): Jorn.

Jorn of Merinita: Crystal dart again

Endrite (GM): Ok, roll it.

Jorn of Merinita: Same guy that's already wounded

rolling d10!+27

(

6

)

+27

=

33

23 pen

Endrite (GM): Nice!

Jorn of Merinita:

rolling d10!+10

(

1

)

+10

=

11

Endrite (GM): You penetrate!

Jorn of Merinita: 11 damage

Endrite (GM): Ok.

You merely graze him.

Bialas.

Jorn of Merinita: I keep forgetting to add my spell penetration mastery but it hasn't mattered yet

It might once the seasoned ones get in range

Endrite (GM): Did you forget it this time?

Jorn of Merinita: Yeah

Endrite (GM): Ohwell.

Jorn of Merinita: 28 pen, not 23

Endrite (GM): Oh welllll.

Bialas.

Jorn of Merinita: The last roll had an insane explosion

Bialas the Bear: hoops.

Jorn of Merinita: The one before this one, I mean

Bialas the Bear: So the guy is dead? I will cast, or try to cast, Bialas Takes Flight Again

Jorn of Merinita: Voyage 1969

Archibald of Guernicus: Roll turns faster please, since the vikings are more of a formality at this point. Prepare turns in advance so you can roll fast and roll hard.

Endrite (GM): He seems pretty dead.

Bialas the Bear:

rolling 1d10!+28 I am shouting.

(

8

)

+28

=

36

it is a level 35 spell so now I can move quickly in any direction I please.

Endrite (GM): Ok.

Go for it.

Bialas the Bear: I don't know how fast that is, probably as fast as a run with +1 quickness. but I can fly. So I'll fly towards the church.

Endrite (GM): Is it like Wizard's Leap?

Because that's instant.

Bialas the Bear: it's like a ReCo spell that lets you fly around

but it works on a large quantity of stone

Endrite (GM): Ok.

Don't you need Animal to target yourself when you're a bear?

Bialas the Bear: If I'm in my Anima Heartbeast (Stone) form I need to target Terram.

Endrite (GM): Ok.

Well ok.

The Berserker are going to climb out next turn!

The warriors move more.

Celeste.

Celeste: I will keep goading the angry man to pray and stop being angry.

rolling 1d10!-1 guile-comm-social handicap

(

5

)

-1

=

4

Endrite (GM): Yeesh.

That doesn't work.

He hates these damn vikings and how they ruined his town!

Celeste: "It's like you don't even believe in St. Ambrose!"

Endrite (GM): Bolad.

Beatrice Orsini : it wasn't the vikings who ruined his town

johns: just moving tokens

done

Jorn of Merinita: A real norseman did

Beatrice Orsini : norsemen moving in and making ring forts everywhere

Jorn of Merinita: The fake norsemen are just running around being scary and getting killed

Endrite (GM): Aristide.

Beatrice.

Beatrice Orsini : one more futile flame dart

Bialas the Bear: Upon acquiring this Inner Mystery,

the Bjornaer magus can transform into

a creature of the same shape and size as

his outer heartbeast, but composed of

elemental matter. This body may be made

of one of the traditional four elements

Bialas the Bear: of earth, fire, air, or water, or other mat-

ter such as smoke or shadow. While in

this form, the magus is affected by the

Hermetic Form associated with (or clos-

est to) that element, rather than the Form

of Animal.

Endrite (GM): Ok.

Beatrice Orsini :

rolling 1d10!+17+1+1-3-1

(

10

+

6

)

+17+1+1-3-1

=

31

Bialas the Bear: cool, i actually remembered a thing correctly.

Aristide of Tremere: sorry

Beatrice Orsini : oh

Aristide of Tremere: I go back into the church.

Beatrice Orsini : 24 pen

Aristide of Tremere: Through my window.

Endrite (GM): Ok.

Go for it.

Aristide of Tremere: And hide behind my illusion again.

Beatrice Orsini :

rolling 1d10!+10

(

10

+

3

)

+10

=

23

nice

Endrite (GM): That penetrates!

Archibald of Guernicus: Nice

Endrite (GM): Wow a lot of damage gosh!

Wow!

You kill one of the berserkers!

Beatrice Orsini : nice

Bialas the Bear: Whoa!

Brutal!

Endrite (GM): Archibald.

Beatrice Orsini : next turn i should probably teleport on the other side of the river to fire at the seasoned warrior's group

to the other side

Endrite (GM): Could work.

Archibald!!!

Bialas the Bear: is "moving an object quickly" faster than a run?

Archibald of Guernicus:

rolling 1d10!+21 level: 15 pen: 10 crystla dart, most injured viking i can see

(

7

)

+21

=

28

23 pen

Bialas the Bear: damn.

Endrite (GM): What's the base for your spell?

Roll damage.

Archibald of Guernicus:

rolling 1d10!+10

(

5

)

+10

=

15

It's a level 10 spell but normally voice, with FFM its sight range and level 15

Endrite (GM): No, I mean Bialas.

Anyway Jorn it's your turn.

Jorn of Merinita: Ok

Bialas the Bear: oh, it's a base 3 for Level 3: Control or move dirt in a very unnatural fashion ReTe with a lot of added magnitudes for size and precision

Jorn of Merinita: I can't target Seasoned yet, so I target the most wounded Berserker in the pit

Bialas the Bear: and stone

Jorn of Merinita: Of those still alive, nach

Endrite (GM): Right.

Go for it.

Jorn of Merinita:

rolling d10!+27, base 10, +5 penetration mastery

(

5

)

+27

=

32

27 pen

rolling d10!+10

(

7

)

+10

=

17

17 damage

Endrite (GM): Looks like you move at the same speed as Wielding the Unseen Sling, Bialas.

So the same speed as a projectile.

probably 2x run?

Bialas the Bear: oh, nice.

Endrite (GM): Ok, you do some damage, Jorn.

Bialas the Bear: seems good.

Endrite (GM): The berserkers are out of the pit!

Bialas the Bear: so if I boost finesse, using myself as a projectile with this spell is actually a great idea.

Endrite (GM): Now they can run into the church and kill everyone!

rolling 1d10!

(

2

)

=

2

They run into the door and don't take any damage.

Wacky!

The seasoned warriors move more.

Celeste.

Beatrice Orsini : someone's knockingon the church door, go open it

Jorn of Merinita: They'll probably start hitting it with axes soon enough

Endrite (GM): They're unarmed.

Jorn of Merinita: I would maybe stack pews in front of the doors

Celeste: I'm going to stand firm and aim at the door, ready to shoot into any opening.

Endrite (GM): Ok.

Beatrice Orsini : mystery of why the vikings never got into the church is solved

they forgot to bring axes

Endrite (GM): You can see through the door Celeste.

Celeste: Yeah?

Endrite (GM): Yeah, Beatrice made it look like it's open.

Anyway.

Celeste: I have second sight.

Endrite (GM): Bolad.

Does that have any effect on Imaginem?

I didn't think it did.

Celeste: It says it sees through "illusory concealment or disguise".

but i guess that might not be magic.

Jorn of Merinita: I could maybe bargain with Hel and see if she'd take these fae into her domain after the attack is over

Endrite (GM): Bolad, what's your move?

johns: bolad moving into position to attack when seasoned warriors get to the gap

Beatrice Orsini : the viking ghosts can finally go to valhalla now that they've died in battle

Celeste: Anyway, if I see a bunch of berserkers rampaging at a door, I shoot one of my arrows at it and go "oh, an illusion"

johns: tanolfi will try shooting the beserkers

Celeste: rather, instead of a door, at us, through a door

Endrite (GM): Ok, roll it Tanolfi.

Tanolfi:

rolling 1d10!+16

(

8

)

+16

=

24

Endrite (GM): You probably know it's an illusion anyway.

Beatrice is always doing that kind of thing.

Tanolfi: Damage +7

Jorn of Merinita: You also saw the angry villager bounce off the door, Celeste

Tanolfi: also br's houserules has this: Attacker has weapon, Defender is brawling: +3 to Attack

devil's fav demon: she was really wrapped up in praying.

Endrite (GM):

rolling 1d10! + 23

(

6

)

+23

=

29

Jorn of Merinita: Can you use a buckler with a casting tool in your main hand to deny the attacker bonus while playing a magus?

Endrite (GM): I doubt it.

I mean I'll think about it.

Bialas the Bear: i should have 9s in all my abilities instead of 5s, imo, as a bear, because of the ability bonus modifier, because im getting them as bonus abilities that replace my normal abilities i bought with the arts scale.

Endrite (GM): Aristide.

Bialas the Bear: I'll argue that at Tribunal.

Jorn of Merinita: I was thinking of training up Brawl so I'd have some defense against mundane projectiles

Aristide of Tremere: I continue cowering behind my illusion.

Endrite (GM): Beatrice.

Jorn of Merinita: And projectiles thrown with Finesse

Beatrice Orsini : i have some time before the seasoned warrior gets here, so i'll try another flame dart at berserker

rolling 1d10!+17+1+1-3-1

(

1

)

+17+1+1-3-1

=

16

rip

rolling 2d10

(

3

+

5

)

=

8

no botch, but also no pen

Endrite (GM): Ok!

Archibald.

Archibald of Guernicus:

rolling 1d10!+21 level: 15 pen: 10

(

5

)

+21

=

26

on most injured visible viking

Endrite (GM): Ok.

Archibald of Guernicus:

rolling 1d10!+10

(

1

)

+10

=

11

Endrite (GM): You do a Fatigue.

Archibald of Guernicus: jorn, you're p

Endrite (GM): Jorn.

Jorn of Merinita: Crystal Dart, most injured berseker

rolling d10!+27, base 10, +5 penetration mastery

(

8

)

+27

=

35

30 pen

Endrite (GM): Roll damage.

Jorn of Merinita:

rolling d10!+10

(

6

)

+10

=

16

Endrite (GM): A medium wound!

He's almost dead!

BIalas.

Bialas the Bear: I'm going to fly towards the seasoned warrior

Endrite (GM): Ok cool.

Bialas the Bear: and do the inazuma kick pose.

Endrite (GM): You can't, as you are a bear.

Bialas the Bear: genma saotome could do it.

anyway

Endrite (GM): The berserkers, feeling that the door is actually shut, go to climb the fort you the magi are on.

The seasoned warrior moves.

Celeste.

Celeste: I'm going to go where I heard the break.

Endrite (GM): Ok.

You can get out of the window here.

Jorn of Merinita: Any ideas before I get swarmed?

Celeste: Can I roll something to avoid the glass?

Athletics or Dex or something?

Beatrice Orsini : teleport away

Endrite (GM): You aren't jumping through a closed window, so there's no need.

Celeste: Nice.

Jorn of Merinita: I'm not sure if Arcadian Travel is fast enough

Celeste: If there's any blood, I'll soak some up with a cloth and put it in a bag. "The magi can figure out who broke the window later."

Endrite (GM): That'd be a full action if you want to do that instead of going through the window.

Celeste: Hm...

I will.

Endrite (GM): Ok.

Celeste: They just destroyed church property!

Whoever did this...

Endrite (GM): Award yourself 1 Bloody Rag (Aristide)

Bolad.

Celeste:  pumps fist

Jorn of Merinita: I guess if Celeste is here I have charms to get to the village and to Vardian's Tomb though

Tanolfi: are the beserkers on the opposite side of the ring fort as I? I assume I can't engage them

Endrite (GM): The Seasoned Warrior's squad is going to jump down this turn, so if you want to shoot at them they won't have their bonus.

Yes, Tanolfi.

johns: Ok, bolad holds action, tanolfi and tunde head towards the seasoned warriors

Jorn of Merinita: If the seasoned warriors aren't building a bridge I won't focus on them then

Endrite (GM): Ok.

They aren't.

They didn't bring any lumber with them.

Jorn of Merinita: "Save yourself if you're gonna, lass," I say to Beatrice, "They'll be on us soon."

Endrite (GM): Aristide is continuing to cower, I assume.

Beatrice.

Beatrice Orsini : the berserkers are going to climb up this round, right?

Endrite (GM): They'll be on you next round.

Aristide of Tremere: aristide cowers, confident in his illusions ability to save him as the villagers are slaughtered

Beatrice Orsini : how does fast casting defenses work?

do i have to beat their attack roll?

Endrite (GM): Fast Casting allows you to go before them guaranteed.

Beatrice Orsini : ok, then i stay for one more round

Endrite (GM): You don't need to beat anything.

Beatrice Orsini : i have fast cast mastery on wizard's leap

this round, flame dart on a berserker

Endrite (GM): No rolls required, though you take the casting penalty.

Roll it.

Beatrice Orsini :

rolling 1d10!+17+1+1-3-1

(

1

)

+17+1+1-3-1

=

16

haha

rolling 2d10

(

1

+

4

)

=

5

rip

Endrite (GM): Oh no!

You take a Warping Point and your hair catches on fire.

Pretty simple.

Bialas the Bear: Oh no!

Beatrice Orsini : ok, i can handle that next round

Endrite (GM): +3 damage every round.

Including this one.

rolling 1d10! + 3

(

1

)

+3

=

4

Jorn of Merinita: What's your Ignem?

Endrite (GM): Reduced by your Ignem bonus, of course.

Beatrice Orsini : 1 stamina, 1 ignem bonus

so just fatigue

Endrite (GM): Archibald.

Archibald of Guernicus:

rolling 1d10!+21 level: 15 pen: 10 most wounded viking

(

6

)

+21

=

27

rolling 1d10!+10

(

8

)

+10

=

18

Beatrice Orsini : but i'm now at fatigue penalty

Endrite (GM): Blammo!

You kill the Seasoned Warrior!

Jorn.

Jorn of Merinita: I guess I have to sacrifice myself to give Beatrice time to escape

Beatrice Orsini : i have fast cast

Jorn of Merinita: Dart on wounded berserker

Endrite (GM): Ok!

Jorn of Merinita:

rolling d10!+27, base 10, +5 penetration mastery

(

9

)

+27

=

36

Endrite (GM): Noice.

Roll damage.

Jorn of Merinita:

rolling d10!+10

(

8

)

+10

=

18

Endrite (GM): Excelsior!

You kill one of the berserkers. He drops to the ground, dead.

Deaded.

Bialas.

Jorn of Merinita: Now I'll just get bum rushed by four of them instead of 5

Endrite (GM): 3 of them.

Beatrice Orsini : bialas should save jorn

Bialas the Bear: I'm going to keep flying towards the church.

Endrite (GM): Bialas away!

Jorn of Merinita: "Make sure me wife is taken care of if something happens here, Beatrice."

Bialas the Bear: There are still 3 Seasoned warriors, but yeah, they're handled.

Beatrice Orsini : "I will."

johns: i was holding action, do I get to attack now

Endrite (GM): The Berserkers keep climbing and the Seasoned Warriors drop to the ground.

Yes.

Bialas the Bear: I can get close.

to Jorn.

johns:

rolling 1d10!+25 attack (horse bow)

(

5

)

+25

=

30

dam +8, if it hits

Jorn of Merinita: Viking tapping forehead: you can't be cucked if you die in battle and ascend to valhalla

Endrite (GM):

rolling 1d10! + 12

(

4

)

+12

=

16

Ok so that's a Heavy Wound.

Jorn of Merinita: Cuckoldry is why you don't surrender, however

Endrite (GM): What about Tunde?

Wasn't she going to lance charge?

With her stout, firm lance?

johns: she already moved this turn

Endrite (GM): Ok.

Celeste.

Celeste: Can i see the Berserker from here?

OH wa

wait

I go outside.

Endrite (GM): Outside you can.

Celeste: Is climbing out the window also a full turn.

Endrite (GM): Yes.

Celeste: Ok. I do that.

Endrite (GM): Bolad.

johns: bolad shoots

rolling 1d10!+25

(

6

)

+25

=

31

Endrite (GM): Roll it.

johns: tanolfi shoots

rolling 1d10!+16

(

2

)

+16

=

18

Endrite (GM):

rolling 1d10! + 8

(

10

+

10

+

4

)

+8

=

32

johns shakes fist angrily

Endrite (GM):

rolling 1d10! + 8

(

6

)

+8

=

14

johns: Tunde Charges

Endrite (GM): Ok Tanolfi hits.

johns:

rolling 1d10!+14+3+3

(

7

)

+14+3+3

=

27

Endrite (GM):

rolling 1d10! + 8

(

2

)

+8

=

10

Archibald of Guernicus: Oh, if the berserkers climb onto the fort Jorn is on, I should be able to see them from here. So I'll help him.

johns: Tanolfi's bow is Dam +7

Endrite (GM): Ok.

johns: Tunde's Lance is +10 Dam

Endrite (GM): A blow out!

Jousting is really strong!

Jorn of Merinita: Ok, I see Earth's Carbunkle coming in handy now

Archibald of Guernicus: Tunde is really putting the work in

johns: a blown out viking's asshole

Endrite (GM): Beatrice.

Beatrice Orsini : i'll fast cast wizard's leap to the other side of the river

Endrite (GM): Ok.

Jorn of Merinita: Whether it penetrates MR or not, I can use it to start blowing up the wall beneath the berserkers

Beatrice Orsini :

rolling 1d10!+21+3-3-2-1-10 vs 15

(

6

)

+21+3-3-2-1-10

=

14

formulaic, so it should still go off

Endrite (GM): Ok.

It's more of a blow out.

Beatrice Orsini : my hair is still on fire

Jorn of Merinita: Blow out is fine

Endrite (GM): Tis.

Archibald of Guernicus: Oh, they arent up on top of the fort yet.

Endrite (GM):

rolling 1d10! + 3

(

2

)

+3

=

5

Beatrice Orsini : another fatigue

Archibald of Guernicus: I'll focus on the warriors for now then. I shoot a dart at whichever youth is more injured, if either are.

rolling 1d10!+21 level: 15 pen: 10

(

8

)

+21

=

29

rolling 1d10!+10

(

6

)

+10

=

16

Endrite (GM): Ok.

You do SOME damage.

Jorn.

Jorn of Merinita: Earth's Carbunkle makes the ground explode, so it should ruin the wall as a way to get to me whether it does damage or not

Beatrice Orsini : oh, i don't get fatigue from the spellcasting

no, i teleport to edge of the river

so i can douse my hair next turn

Endrite (GM): Smart thinking.

Jorn of Merinita: Ok

Earth's Carbunkle at closest berserker to me

Endrite (GM): Ok, roll it.

Jorn of Merinita:

rolling 29+d10! spell level 15

29+

(

1

)

=

30

rolling 2d10

(

6

+

1

)

=

7

Oof

Endrite (GM): Ok!

You gain a Warping Point.

And...

johns: botches ftw

Bialas the Bear: "Jorn! I'll be right there!"

Jorn of Merinita: That's Archibald, Beatrice, and now me

Endrite (GM): You get blown off your feet and into the churchyard.

Beatrice Orsini : warping is good for merinitas

Endrite (GM): You take +4 falling damage.

rolling 1d10! +4

(

8

)

+4

=

12

And are in the churchyard.

Roll Athletics to land on your feet.

Jorn of Merinita: Good thing I slammed into terram

Dexterity?

Endrite (GM): Yes.

+Dex.

My bad.

Jorn of Merinita:

rolling d10!+3

(

8

)

+3

=

11

Endrite (GM): Bialas, what's your move?

Jorn of Merinita: 2 EFs

Endrite (GM): You end up flat on your face, so it could be worse.

Bialas the Bear: I land near Jorn, and growl to protect him.

Endrite (GM): You can stand up next turn.

You might want to fight the Berserkers.

Jorn of Merinita: Yeah

Bialas the Bear: I thought they were in the churchyard.

As well.

Endrite (GM): If you're just standing next to him they can still kill you.

They are.

Bialas the Bear: Ah, I can attack as well.

Endrite (GM): "Growling" is not an attack move.

Jorn of Merinita: They're climbing the forts

Growling is basically talking

Endrite (GM): You can't attack as well.

I think we said you can throw your body with Finesse.

Bialas the Bear: I will try that, then. I dont have much finesse but hey.

Lets try.

Jorn of Merinita: If they're good bralwers that's not going to go well

Endrite (GM): Don't worry, they aren't good brawlers.

Bialas the Bear:

rolling 1d10!+6

(

8

)

+6

=

14

Endrite (GM):

rolling 1d10! +22

(

4

)

+22

=

26

Jorn of Merinita: 15 Terram form bonus

Endrite (GM): They're great brawlers.

Bialas the Bear: Nice.

Bialas slams into the ground and takes an amount of fall damage that he immediately resists.

Jorn of Merinita: Turns out the ground was a nice place to land

Beatrice Orsini : form bonus is your score divided by 5 and rounded up

i don't think jorn has 75 terram

Archibald of Guernicus: I can't believe Jorn died.

Endrite (GM): Ok, they attack Jorn.

They leap from the wall and try to claw you.

Beatrice Orsini : he just blew the wall this turn

while they're attacking him, i think

Endrite (GM): He only blew up the part underneath him.

Since he botched.

Aristide of Tremere: hes going to blow up, in a shower of gore

Jorn of Merinita: Let's see then

Beatrice Orsini : yeah, but they don't leap down at him, since they're attacking him while he's blowing himself up

johns: Quick, Aristide can still throw himself in harm's way to save the day

Endrite (GM): Good point.

Jorn of Merinita: The Terram Form Bonus entry on my sheet has a bad formula, that's the problem

Aristide of Tremere: aristide cowers coolly behind his illusion

Endrite (GM): I assume you don't get the weapon bonus for defending against a brawl if you're casting.

Aristide of Tremere: the vikings will never find him here

Endrite (GM): Anyway, here's their attack.

Jorn of Merinita: Okay, 5 Form Bonus, 1 Stam

Endrite (GM): Since there are two of them, they hit twice.

johns: form bonus is total art score / 5 rounded up

Endrite (GM):

rolling 1d10! + 22

(

2

)

+22

=

24

Jorn of Merinita: So I took 6 damage

Endrite (GM): Oh wait there are three of them.

My bad.

Archibald of Guernicus: Someone should probably help Jorn.

Endrite (GM): Roll Defense.

Jorn of Merinita: Brawl + Quickness?

Endrite (GM): Stress + Quick + Weapon Ability of your Choice.

Archibald of Guernicus: How fast are your trods. Can you force twilight?

Aristide of Tremere: magus vs group of berserkers

Jorn of Merinita:

rolling d10!-1

(

8

)

-1

=

7

Bye

Endrite (GM):  Criamon shakes his head sadly.

Ok!

They have +9 damage here.

Bialas the Bear: "I got here as soon as I could!"

Endrite (GM): So that's 26 damage 3 times.

Archibald of Guernicus: Doesnt Jorn have sidestep. I offered it to everyone.

Endrite (GM): Oh does he?

Bialas the Bear: He does, I think.

Endrite (GM): Then they all miss.

Archibald of Guernicus: I explicitly said everyone can have it

Jorn of Merinita: Ok

Archibald of Guernicus: Phew

Endrite (GM): I don't see him on the list though...

johns: quick, check last week's chat log

Archibald of Guernicus: We were asked to write down if we had a buff but I dont think everyone wrote it down

I said, I'll give sidestep to anyone and everyone who wants it

Aristide of Tremere: hm. sounds to me like jorn is dead

Jorn of Merinita: I didn't take it

Archibald of Guernicus: So unless Jorn said no, no sidestep for me, the best defensive buff there is

...

Bialas the Bear: lol

Jorn of Merinita: I mean, I don't remember saying I did

Archibald of Guernicus: Did Jorn turn it down

Bialas the Bear: That would be ridiculous

Endrite (GM): 8/13/17

EDIT

COMMENTS

SHARE

Endrite (GM): Endrite (GM): You know I thought that the village map was coastal for the longest time.

dys: Hello.

Endrite (GM): Mystical greetings.

Endrite (GM): johns: What if we dammed the river

ahead of the landing site.

Shauncat: hail vendor buy bank guards

Endrite (GM): dys: What if we damned the village, by leaving it to be slain.

Endrite (GM): Where would you divert all the water to?

johns: what's upstream

Endrite (GM):

anyone we care about?

Endrite (GM): Nope.

Shauncat: Divert the water into a trod

Endrite (GM):

Hafl T.: let's drown some fairies then have artemisia explore for loot

Shauncat: Ok

Endrite (GM): Ghosts are probably not that vulnerable to drowning.

Endrite (GM): This is just my opinion, of course.

c'thinker: Shauncat: hail vendor buy bank guards

Hafl T.: the point is to drown someone by damming the river, not to save the village

Endrite (GM): c'thinker: are we still waiting on the result of jorn's faerie trod or have we already gone home and back

Hafl T.: magi are like dogs and just do things arbitrarily

Shauncat: Oh, getting everyone home is easy

Endrite (GM): c'thinker: magi are like dogs, and don't have free will but instinctively take actions that reflect the inner truths of the human soul

Endrite (GM): All roads lead to Rome, after all.

Shauncat: I spend a few hours making charms to get here and to the village, then take people back to the nearest regio that overlaps Vardian's Tomb

Endrite (GM): Hafl T.: magi are like dogs in that endrite hates them and wants them to die, but we keep letting him take care of them anyway

c'thinker: everyone walks in on venator molesting a fae in his secret regio

Hafl T.: oh no

Endrite (GM): Endrite (GM): The nearest regio to Vardian's Tomb, that you know about, is the Rat King's Realm.

johns: thats the one that has every rat in rome living in it now

Shauncat: I don't have to know about it

Endrite (GM): Endrite (GM): Yes.

I should also point out that you haven't yet finished your initiation.

Shauncat: Charms can be fashioned for mundane locations but trod don't guarantee that the regio will be directly over your destination

Endrite (GM):

That was Spring

c'thinker: can i get a fresh gm ruling here, to overrule the one that gulielmus has aids and is dead

johns: Hmm

Endrite (GM): Endrite (GM): Gulielmus has AIDS and AIDS-related excess belly fat.

AFK a minute.

c'thinker: gah!!

Endrite (GM): Hafl T.: what does the Divine think of AIDS?

dys: What if the Gift was AIDS.

Shauncat: 1336	Spring	VIsited the Devil's Lane on an adventure to deal with a hobgoblin infestation in Montcuq. Completed initiation into Arcadian Travel. 8 Adventure	3 Spell Mastery (Piercing The Faerie Veil). 5 Vim

Endrite (GM): If I didn't actually get initiated that's a season's worth of time that could still be apportioned

Hafl T.: the best part of posting with jayson nuclear is that everyone agrees with me when i tell him that wizardry 4 is the best place to start with the series

dys: lol

Endrite (GM): johns: thats correct though

Shauncat: The best part of posting with Jayson Nuclear is when people tell him to return the gameboy, he says that the situation with Rlazz has been resolved, and people tlel him to return the gameboy again.

Hafl T.: the best part is that the gameboy was nintendo ds

Endrite (GM): Shauncat: It would have been cooler if it was a classic gameboy

With green graphics

Hafl T.: that's why the lore was changed to an ideal form rather than mundane fact

Endrite (GM): dys: I hope his name being stuck as Jayson Nuclear is mod-enforced, though it really should be THIEF

devil's fav demon (GM): a nintendo ds is a game boy

Hafl T.: wordfilter thief to jayson nuclear and apply the wordfilter on riidi's let's play

Endrite (GM): johns: lol

i guess endrite died irl

time to take a nap

Endrite (GM): Hafl T.: rip

johns: someone remind me what the whole point of trods and going back to rome is

Hafl T.: he has one more minute according to my computer clock

Endrite (GM): Shauncat: Jayson Nuclear 4 ruined with context-sensitive gameboy-stealing actions

dys: The mission to infiltrate a shpongle concert

Hafl T.: using arcadian travel to go back to rome and ditching the village saves a season of labwork

Endrite (GM): Shauncat: Yeah

Hafl T.: it might have horrible consequences on a botch, but still, a season of labwork

johns: ok

Endrite (GM): Endrite (GM): I'm here.

johns: so the people going back to rome are abandoning the village for good

who is staying then

dys: I don't think we're actually doing that now.

Endrite (GM):

Endrite (GM): Anyway, you're right, Jorn does have the Arcadian Travel ability.

johns: i dont know what the fuck anyone is doing!!!!

Endrite (GM): Shauncat: I've not forgotten that I owe a favor still

johns: just say right now what your plan is. all of you

bolad plans to stay.

Endrite (GM): Shauncat: I originally thought Pellow was the messenger for said favor but was mistkaen

Endrite (GM): Yes please good idea.

Shauncat: Jorn will stay and build escape tunnels

Endrite (GM): dys: I'm going to stay with my sodales and risk my life for a pawn of vis.

Beatrice Orsini : my major flaw makes it so i have to stay and try to help

Aristide of Tremere: aristide will stay to laugh when nothing happens and everyones season is wasted

Endrite (GM): Bialas of Bjornaer: I'll stay because I want to take credit for saving a town.

dys: That includes Aristide's season too.

Beatrice Orsini : no season is wasted when you can laugh at your sodales

Endrite (GM): Aristide of Tremere: every season aristide is alive is wasted

Bialas of Bjornaer: I thought he loved being alive.

Shauncat: I hereby bequeath my lab to Gimli Jornson of Verditius

Endrite (GM): Bolad: Does anyone in the village have any stories of what happened 100 years ago when the vikings last showed up. were they able to fight them mundanely

Bialas of Bjornaer: brb

c'thinker: johns: so the people going back to rome are abandoning the village for good

Endrite (GM): who is staying then

Endrite (GM): No one from back then is alive, of course.

Beatrice Orsini : a lot of people died as recorded in the church records

c'thinker: we can travel back the day before the event

Endrite (GM):

Bolad: obviously someone has some stories somewhere or people wouldn't know this happened 100 years ago

Beatrice Orsini : we could crosscheck baptism records and burial records to see how many people stayed alive after the last massacre

Endrite (GM):

Endrite (GM): Roll Charm, anyone who speaks Italian.

Beatrice Orsini : i'll try, but i have gift stink

Shauncat:

Endrite (GM): rolling d10+2

(

9

)

Endrite (GM):

+2

=

Endrite (GM): 11

Endrite (GM): I didn't know you spoke Italian, Shaun.

(To Endrite): presence or comm

Endrite (GM): Jorn of Merinita: Sorry

Beatrice Orsini :

rolling 1d10+3+5-5 pre+charm

Endrite (GM): (

1

)

Endrite (GM): +3+5-5

=

4

Endrite (GM): rip

Gulielmus ex Miscellanea:

rolling 1d10+4+1-0 charm+comm

Endrite (GM): (

7

)

Endrite (GM): +4+1-0

=

12

Endrite (GM): Bolad:

rolling 1d10+5 pre com

(

10

Endrite (GM):

)

+5

Endrite (GM): =

15

Gulielmus ex Miscellanea: 13 if you want presence instead

Endrite (GM): (From Endrite (GM)): Pre

Endrite (GM): +PRe

Bialas of Bjornaer: ok

Endrite (GM): Endrite (GM): Sorry.

I always forget to do that!

Aristide of Tremere:

Endrite (GM): rolling 1d10+6

(

6

Endrite (GM): )

+6

=

Endrite (GM): 12

Gulielmus ex Miscellanea: well, 13 then.

Bialas of Bjornaer: Why are we rolling Charm? Who are we trying to seduce?

Endrite (GM): Beatrice Orsini : the village

Endrite (GM): Ok, anyone who gets a 6 or higher manages to extract the story from a fearful peasant.

Jorn of Merinita: Jorn speaks Italian, and he has Gentle Gift while Shaun has Blatant Autism

Endrite (GM): Bialas of Bjornaer: Sounds like Intrigue.

Haha.

I'll stop being a dork about the social abilities.

Endrite (GM): Peasant: The last time the ghost raiders came, they burned down the entire town and slaughtered everyone, piling their skulls in pyramids, then vanished. Everyone that is, except for those who hid in the Church and begged St. Ambrose to protect them.

Bolad: why haven't they asked their lord to defend them

Bialas of Bjornaer: does anyone have church lore

Endrite (GM):

Jorn of Merinita: Let's ask the priest's permission to dig an escape tunnel in the catacomb.

Peasant: For you see, after the raiders were sighted, a brave boy ran to the church and started to ring the bell to call all the villagers to the safety of the church (one of the only stone buildings in town).

Gulielmus ex Miscellanea: what if all of the villagers are faeries, and contain vis

Endrite (GM): Endrite (GM): Only one way to find out.

Well, there are a couple.

Jorn of Merinita: Anyone have Alluring to Faeries?

Endrite (GM): Bolad: mu te guideline: Change dirt so that it is highly unnatural (requisites will often be

required).

Gulielmus ex Miscellanea: "It sounds like you should hide in the church and pray to Saint Ambrose, then."

Endrite (GM):

Bolad: could this be used to turn weapons into a form that can hurt intangible spirits

Endrite (GM): Oh yeah, Father Piero did go to warn the lord.

But he's ~missing~

Endrite (GM):

Bolad: did we tell the lord anything while we were at the castle

Beatrice Orsini : no

Jorn of Merinita: We learned that the road isn't dangerous at all

Endrite (GM): Beatrice Orsini : we talked with the priest there

Aristide of Tremere: sounds to me like a scheme by st ambrose to get a lot of worship

Jorn of Merinita: And that Piero could have been there and back easily

Endrite (GM): Bialas of Bjornaer: smart

Gulielmus ex Miscellanea: that makes God smart.

Endrite (GM): It seems like you'd need a Mentem requisite of some magnitude to hit a ghost with even an unnatural composition.

Endrite (GM): Unless there's a metal ghosts hate.

Bialas of Bjornaer: Imaginary metal.

Gulielmus ex Miscellanea: could you have a pevi or peme effect with touch range activate when it swings through an intangible ghost

Endrite (GM): Bialas of Bjornaer: if you enchant it. sure

Gulielmus ex Miscellanea: it's not actually touching but it's in very close proximity

Endrite (GM): I'm not touching you, I'm not touching you.

Endrite (GM): -Ghost slayer

Bolad: lets get the priest's assistant to go to the castle and wake the lord

Endrite (GM): Anyway, when we last met you had just found out that the ghost viking attacks were real.

Endrite (GM): By consulting the church's records.

Beatrice Orsini : the lord bought the castle from the orsinis, so aristide and beatrice should stay away from it

Archibald of Guernicus: I have Gift Stink Level 2, so I'll also stay away

Endrite (GM): Jorn of Merinita: We've also found no evidence of faerie regios being nearby, as far as Second Sight and Sense of Faerie Power can tell

Beatrice Orsini : did you try at the landing site?

Endrite (GM): So what I'm hearing is that no one is running away back to Vardian's Tomb?

Bolad: remind me who the junior priest is and what his title is, GM

Endrite (GM):

Gulielmus ex Miscellanea: he's just some kid

Jorn of Merinita: If it's connected to a road I'm standing on, I can sense faerie power until the next moon

Endrite (GM): Endrite (GM): Lino, the Pastoral Assistant.

Gulielmus ex Miscellanea: well we were all going to run away back to vardian's tomb but then it was decided we wouldn't be able to return, i think

Endrite (GM): He hasn't been ordained BUT he does have a dorky haircut.

Endrite (GM): Beatrice Orsini : that's just a part of being a teen

Jorn of Merinita: And I see a road by the landing site

Bolad: Let's offer to escort him to the castle to deliver Piero's message

Endrite (GM): Archibald of Guernicus: Sounds like a plan.

Beatrice Orsini : road and road network are different targets

Jorn of Merinita: Oh right

Endrite (GM): So I have to go past the crossroads

I'll do that then report back

Endrite (GM): You mean with an InVi spell, Jorn?

Endrite (GM): Jorn of Merinita: Yeah, I sponted a Sense of Faerie Power las ttime

Road range Moon duration

Endrite (GM): That just tells you if an Aura shows up.

Endrite (GM): Jorn of Merinita: Yeah

No positives

Endrite (GM): Yep.

Endrite (GM): Beatrice Orsini : except for gui and his aids

Jorn of Merinita: lol

Gulielmus ex Miscellanea: greetings.

Endrite (GM): Endrite (GM): This is a safe space for magi with AIDS.

Anyway, you want to go bother Lino again?

Bolad: Yes

Endrite (GM): Endrite (GM): Is anyone going to do anything with Pellew?

Archibald of Guernicus: Decapitate him.

Bolad: Bolad doesn't understand everyone's fascination with the tinker

Endrite (GM): Jorn of Merinita: I'm going to forget the imagined idea of faerie ghost vikings I had and operate on the assumption that these are ghost vikings from Hell, since that's what everyone insists

Gulielmus ex Miscellanea: let's kill him and then ourselves

Jorn of Merinita: And if they do happen to be faeries, its just them imitating local lore

Endrite (GM): Beatrice Orsini : we investigated the tinker to the limit of our abilities

Bialas of Bjornaer: I can just make him fall asleep again, stuff his ears with dirt, and hide him in a bush.

Gulielmus ex Miscellanea: make him fall asleep again and then bury him

Endrite (GM): Archibald of Guernicus: You should bury him yes

Bialas of Bjornaer: He was comfortable in there before.

And I don't want him starting trouble.

Archibald of Guernicus: Bury him... 6 feet under

Endrite (GM):

Gulielmus ex Miscellanea: make him eat a bug

Endrite (GM): KEEP IN MIND that Faeries and other supernatural creatures aren't restricted to their native aura.

Endrite (GM): Jorn of Merinita: I'm vaguely aware that there are viking wizards, but they are no friend to dwarves so I don't know anything about them.

Bialas of Bjornaer: I can't do that.

Well, maybe I could just growl at him until he ate a bug.

Endrite (GM): Endrite (GM): And neither do the necessarily create an aura as they travel.

Ok, so you're just going to let Pellew wander off?

Beatrice Orsini : we really shouldn't

Endrite (GM): Jorn of Merinita: If they're faerie ghost vikings that show up out of nowhere, that's certainly within the lore, just not much we can do about them in advance.

Beatrice Orsini : he's becoming suspicious again

Gulielmus ex Miscellanea: well

Endrite (GM): where DO they show up from

Endrite (GM): Valhalla.

Beatrice Orsini : the landing site

Endrite (GM): Jorn of Merinita: I can keep Pellew here a bit by having him sharpen my masonry tools

Gulielmus ex Miscellanea: great. let's burn down valhalla

Endrite (GM): It's night time, he's sleepy.

Endrite (GM): Archibald of Guernicus: Pellew the red herring.

Jorn of Merinita: He's a hell of a red herring

Archibald of Guernicus: I'm racking my brains for a good reason to kill this man IC

Endrite (GM):

Lino: If you aren't going to bother him further he's just going to go and sleep until morning.

Bialas of Bjornaer: We don't need to kill him..

Beatrice Orsini : but we want to

Endrite (GM): Archibald of Guernicus: I want to, yes

Bialas of Bjornaer: We can just leave him in a bush outside with dirt in his ears and let the vikings kill him.

Bolad: it is customary before battle to sacrifice to the gods

Gulielmus ex Miscellanea: let's nail him to the altar

Endrite (GM):

Bialas of Bjornaer: If Bolad thinks it will help...

Archibald of Guernicus: He's probably summoning the Vikings, aetheric vikings that we can't detect with hermetic magic due to the lack of spells to detect lunar auras.

Endrite (GM): Gulielmus ex Miscellanea: that way we know he won't wander off

Bolad: realm of reason vikings here to defeat us with newtonian physics

GM, do I get Lino to follow me to the castle or not

Endrite (GM): Bialas of Bjornaer: Let's just tie Pellow up with mundane rope and leave him in the bush.

Then I don't need to get everyone to cover their ears.

Lino: "I suppose I could. I"ve never been that far away before."

Endrite (GM): Jorn of Merinita: Last time I left Pellow alone, he followed me all the way from Rome to here

Lino: "D... do you really think I could talk to a real lord?"

Jorn of Merinita: So I don't think he needs to be tied down

Endrite (GM): He'll just keep showing up

Bialas of Bjornaer: I think he might be a demon.

Bolad: "He is no real lord if he does not defend his village."

Endrite (GM):

Bialas of Bjornaer: I'll just say it.

Bolad: "Until that point he is just another man in fine clothes hiding behind walls of stone."

Jorn of Merinita: If he's a demon he'll definitely not go away if you ignore him

Endrite (GM): Lino: "Maybe."

Beatrice Orsini : sticking fingers into your ears and closign your eyes is a traditional exorcism methos

Lino: "Will you be there to keep whatever happened to Father Piero from happening to me?"

Endrite (GM): Gulielmus ex Miscellanea: let me check my infernal lore, to see what the consequences of pellew being a demon are

rolling 1d0

(

Endrite (GM): 0

)

=

Endrite (GM): 0

Bolad: "I shall."

Jorn of Merinita: Have Aristide roll Infernal Lore

Endrite (GM):

Gulielmus ex Miscellanea: have archibald do it

Bolad: does Gulie want to come along too

Gulielmus ex Miscellanea: as our resident diabolist

Endrite (GM): Bolad: to the castle

Lino: "Alright then, if Father Piero had unfinished business then it's up to me to do it."

Bialas of Bjornaer: Lino is a good man.

Endrite (GM):

Gulielmus ex Miscellanea: "Huh?"

"Oh, sure."

Jorn of Merinita: I'll go visit the castle too

Endrite (GM): As the gentle gifted retard I guess I better talk to people

Bolad: lets take 1 grog per wizard coming with

Gulielmus ex Miscellanea: i don't have control over my token again

Endrite (GM):

Lino: "How much should I pack?"

Gulielmus ex Miscellanea: hang on

Lino: "How far away is this castle?"

Endrite (GM): Beatrice Orsini : i'll stay in the village, just in case the lord is on good terms with the orsinis

Bolad: it was like a day away when we went right?

Archibald of Guernicus: I'm standing outside the church, tapping my foot impatiently as I wait.

Endrite (GM): Beatrice Orsini : a few hours

Lino: Yeah about a few hours.

c'thinker: i dunno what the deal is

Endrite (GM): Beatrice Orsini : we went there and back and still had time to lose aristide in the forest and mess around with a tinker

c'thinker: it's set to "can be edited and controlled by: c'thinker"

Bolad: "Bring enough for a day, I suppose."

Endrite (GM): Archibald of Guernicus: Delete the token as GM and then drop it again as a player

the one on the map i mean

Lino: Well, I gave the token special permission for you.

Endrite (GM): Gulielmus ex Miscellanea: ty

Lino: Lino disappears into the parsonage and re-emerges with a basket filled with bread.

"I'm ready."

Beatrice Orsini : while everyone is at the castle, i'll go through the church records again, trying to find the oldest living person in the village

Endrite (GM):

Lino: "Uh... which way is the castle?"

Beatrice Orsini : without actually needing to talk to anyone

Endrite (GM):

Bolad: "We'll lead the way"

Lino: Alright, you head back through the woods at night.

By the time you reach the castle, the first rosy fingers of dawn are reaching over the horizon, not that it's easy to tell with all these trees in the way.

Endrite (GM): Archibald of Guernicus: "I'll wait here while ye escort him indoors."

Lino: The castle is as open as it was last time.

Jorn of Merinita: I inspect the Roman architecture of the castle.

Endrite (GM):

Guardsman: "Halt, who goes there?"

It's a modern castle, not some old Roman fort.

Jorn of Merinita: Ah, French then

Endrite (GM): Bialas of Bjornaer stretches and yawns

Guardsman: Well, we don't like to say that.

Bialas of Bjornaer: "Ah, what a walk!"

Endrite (GM):

Gulielmus ex Miscellanea: ahhhhh the french

Bolad: "Lino of the village, helper of Father Piero"

"and friends."

Endrite (GM):

Guardsman: The village is Montorsaio.

Anyway,

"What business do you have here?"

Endrite (GM): Bolad: "The village is in danger and Lino is here to petition his Lord to intervene."

Jorn of Merinita: Can the lord's personal guard do much more against ghosts than villager conscripts?

Guardsman: "In danger? Has Siena hired mercenaries?"

Endrite (GM): Bolad: "Lino will explain the matter to his Lord directly."

Gulielmus ex Miscellanea inspects the nearby plants.

Guardsman: "Why can't you tell us? This youth doesn't seem like he'd have any secret information."

Endrite (GM): Jorn of Merinita: Gul should bring Violante around with him if he's into plants of virtue

Bolad: "Are you privy to all of your Lord's affairs?"

Guardsman: Gulielmus, they're a stunning example of average flora for the region.

Endrite (GM): The guards exchange looks.

"Well, we weren't told about such a motley crew as yourselves."

Gulielmus ex Miscellanea: plants of virtue are cool

Endrite (GM): "Weren't half of you up here just the other day?"

Guardsman: "I suppose it should be alright as long as you leave your weapons here, but you'd better have something important to say to Conte Annibaldi."

Bolad: works 4 me

Endrite (GM): Beatrice Orsini : did you know you're baldi, conte?

Guardsman: Anyway, you're escorted into the castle.

Bialas of Bjornaer: "I don't have any weapons, and in fact have sworn an oath to never carry them."

Endrite (GM):

"Sounds great."

Guardsman: You have to wait around a bit because the conte is still asleep.

Gulielmus ex Miscellanea takes his staff with him into the castle.

Endrite (GM): Jorn of Merinita has some time to study French architecture then

Guardsman: But after a few hours go by you are allowed an audience with Conte Annibaldi.

Gulielmus, you are forbidden from doing so.

Bolad: "Lino, just tell the count what Piero told you."

Endrite (GM):

Guardsman: Jorn, you aren't allowed to wander around the castle, you're basically only allowed just inside the gate and the great hall.

Jorn of Merinita: If I'm spending my season in this hamlet i could study this castle like a tract

Endrite (GM): Lino: Lino is awestruck, he's never even seen a castle before, let alone been granted an audience. He stammers until the Conte shouts, "Spit it out, boy, I don't have all day!"

Jorn of Merinita: I lend Lino spirit power

Lino: Lino looks like he's about to cry, but manages to say "My village is going to be attacked by vikings on October 31st."

Endrite (GM): There's a lot of stammering and snot that I'm leaving out, for reason of time.

Jorn of Merinita: Succinct yet moving

Patrician: "Vikings? Is this some kind of joke? Did my uncle put you up to this?"

Archibald of Guernicus: Finally, someone sensible

Endrite (GM):

Patrician: "Are we to be besieged by Visigoths next?"

Aristide of Tremere: I laugh.

Endrite (GM): Patrician: The whole court laughs and Lino looks like he's about to die of shame.

Beatrice Orsini : i hope so

Bialas of Bjornaer: I'm not laughing.

Endrite (GM): Patrician: AFK a sec.

Please think of how to help out.

Beatrice Orsini : actually, it's more likely to be ostrogoths in this part of the world

Endrite (GM): Archibald of Guernicus: I can't hear this, as I didn't come in, but outside I'm laughing.

Bolad: lets kill the count and usurp his title. you keep what you kill

Bialas of Bjornaer: "They're ghost vikings, obviously."

Endrite (GM): Beatrice Orsini : laughing on the outside, crying in the inside

Gulielmus ex Miscellanea: killing the count seems like the way to go here but i was not allowed to bring my staff

Jorn of Merinita: "Church records confirm that there has been a massacre every century."

Endrite (GM): Bialas of Bjornaer: I'm probably not inside either considering I smell like a wild animal and have the gift.

Now that I think about it.

I'm standing next to Archibald, not laughing.

Endrite (GM): Archibald of Guernicus: You're also a big fat albino

Bialas of Bjornaer: Also true.

Gulielmus ex Miscellanea nods.

Endrite (GM):

Aristide of Tremere: theres not going to be any vikings and were going to get an increasingly large number of people involved in this

Gulielmus ex Miscellanea: "Besides, even if nothing happens, you could earn much goodwill with the villagers by sending aid."

Beatrice Orsini : Bialas should have been a White Wolf.

Endrite (GM): Archibald of Guernicus laughs louder

Patrician: "Ghost vikings?"

"Do you have any proof of such an outlandish claim?"

Endrite (GM): Aristide of Tremere: "No."

Patrician: "What londes do you hold, that you know how to control the peasantry, vagabond?"

Gulielmus ex Miscellanea: let's kill him

Endrite (GM):

Patrician: This is directed at you, Gulielmus.

Jorn of Merinita: If only we had a court wizard with us

Gulielmus ex Miscellanea: how many guards does he have

Endrite (GM): Beatrice Orsini : the original conte hired the vikings to control his peasants

Patrician: In court with him are 4 guards and 2 armored courtiers. This is in addition to 6 unarmored courtiers, his wife, and 4 heralds (likely unarmed but you never know).

Jorn of Merinita: Perhaps skepticism like this could be weaponized

Endrite (GM): Patrician: Not in this edition.

Jorn of Merinita: Let's set up a festival where the kids dress up as vikings and demand treats

No one will take the folklore seriously any more

Endrite (GM): Beatrice Orsini : mont mercure already destroyed magic by unleashing the spirit of reason into the world

Patrician: So are you going to provide proof, give an argument, kill everyone, leave, or do something I haven't considered yet.

Beatrice Orsini : jorn mentioned the church records

Endrite (GM): Jorn of Merinita: We don't know that it's not a setup

Aristide of Tremere: i dont think we have the records with us

Gulielmus ex Miscellanea: we already provided the only proof we have so the only remaining move is for me to argue with this guy until you kill my pc

Endrite (GM): Patrician: You do not, because Beatrice is explicitly combing through them.

Jorn of Merinita: I take the claims seriously OOCly because there's a published map for this adventure.

Beatrice Orsini : lol

Endrite (GM): Aristide of Tremere: lets challenge him to certamen

Archibald of Guernicus: :weebey:

Beatrice Orsini : but what if it's a map to a different adventure

Endrite (GM): Patrician: It might be.

Bialas of Bjornaer: what are the rules for arguing with mundanes not using disputatio.

Gulielmus ex Miscellanea: we're all going to die because we never investigated the tannery