1/22/17

Joshua S. (GM): great jukebox

dys: hello

Endrite (GM): Greetings.

dys: jesus

Endrite (GM): Johns I'm going to give Roll20 100 bucks to take away your Jukebox privileges.

dys: leaving the jukebox open to every player is quite the idea

Endrite (GM): It isn't.

Only GMs can use it.

dys: and everyone in this game has GM privileges

Endrite (GM): Well, that's Boy R.s fault.

johns: do you knwo what happened to the Ars Badgame 2 splash screen with the wizard and flaming skull

it seems to be gone

Joshua S. (GM): yeah i was wondering taht too

Endrite (GM): Wasn't that the old Covenant page?

Joshua S. (GM): did mine art displease thee

dys: Oh god it really is gone

Who would do that

johns: please put it back :( :(

dys: It's a really good image.

Joshua S. (GM): https://dl.dropboxusercontent.com/u/58877228/ars_badgame.jpg

johns: am I mandela effecting or was there a version with "II" on it

Joshua S. (GM): that was in watar world

Darvin (GM): Greetings

johns: Hail

Joshua S. (GM): hail

i could prob make a II version

Endrite (GM): Greetings, gamesters.

johns: uploading old session logs to the wiki atm

Endrite (GM): Ok.

johns: thankfully "cumthinker here" tends to serve as a good bookmark to search for the beginning of a session

Joshua S. (GM): klol

Endrite (GM): And yet, whither cumthinker?

johns: Whenever cumthinker is not visible the other characters should be asking "where is cumthinker?"

devil's fav demon: hails

dys: Whenever cumthinker is not on screen, the GM should be asking, in an increasingly exasperated tone of voice, "Where's cumthinker?"

devil's fav demon: lol

johns: we are all lost and adrift without aristocritus leadership

dys: I like that the surest mark an adventure took 2 sessions to complete is that half the characters phase out of existence at a random point during it and a bunch of others stumble in from offscreen going boy, long trip, hello all

Endrite (GM): Who wants to summarize last sesh?

johns: I took some actual notes so I can try

Ok so we went to Forli, en route we encountered a bunch of surly mercenary types flocking to join The Red Lord, who may be Monsignor Malatesta of rimini

and then revisited the monastary full of dying/wounded people from the fighting between forli and rimini

went to the swamp and fought a bunch of Hell Dogs who were chasing a woman

Endrite (GM): Alleged hell dogs.

johns: the woman says she's the daughter of Ordelaffi (forli) who was attacked by a demon in the disguise of Maletesta and kidnapped

then aristocritus flew in the air and found the Mound again iirc

Prudenzio of Flambeau: thank you for your notes. despite being present, i needed them

Archibald of Guernicus: Note: aristocritus died on the way back to his home planet

Joshua S. (GM): why were you guys going to forli

johns: we have an arcane connection to Ordelaffi but none of us can actually spont a spell to track down where he was taken

Prudenzio of Flambeau: so close

johns: Lavinia divined that all our stolen gold is in the infernal regio here

Endrite (GM): AN Infernal Regio.

Joshua S. (GM): oic

devil's fav demon: brb, im getting a delivery.

Endrite (GM): The mercenaries are also wounded a little.

1 wound each except for the Vanguard who has 2.

Fortunately, this place is allegedly lousy with mercs!

Archibald of Guernicus: We tried a bunch of methods to figure out how to track them, none seemed to pan out.

However maybe Ferris and Aleseta just randomly showing up will change this.

Endrite (GM): Aristocritus found the mound and told you how to get to it before leaving on an unrelated errand.

Archibald of Guernicus: Oh right, for those who weren't there, the most important part of the session was that Endrite played Who Let The Dogs Out for over an hour nonstop

Joshua S.: nice

also

https://dl.dropboxusercontent.com/u/58877228/ars_badgame.jpg

johns woots

c'thinker (GM): cumthinker here

Archibald of Guernicus: Nice.

Aleseta of Bonisagus: "Salve."

Archibald of Guernicus:  aristocritus descends from the sky

Endrite (GM): Phew.

c'thinker: sic

Archibald of Guernicus: "Ah, I was worried ye had left on an unrelated errand for a moment there, Aristocritus."

Endrite (GM): Also I just want to point out that I am not the only person with access to the jukebox.

The mystery of Who Played Who Let the Dogs Out for Over An Hour On Loop may never be solved.

Archibald of Guernicus: http://i.imgur.com/Bk9Gt1a.png

johns: lol

I think Geralt, uhhh I mean Giraldo will be absent today though

Archibald of Guernicus: He obviously went off to track the mysterious red knight who kidnapped that lord.

Endrite (GM): Alright, so who shows up mysteriously out of the miasma?

Aleseta of Bonisagus appears.

Endrite (GM): Salve.

Aristocritus Bonisagi: Salve.

the Bonisagus balance is restored

johns: nerd alert

Aleseta of Bonisagus: boner sages

cripes how many dogs did you kill

Aristocritus Bonisagi: twelve

Aleseta of Bonisagus: a dozen dogs of hell

"What is happening, sodales?"

Aristocritus Bonisagi: they must have been really powerful dogs since we got 24 pawns of vis out of them

Masini: i just flew in from durenmar and boy are my arms tired

Prudenzio of Flambeau: we hire such good people.

Aleseta of Bonisagus: are there actual dead dogs there or did their bodies vaporize

Masini: we dissected them for vis iirc

Archibald of Guernicus: They're full of pawns of animal vis

Aristocritus Bonisagi: we killed them the regular way instead of with PeVi

Archibald of Guernicus: Which is obviously what summoned you here

Endrite (GM): There bodies did not vaporize.

Aleseta of Bonisagus screams Switzerlandishly at the sight.

Masini: Swishishly? Swishly?

Aleseta of Bonisagus: "What in the world has happened here?!"

Archibald of Guernicus: "We were beset by dogs, they were chasing that lassie there. Man who kidnapped her father set them on her."

Aleseta of Bonisagus: "What kind of monster would send dogs to their death like that?!"

"Where is he?!"

Endrite (GM):  Grins hound masterishly

Masini: "There is no trace of him to be found save his beloved dagger."

Archibald of Guernicus: "I might be able tae divine where he is, were we back at the covenant."

"Bit of a long shot, but doable."

Aleseta of Bonisagus: "It's important that we find this blackguard and make him pay for this."

"Where were you headed next?"

Masini: "This be no man, but a creature of iniquity, that wears a man's face."

Archibald of Guernicus: "Probably best tae deal with getting the gold first, though. We were headed to the regio further in. Aristocritus found the mound."

Aleseta of Bonisagus: "What do you mean, Masini?"

Masini: "According to Bella, her attackers posed as men of Maleseta at first, then the leader revealed himself as "a towering knight in red, riding a blood red horse.""

Aleseta of Bonisagus: "Gracious lady protect us!"

Archibald of Guernicus: "Most likely not the knight in red we all know and love, though."

"Don't think this is his sort of thing."

Aleseta of Bonisagus: "Well, I should hope not."

Aristocritus Bonisagi: "The barrow is just a short way to the north. Maybe we'll get lucky and find the source of all this alongside the gold."

"Or unlucky, as the case may be."

Aleseta of Bonisagus nods.

Aleseta of Bonisagus: "Don't mishandle that dagger. We may be able to use it as a connection to the man."

Endrite (GM): But who among you is learned enough to do so?

Whomst amongst thee.

c'thinker: hurry up. this dagger is already becoming my favorite arcane connection

Archibald of Guernicus: With a decent roll I can pull off sponting a ritual to InVi him

Endrite (GM): Heh heh.

Archibald of Guernicus: But that's back at the covenant

Aleseta of Bonisagus: would it be InVi or InCo

Archibald of Guernicus: InCo oops

Aleseta of Bonisagus: yeah i figured back at the cov

Prudenzio of Flambeau: its a shame we dont have plenty of time to waste for me to invent that map scrying spell. i forget the name. sorry.

Aleseta of Bonisagus: back at the cov

bottle full of bub (vis)

Masini: The Inexorable Search

Prudenzio of Flambeau: yeah

Archibald of Guernicus: Though to be fair I think Lavinia has much better scrying so if we got back we could just make her do it

Aleseta of Bonisagus: tru

Prudenzio of Flambeau: yea

Masini: In the meantime, the Bog Mound awaits

Prudenzio of Flambeau: we really didn't have any losses?

good think endrite fixed the enemies.

Aleseta of Bonisagus: "What are we waiting for?"

Endrite (GM): Your mercenaries are wounded.

Masini: I was told to expect character death and so far I am disappointed

Aristocritus Bonisagi: can anyone do anything about the wounds

Prudenzio of Flambeau: It'll happen.

Endrite (GM): Huh I thought I made a barrow map but I guess that was just my imagination.

Prudenzio of Flambeau: I don't think we brought Nevio. unless we can retcon that.

someone else has chirurgy iirc

Aristocritus Bonisagi: was it orsu

Endrite (GM): You didn't bring him.

Prudenzio of Flambeau: what a shame.

Aleseta of Bonisagus: orsu doesn't have chirurgy

Endrite (GM): Yet!

Aleseta of Bonisagus: tru

Endrite (GM): Maybe your sugar maga will teach it to you.

Anyway.

You come to the mound and it's in a much sorrier state that the last time you saw it.

It's covered with sedge and cat-o-nine tails.

Archibald of Guernicus: "What a sorry-looking mound."

Endrite (GM): The old entrance to the barrow is almost completely covered by overgrowth.

There are two williow trees on top of the mound that form an arch.

Orsu Paganacci hears the word "mound" from miles away and comes running.

Masini: :|

Aristocritus Bonisagi: lol

Endrite (GM): Overall the entire thing looks like a festering wound.

Aleseta of Bonisagus: "What is this place?"

Prudenzio of Flambeau takes a cat o nine tails and makes the jerking off motion, expanding pollen all over himself

Aleseta of Bonisagus: lol

"Why would our gold be taken here?"

Masini: "Is this where you found it originally?"

Archibald of Guernicus: "Yes. And no."

Prudenzio of Flambeau: nice willows.

very romantic wound ambience

Masini: I clear some overgrowth from the entrance and look inside.

Endrite (GM): Alright.

The barrow is much the same as you left it, though a severed and rotted arm indicates that there was a struggle.

Masini: i wasn't here last time so I don't know what the inside looks like

Aleseta of Bonisagus: severed AND rotted?

nice

Endrite (GM): Oh, it's a cave with various alcoves.

Here's a picture.

Aleseta of Bonisagus: "What is the aura here?"

Aristocritus Bonisagi: "It's an old pagan temple."

Archibald of Guernicus: "Infernal. Fairly strong."

Endrite (GM): It's also dark as heck!

Prudenzio of Flambeau: wow!

Aleseta of Bonisagus: "Hmm. Why would a pagan temple be infernal? Most odd."

Archibald of Guernicus: Palm of Flame, FFM to make it sun duration, that'll be my lighting.

Endrite (GM): Wait wrong wing.

Please do not move the token.

Anyway, it's a dank old cave.

Aleseta of Bonisagus smokes the cave.

Aristocritus Bonisagi: "The spirit seems to have had a taste for blood sacrifice."

Masini: "How could one who denies the glory of Christ be anything but an agent of the Devil and his works?" asks Masini, puzzled at Aleseta

Endrite (GM): There are alcoves at the far end, but there's nothing in them besides a shallow depression in the north alcove, used for terrifying, bloody rituals.

Prudenzio of Flambeau uses ReCo to animate the arm and grab Masini's leg

Aristocritus Bonisagi: "Whatever it was originally, the place is thoroughly Infernal now."

Prudenzio of Flambeau: "Ha ha."

Masini: "Demonic treachery!!!" I hack at it.

Prudenzio of Flambeau: Itsaprankitsaprank

Endrite (GM): Heh.

Masini: satan leading mankind into the fall: it's a prank

Endrite (GM): Anyone who was here before remembers the terrifying and bloody ritual.

Aristocritus Bonisagi: pretty good prank.

Aleseta of Bonisagus: "Masini, you seem ill-informed of the nature of pagan deities and entities within the corpus of well-informed Hermetic theory. Many are aligned with the realms of magic or faerie."

Prudenzio of Flambeau: I missed the mound adventure.

Aleseta of Bonisagus: "What happened here?"

Aristocritus Bonisagi: who was even here for it

me, archibald, bonfilia

Prudenzio of Flambeau: "I like the atmosphere."

Masini: endrite can you recap what happened last time

you'd know it best

Archibald of Guernicus: Oh

Aristocritus Bonisagi: "This is the first regio entrance."

Aristocritus Bonisagi frowns

Archibald of Guernicus: Where you had to drop blood onto the small indentation in the ground?

To open the door

"This is no ordinary depression, sodales."

Aristocritus Bonisagi: "Can anyone force it open?"

Archibald of Guernicus: "Ye have to put some blood in it, to continue."

Masini: "How much?"

Prudenzio of Flambeau: one of our mercenaries or grogs is bleeding, i'm sure.

they are wounded by dog bites.

Archibald of Guernicus: "Not much at least, not that we got much chance to check as Bonfilia damn near mutilated a child opening it."

Aristocritus Bonisagi: "Only a little. But a blood offering is a blood offering."

Masini: if only we had a priest here who could turn wine into the Blood of christ

Prudenzio of Flambeau: "Well, what else are we paying them for?"

Aristocritus Bonisagi: that would be a hell of a twist.

Aleseta of Bonisagus: "What are you waiting for?"

(From Your Guardian Angel): That would be a misuse of Christ's blessing.

Aleseta of Bonisagus walks forward, cuts open her hand a little, and drips blood on the opening.

Endrite (GM): Alright.

Prudenzio of Flambeau: Well, fine. If you want to just be loose with your blood like that.

Aristocritus Bonisagi: tfw your soul is forfeit

Endrite (GM): The blood falls on the depression, staining it red.

That's it.

Masini crosses himself

Endrite (GM): Nothing else happens.

Aleseta of Bonisagus: "What now?"

Aristocritus Bonisagi: still a sin though!!

Prudenzio of Flambeau: ok im going to go get a merc and sweet talk him into coming inside. whoever's the most wounded

Aristocritus Bonisagi: "Do you still see the entrance?"

Archibald of Guernicus: That's a good point

Endrite (GM): Alright, that'd be the vanguard, Prudenzio.

Archibald of Guernicus: I use my Second Sight, to look for the regio entrance

Endrite (GM): Roll Second Sight + Per, please.

Prudenzio of Flambeau: well, i guess i don't want to use the vanguard. he might get hurt.

Endrite (GM): O wait, stress roll here.

Archibald of Guernicus:

rolling 1d10!+3+5

(

2

)

+3+5

=

10

Conf it. I conf it.

(From Darvin): Apologies, I got dragged into a long argument with a family member. I thought it was just going to be a short call.

Endrite (GM): Ok.

Archibald of Guernicus: "Well, uh."

Aristocritus Bonisagi looks something up

Archibald of Guernicus: "There isnae a regio here."

Aleseta of Bonisagus: "Hmm."

Masini: "Was there before?"

Archibald of Guernicus: "Aye. We went in, got the gold, killed a demon, and left."

Aleseta of Bonisagus: "Wait... if we have the gold, why are we back here?"

Prudenzio of Flambeau: i get the vanguard to stand over the groove and cut his leg slightly with a sponted PeCo 5. he barely feels it.

Endrite (GM): Alright, roll it.

Prudenzio of Flambeau: hold on, i expected formulae review to have it. it's under 1/5 my casting score. sorry.

it does and im blind.

sorry.

rolling 1d10+24

(

8

)

+24

=

32

Masini: "Is it possible for these "regios" to move?"

Endrite (GM): You could always try it the old fashioned way.

Prudenzio of Flambeau: gross.

Endrite (GM): Magic Lore for that one.

Alright, you slice your merc's leg open, gently.

It does, in fact hurt.

More blood drips into the depression.

But nothing happens.

Aristocritus Bonisagi:

rolling 1d10!+4+3 magic lore plus int

(

6

)

+4+3

=

13

Endrite (GM): Wait, Magic Thoery.

My bad.

Sorry, I confuse the two.

Prudenzio of Flambeau: "Darn. I'll make sure you get a bonus, soldier."

Aleseta of Bonisagus:

rolling d10+3+20 Magic Theory

(

7

)

+3+20

=

30

Aristocritus Bonisagi:

rolling 1d10!+11+3 magic thoery plus int

(

8

)

+11+3

=

22

Archibald of Guernicus: "We don't have the gold. It vanished, that's the problem."

Aleseta of Bonisagus: "Hmm."

Archibald of Guernicus:

rolling 1d10+2+11

(

4

)

+2+11

=

17

Ferris of Bonisagus: Jesus, 20 Magic theory

Aleseta of Bonisagus: 15 + Puissant

Archibald of Guernicus: So this is bonisagus, huh

Prudenzio of Flambeau:

rolling 1d10+3+12

(

4

)

+3+12

=

19

Ferris of Bonisagus: Oh, by the way, Ferris is here (finally)

Masini:  cough  bonisagus NERD  cough

Prudenzio of Flambeau: welcome, spider friend

Archibald of Guernicus: "Ah, hail and well met sodales."

Aristocritus Bonisagi: aleseta has 3 magic theory but 20 int

Archibald of Guernicus: :weebey:

Aleseta of Bonisagus: big brain aleseta

Endrite (GM): As any Apprentice knows, Regio entrances can sometimes move around or close in response to outside influences.

Where do you work out?

Prudenzio of Flambeau: shucks.

Endrite (GM): Or their own, internal rules.

Prudenzio of Flambeau: i never really paid much attention during my education, it's clear. very narrow focus.

Aleseta of Bonisagus: internal rules more like inf

fuck it

"What could have caused the regio to shift?"

Aristocritus Bonisagi: "The mound itself moved. Maybe the regio stayed put?"

probably should have mentioned that earlier

Masini: "Can you retrace to where the mound used to be?"

Archibald of Guernicus: "We looked for it back there, already."

I checked for it back there

Masini: Did you InVi for a regio entrance or just the physical signs of it

Aristocritus Bonisagi: "Yes, it was right where we ran into the dogs."

Archibald of Guernicus: I believe Giraldo, who also has second sight, did too

I just looked for it with Second Sight masini

Archibald of Guernicus taps nose fairy bloodishly

Aristocritus Bonisagi: it's like level 4 invi to detect a regio i think

Masini: Is there any sign of a body from which the severed arm came

Endrite (GM): If there was, the passage of time has removed it.

The severed arm looks pretty old.

Prudenzio of Flambeau: hmm

Ferris of Bonisagus: Is the severed arm fresh, rotted, or bones?

Endrite (GM): It's also quite dirty.

Aleseta of Bonisagus: rotting, iirc

Endrite (GM): It's absolutely covered with mud.

Masini: weird

who would leave a perfectly good arm behind

Prudenzio of Flambeau: someone wipe the mud off. keep yourselves occupied, men. to mercs

Endrite (GM): It's free arm.

Aleseta of Bonisagus: lol

Prudenzio of Flambeau: i think i'm still fatigued from wasting spont casts in the last sesh or i'd waste some fatigue to InCo it

Masini: sponts are short term fatigue I think?

Aleseta of Bonisagus: yes

Prudenzio of Flambeau: is the arm from you guys last time?

ah

Masini: just sit still for 10 minutes and you're good to go

Prudenzio of Flambeau: well thats nice

Aristocritus Bonisagi: hm

is the aura modifier applied to the casting score or the casting total?

Ferris of Bonisagus: What's the current Aura?

Aleseta of Bonisagus: it's part of the initial roll, iirc

Endrite (GM): Casting score.

Prudenzio of Flambeau: what do we want to know about the arm? i can "sense a specific piece of information about a body"

Endrite (GM): So it gets divided if you're sponting.

Aristocritus Bonisagi: oh, then i can spont some CrAq without fatigue

Prudenzio of Flambeau: or talk to it, in theory. i dont know if i can talk to an arm

Endrite (GM): Ok, what kind of information would you like to learn?

Age, sex, gender identity?

Prudenzio of Flambeau: i have no idea, everyone seemed curious about this arm.

Masini: How long ago was it chopped off

Aleseta of Bonisagus: asl

Ferris of Bonisagus: Agreed with Masini

Endrite (GM): Language is Italian.

Prudenzio of Flambeau: time since removal seems like reasonable info i guess.

Endrite (GM): Wait my bad, Latin.

Ok, cast that shit.

Prudenzio of Flambeau: sure. why not.

rolling 1d10+17

(

10

)

+17

=

27

Aristocritus Bonisagi: nice

Ferris of Bonisagus: nice

Endrite (GM): Excelsior!

Prudenzio of Flambeau: :rejoice:

Cool, PMs are working.

"This arm's quite old. It was severed just under 3 years ago."

"New mud."

Aleseta of Bonisagus: "I'm amazed there's any flesh left on it."

Archibald of Guernicus: "Maybe that's how someone got in, before. Chopped a poor bugger's arm off."

Masini: you all were here 4 years ago iirc?

Prudenzio of Flambeau: maybe it's not new mud.

Endrite (GM): Yeah, 4 years ago.

Archibald of Guernicus: Oh right we came here 4 years ago. Time flies.

Endrite (GM): That was the adventure where you and Aleseta left because of Bonfillia's bad behavior.

Aleseta of Bonisagus: oh that's right

Ferris of Bonisagus: Bonifilia is still out there somewhere, mutilating people for little gain

Endrite (GM): She ruined the adventure with her bad behavior.

Masini: Chopping appendages off IS classic Bonfilia

Endrite (GM): And her tiny baseball bat.

Aristocritus Bonisagi: what about the satisfaction of a job well done ferris

Masini: we should pack the arm up and take it back to the covenant aura for inspection along with the dagger later

Prudenzio of Flambeau: sounds good.

Endrite (GM): Great plan.

Alright, any more plans for down here?

Aristocritus Bonisagi: what's the aura penalty

Masini: I'll try sensing unholiness if that gives any insights

(To GM) rolling 1d10!+2+11 sensing

(

10

+

7

)

+2+11

=

30

(From Endrite (GM)): This place is pretty unholy, especially the blood bowl, but you don't find any regio entrances.

Masini looks around but notices nothing useful

Endrite (GM): You guys are all getting my whispers, right?

Aristocritus Bonisagi: i haven't gotten any whispers

Masini: yeah

Archibald of Guernicus: Myself neither, since the earlier stuff

Masini: I mean I got it

Prudenzio of Flambeau: i got yours

Aristocritus Bonisagi sighs and kicks a rock

Archibald of Guernicus: The rock opens onto the regio

Aleseta of Bonisagus: i haven't received any whispers

Archibald of Guernicus: By god, Aristocritus, you did it again

Prudenzio of Flambeau: anyone got a good spell to send a message

Aristocritus Bonisagi: well, i think to fuck with my non-fatiguing spont the aura has to be full-on infernal 10

Endrite (GM): Alright good stuff.

Aristocritus Bonisagi: so

Aleseta of Bonisagus: how far are we from rome?

Endrite (GM): What kind of a message do you want to send?

Aristocritus Bonisagi shouts and waves his hands, and the depression in the altar fills with pure, clean watar.

Endrite (GM): 450 kilometers.

Aleseta of Bonisagus: yikes

Prudenzio of Flambeau: actually, wait, the regio may not work or whatever. probably a waste of time

Ferris of Bonisagus: Not me, the best I have is 12 hour reach

Aleseta of Bonisagus: i need to step away for about 20 mins soz ~*

Prudenzio of Flambeau: i wanted to put a waiting spell on the room and have it send a message to us or a liason the next time someone entered it

Aristocritus Bonisagi: let's clean the mud off the arm at least.

Endrite (GM): Ah, I see.

Masini: Waiting spell is ritual I think, which can't be sponted

Prudenzio of Flambeau: ah yes.

Masini: Just carve a big "fuck you" in the stone mundanely

Endrite (GM): Possible buff to Diedne magick?

Masini: whoa that'd be sick actually

rituals are a minimum level 20 so it'd still be pretty hard for most to get sponted

Archibald of Guernicus: We could track the obviously evil red knight

Since this seems somewhat of a bust, here

Endrite (GM): Alright, do you have any new plans to find the Red Knight?

Aristocritus Bonisagi: this was just a stop on our way to the town the priest was supposed to be at

Masini: The two monks went missing on their way to Rimini which is Malatesta's town?

endrite confirm

Endrite (GM): Yes.

Masini: Worth checking out imo

Endrite (GM): Wait Rimini is Ordelaffi's town.

My bad!

Masini: >:|

So they went to Forli?

Endrite (GM): No, it was Rimini.

Archibald of Guernicus: Well tracking the knight with his dagger was the idea, itd take a while to run off home and back though

How far is this mound from our lovely tomb

Endrite (GM): About 450 kilometers.

Aristocritus Bonisagi: 900 li

Endrite (GM): Yes.

Masini: how far by foot or horse?

timewise

Endrite (GM): Two weeks.

Less by horse.

Masini: can Aleseta spont create a horse for month duration

Ferris of Bonisagus: Does anyone have Wizard's Mount?

Masini: I am thinking we can send one of the Mercenaries with our mystery objects back to the covenant while the rest of us head to Rimini

Aristocritus Bonisagi: how far is it if you are "moving quickly in any direction you please"

Prudenzio of Flambeau: that sounds safe and reliable to me.

Aristocritus Bonisagi: remember what happened the last time we sent a grog off alone

Endrite (GM): Aristocritus: not that long.

Archibald of Guernicus: Or, indeed, every time

Endrite (GM): Maybe a day?

I'm not sure.

What spell are you thinking f?

of?

Aristocritus Bonisagi: well. i ask because my flight spell uses the "move a target quickly in any direction you please" guideline

Masini: what if Aleseta got a bird to carry the dagger & a letter

Prudenzio of Flambeau: hm.

Endrite (GM): Which spell are you thinking of?

Masini: rope kid is "away" on steam so IDK

Aristocritus Bonisagi: i invented it in the lab, it's just that guideline + personal / individual / concentration

Endrite (GM): What's the level?

Aristocritus Bonisagi: 20 total

Endrite (GM): Hmm, looks like it'd be about 50 paces.

So I dunno, 10 times faster but you'd have to cast the whole wa.y

Aristocritus Bonisagi: that's a 50 pace teleport

Ferris of Bonisagus: My butterfly wings with only moves at walking speed is level 30 :( but that's because of all the weird requisites I added to make it fit in with my Magical Focus.

Prudenzio of Flambeau: and you get cool wings

Aristocritus Bonisagi: the wings are pretty sick

i assume

Ferris of Bonisagus: of course

Endrite (GM): Well, Aristocritus' spell basically throws you so it's less controllable and I'd argue that it isn't very good for long distance travel.

Aristocritus Bonisagi: it's analogous with rise of the feathery body

Ferris of Bonisagus: Someone should invest in making a fast moving magic carpet

Masini: where's our damn flying boat when we need it

Endrite (GM): The future.

Prudenzio of Flambeau: lets all get individual comfortable flying chairs.

Masini: So the choice is go into Rimini and hope we find something, or go back to Rome and get a definite trace on this guy but hope he hasn't been killed in the 4 week interval?

Endrite (GM): Bella is willing to offer an idea.

Archibald of Guernicus: Seems that way. Why Not Both is maybe the best option

Endrite (GM): If you'd like to ask her.

Masini: "Bella, do you have any ideas"

Prudenzio of Flambeau: "Alright, we can pay attention to the attractive woman. You convinced me."

Bella: "These brigands seem to attack any of my father's men. Maybe you could disguise yourselves as knights of Rimini and hope to get ambushed?"

Prudenzio of Flambeau: "That sounds wonderful. I'll be invisible and a safe distance behind."

Ferris of Bonisagus: "Seems reasonable to me. A few of us can easily disguise ourselves with great accuracy."

Archibald of Guernicus: "What could possibly go wrong?"

Prudenzio of Flambeau: "You're so smart, Bella!"

Bella: "Oh, thank you, sir wizard."

Archibald of Guernicus: Oh good, I have Disguise of the New Visage as formulaic.

Ferris of Bonisagus: I'll Doublet of Impenetrable Silk and Disguise of the New Visage myself.

Archibald of Guernicus: And with FFM, I can make it touch range, to give to anyone who needs it

Bella: Ok.

Ferris of Bonisagus: Disguise of the New Visage already is Touch, I think...

Archibald of Guernicus: Oh. Well then.

Ferris of Bonisagus: You could make it moon duration for funs

Archibald of Guernicus: Now would I do that to my sodales?

Endrite (GM): Good prank.

Archibald of Guernicus: Yes, let me just cast eyes of the cat on you friend, wait a moment

Lower your parma, it's for your own good

Endrite (GM): Ok so whomst are you going to disguise as Rimini knights?

Masini: I don't mind being bait

Aleseta of Bonisagus: okay back

Ferris of Bonisagus: If we could make a bunch of these Mercs bait while we are all invisible, that would be ideal

Archibald of Guernicus: We could do that, yes, if they agreed. They might not.

I'd rather be standing nearby, invisible, personally

Ferris of Bonisagus: Did we bring a merry band of grogs with us?

Archibald of Guernicus: We bought some mercs

Endrite (GM): 5 mercenaries.

Prudenzio of Flambeau: There's basically no way I don't enter this encounter invisible.

Archibald of Guernicus: Because we keep losing grogs

Ferris of Bonisagus: Well, let's just tell the Mercs that we are disguising them so we DONT get attacked. And we go invisible to not draw any unwanted attention.

Aleseta of Bonisagus: yes, aleseta can send bird messenger if necessary

Archibald of Guernicus: Get Lavinia to investigate the dagger while we do this, imo

Endrite (GM): Do'eth.

Prudenzio of Flambeau: yeah the mercs dont know any of this right, they're mercs. we've already attracted too much attention as magi everyone can see.

Endrite (GM): I mean "do'fantasy d"

Aleseta of Bonisagus: "Wizard's Mount is beyond my abilities, I'm afraid."

Endrite (GM): Bella has a horse, if you'll recall.

Prudenzio of Flambeau: those mercs are only safe, in disguise as Rimini knights, is what we tell them. blending in like blades of grass, really.

Masini: Can we send Bella herself?

Endrite (GM): She's never been to Rome.

Ferris of Bonisagus: That would be dangerous too

Masini: It feels a bit unchivalrous to just take her horse and leave her in a swamp

Endrite (GM): It is QUITE unchivalrous.

Archibald of Guernicus: Chivalry is dead

Endrite (GM): Sorry the flower of chivalry is still in full bloom.

Masini: ty

Prudenzio of Flambeau: we could promise to get her a new horse.

Masini: The bird will be faster than a horse anyway

Prudenzio of Flambeau: true

Aleseta of Bonisagus: bird

Masini: is the word

Ferris of Bonisagus: Alright, let's send the bird, disguise the mercs, go sneaky peaky invisible, and move along

Archibald of Guernicus: bird leaf

Endrite (GM): Alright.

Archibald of Guernicus: Right. Who has that invisibility spell to give us all

Endrite (GM): Never say "sneaky peaky" again, please.

Prudenzio of Flambeau: brb for a second im getting tea. i can only cast invisibility on myself at the current time.

Endrite (GM): Heh heh.

Aleseta of Bonisagus: hmm.

actually, operation bird isn't as easy as i thought

due to the distance involved

it requires conc (mastering the unruly beast)

Ferris of Bonisagus: I can cast it on others, did we ever figure out the aura?

Aristocritus Bonisagi: cumthinker here

Archibald of Guernicus: Hail.

Ferris of Bonisagus: hail

Archibald of Guernicus: Sure, cast it on me friend.

Masini: someone could CrIm an illusionary shrub for the rest to hide inside of

Ferris of Bonisagus: Are you lowering your Parma for me Archibald?

Archibald of Guernicus: A shrubbery puts us dangerously close to holy grail references. It's a bad move.

Aleseta of Bonisagus: aleseta has Discrete Veil of Invis for herself

Aristocritus Bonisagi: i could hide in the treetops

Archibald of Guernicus: Yes, I'm lowering my parma, to let you cast it.

If this is where you reveal yourself as an infernalist I trust my sodales to take you down.

Ferris of Bonisagus: Nah, I cast Veil of Invisibility on you and myself

I haven't made my "liquidize the insides of someone" spell yet.

Prudenzio of Flambeau: hah

Masini: Me and the Mercs will be the bait while the Magi are all invis?

Archibald of Guernicus: Yep

A plan with no drawbacks

Endrite (GM): What's the plan here?

You wait to get captured?

Then the magi rescue you?

Ferris of Bonisagus: We are waiting until they get attacked and then we are ambushing the ambush

Endrite (GM): Ok, to what end?

Prudenzio of Flambeau: we're so clever.

Masini: to capture and interrogate the evil people

Archibald of Guernicus: Well, it'll be good fun

Endrite (GM): Alright, I love it.

Ok, so where are you going to do this?

Here on the mound?

Archibald of Guernicus: We have our mentem specialist to make sure we get what we want

Prudenzio of Flambeau: the mound's aura seems bad.

Archibald of Guernicus: No, we should move further away

The aura will be really abd

At the mound itself

Endrite (GM): The aura everywhere is bad.

Archibald of Guernicus: Yes but worse at the mound

Endrite (GM): Is it?

What's the aura at the mound?

Prudenzio of Flambeau: the mound and the swamp are both infernal 2?

Okay.

Good circle.

Archibald of Guernicus: Well then.

Endrite (GM): So yes, the aura is the same as the swamp, Infernal 2.

Masini: can you invis Bella as well so she is not murdered.

Endrite (GM): That was a mean way to put it, but it IS an Infernal aura.

Ferris of Bonisagus: I'll Invis Bella

Endrite (GM): Ok.

She doesn't shockingly resist it.

So now it looks like there's just a horse standing in the swamp.

Prudenzio of Flambeau: so these people we're ambushing, they will, in theory, have information that helps us find what we're looking for in Risini?

Good horse.

Masini: Okay

Prudenzio of Flambeau: Well, a horse and some knights.

Endrite (GM): Right.

Masini: Then let's go to a roadway and wait to run into hostile parties

Endrite (GM): Alright.

Everyone give me an Awareness + Per roll.

Archibald of Guernicus: Let's wander the grass until the random encounter begins

Prudenzio of Flambeau: want to remind everyone that being invisible does not also grant you second sight

because if i didnt say i'd probably forget and think i could see you all

Ferris of Bonisagus:

rolling 1d10 + 4 + 0

(

5

)

+4+0

=

9

Archibald of Guernicus:

rolling 1d10+3+5

(

8

)

+3+5

=

16

Aleseta of Bonisagus:

rolling d10

(

1

)

=

1

nice

Prudenzio of Flambeau:

rolling 1d10+4

(

3

)

+4

=

7

Endrite (GM): Epic.

Prudenzio of Flambeau: good job everyone.

Archibald of Guernicus: I have, second sight. I have that ability.

Prudenzio of Flambeau: you do.

Archibald of Guernicus: It's right there on my sheet.

Prudenzio of Flambeau: i'll listen to you.

Archibald of Guernicus: "Quiet, sodales, they're here. With captives, it sounds like."

Ferris of Bonisagus: "No one was talking."

Masini clears his throat

Masini: "'tis a good day to serve the honorable... " checks notes "Monsignor Ordelaffi"

(From c'thinker): AFK

Endrite (GM): "Huh, what?" your hired mercenaries say.

"Uh, oh yeah, right."

Condottieri: "What was that sound?"

Some mercenaries rush from the swamp to find you and your "knights" just standing around.

"More of you? Ha, this is the richest raid we've had so far!"

"All right, surrender now or we'll tell our boys to kill your brothers in arms."

Masini: How many of em

Condottieri: You see 5, but you don't know what he's talking about with his "boys".

There may be more on the way!

Masini: "I count more of us than you, knaves."

(To GM) rolling 1d10!+2+8 per+awareness

(

7

)

+2+8

=

17

Condottieri: "Us? We're just the ones smart enough to stay off the baggage train. We've got 20 more men coming up behind us. And don't worry, they brought some of your friends with 'em."

(From Condottieri): You do, indeed, hear shouts from the swamp.

Condottieri: "Don't worry, the Red Lords pay great, if they don't just decide to kill you, that is."

Masini glances in that direction and nods

Prudenzio of Flambeau: i whisper to my sodales. "what if we killed them all  very fast  and then had our mercs take the new knights' outfits. foolproof."

Aleseta of Bonisagus softly lols

Ferris of Bonisagus invisibly nods at Prudenzio

Masini: "Where will you take us?"

Archibald of Guernicus: "What if Ferris ran around and poisoned all of them to death?"

Condottieri: "Ha ha ha, you idiots are standing right in front of it!"

Archibald of Guernicus: Oh dear

Condottieri: "We've got a magic tower on top of the hill. It's so secret you just walked past it!"

His compatriots chuckle roughly.

Aleseta of Bonisagus: magic towers ftw

Ferris of Bonisagus: I'm going to Silent/Subtle cast Spilio’s Winged Metamorphosis on myself and see if I can scout this band of others.

Condottieri: Alright, go for it.

Prudenzio of Flambeau: "even better, we kill them and then i animate their corpses and command them to attack anyone who looks like them"

Ferris of Bonisagus:

rolling 1d10! + 13 + 12 + 12 + 3 + -2 (Mu+Co+Focus+STA+Aura) Casting Spilio’s Winged Metamorphosis - Spell Level: 30

(

1

)

+13+12+12+3+-2

=

39

Aleseta of Bonisagus: mmmm

Prudenzio of Flambeau: oh nice spilio

Aleseta of Bonisagus: MMMMM

MMMMMMMMMMMMMMM

Masini: it's not stressed if it's formulaic

Archibald of Guernicus: Oh god it begins

Masini: I think?

Aleseta of Bonisagus: hAiL sAtAn

if it's outside of combat and formulaic, it isn't stressed

Archibald of Guernicus: It's fine. MuCo botches are positively harmless.

Ferris of Bonisagus: Well, we aren't in combat and it is formulaic... so... all good?

Condottieri: This is kind of a stressful situation.

Masini: "The lord of Rimini has magical allies as well. They are closer than you might think."

Condottieri: Since you're trying to secretly cast it.

Ferris of Bonisagus: I understand

Condottieri: Alright, Infernal 2, so that's 2 extra botch dice.

Ferris of Bonisagus: I accept my fate

Condottieri:

rolling 4d10

(

3

+

6

+

5

+

3

)

=

17

Phew!

Ferris of Bonisagus: whoooo

Archibald of Guernicus: Increasingly nervous grog: we also have wizards, and in fact, any moment now theyll help us out

Prudenzio of Flambeau: lol

Masini: lol

Condottieri: "Ha ha ha, if he did you dolts wouldn't fall for the same trick every time."

Masini wonders if the magi haven't in fact all run away

Masini: "I can prove it."

Condottieri: "Just drop your weapons and come along."

Aleseta of Bonisagus: are these guys all on foot

Prudenzio of Flambeau: i dont have very good stealth, but i am invisible

can i sneak up behind condottieri

Condottieri: Yes. to both those questions.

Masini: "Let the boldest of you step forward if you have no fear."

Prudenzio of Flambeau: is it still a roll?

Ferris of Bonisagus: You do still make noise

Prudenzio of Flambeau: true

this is a real risk, then. hm.

Condottieri: They all laugh.

Prudenzio of Flambeau: i might have to wait for a distraction.

Masini: I think you just need to scare one of them

Condottieri: "So you're going to make me work for it?"

Prudenzio of Flambeau: im actually going to make condottieri retarded for a second, i guess

Masini: lol

Condottieri: "Fine with me," he draws his sword and pointedly steps forward.

Archibald of Guernicus: why stop at a second?

Prudenzio of Flambeau: 2 minutes, i think is my limit.

to be specific,.l

Masini: does your leprosy trick work at range

Prudenzio of Flambeau: leprosy is touch range

sadly

Ferris of Bonisagus: If you fight him, I can just poison his blood and deal medium wounds.

Prudenzio of Flambeau: the retarded yell is formulaic even with the aura

for 2 minutes he has the mental capabilities of a 3 year old.

Condottieri: Ok, go for it.

Prudenzio of Flambeau:

rolling 1d10!+28

(

6

)

+28

=

34

ok.

Condottieri: Ok.

Aleseta of Bonisagus: blam

Condottieri: Is that vocalized?

Prudenzio of Flambeau: it's voice range but they don't have to hear it, from what i understand?

Aleseta of Bonisagus: this is the vocalization

https://www.youtube.com/watch?v=Lzaa1EG14XQ

Masini: lol

Condottieri: Right but are you silently casting it?

Masini: When's the LP, endrite

Condottieri: Later.

Prudenzio?

Prudenzio of Flambeau: what is the penalty for silent casting, and yes.

sorry about th at.

Masini: You can't silently cast a voice range spell at range, I think.

But you can Quietly cast it, cutting the range down to about 15 m

Prudenzio of Flambeau: damn i need to read more.

Condottieri: Sounds like you didn't, then.

Alright.

Masini: words and gestures p.83

Condottieri: The following things happen:

Prudenzio of Flambeau: thanks

Ferris of Bonisagus: Even if you have the Quiet Magic virtue?

Masini: loud = 50 paces, firm = 15 paces, quiet = 5 paces

Condottieri: 1) The lead mercenary drops his sword and runs into the swamp to catch a frog.

Masini: none = 0 paces (caster only)

Aleseta of Bonisagus: lol

Condottieri: 2) The other 4 mercenaries shout, "Witch, your friends are dead!" and start running back into the swamp.

Ferris of Bonisagus: Sounds like a 3 year old

That seems about right

Archibald of Guernicus: Quick

Kill them

This may have been a bad plan but we can't fault prudenzio for taking action

Condottieri: Just hit them with 4 killing blows.

It's just that easy.

Prudenzio of Flambeau: simple!

Ferris of Bonisagus: I'm going to Curse of the Desert one of the running away dudes

Archibald of Guernicus: I wish I had pillum of flame. Oh well. Make another one retarded, friend

Masini: me and the mercs will charge them

and tackle them

Prudenzio of Flambeau: yeah i'll be making as many people retarded as i have combat rounds, i believe

Masini: thats such a cool spell

Archibald of Guernicus: Prudenzio's Incantation of Badgame

Prudenzio of Flambeau: prudenzio is very good at chastizing people

Condottieri: Alright, you have two round each.

Prudenzio of Flambeau: can't take it though...

Masini: mechanically what do we need to Bull Rush these guys? brawl?

Condottieri: Yes.

Specialty: Football

Ferris of Bonisagus: aim for the hips and roll

(To GM): So just roll brawl attack?

(From Condottieri): Yeah.

(To GM): The mercs don't have any brawl ability specialized so is it 0?

Masini:

rolling 1d10!+2+10 Brawl attack

(

5

)

+2+10

=

17

(From Condottieri): I guess so. Seems like they should have Brawl.

(From Condottieri): Be more discriminating in your hires next time.

Mercenary: adding the group bonus to mercs, +15 iirc

rolling 1d10!+2+15 brawl attack

(

7

)

+2+15

=

24

c'thinker: back again. my lap top is being a piece of shit

Condottieri:

rolling 1d10! + 2 + 7 Brawl

(

4

)

+2+7

=

13

Aleseta of Bonisagus: what's the aura in this dump rn

Condottieri:

rolling 1d10! + 2 + 7 Brawl

(

10

+

5

)

+2+7

=

24

Aleseta of Bonisagus: yikes

Condottieri: Infernal 2.

Aristocritus Bonisagi: i'll wait this fight out i guess

Condottieri: Ok, you manage to bag one of the mercs, but your guys don't have brawl trained at all so the keep trying to slash them with their fists, which doesn't work.

3 mercs remaining...

Archibald of Guernicus: Hm. I'll wander in and stab one of these idiots while invisible then.

Mercenary: How honorable

Archibald of Guernicus: You cant get warping points from botching Single Weapon, the greatest spell

Condottieri: Alright, go for it.

Ferris of Bonisagus: The way of the Orc Wizard.

Aleseta of Bonisagus: may i cast a spell

Prudenzio of Flambeau: he's so brave for doing this

Condottieri: Yes you may Aleseta.

Aleseta of Bonisagus:

rolling d10!+10+9+2-2+1+1 Perdo Corpus Spont

(

9

)

+10+9+2-2+1+1

=

30

Condottieri: In fact, you have time to cast 2!

Aleseta of Bonisagus: w00t

Prudenzio of Flambeau: wading into combat with his arms like a commoner

Archibald of Guernicus:

rolling 1d10!+2+9+4

(

10

+

5

)

+2+9+4

=

30

Prudenzio of Flambeau: score

Aleseta of Bonisagus: she sponts The Wound that Weeps

Archibald of Guernicus: That probably hits the poor man who can't even see me

Condottieri: Hmm, he's probably Unaware of you, so his defense is 0.

Aleseta of Bonisagus: doing a light wound to the most wounded condottieri standing

Condottieri: I reserve the right to reconsider this at a later date.

Roll damage Archibald.

Mercenary: I think that's how it works Endrite

Prudenzio of Flambeau: if by "bag" you mean one of these knights is dead, i'm going to move towards the corpse.

whenever it comes up.

Mercenary: In future rounds if he's aware the opponent is there but invisible he can fight back but at a penalty, -5 to attack/defense in BR's suggested rules

i just tackled one to the ground

also why is he rolling damage!!!

Condottieri: Archibald roll damage.

You mean Masini did.

Mercenary: roll defense!!!

Aleseta of Bonisagus:

(To GM) rolling d10!+3+7 vs. 15

(

2

)

+3+7

=

12

Condottieri: It's 0.

They aren't aware of Archibald.

Mercenary: then damage is 30 + the weapon's damage

Condottieri: Oh right.

(From Aleseta of Bonisagus): she starts chain casting

Condottieri: What's the damage, friendo?

Archibald of Guernicus:

rolling 1d10!+30+2+6

(

9

)

+30+2+6

=

47

Boom.

Condottieri: Alright looks like 9.

So 39 damage.

Wait what kind of weapon are you using, Archibald?

Archibald of Guernicus: A longsword

Ferris of Bonisagus: How does he fair?

Aleseta of Bonisagus:

rolling d10!+10+12+2-2+1+1 H&H Doublet

(

6

)

+10+12+2-2+1+1

=

30

w00t

success

(To GM) rolling d10!+3+7+3 vs. 15

(

10

+

10

+

3

)

+3+7+3

=

36

Condottieri: Ok, so only 34.

That's Instant Death.

(From Aleseta of Bonisagus): she calms down

Prudenzio of Flambeau: blammo

Mercenary updates MurderTracker.xls

Ferris of Bonisagus: I'm going to Paralyze one of the dudes with Spilio’s Paralyzing Stare.

rolling 1d10! + 12 + 12 + 3 + -2 (Re+Co+STA+Aura) Casting Spilio’s Paralyzing Stare - Spell Level: 20

(

5

)

+12+12+3+-2

=

30

Condottieri: Alright cool.

Cool cool cool.

Prudenzio of Flambeau: going to go follow archibald over there then.

Condottieri: Alright, they aren't really looking at you Ferris.

Archibald of Guernicus: Updated my journal, with another kill.

Condottieri: Since you're invisible.

(From Aleseta of Bonisagus): yes

Ferris of Bonisagus: great

So, I'll just paralyze the farthest away one.

Condottieri: Ok.

Prudenzio of Flambeau: and im going to touch the corpse that archibald just killed, and tell them to stand up and kill anyone wearing the same armor.

Condottieri: He falls over.

Archibald of Guernicus: All in all another successful mission friends

Let's interrogate the last survivor.

Condottieri: Alright, roll it Prudenzio.

Prudenzio of Flambeau: wait, that was all of them? im sorry.

it all happened so fast.

Condottieri: Theres still one guy left, he has a Light Wound only.

Ferris of Bonisagus: I think Aleseta cast another light wound on him

Prudenzio of Flambeau: i could just make him go to sleep and we could tie him up.

Archibald of Guernicus: Sure.

Aleseta of Bonisagus: aleseta did inflict one light wound on someone

he sleep

Masini: "He wasn't lying about others being nearby Magi," Masini grunts.

Prudenzio of Flambeau:

rolling 1d10!+22

(

7

)

+22

=

29

Condottieri: Naptime, Italian.

Prudenzio of Flambeau: for a level 5 PeMe (Base 4, +1 touch)

slepe

Condottieri: Alright, there's still one awake and fully in control of his faculties.

Masini is wrasslin' with him.

There's probably grappling rules but I'm ignoring them!

Ha ha ha!

Archibald of Guernicus: "Right. Paralyse him would ye?"

"Let's find out about this red lord and how they plan tae enter the regio."

Condottieri: So you're going to paralyze the guy Masini is grappling with?

Where's everyone going?

Prudenzio of Flambeau: very strange.

Ferris of Bonisagus: Well, unless you are okay with them being paralyzed for a month, I have to concentrate to hold up this 1 paralyzation.

Archibald of Guernicus: We should free the captives too.

Well, we just need the guy tied up and then we interrogate him, really

Or prudenzio sponts a spell to read his mind

Condottieri: The captives aren't here yet.

Prudenzio of Flambeau: lemme see if thats within my range, my intellego is weak

Ferris of Bonisagus: Prudenzio, you haven't prepared a mind reading spell? For shame.

Prudenzio of Flambeau: not yet!

i can erase memories, not read them.

Masini: There are mundane ways to extract information as well

Prudenzio of Flambeau: true!

Archibald of Guernicus: brb 2 mins

Condottieri: The shame of illiteracy.

Prudenzio of Flambeau: i'm very charming.

Aleseta of Bonisagus: i can only read birb minds

well, animal minds

Ferris of Bonisagus: I can turn a person into a spider, than Aleseta could read their mind....

wombo combo

Aleseta of Bonisagus: lol

Masini: "You've been in league with the Devil. Repent and tell us everything or your life is as forfeit as your soul."

Prudenzio of Flambeau: yeah no i cant read thoughts.

emotions with a spont.

Condottieri: "Tell you what? That you just killed our captives?"

"The rest of the company is going to get here any minute, do you think I'm afraid of you?"

Masini: Hmm

Torture is authorized against infidels right?

I mean the Pope said it's ok

Condottieri: Yes.

Ferris of Bonisagus: Alright gang, time to Disguise the New Visage all the Mercs as these guys.

Archibald of Guernicus: The perfect plan

Masini: "The bull argued that as heretics are "murderers of souls as well as robbers of God’s sacraments and of the Christian faith ...", they are "to be coerced—as are thieves and bandits—into confessing their errors and accusing others, although one must stop short of danger to life or limb.""

Prudenzio of Flambeau: it'll work great.

(From Your Guardian Angel): All of God's children may receive forgiveness. Truly, is not Jesus Christ the Prince of Peace?

Masini:  sigh  my guardian angel is telling me to go nice

Endrite (GM): "Ah, who cares what the pope says?"

Prudenzio of Flambeau: "what was that voice?"

Condottieri: "He's just a damn Frenchie."

It was the Condottieri.

Prudenzio of Flambeau: oh.

Masini: "Do you expect the Red Lord to go easy on you when he learns how easily you were captured?"

Prudenzio of Flambeau: That's very rude. My daughter would be very upset with that statement!

son i mean.

whatever.

Condottieri: "Who is gonna tell him?"

Ferris of Bonisagus: child

Condottieri: "You?"

Masini: "Maybe I will."

"After all, you said he was looking for competent men."

Prudenzio of Flambeau: OHHHH

(From Ferris of Bonisagus): I'm standing next to my paralyzed dude, still concentrating on holding him paralyzed. Whenever we start moving, I'll need to cast another spell to keep him paralyzed.

Aleseta of Bonisagus: lmao

Masini: "You're proof that we're better than what's he got so far."

Condottieri: "Ha ha ha, go for it, choir boy!"

Masini: "Prudenzio, turn this man into a blubbering idiot. Let's see how well he defends himself to the Red Lord when I present him thusly."

Condottieri: "What?"

Masini: "You saw what happened to your friend who stepped forward? He's a simpleton now."

Prudenzio of Flambeau: he's probably fine by now, actually.

Condottieri: "Shit, really?"

Masini: shh

Ferris of Bonisagus: Someone should go deal with him...

Condottieri: "Fine, what do you want to know, dickhead?"

Masini: "Who are your captives?"

Condottieri: This is a period Italian insult.

Prudenzio of Flambeau: thank you for your research.

Condottieri: "He told you, a bunch of you thickheaded Riminis."

Masini: "Where is the Monsignor?"

Condottieri: "In the Tower, with the rest of the prisoners."

Masini: "How do we get there?"

Condottieri: "Just climb up the hell and say something."

"Uh, it's something in that nerd language, you know, Latin."

"Uh, lemme see if I can remember it..."

His eyes dart towards the swamp.

"Just give me a minute to think here..."

Masini: I mush his head into the ground so he can't shout for help

Prudenzio of Flambeau: "Archibald, follow his eyes."

Condottieri: Augh!

"Fine, fine."

"You say 'Adolebit in Inferno' real loud and then walk between those two willow trees."

Archibald of Guernicus: "Diabolism. Truly awful."

Prudenzio of Flambeau: "Oh, that's all?"

Aleseta of Bonisagus: does anyone with second sight see anythign over there

Masini: no more questions from me

Condottieri: Roll Second Sight + Perception.

Stressed.

(From Ferris of Bonisagus): Assuming everyone forgot about the paralyzed dude, I'm going to give him the good-ole month paralyzation.

Aleseta of Bonisagus: who are the second sight havers

Ferris of Bonisagus:

(To GM) rolling 1d10! + 12 + 12 + 3 + -2 (Re+Co+STA+Aura) Casting Spilio’s Paralyzing Slow Death - Spell Level: 25

(

3

)

+12+12+3+-2

=

28

Condottieri: Archibald and Giraldo.

But Giraldo is farming up 10 Swamp Spider Fangs right now.

Aleseta of Bonisagus: ff

Condottieri: Archibald????

(From Ferris of Bonisagus): He'll be fine. Maybe.

Condottieri: What a woild!

Prudenzio of Flambeau: smh

Archibald of Guernicus: Oops

rolling 1d10+3+5

(

3

)

+3+5

=

11

Maybes I do maybes I dont

Was it EF 10 or 15 to see regios

Condottieri: There's an EF in the book for this one.

It isn't standard, for whatever reason.

(To Prudenzio of Flambeau): can you put the condotierro to sleep

Archibald of Guernicus: Oh. Its probably really high.

(From Prudenzio of Flambeau): yeah shouldnt be a problem

Archibald of Guernicus: I squint "I cannae see anything, but it might still be there."

"They can be tricky to see, sometimes."

Masini: "It would make sense why those men were coming this way."

(From Prudenzio of Flambeau): no leprosy?

Archibald of Guernicus: Should we attempt to rescue the prisoners first

(To Prudenzio of Flambeau): your call

Archibald of Guernicus: OR just run in and hope we can kill the demon

Masini searches desperately for cumthinker to lead us in this perilous decision

Prudenzio of Flambeau: lol

Aleseta of Bonisagus has a shortage of offensive spells

Archibald of Guernicus: I invented some anti demon ones before we came, at least

Prudenzio of Flambeau: i can spont some shitty anti demon ones. lucky you.

Archibald of Guernicus: Rescuing the captives first is probably smarter since it means the enemy cant jump us from behind inside the regio

Ferris of Bonisagus: agreed

Prudenzio of Flambeau: Yeah.

lets tie these guys up or give them leprosy or whatever.

Ferris of Bonisagus: I may have gotten bored and made my dude paralyzed for a month already

Masini: LOL

Prudenzio of Flambeau: hah

Condottieri: You don't have much time, assuming the mercenary is telling the truth.

Masini: It's ok. He can still repent before he dies of exposure

Ferris of Bonisagus: Archibald, just long sword him.

(the grappled one)

Archibald of Guernicus: Hell, it'll add to the kill count. Which is the most important stat of all.

Prudenzio of Flambeau: get the dead guys in a little row for me.

animating a corpse in an infernal regio is a cool plan i think

Masini: lol

Archibald of Guernicus: fight satan with necromancy

Condottieri: It's just an aura.

Unless you got tricked somewhere.

Prudenzio of Flambeau: hope not.

Masini: like the matrix, we're all in an infernal regio the whole time without realizing it

"Must you kill them? Can you just put them to sleep and we will hide them behind some shrubs."

Condottieri: "Yeah, that's a good idea."

Prudenzio of Flambeau: "I'd prefer if we tied them up. It's not an enforced or timed sleep. They could be jostled awake at any time."

Condottieri: "Wouldn't want to dirty your conscience on account of me."

Archibald of Guernicus: "He likes it. It must be a terrible idea."

Prudenzio of Flambeau: "I would, personally, have to side with killing them. If this were to be put to a vote."

Condottieri: "Who are you going to listen to, a bunch of disembodied voices or me?"

Beardbeard (GM): hi

Condottieri: "I've been really cooperative, right?"

Prudenzio of Flambeau: a bunch of magi stand bickering as our ambush of an ambush gets ambushed

Masini: haha

I stuff a bunch of grass and dirt in this guy's mouth so he shuts up

Condottieri: Mmmph!

Giraldo of Milan: let me know when its a good time for my side quest to end

Condottieri: Right now

Exclamation point!

Masini: So we have 1 sleeping guy, 1 paralyzed guy, 1 grappled guy, ???

Giraldo of Milan: I stumble into whatever is happening here.

Condottieri: You get 100 EXP and 40 Gil.

Prudenzio of Flambeau: lol

Giraldo of Milan: sweet, i buy a potion

Prudenzio of Flambeau: at least 1 person is already dead

Condottieri: Since Aristocritus is MIA we need a decision here.

Prudenzio of Flambeau: slain by archibald's mighty blade

Masini: I smash the guy's head into a tree until he is knocked out

Prudenzio of Flambeau: the dreaded "longsword"

Masini: Problem solved

Prudenzio of Flambeau: blam

Ferris of Bonisagus: Did we ever deal with Frog Catcher?

Condottieri: Alright and no.

Archibald of Guernicus: "Right. Let's free the captives and ensure we don't get ambushed."

Prudenzio of Flambeau: hopefully he drowned.

Ferris of Bonisagus: great

Condottieri: There are no captives here.

Except yours.

And you're running out of those pretty quick.

Masini: "Forgive me for this violence, Lord."

I thought the captives were on their way here

along with ~20 other bad guys

Prudenzio of Flambeau: Someone try saying that Infernal stuff.

He was probably lying.

(From Your Guardian Angel): You shouldn't have done that. Please confess your sins as soon as possible!

Giraldo of Milan: "Ah. Good, uh, work." I say as a man who cannot fight back is smashed into a tree.

Archibald of Guernicus: "Another successful encounter."

"Giraldo, how'd ye like to be disguised as one of these men and ambush their friends?"

Prudenzio of Flambeau: I slip the vanguard some of my travel porno stash and tell him to say some words over by those willows. Whenever we're ready.

lol

Endrite (GM): So DO you deal with the guy who wandered off to catch frogs?

Archibald of Guernicus: Oh. We should.

Giraldo of Milan: "That sounds dangerous."

Archibald of Guernicus: It'd be like killing a child

But we should

Well actually now that I put it that way it's pretty appealing

Prudenzio of Flambeau: I'm pretty sure it's been longer than two minutes.

Endrite (GM): It has been.

It's been about 4 minutes.

Ferris of Bonisagus: Can we see him?

Endrite (GM): You'd better hurry if you want to do anything to the Baggage Train.

No.

Prudenzio of Flambeau: So he's already up and has probably oriented himself to his surroundings. Wherever he went.

Aleseta of Bonisagus: where is the baggage train and what's in it?

Ferris of Bonisagus: I'm going to go searching from Frog man.

for*

Masini: Pepe

Endrite (GM): That's what the lead guy called the company with the captives.

Aleseta of Bonisagus: oic

Masini: we should set up an ambush right here for it

Prudenzio of Flambeau: Were those guys armed with ranged weapons? He dropped his sword before he ran off, but is he totally unarmed?

Endrite (GM): He didn't have a bow or anything.

He might have a knife on him.

As is typical of most medieval people.

I mean modern people.

Prudenzio of Flambeau: ah, a thrown knife is a risk. good job ferris.

maybe he just went and got the company and now they know we've got some magi

Endrite (GM): It's possible.

Ferris of Bonisagus: Do I have any luck looking for the dummy in the woods?

Endrite (GM): Are you actually wandering off into the swamp alone (with you familiar)?

Ferris of Bonisagus: Assuming my familiar isn't invisible like I am, I'm leaving spider ladybro behind.

Endrite (GM): The ability to find someone in the swamp is going to be Hunt.

Do you have any Hunt at all?

Ferris of Bonisagus: Wait, does the familar add to my casting?

nope, 0

Endrite (GM): You'll have a hard time finding him then.

Ferris of Bonisagus: I'll leave it alone then

Aleseta of Bonisagus: 0 hunt

Archibald of Guernicus: We could send out witcher 3: the wild hunt

to look for him

Endrite (GM): Ok if you keep waiting events will catch up to you!

Archibald of Guernicus: Well we arrange an ambush here

Endrite (GM): Alright, what kind of ambush?

Archibald of Guernicus: I think the plan was we dress up our mercs like the soldiers we killed

Prudenzio of Flambeau: giraldo will do it... for a price

Giraldo of Milan: i could go with ferris

Endrite (GM): Alright, go for it Archibald.

Ferris of Bonisagus: Giraldo, can you hunt?

Masini: I got no Stealth, I can dress up as a bait soldier

Giraldo of Milan: got a +9 baby

Ferris of Bonisagus: Nice, have Archibald make you one of these duffases we murdered and let's go look for frog man

Aleseta of Bonisagus: hey dudes i'm stepping away for about 5 mins to make sure my garages aren't flooding

Ferris of Bonisagus: make you look like*

Prudenzio of Flambeau: gl

stay safe garage

Giraldo of Milan: d... duffases?

what the

Archibald of Guernicus: I make giraldo into a duffas

Endrite (GM): You heard the man.

Alright, if you're going to cast any spells do so now.

Archibald of Guernicus: I'm still invisible, aren't I? I mean, the effect was never cancelled

Endrite (GM): Yep.

Archibald of Guernicus: Neat.

I use Disguise of the New Visage on our loyal grogs to make them look like the men we killed.

Endrite (GM): Alright, roll 'em.

Archibald of Guernicus: And join my sodales in hiding invisible nearby

Well its formulaic

And isnt stressed

I pass on a 1

Endrite (GM): Ok then.

Ferris of Bonisagus: Giraldo and I are hunting down the frog man now?

Endrite (GM): Sure.

Giraldo of Milan: I hunt the frog man.

Endrite (GM): Roll Hunt + Perception.

Unstressed.

Giraldo of Milan:

rolling 1d10+11

(

10

)

+11

=

21

Endrite (GM): Nice work!

Prudenzio of Flambeau: damn giraldo

Ferris of Bonisagus: Huntmaster

Endrite (GM): You manage to track him through the swamp.

You hear him speaking to someone before you see him.

Giraldo of Milan: I approach quietly and try to listen in.

Condottieri: "Yeah, it was witchcraft, I swear."

"One moment I was standing there and then the next I was out in the swamp."

"The monsignor must be a lot more important than we thought."

Ferris of Bonisagus: I try to peer to see if I can see how many people he's talking to

Condottieri: It looks like about 20 mercenaries and then 10 captive knights, who are in rough shape.

Ferris of Bonisagus: ah shucks

whispering to Giraldo "We should tell the others we found the larger group. I can keep an eye on them if you want."

Condottieri: Ferris is invisible BTW.

Aleseta of Bonisagus: back

Giraldo of Milan: oh

"Alright, but be careful."

Ferris of Bonisagus nods invisibily.

Giraldo of Milan: I head back.

Condottieri: Alright, I assume you explain what you found.

Giraldo of Milan: yeah

Condottieri: What's the plan with this new information?

Archibald of Guernicus: theyre expecting witchcraft

also i guess our ambush wont work now

Masini: sad

Condottieri: So what doooo you do?

Hello?

Masini: Hello

Condottieri: Is everyone AFK?

What the heck?

Prudenzio of Flambeau: no.

Aleseta of Bonisagus: i'm here.

Giraldo of Milan: wheres our archon

Aleseta of Bonisagus: also queer.

please get used to it.

Prudenzio of Flambeau: I'm looking at something and trying to be quick about it, and not doing greap.

Ferris of Bonisagus: I'm by myself and felt like I have talked to much, so I'm hushing for the moment

Prudenzio of Flambeau: great, either

Masini: I'm not sure what to do cause I'm not sure the capabilities of all the magicians in this party. But I assume we're feeling a little uneasy fighting 20 guys

Condottieri: Always suppress that instinct Ferris.

Giraldo of Milan: if only a we had someone who specializes in spells that could, say, drop groups of people into a hole

Aleseta of Bonisagus: "Unless animals are involved in this fight, I have little magic that can contribute to fighting twenty armed men. What is our goal, in any case? Still to get our gold back?"

Prudenzio of Flambeau: yeah i'd rather not fight 20 people. i don't think we have the tactical skill.

Giraldo of Milan: we could like

set up traps of some sort

Archibald of Guernicus: "Aye, and we should rescue the men before they're handed over to some demon."

Giraldo of Milan: and try to lure them into them

Archibald of Guernicus: "If theres a diabolist, we've a duty to stop it."

I have a duty to stop it anyway, but a problem shared is a problem halved

Masini: How are the knights held captive? Are they tied up, in cages, ??

Ferris of Bonisagus: 10

and not sure about the second part, Endrite?

Condottieri: Hands bound, no weapons, wounded.

Prudenzio of Flambeau: i make another strong recommendation for killing our captives so we have the extra fighting men

Archibald of Guernicus: If we could re-arm and free the knights we could turn the tide perhaps

Prudenzio of Flambeau: if we're doing this

Masini: Could they run away if they were turned invisible?

Condottieri: Well, your captives are mostly dead anyway.

Archibald of Guernicus: prudenzio makes a good point

Condottieri: It's possible.

Archibald of Guernicus: necromancy is perfectly normal and fine to do

Condottieri: Masini, of course you might be in trouble if you can't make them all invisible at the same time.

Prudenzio of Flambeau: im not trying to put consciousness in it or anything, so it's fine. im just moving some stuff around

maybe they should have thought about being buried with a real funeral if they didn't want this to happen.

Masini: I ask Bella if she has any ideas (assuming she's still here)

Archibald of Guernicus: Really, it's their own fault

Condottieri: What are the combat abilities of a walking corpse anyway?

Masini: Same as when they were alive

Condottieri: Bella suggests that you try to hide.

Ferris of Bonisagus: We could throw some animated corpses at them and while they are distracted free the captives and try to arm them.

Masini: They gradually lose their abilities as the corpse decays

Prudenzio of Flambeau: i wish i knew. it just says i can give them simple commands, like "attack this person"

Masini: im going off Hermetic Projects which says corpses have the same stats as their living counterpart, plus modifiers for each day rotted

Condottieri: What do our veterans or "grognards" know about this?

Ok.

Well there you go.

Prudenzio of Flambeau: they're incapable of reacting to things in a tactical way or of making decisions

so there's that

Condottieri: So they fight as an Untrained Group.

Prudenzio of Flambeau: yes

Archibald of Guernicus: They'll be weaker than the knights but we have wizardry

Which amounts to uh

I can set them on fire

Masini: Alternatively, we can go to Rimini and recruit more help

Archibald of Guernicus: Prudenzio and Ferris can perform sick takedowns, 1 per turn

Masini: Get an army to fight an army

Ferris of Bonisagus: We need some more group combat spells for dealing with large dummy groups

Archibald of Guernicus: By the time we leave and return they might have sacrificed these guys to satan, though

We really do need pillum of fire, yes

I can't believe no-one has it

Even aristocritus doesnt??

The fucking elementalist??

Whats he doing. He has one spell and its floating

Prudenzio of Flambeau: so that and the crystal dart i guess are good stock spells?

Ferris of Bonisagus: I have Pilum of Fire, but it's still single target, no?

Archibald of Guernicus: I thought it was an aoe. Oh.

I assumed a big pillar of fire hit multiple people

Aleseta of Bonisagus: yeah pilum is single

Masini: maybe this is silly but, what about CrIm to make it sound like an army of knights is approaching and trick the badguys into thinking Rimini's forces are coming

Archibald of Guernicus: Hell, could work. We'll get our illusionist to

Masini: :|

Archibald of Guernicus: Or we could get malach to make a pit under th

Prudenzio of Flambeau: lol

Giraldo of Milan: gehehe

Condottieri: Alright if we're gonna fight I'm going to switch us to the BATTLEMAP

Ferris of Bonisagus: Alright, really stupid question, could I just cast Winter's Icy Touch over and over on them, causing them to slowly lose fatigue levels making them think they are just getting tired very quickly?

Condottieri: Wowwww.

You'd have to do it silently.

Ferris of Bonisagus: Quiet Magic 2

Archibald of Guernicus: If a spell is part, and the effect is changed to group, would it be the same effect that now affects a group?

Condottieri: Alright, you can probably get a couple guys out of the fight with that.

It depends on the technique.

Archibald of Guernicus: Well I was hoping for a general answer but I have spasms of the uncontrolled hand

Which would be pretty useful as a group effect

Prudenzio of Flambeau: thats good

i can spont that for no fatigue

Ferris of Bonisagus: I'll try near-napping as many of the dudes as I can while waiting for the group to arrive.

Archibald of Guernicus: I have it as formulaic but FFM exists and could be greatly useful

Prudenzio of Flambeau: mm

Condottieri: I think probably you can't convert part to group.

I mean how does it even make sense?

Archibald of Guernicus: Well what do you normally do if you have a part spell and make a version that affects multiple people

Aleseta of Bonisagus: you just bump up the cost

Archibald of Guernicus: So it remains part but gets a higher cost? Alright, guess FFM doesnt work

Aleseta of Bonisagus: no, it goes to group

Condottieri: I don't really understand how that works.

So would the group be all your hands?

Or multiple people's hands?

Or what?

Aleseta of Bonisagus: it would be the hands of all of the people in the group

Archibald of Guernicus: Mutliple people's hands, yes

So... FFM does work here?

Prudenzio of Flambeau: i should probably wait until the group arrives to start commanding these corpses

and stand here.

Archibald of Guernicus: Part spells can be increased to group, with it

Aleseta of Bonisagus: individual is 0 mag, part is +1, group is +2 IIRC.

Archibald of Guernicus: Yeah

So it DOES work then?

Aleseta of Bonisagus: why wouldn't it? that's the point of having a tiered target system

Condottieri: I guess, it seems a little confusing as to what is being affected when you change Part to Group.

Archibald of Guernicus: Well endrite thought it didnt, and I wanted to confirm with the GM before doing it

Condottieri: But if that's how it works then that's how it works.

Archibald of Guernicus: I think you're taking the same effect and making it affect a group, it's a little weird but it seems to function this way so

Aleseta of Bonisagus: yes

Condottieri: If it works then it works.

Aleseta of Bonisagus: unless you've seen something in the text that suggests that you can't transition in that way, that's how it's supposed to work.

johns: so per the writeup ive made before, as long as those yellow boxes around the mercs touch each other, they fight as a group, no matter where their target is on the board

Condottieri: Right.

Prudenzio of Flambeau: cool

Condottieri: Oh gotta get some boxes.

johns: there's a button to set the same on badguys too

Set_Up_Token_Enemy macro

Condottieri: I don't have that one.

Condottieri: Ah, thank you.

Archibald of Guernicus: A group is 10 invididuals, so I can take out 10, sodales.

Aleseta of Bonisagus: nice

Prudenzio of Flambeau: thats very badass

Ferris of Bonisagus: 2 rounds then!

Prudenzio of Flambeau: well, the first 10 might pick up their weapons in the second round

Archibald of Guernicus: Well we wanna alpha strike as many as we can, but 2 rounds will leave them all disarmed.

Masini: shoudl we hold our ground and wait for them to move in

Archibald of Guernicus: Oh, soryr

Condottieri: Uncontrolled Spasm only works on one hand.

Archibald of Guernicus: It's conc duration

I have to concentrate to keep 10 down

Condottieri: I assume that extends to the group.

Archibald of Guernicus: Still, 10

Yes

(To Endrite): Are the mercs up to their full health/fatigue now?

Archibald of Guernicus: 1 hand each but that's still enough to disable 10 of them from fighting properly, and make them drop their weapon

(From Condottieri): Yeah.

Archibald of Guernicus: Ferris can get a few, prudenzio can get a few, we have zombies and grogs

it's doable sodales

Masini: and even if all the mundanes die, the important characters are invisible and can escape

Condottieri: Brilliant!

Prudenzio of Flambeau: i like the idea of luring at least some. the more the group is separated the easier it is for me to make more zombies.

Condottieri: How does grog blocking work?

Archibald of Guernicus: Woah, all those tokens off to the side

It's Ronnie's Magus

Condottieri: You can't move through their Zone of Control?

Masini: anyone inside the highlighted colors is shielded by a grog

Archibald of Guernicus: He made it after all

Condottieri: Alright.

Can walking corpses defend anyone?

I assume not but I could be wrong.

Masini: Don't see why not

They're just not a trained group

Prudenzio of Flambeau: i would also assume not

Masini: All they have to do is stand in front of the person being targeted

Prudenzio of Flambeau: because they can't think or reason and can only follow a single simple command.

Ferris of Bonisagus: I would assume not because they are too dumb to tactically do anything

Condottieri: Ok Masini.

Good shit.

Alright.

You all ready for this?

Archibald of Guernicus: Commence murder.

Prudenzio of Flambeau: Time for everyone to die.

Condottieri: Ok.

Anyone in the grey part of the map isn't on the field.

So I have to move you Ferris.

(To Endrite): I will use a crossbow on my first turn.

(From Condottieri): Cool, cool.

Ferris of Bonisagus: no worries

Condottieri: A single mercenary steps out from the swamp.

"Surrender, we have you outnumbered!"

"We will also execute our captives if you continue to resist!"

Masini: I shoot him

Condottieri: Ok.

Shoot away.

Archibald of Guernicus: Has ferris been slowly taking them out with nonlethal takedowns

Masini:

rolling 1d10!+2+6+5 crossbow

(

10

+

4

)

+2+6+5

=

27

Condottieri: Ouch!

Ferris of Bonisagus: I did as many fatiguing and I reasonably could

Condottieri:

rolling 1d10! + 2 + 7 Brawl

(

8

)

+2+7

=

17

Ferris of Bonisagus: as I*

Condottieri: Roll 1d6 Ferris.

That's how many you Fatigued.

Ferris of Bonisagus:

rolling 1d6

(

1

)

=

1

noice

Masini: horns.aiff

Condottieri: Alright, how much damage is that Masini?

Sorry for being so arbitrary with that number.

Masini: +8

Prudenzio of Flambeau: i was going to see if they wanted to trade any captives for walking corpses

Ferris of Bonisagus: nope, it's fine

Condottieri: Ok, so he takes 10 damage.

Well, not now, that's for sure.

Prudenzio of Flambeau: but this works!

rolling 1d10!+21

(

4

)

+21

=

25

Condottieri: "They're dead!" he shouts.

He raises his right arm in fist.

Ferris, you see them start to kill the prisoners.

Masini: oops

Archibald of Guernicus: Hey! Wait! The initiative!

Prudenzio of Flambeau: i touch a dead man and point towards the man who raised his arm. "Kill them."

Archibald of Guernicus: I was specifically going to pick the 10 next to the prisoners

So they cant do this

Prudenzio of Flambeau: well, do it quick i guess.

Condottieri: You can't see them.

Giraldo of Milan: thanks masini

Prudenzio of Flambeau: ohhhhh

Condottieri: They're back in the swamp.

Prudenzio of Flambeau: good old non violent masini

Condottieri: That's why I was very clear about what being in the grey zone meant!

Prudenzio of Flambeau: good ol keep the body count low masini

Archibald of Guernicus: Then how can Masini see them and shoot them?

Masini: uh

I didn't get that sorry

Condottieri: One walked forward.

Masini: I wouldn't have done that in this case

Condottieri: Yeesh.

Archibald of Guernicus: I missed the grey zone thing too, honestly

Prudenzio of Flambeau: they said they'd kill the hostages!

Ferris of Bonisagus: I'll Pilium of Flame one of the dudes going to hit the prisoners, trying to distract them

Condottieri: Ok ok ok we can break the hermetic limit of time just this once.

Masini: I thought you were talking about the tokens on the left

Archibald of Guernicus: Proclus is in the swamp

Condottieri: I see.

Archibald of Guernicus: Also the grey zone is pretty

Masini: let's go with prudenzio's plan to swap prisoners

Archibald of Guernicus: Orange

Condottieri: Well, let's do a rewind then.

Archibald of Guernicus: Right now

Condottieri: Alright, how do you respond to this guy's demand to surrender that does NOT involve shooting him.

Prudenzio of Flambeau: We have three "living" prisoners we're willing to exchange. actually, how many guys are dressed up as their guys

Ferris of Bonisagus: Our 5 mercs are also dressed up as these dudes... lol...

Archibald of Guernicus: That's right, we have more of them held prisoner than they even have

Prudenzio of Flambeau: while i'm raising corpses, whoever's dressed in their gear should also be pretending to be chained up

Archibald of Guernicus: Don't question the logic, mundanes

Prudenzio of Flambeau: and we'll swap prisoners

Masini: I point my crossbow at one of the "prisoners" menacingly

Prudenzio of Flambeau: we'll swap eight guys! it's very nice of us!

they even get reinforcements out of the deal.

Condottieri: How are you going to square this with the fact that they know that you have, at most, 4 prisoners.

Since you let one guy escape.

Prudenzio of Flambeau: oh yeah we don't have that many outfits.

Ferris of Bonisagus: We...uh...found 4 new recruits for them

Prudenzio of Flambeau: well, we'll swap whoever is dressed like them. shit.

Ferris of Bonisagus: We used magic to turn their apperance Prud

Prudenzio of Flambeau: oh yeah!

shit.

i thought you just turned their faces and took all their gear

Archibald of Guernicus: It's MuCo so it is just a face thing, actually

Giraldo of Milan: no, that would have been the smart thi'

oh

Archibald of Guernicus: We have 4 outfits

Ferris of Bonisagus: ah

Prudenzio of Flambeau: either way. i would like to do a prisoner swap.

of, uh, 4 people.

if they'll be willing.

Condottieri: Are you going to swap mercs or corpses?

Prudenzio of Flambeau: which someone else will negotiate because i am invisible.

i'd prefer to swap mercs. the corpses will be instantly found out.

Condottieri: Swapping mercs will mean fewer grogs to defend you.

Archibald of Guernicus: Less grogs is bad.

Prudenzio of Flambeau: it's down to whoever is currently wearing the gear, i guess.

yeah.

corpses it is.

Archibald of Guernicus: I think we should stall them as long as possible, discussing the prisoner swap, working out details

While Ferris does his thing

Then when we have a better opening, send them 3 corpses

Prudenzio of Flambeau: a guernicus knows how to do this.

Archibald of Guernicus: They're diabolists

We're killing every one of them

Masini: o_O

Archibald of Guernicus: It's the only good and just thing to do

Prudenzio of Flambeau: true

Archibald of Guernicus: Anyway, if Ferris takes out about 5 with his thing while we stall

I make ten of them useless

We just need to kill 5

Surely our... 6 combat characters + two wizard psychopaths can do this

Ferris of Bonisagus: How long is a "round" in Ars?

Masini: 6 seconds

Ferris of Bonisagus: If fatigue 5 is a KO, than it is 30 seconds per knockout.

Condottieri: It seems REALLY unlikely that you'll be able to knock out more than one person without them noticing.

Ferris of Bonisagus: seems like a long stall

My original plan was just to bring as many of them as I could to the point before going unconcious, so they were very ineffective

Prudenzio of Flambeau: ferris slowly drags them one by one into a highlighted bush

Ferris of Bonisagus: I'll toss my coin out to distract a few

Archibald of Guernicus: Hark, absolutio

Aleseta of Bonisagus: lol

Condottieri: All good ideas.

Archibald of Guernicus: Anyway I have a plan for 10 of them, we have the undead and mercs so if we get it to even-ish numbers for mundane vs munda we should win through direct magical intervention

Ferris of Bonisagus: Can you get close enough to disarm them Archi?

Masini: well the concern is they kill all the prisoners first

Archibald of Guernicus: Oh

I'll just walk closer then until I can see the people near the prisoner

The ten nearest will be distracted trying to kill them and be unable to fight back

Masini: "There's no ransom for them if they're dead"

Condottieri: "Ransom?"

"Ha ha ha ha."

Archibald of Guernicus: [laughs infernally]

Masini: "Is the Red Lord paying you enough that you can throw away a Monsignor's ransom?"

Condottieri: "What, you brought along another one?"

Masini:

(To GM) rolling 1d10!+2+11 sense unholy powers on this dude

(

1

)

+2+11

=

14

Condottieri:

(To GM) rolling 2d10

(

7

+

4

)

=

11

(From Condottieri): Not a botch, but you don't sense that he has any unholy powers.

Prudenzio of Flambeau: ah

Masini: "You never captured his daughter. She'll pay the ransom."

Prudenzio of Flambeau: what daughter

... orchestra sting

Condottieri: "Hmm, his daughter eh?"

"How much is she worth to you?"

Masini: "All the prisoners you've got right now."

Condottieri: "Sounds fine to me, bring her out and we'll talk."

Ferris of Bonisagus: Just point to the horse

Archibald of Guernicus: This can't possibly go wrong

Masini: i don't think im accomplishing anything here except stalling

so whatever the magi are doing they should do

Condottieri: Agreed.

SInce it's impossible to actually trade Bella because she's invisible.

Prudenzio of Flambeau: tell thme we turned her into a horse and she'll go back to normal by sunrise

Ferris of Bonisagus: Archibald, let's just disarm 10 of the dudes and kick this off, I don't see how else we can do this

Prudenzio of Flambeau: then send over that horse

Masini: "Step aside from those prisoners so I can see them from here and make sure they're who I think they are."

Prudenzio of Flambeau: if we don't want to try the horse trick i could disarm one of the corpses and tell it to attack one of you, and maybe they think they have the upper hand and come over here and forget about the prisoners for a second

Archibald of Guernicus: Ooh.

Condottieri: "Alright, bring 'em out boys."

Archibald of Guernicus: Sneaky

Condottieri: They're brought out.

In a line like that.

Prudenzio of Flambeau: we did it.

Ferris of Bonisagus: I'm going to sneak behind the other 8/9 dudes who aren't with the prisoners

Masini: "Bring one of them forward"

"I'll do the same"

Aleseta of Bonisagus: i have to head out dudes. thanks for running, endrite.

Prudenzio of Flambeau: bye

Masini: I go with Prudenzio's plan while pulling forward one of the dead prisoners

Condottieri: Alright, sorry everything is taking so long.

Prudenzio of Flambeau: you want the dead prisoner to attack you?

Condottieri: Alright, one of them comes up.

Ferris of Bonisagus: Our fault, not yours

Masini: it's your plan

Archibald of Guernicus: It's a high stakes situation and wizards are best suited to theorycrafting

Prudenzio of Flambeau: I know, i was just confirming.

Masini: K

Prudenzio of Flambeau: i tell him to start punching you when you start talking. if that's a simple enough order

Ferris of Bonisagus: Waiting on your disarm Archi

Archibald of Guernicus: Alright

Prudenzio of Flambeau: if not, he's struggling right now.

Archibald of Guernicus: I assume its stressed since this is a high stakes situation?

Giraldo of Milan: cant wait for the corpse to punch masinis head off

Prudenzio of Flambeau: lmao

Condottieri: Yes.

Archibald of Guernicus:

rolling 1d10!+13

(

8

)

+13

=

21

Succeeds

Prudenzio of Flambeau:

rolling 1d10!+21

(

8

)

+21

=

29

Condottieri: Ok, is that silent?

Archibald of Guernicus: No, not silent

Condottieri: Ok.

Archibald of Guernicus: The ten there

Are disarmed as their hands spasm

Condottieri: With the prisoners?

Masini flails about and tries to uphold kayfabe as he is attacked by a corpse

Condottieri: Alright the Corpse attacks you.

rolling 1d10! + 2 + 10

(

9

)

+2+10

=

21

Prudenzio of Flambeau: thankfully this corpse is unarmed.

Masini:

rolling 1d10!+22 defense with a mace and shield

(

7

)

+22

=

29

Ferris of Bonisagus: When I heard Archibald disarming the guards I was hoping to Pilium of Flame one of the other guys to distract that group

Condottieri: Phew!

Masini Initiative: 38

Archibald of Guernicus Initiative: 60

Giraldo of Milan Initiative: 60

Aleseta of Bonisagus Initiative: 55

Prudenzio of Flambeau Initiative: 67

Condottieri: Ferris of Bonisagus Initiative: 93

Ok so you disarm these guys.

Ferris of Bonisagus: I'll Pilium of Flame a dude in the back and shout out "Give up! You're surrounded!"

Condottieri: Go for it.

Ferris of Bonisagus:

rolling 1d10! + 12 + 5 + 3 + -2 (Cr+Ig+STA+Aura) Casting Pilum of Fire - Spell Level: 20

(

3

)

+12+5+3+-2

=

21

Do I need to roll to pen?

Condottieri: Ok.

No.

Ferris of Bonisagus:

rolling 1d10! + 15 (Bonus Damage) Damage Roll for Pilum of Fire

(

5

)

+15

=

20

Condottieri: Alright.

So that comes out of your hands right?

Ferris of Bonisagus: Yup

Condottieri: Ok.

Prudenzio of Flambeau: all of this happening simultaneously kind of ruins the surprise of the prisoner "escaping". sorry Masini.

Ferris of Bonisagus: I thought the goal was just to create mass confusion

Condottieri: Right.

Prudenzio of Flambeau: oh, sure.

johns: the Forli screwjob

Condottieri: Ok, you do 2 wounds to that guy.

Archibald of Guernicus: The important part is masini got pointlessly and brutally attacked by an undead

Prudenzio of Flambeau: that's good.

Condottieri: Ok, Prudenzio, Giraldo, and Masini still have moves.

Prudenzio of Flambeau: well, im going to animate this other dead guy.

Masini: I feign scuffling with the corpse

Prudenzio of Flambeau:

rolling 1d10!+21

(

2

)

+21

=

23

and point to the remaining visible armed man

Masini: "What! Oh no! I am taken!"

Prudenzio of Flambeau: and say "go kill that guy"

Giraldo of Milan: I step back a bit.

Condottieri: Ok.

Giraldo of Milan: go grogs, head into the meat grinder and let me clean up

Prudenzio of Flambeau: i don't mean masini btw. i mean the armed enemy.

Condottieri: What is the move rate for guys?

Masini: 5 squares is our current filler rule

Condottieri: Probably should have checkd that part of the rules.

Ok.

Needless to say, this is a little surprising.

(To Endrite): were you not expecting this fight to occur

(From Condottieri): No I meant for the mercs.

Condottieri: Masini are you going to do aything?

Masini: for this round I'm just keeping up the act

i'll switch gears next round

Condottieri: Ok.

Archibald of Guernicus: brb

Condottieri: Alright, your opponents are shocked by what has just happened, what with the invisible magic and all.

At the start of the next round, the unarmed guys drop their shields and pick up their swords.

With their non-dominant hands.

The spokesman moves forward and tries to decapitate this guy.

rolling 1d10! + 17

(

9

)

+17

=

26

He'll try to dodge.

Prudenzio of Flambeau: good luck.

Condottieri:

rolling 1d10! + 7

(

8

)

+7

=

15

Alright that's with a long sword.

Prudenzio of Flambeau: i respect this guy's dedication in the face of his friend running towards him mindlessly swinging a sword.

Masini: he'll never be the head of an italian noble family

Condottieri: So one wound.

On top of the two wounds he already has.

Well he's got no idea what the corpse is doing.

Prudenzio of Flambeau: that makes sense. its not saying anything.

Condottieri: Ferris, 4 guys come after you and the other 5 take the field.

Ferris of Bonisagus: Bring it

Condottieri: You're invisible, so they get -5.

They put their Group Bonus into hitting you.

rolling 1d10! + 17 + 20

(

6

)

+17+20

=

43

Prudenzio of Flambeau: damn.

Ferris of Bonisagus: So... does that include the -5? :)

Condottieri: Right it doesn't.

So only 38

Ferris of Bonisagus: Whew, thought I was toast there for a second

Condottieri: Roll defense.

Giraldo of Milan: botch. botch. botch.

Masini: dex + brawl if you're unarmed..

Ferris of Bonisagus: What factors into defense? Apologies. I do have doublet of silk up from earlier

Condottieri: Dex + Brawl + Stress Die

Wait my bad.

It's: Defense: Quickness + Weapon Ability + Weapon Bonus + Shield Bonus + Stress Die

Masini: oops dex is attack not defense srory

Condottieri: No problemo.

Ferris of Bonisagus: When we went over the new rules I wrote down I had a short staff

Condottieri: Ok.

Tevs.

Go for it man.

So Great Weapon + Qik + 3 + Stress Dice.

Ferris of Bonisagus:

rolling 1d10! + 0 + 0 + 3

(

2

)

+0+0+3

=

5

Not a botch!

Condottieri: Excellente.

Ok, what's your soak?

Ferris of Bonisagus: 12

Condottieri: Ok.

So 38 - 5 - 12

So you take 21 damage 4 times.

Masini: :(

Ferris of Bonisagus: I don't think this is going to go well for me

Prudenzio of Flambeau: that's really rough.

Condottieri: Well, if you don't have any more soak or defense it's going to kill you 4 times.

Ferris of Bonisagus: I do think that is correct

Condottieri: What about your Bronze Cord bonus with your familiar?

Archibald of Guernicus: Oh dear.

Ferris of Bonisagus: Ah, isn't that only a +3?

Condottieri: I dunno, what level is it at?

A +3 Bronze Cord would soak +3.

Ferris of Bonisagus: Yeah, I believe I put 3 into each cord, but can't find it written down

Condottieri: Ok, so you take 12 wounds in that case.

18 damage 4 times.

3 wounds time 4 guys.

Prudenzio of Flambeau: thats a lotta wounds!

Condottieri: I believe 12 wounds is also deadly.

Masini: we never specified what level of wounds is deadly on a PC

i mean the next time he's hurt he'll be at -36 to defense so

Prudenzio of Flambeau: lol

Ferris of Bonisagus: It's 4x Incapacitating wounds

Condottieri: Don't forget that you still have this combat round to act.

Since it's simultaneous resolution.

In fact, let's go down the list now.

Ferris, please go.

Archibald of Guernicus: Please ferris

Ferris of Bonisagus: Hmmm

Archibald of Guernicus: We believe in you

Ferris of Bonisagus: If I turned myself into a spider, wouldn't that make me much hard to hit?

Well, if it all happens at the same time, it doesn't really matter what I do, I'm still taking 12 wounds right?

Condottieri: It would ACTUALLY kill you because you'd be taking more wounds from being smaller.

Ferris of Bonisagus: I was planning on butterfly winging up into the air, but I would just get knocked unconcious and fall back down

Condottieri: You maybe should have done that first.

Ferris of Bonisagus: Sure, sure

I feel the best I can do is just to take on of these guys out

Archibald of Guernicus: ;_:7

Ferris of Bonisagus: one*

johns: could he teleport away so his unconscious body is out of the fight?

assuming anyone else survives they could pick him up on the way out

Condottieri: Sure.

Archibald of Guernicus: My final... pilium of flame...

Condottieri: If he can teleport.

Ferris of Bonisagus: What's the arts?

johns: he's invisible so even 10 paces away should be enough to make him safe imo

ReCo

Archibald of Guernicus: Sponting at -36

Prudenzio of Flambeau: lol;

Condottieri: This is kind of a wacky outcome from simultaneous resolution but I don't feel bad about it.

Giraldo of Milan: same

Archibald of Guernicus: You're licking your lips at PC death

Ferris of Bonisagus: What's the level I'd need to hit?

Condottieri: You don't actually take any penalties until everything is resolved at the end of the turn.

johns: I like to think of it that he's getting impaled as he's fading out of position

Condottieri: Sure.

johns: base 10 to move 5 paces, base 15 to move 50

Archibald of Guernicus: Oh that makes sense Endrite

johns: momentary, personal range

Ferris of Bonisagus: So just a 10 then?

And does my conf add before or after the divide?

Condottieri: Before.

It goes to the Casting Score.

Ferris of Bonisagus: And, apologies, I know I asked this before, does my familiar affect the roll?

Condottieri: Not this one.

Golden Cord is Lab stuff, Silver Cord is mental attacks, and Bronze Cord is Stamina, basically.

Roll away.

Ferris of Bonisagus:

rolling 1d10! + 12 + 12 + 3 -2 + 5 (Rego + Corpus + Stam + Aura + Conf)

(

10

+

7

)

+12+12+3-2+5

=

47

johns: :)

Archibald of Guernicus: Beautiful

Condottieri: Corn gratulations.

johns: thats enough for him to move 50 paces away if he likes

Condottieri: Gimmie a conf point for that.

johns: or 500

Giraldo of Milan: its okay. theres still plenty of turns for archibald to die

Condottieri: Thank you,.

Ferris of Bonisagus: Uh, I'll move behind the line of my allies

Thank you great RNG

Condottieri: Alright, Ferris zips to the top of the hill.

Ferris of Bonisagus: Thanks everyone

Condottieri: He's still invisible, don't trip on him.

Archibald of Guernicus: You'll need me or Giraldo to help him up

With our Second Sight

Condottieri: Ok, the rest of you guys tell me what you want to do.

Prudenzio of Flambeau: i'm going to animate this last guy who is not currently attacking Masini and tell him to go attack those five guys.

Condottieri: Ok.

Prudenzio of Flambeau:

rolling 1d10!+21

(

3

)

+21

=

24

hooray.

Condottieri: The other two dead guys make their attacks.

One against Masini

rolling 1d10! +2 + 10

(

6

)

+2+10

=

18

johns:

rolling 1d10!+22 defense

(

2

)

+22

=

24

Condottieri: One against the other guy.

rolling 1d10! + 2 + 10

(

4

)

+2+10

=

16

(From Ferris of Bonisagus): So I thought you had* to hit spell level when Sponting? How come I could spont a level 20 spell with that roll?

Condottieri: Ouch!

Defense 0.

Prudenzio of Flambeau: oh no!

(To Ferris of Bonisagus): Sponting has to hit spell level x2

Prudenzio of Flambeau: that must smart.

Condottieri: It does.

Right in the camaraderie.

(To Ferris of Bonisagus): So 40 is enough to spont a l20 spell

Condottieri: Giraldo.

(From Ferris of Bonisagus): Oh, I thought it was spell level x5

Giraldo of Milan: I go over to help the dying spider.

uh

Condottieri: He's invisible.

(To Ferris of Bonisagus): You have two options. Spell Level x5 lets you spont a spell with no problem. Spell Level x2 lets you spont a spell but you take 1 short term fatigue.

Giraldo of Milan: is there anything i can roll to help him

i have second sight

Prudenzio of Flambeau: do you know chirurgy

Giraldo of Milan: yes

and medicine

Prudenzio of Flambeau: well, he's a spider.

johns: imo the best help is not getting overrun and murdered by a mob

Prudenzio of Flambeau: so i guess he'll have to wait.

Ferris of Bonisagus coughs, dyingly, for his stupid actions

Giraldo of Milan: i dont think he actually turned into a spider

Ferris of Bonisagus: I did not

(To Endrite): Mercs get a turn in init tracker?

Prudenzio of Flambeau: then yeah a chirurgy roll can remove incapacitating wounds or something. its in obstacles iirc

(From Condottieri): Sure, but I thought you wanted them to go first each round.

Prudenzio of Flambeau: sorry about being vague.

Archibald of Guernicus: I'll spend my turn moving away from the enemy, so they won't know where I am, and move over to the safety of my grogs.

(To Endrite): Aren't we on round 2?

(From Condottieri): yeah.

johns: I don't think you can do anything to help him out in the middle of combat unless you can cast Binding Wounds

Condottieri: Chirurgergy isn't really useful in the middle of combat.

(From Ferris of Bonisagus): Ah, okay, thanks

Giraldo of Milan: yeah this stuff is all for like intervals

(To Endrite): I am confused as to when the mercs should move

(To Endrite): Oh I see them now

Giraldo of Milan: and he has incapacitating wounds so those intervals are twice a day!

(From Condottieri): They haven't gone yet so just have 'em go now.

Prudenzio of Flambeau: uh oh!

johns: The mercs move in towards the party of 10 in the back

Prudenzio of Flambeau: it really is a shame Nevio is off jerking off at skeleton illustrations instead of helping.

Condottieri: Ok.

johns: Not in range to attack yet

Condottieri: Correctamundo.

Giraldo of Milan: ohhh, recovery rolls are stress die too, so they can botch. excellent

Condottieri: Yep!

johns: Can Masini disengage from Undead & move up to an enemy in the same turn?

Prudenzio of Flambeau: sorry about the delay. next turn i'm going to tell him to stop attacking you.

Condottieri: I'm going to say no.

johns: RAW: A party that wants to disengage fromcombat generates a Defense Total instead of an Attack Total when it is their turn to act. All opponents who have attacked that party in the last round generate an Attack Total as well. If the disengaging Defense Total beats all the

Attack Totals, the party has left the combat,

Condottieri: Hmm.

How about this, he gets a free attack on you.

johns: Ok

Bring it on

Condottieri:

rolling 1d10! + 2 +10

(

6

)

+2+10

=

18

johns:

rolling 1d10!+22 dfn

(

3

)

+22

=

25

Condottieri: Archibald, what do you want to do here?

Archibald of Guernicus: Oh, I already said. I moved back.

So they cant do to me what they did to Ferris

Condottieri: Ok.

But are you going to cast a spell or something?

Archibald of Guernicus: Can you cast a spell and remain concentrating?

Condottieri: Yeah there's a penalty.

Archibald of Guernicus: Alright then.

How big a penalty?

Condottieri: Oh wait no.

It is, in fact impossible to cast a second spell.

Archibald of Guernicus: Ah. Well alright then. For now I'll maintain this effect.

Condottieri: You might as well cancel it since they picked up weapons in their other hand.

Prudenzio of Flambeau: i think you need to have another ReVi spell of some kind to maintain your concentration spell, and then you can cast a second spell.

Condottieri: Yeah.

I think that's what I was thinking about.

Archibald of Guernicus: I guess. Wouldnt they get a penalty to using their non-dominant hand?

Though I could do something more useful for the team

I'll stop concentrating and dump flammable oil on the 5 to the right

Condottieri: The penalty is they can't use their shield.

Ok, roll it.

Archibald of Guernicus:

rolling 1d10!+13

(

7

)

+13

=

20

It casts

Prudenzio of Flambeau: uh oh, a demon!

Condottieri: Ok, draw the oil.

Archibald of Guernicus: It's also slippery

Condottieri: Ok that's everyone moved, right?

Right.

Prudenzio of Flambeau: this will resolve well!

Archibald of Guernicus: It's a dexterity stress roll of 6+ just to stand upright and it increases to 12 or 15 if you try to move

Prudenzio of Flambeau: this next round!

Archibald of Guernicus: They'll slip and slide in flammable oil.

Condottieri: That isn't what the example spell says.

A roll of 6+ is needed

for the average maneuver, with rolls of up to 15+

needed to (for example) make a right turn at full

speed on a smooth, greased surface.

Archibald of Guernicus: Oh, oops

Condottieri: An average maneuver would be something like moving forward in the same direction.

Anyway.

(From Ferris of Bonisagus): To make sure I'm not cheating anything by living, in the core rules it says "There is no maximum limit to a character’s Wound Penalty, and characters cannot die immediately from non-fatal wounds, no matter how many there are." I'll have to make "death checks" at the end of the day for each incapacitating wounds, and if I get a 9+ they downgrade to Heavy wounds.

Condottieri: The execution squad moves to attack the mercenaries.

(From Ferris of Bonisagus): Recovery rolls do not suffer from the Wound Penalty.

(From Ferris of Bonisagus): "Recovery rolls do not suffer from the Wound Penalty." core 179

Condottieri: Bonus going to attack.

rolling 1d10! + 17 + 30

(

9

)

+17+30

=

56

johns: merc bonus to defense

Condottieri: Please defend merc's bros.

Prudenzio of Flambeau: good luck diamond dogs

Condottieri: Mercs' Bros.

johns:

rolling 1d10!+2+16+15 dfn

(

4

)

+2+16+15

=

37

Prudenzio of Flambeau: Merc's' Bros

johns: sorry that should be a 35

Condottieri: Ok.

Ok there are 9 of their guys and 5 of yours.

Oh right, they do 46 + 4 - 35.

So 25 damage each.

25 twice to everyone except for 1.

johns: hmm

soak is 7

Prudenzio of Flambeau: i already forgot when my corpses moved. jesus.

johns: er 6

Condottieri: Ok,

So 20 damage.

Oh wait.

That should have been +25.

So 15 damage.

I forgot these guys don't have a super high leadership score.

johns: i assume you know what you're doing here

anyway how many wounds is this then

and what penalty do they now have

Condottieri: 15 damage is 2 wounds.

Prudenzio of Flambeau: they're all extremely dead and we probably can't turn this around

Condottieri: So that's -6.

Prudenzio of Flambeau: oh, not all

Condottieri: -12 on 4.

Which kills them.

Or incapacitates them anyway.

johns: ok new plan

Archibald of Guernicus: Well

johns: magi grab ferris and run away

masini dies fighting

Archibald of Guernicus: At least we don't have to pay for them

Prudenzio of Flambeau: we already paid them. partly.

i guess this was a bad idea, all.

(To Endrite): will the mercs get an attack this round before they're incapped?

Giraldo of Milan: does carrying ferris slow me down at all

Archibald of Guernicus: It was so sound in theory

(From Condottieri): You bet.

johns: ok mercs attack before they're incapped

unfortunately I already used up their group bonus

rolling 1d10!+15 attack

(

10

+

8

)

+15

=

33

neat

Condottieri: Nice!

Archibald of Guernicus: Hell yeah

Condottieri:

rolling 1d10! + 17

(

10

+

4

)

+17

=

31

Archibald of Guernicus: At least they might take out 5 of them

johns: bleh

Archibald of Guernicus: Wow.

johns: 8 damage

not counting enemy soak

Prudenzio of Flambeau: huh

Condottieri: They have + 8 soak without shields.

Giraldo of Milan: well done mercs

johns: Nice. you all died in vain

Archibald of Guernicus: Lmao

Condottieri: Now the question here is, can you save Masini?

Archibald of Guernicus: Oh god masini

Condottieri: Ok, these guys on the right move.

Or try to!

Archibald of Guernicus: IT's okay. Prudenzio can save him?

Condottieri:

rolling 1d10! +2

(

4

)

+2

=

6

rolling 1d10! +2

(

4

)

+2

=

6

rolling 1d10! +2

(

1

)

+2

=

3

rolling 1d10! +2

(

7

)

+2

=

9

rolling 1d10! +2

(

9

)

+2

=

11

One slips and falls comically.

Condottieri: The other 4 take the field here.

Prudenzio of Flambeau: hm.

Condottieri: The captured knights mae a run for it.

Archibald of Guernicus: At least we saved the knights

We're heroes!

Giraldo of Milan: is masini going to make it

Mercenary: WOO

Archibald of Guernicus: Let's do our best

To save him

Condottieri: Probably not.

Prudenzio of Flambeau: masini~!

Archibald of Guernicus: He should make it if we stop the 2 next to him, so

Giraldo of Milan: itll take me 2 turns to reach him

Archibald of Guernicus: Prudenzio, you take one, I'll get the other

Please dont suicide your companion

Condottieri: Oh, the Spokesman tries to kill the last knight.

Giraldo of Milan: i wont

Condottieri:

rolling 1d10! + 17

(

1

)

+17

=

18

rolling 2d10

(

5

+

5

)

=

10

Giraldo of Milan: im just commenting that if i had to save this poor dead man

Condottieri: No botch.

rolling 1d10! + 2 + 7 Brawl

(

3

)

+2+7

=

12

Giraldo of Milan: nevermind i thought masini was a companion

i dont care about him anymore

Condottieri: He defends well enough to take 0 damage.

Masini IS a companion.

johns: can I attack the executioner

Ferris of Bonisagus: Whose companion is he?

Condottieri: You can't.

The executioner is the guy with 3 wound.

s

Archibald of Guernicus: Masini

Masini: I attack the closest guy then

Archibald of Guernicus: Death Prophecy (For a just cause)

Condottieri: Oops!

Giraldo of Milan: good thing there were knights here in need of rescue

Masini: i'll use 1 fatigue to exert extra effort

Condottieri: Ok.

Masini:

rolling 1d10!+22+19

(

9

)

+22+19

=

50

Condottieri: Go for it.

Prudenzio of Flambeau: im going to make the closest guy to masini retarded.

Condottieri:

rolling 1d10! + 14

(

2

)

+14

=

16

Masini: 44 damage before soak

Condottieri: Seems like he already is!

That kills him.

Prudenzio of Flambeau: nice!

well, that other guy near him then, i guess!

im sorry i accidentally deleted my icon and messed up the turn order.

Condottieri: Prudenzio of Flambeau Initiative: 16

Ok Ferris is out.

Archibald.

Prudenzio of Flambeau:

rolling 1d10!+28

(

5

)

+28

=

33

whoops

Condottieri: Go ahead.

That's fine.

Prudenzio of Flambeau: ok.

Condottieri: So you get this guy good.

Prudenzio of Flambeau: i said the other guy but that was after i declared, sure

Archibald of Guernicus: I run back 5 squares and cast palm of flame at voice range on the oil.

Condottieri: Ok.

Ouch!

Ferris of Bonisagus: nice

Masini: prudenzio

can you make the executioner retarded instead of the guy next to masini

Archibald of Guernicus:

rolling 1d10!+8

(

4

)

+8

=

12

It casts

Condottieri: Ok, he fell down.

Prudenzio of Flambeau: thats up to endrite, i think

Condottieri: So roll 1d10! + 6 then multiply by 3.

He takes that much at the start of next round.

Probably that'll kill him.

Archibald of Guernicus:

rolling 1d10!+6

(

4

)

+6

=

10

30 damage

Roasted

Condottieri: That's pretty good!

Sure we can move the guy you cast on.

They're all the same.

Masini: well one is actively trying to murder a wounded guy

Condottieri: Well sure.

Giraldo.

Giraldo of Milan: I retreat with Ferris.

Condottieri: What do you want the corpses to do this turn Prudenzio?

johns: oh yeah we just got a bunch of new corpses for prudenzio to work with

Prudenzio of Flambeau: i have to physically touch them and i'd rather leave, to be honest.

Condottieri: Ok.

So they just keep doing what they were doing?

Prudenzio of Flambeau: this turn i'm going to touch the corpse nearest to me who is about to chase masini and tell it to attack the five guys

Condottieri: You mean 4.

Prudenzio of Flambeau: yeah it's not conc, it lasts for two minutes and they keep doing what they're doing until they fall over.

I mean 4.

Masini: 5 guys burgers and dies

Condottieri: Ok.

Prudenzio of Flambeau: or until i reset the count, im assuming

Condottieri: Rolling to attack the executioner.

rolling 1d10! + 9

(

6

)

+9

=

15

Rolling defense.

rolling 1d10! + 17 -3

(

4

)

+17-3

=

18

Attacking the 4 guys.

Prudenzio of Flambeau: rip

Condottieri:

rolling 1d10! + 9

(

6

)

+9

=

15

rolling 1d10! + 17

(

2

)

+17

=

19

Doing it for the second corpse.

rolling 1d10! + 9

(

3

)

+9

=

12

rolling 1d10! + 17

(

6

)

+17

=

23

Prudenzio of Flambeau: also if i can move and cast im going to go follow giraldo

afterwards

thank you.

Condottieri: Ok.

New round!

The executioner gets scared by a corpse attacking him and runs away.

The guy in the oil burns to death.

Toasty!

Masini dings the kill counter bell

Archibald of Guernicus: It's missing those 4 dogs I burned. Sad.

Condottieri: These 4 guys attack the corpse that was attacking the executioner.

rolling 1d10! + 17 + 20

(

5

)

+17+20

=

42

rolling 1d10! + 9

(

10

+

5

)

+9

=

24

Wow!

Great job!

Prudenzio of Flambeau: wow! that guy's dead!

Condottieri: It takes 10 damage 4 times.

Wait, 3 times.

Then 4 damage.

So that's more than -10.

It gets one last shot at the executioner.

rolling 1d10! + 9

(

2

)

+9

=

11

Condottieri:

rolling 1d10! + 7

(

3

)

+7

=

10

0 damage.

These other 4 attack the two corpses.

rolling 1d10! + 17

(

4

)

+17

=

21

The corpses defend.

rolling 1d10! + 9

(

6

)

+9

=

15

Condottieri: 0 damage.

The corpses attack back.

rolling 1d10! + 9

(

9

)

+9

=

18

Masini: no need to roll all this out I think

Condottieri: Yeah.

Ok.

Masini: can the last wounded guy run away now

Condottieri: Masini you get attacked by 9 guys.

He can't.

Masini: it happens

Condottieri: He's got all the Zones to move through.

I can't hold all these zones!

Ok.

They go hard on you, using their group bonus.

rolling 1d10! + 17 + 25

(

8

)

+17+25

=

50

Masini:

rolling 1d10!+22-1 dfn

(

6

)

+22-1

=

27

hm

Condottieri: What's ur soak?

Masini: 19 if the angel is still around

Condottieri: It is.

So you take 4 damage 10 times.

I mean 9 times.

Giraldo of Milan: rest in peace, masini. you died instead of running

Condottieri: I mean 9 times, then 1 damage.

Masini: am I completely surrounded?

Condottieri: 8 times, then 1 damage!

No.

Masini: also I don't know what you mean by 4 damage. 4 injuries doing -3 apiece?

Condottieri: As you can see you can sort of go south.

Giraldo of Milan: oh hes going south alright

Condottieri: 4 damage for one wound 3 times.

Then 1 damage for 1 wound.

So 4 wounds.

Masini: -12

Condottieri: Yes.

Masini: alright then I'll attack the last guy who's adjacent to the wounded knight before I die

Condottieri: Ok.

Masini:

rolling 1d10!+24-1 attk

(

6

)

+24-1

=

29

Condottieri:

rolling 1d10! + 17

(

3

)

+17

=

20

Prudenzio of Flambeau: that was brave

Condottieri: +8 soak.

Masini: 19 dam

Condottieri: Ok, he takes 11, 2 wounds.

Archibald of Guernicus: Rest in peace masini

This must have been a just fight

If you die here

So either we did the right thing, or you wont die

Masini: woot

Condottieri: Fighting to save a bunch of prisoners is definitely Just.

Rest in Peace.

Ferris of Bonisagus: Sorry Masini :(

Condottieri: I don't think we need to roll these guys totally destroying you.

But we will.

Masini: lol

Archibald of Guernicus: Lmao

Prudenzio of Flambeau: lmao

Condottieri: They attack with their Group Advantage.

rolling 1d10! + 17 + 25

(

10

+

6

)

+17+25

=

58

Masini:

rolling 1d10!+22+10-13 dfn (extra effort)

(

10

+

3

)

+22+10-13

=

32

Prudenzio of Flambeau: lol

Archibald of Guernicus: Oh my god

Condottieri: Also this other group of 4 do.

Prudenzio of Flambeau: lol

epic

Giraldo of Milan: pc death! pc death! pc death!

Condottieri:

rolling 1d10! + 17 + 20

(

4

)

+17+20

=

41

Masini:

rolling 1d10!+22+10-14 dfn

(

4

)

+22+10-14

=

22

Condottieri: Ok let's figure this out.

Archibald of Guernicus: Masini's Last Adventure

Condottieri: So the first group does 30 damage.

The second does 23

Masini: before or after soak

Prudenzio of Flambeau: masini is basically like asuka langley soryu

Condottieri: Before.

Masini: okay so 11 then 4

Condottieri: Alright.

Masini: though masini exerted extra effort twice so that last blow knocks him unconscious

Condottieri: So that's 29 wounds + 4

33 wounds.

Masini: so I'm at -99

I still got this

Condottieri: Yes.

Prudenzio of Flambeau: hes got this

Condottieri: Ok, now all three groups are going all out on you.

Masini: nice

Condottieri:

rolling 1d10! + 17 + 25

(

4

)

+17+25

=

46

Masini: did the last knight make it out

Archibald of Guernicus: Punished "Venom" Ferris

Condottieri:

rolling 1d10! + 17 + 20

(

1

)

+17+20

=

38

Looks like it.

rolling 2d10

(

7

+

10

)

=

17

Masini: Niiice

Condottieri:

rolling 1d10! + 17 + 20

(

8

)

+17+20

=

45

Remember you are at -99.

Masini:

rolling 1d10!+0-99 defense unconscious

(

3

)

+0-99

=

-96

Prudenzio of Flambeau: lol

Giraldo of Milan: almost

Archibald of Guernicus: His health should overflow

Condottieri: It does not.

Archibald of Guernicus: Into postive integers again

Condottieri: He instead takes 132 damage 8 times.

Prudenzio of Flambeau: his guardian angel is so disappointed.

Condottieri: This is enough to insanely kill him.

Giraldo of Milan: but he died for a just cause

Masini: tis but a scratch

Giraldo of Milan: the angel is proud

Condottieri: He sure did.

For all you know, he's been Enveloped and take to heaven.

(From Condottieri): This did, in fact, happen.

(To Endrite): Good deal imo

Endrite (GM): Alright, so I think it's fair to call this a draw.

Archibald of Guernicus: No... not yet. Not yet.

Prudenzio of Flambeau: lol

Archibald of Guernicus: Move back. Footsteps of slippery oil on the right 6.

Prudenzio of Flambeau: hjahahaha

Archibald of Guernicus: I'm nuclear. I'm wild.

rolling 1d10!+13

(

10

+

6

)

+13

=

29

Prudenzio of Flambeau: MASINIIIIIIII

Endrite (GM): Just one sec here.

Do you REALLY want to kill yourself?

Masini: that's ycs

Endrite (GM): I am giving you the opportunity to not die here.

Archibald of Guernicus: Kill myself? I can move back, cast, and keep running.

Unless you can move 10 squares in one turn

If they can do that, then no I don't do this.

Ferris of Bonisagus: He's invisible isn't he?

Archibald of Guernicus: Yes.

Endrite (GM): Spellcasting can't be combined with movement.

Archibald of Guernicus: Oh.

Endrite (GM): Actions Per Turn:

By default, 1 Walk Movement & 1 Standard Action (Attack, Run, Draw Weapon, Fast-cast Spell, Use Enchanted Items)

Take another standard action by spending 1 short-term fatigue. Take more actions by taking a cumulative -3 penalty to all rolls that turn for each action beyond the second.

Complex Actions like Total Defense/Spellcasting cannot be combined with other actions

Free Actions: Drop item, fall prone, speak a few words

Ferris of Bonisagus: Ah

Archibald of Guernicus: Ah. Wow moving and attacking takes a fatigue.

Prudenzio of Flambeau: wow

it is hard.

Archibald of Guernicus: I didn't know that.

Endrite (GM): It does.

Archibald of Guernicus: Alright, I just run away for now then, invisible.

I'll get them though

Endrite (GM): Wait no it doesn't.

Archibald of Guernicus: I'll show them

Endrite (GM): You get a move action and a standard action.

Archibald of Guernicus: Oh

So you CAN move and cast?

Ferris of Bonisagus: You can double attack and date a fatigue

Endrite (GM): No.

Giraldo of Milan: ah, just like all good rpgs

Prudenzio of Flambeau: you can fast cast and move.

Ferris of Bonisagus: No, you cannot move and cast

Archibald of Guernicus: Okay

In this case I leg it, unfortunately

Endrite (GM): Spellcasting is a Complex Action.

Prudenzio of Flambeau: it says right there in what you quoted that "fast-casting" is a standard action and can be combined with a move

Archibald of Guernicus: Imagine if we had Aristocritus here. For once. He could have floated and killed them and saved Masini.

Prudenzio of Flambeau: other than that, no

Archibald of Guernicus: Fastcasting needed spell mastery didnt it

Prudenzio of Flambeau: if only we had our archon yes

yes iirc

rip

Archibald of Guernicus: I'll need to invent a god damn mass murder spell

This is getting out of hand

Prudenzio of Flambeau: don't we all, buddy

Endrite (GM): It was definitely over confident to take on 20 guys at once.

Masini: we freed the prisoners though

that was definitely our goal

Endrite (GM): Well, they got free.

Prudenzio of Flambeau: i gotta go soon i think. it seems like a good time to break as we make our escape

Endrite (GM): Who knows how far they'll get?

Yeah.

We're definitely taking a break.

Ferris of Bonisagus: Can I make all my death checks?

Endrite (GM): Please come up with an idea on how you want to move forward in the thread.

No.

Masini: can ferris get medical attention at the monastery

Endrite (GM): Almost certainly.

Archibald of Guernicus: We succeeded

Masini got his wish

He wanted this

Masini: time for a new companion

Archibald of Guernicus: Now Lavinia will have to join us on adventures

Masini: Mythic Infernalist time!!!!

Archibald of Guernicus: If you make an infernalist I'll kill them

Prudenzio of Flambeau: uh oh!

Masini: lol im just kidding

he's a Mythic Tengriist

Archibald of Guernicus: Mythic TengaEggist

Giraldo of Milan: tendieist

Endrite (GM): I think maybe +10 Chrirurgery is reasonable for the Monks.

Masini: if he gets stabilizied is that enough to take him back to the covenant where he's guarenteed to heal up

Giraldo of Milan: mines only +5 so ill leave it to them then

Endrite (GM): Alright.

Here's what he's looking for here:

RECOVERY TOTAL:

Stamina + Medic’s Chirurgy or Medicine score

+ Magical Aid + Stress Die

Giraldo of Milan: 9+ to improve, if you roll 0 you die

good luck ferris

Endrite (GM): Are you still here?

Prudenzio of Flambeau: huh, i guess ferris really is dead.

Giraldo of Milan: what a shame

Archibald of Guernicus: It happens

These things just happen

Ferris of Bonisagus: sorry

Archibald of Guernicus: Good luck Giraldo, you add 5 to the roll

Ferris of Bonisagus: Was getting dinner out of the oven

Endrite (GM): Oh, you're dying.

You were brought to the monastery, where they agreed to help you.

johns (GM): can anyone spont a CrCo to bind his wounds?

Ferris of Bonisagus: So, does a botched stress = 0?

Endrite (GM): Yes.

Giraldo of Milan: ganbatte

Archibald of Guernicus: Sponting? In  this  aura?

Endrite (GM): Oh, by the way.

How long are you invisible for?

Ferris of Bonisagus: sun

Endrite (GM): Uh oh!

johns (GM): u friccen magus

Giraldo of Milan: its fine

i will have to be his chirurgeon

Endrite (GM): What's a fair penalty for operating on an invisible person?

I'm thinking -5.

Archibald of Guernicus: Giraldo has second sight!

Endrite (GM): Same as attacking one.

johns (GM): Archibald can PeVi the invisibility

Endrite (GM): Go for it.

Archibald of Guernicus: Sponting, in  this  aura?

Giraldo of Milan: i would say it should be more than -5

since its a more delicate operation

Ferris of Bonisagus: I'd agree with Giraldo

Giraldo of Milan: slashing at the air is a fairly simple task

Ferris of Bonisagus: against my own life

Endrite (GM): Ok.

Ferris of Bonisagus: But yeah, Giraldo does have second sight and Archibald can dispel it (hopefully)

Endrite (GM): Hmm.

How about -15 then?

Giraldo of Milan: that sounds fair

Endrite (GM): Ok, better hope Archibald can uninvisible you.

Giraldo of Milan: if he cant then i can just try

Archibald of Guernicus: Well, I wont need to if he passes the second sight roll, I think?

Better to try

Endrite (GM): Well maybe.

Archibald of Guernicus: The much safer roll first

Endrite (GM): The monks give +10.

Archibald of Guernicus: Before sponting

Giraldo of Milan:

rolling 1d10+13

(

6

)

+13

=

19

Endrite (GM): What roll is that?

Oh to see him.

Giraldo of Milan: second sight

Endrite (GM): RECOVERY TOTAL:

Stamina + Medic’s Chirurgy or Medicine score

+ Magical Aid + Stress Die

So in this case it would be +5.

Ferris of Bonisagus: Okay, so, Archi are you trying to uninvisible me or should we go with Giraldo healing?

actually

with Giraldo's help

It's either 9+ or a 0

Archibald of Guernicus: Will you hold on long enough to make it to the monks

Endrite (GM): Giraldo gives +5.

Ferris of Bonisagus: Yeah, we don't need the dispel Archi

Endrite (GM): Wow, getting out of this is actually incredibly easy.

Archibald of Guernicus: You've got a good shot at recovery here yeah

Giraldo of Milan: i mean hes still got a heavy wound afterwards

Endrite (GM): Seems a little ridiculous to me!

Archibald of Guernicus: UNLESS IT BOTCHES

Giraldo of Milan: which he can only roll to improve every season

Ferris of Bonisagus: Because Giraldo gives +5 and I have +3 stam, so I will hit my roll or botch

Giraldo of Milan: so that means hes out for a while

Archibald of Guernicus: Wait, dont EFs go up

Wouldnt it be 15

Endrite (GM): Only rolls involving abilities.

Giraldo of Milan: improving the heavy wound to a medium wound is 15

Archibald of Guernicus: Chirurgy isnt an ability?

Ferris of Bonisagus: Yeah, but I first need to check if I die

OKAY! rolling 1 at a time

Endrite (GM): Wait a sec.

Getting a rule clarification.

Ferris of Bonisagus: k

Giraldo of Milan: yeah the 5/3 thing would apply

Endrite (GM): Ok, Johns recommended instead multiplying the ability by 3/5.

So you have +3 Chriruguergy.

Giraldo of Milan: ok

Archibald of Guernicus: Wizards have good stamina, you'll be fine

Ferris of Bonisagus: So if I roll a 2 I wouldn't heal, but I wouldn't die. Than the monks can help with the next check

Giraldo of Milan: i mean he really wont die unless it botches and he has a good chance of getting the 9+

you also get a +3 bonus on the next roll i think

Ferris of Bonisagus: Not for these checks, I actually get -1

But the monk bonus will make up for it

Giraldo of Milan: oh incap gets worse with each roll?

yikes

Ferris of Bonisagus: Yeah, incap is a death spiral

ready Endrite?

Giraldo of Milan: dont roll a 1 buddy

i believe in you

Endrite (GM): I'm ready.

Ferris of Bonisagus: You're my guardian angel Giraldo

Endrite (GM): Oh also I gave Johns 2 confidence points for Dying Heroically.

johns (GM): Thanks

Endrite (GM): Grog style.

johns (GM): oppa grognam style

Ferris of Bonisagus:

rolling 1d10! + 3 + 3 Check 1

(

1

)

+3+3

=

7

NA"DFBSADLKfhsa f\sadf \sad fdsado

f as

d lkj

a sf hzsd

o fd

Giraldo of Milan: oh no

Ferris of Bonisagus: oas j

fsad

df o

asd

o



Endrite (GM): RIP.

Prudenzio of Flambeau: oih ,my gpd/

oh my god.

Ferris of Bonisagus: Whelp

Archibald of Guernicus: Well I mean, he has to confirm the botch?

Giraldo of Milan: there he goes folks

nothing i could do

johns (GM): okay the armory cards should resize to be legible now

On a roll of 0 or

less, the character dies.

Archibald of Guernicus: Oh. Oh.

Endrite (GM): Yeah, it looks like you don't need to confirm.

Archibald of Guernicus: Um.

Ferris of Bonisagus: When do you confirm botches? Just on spells?

johns (GM): on everything that's a stress die afiak

this is the only thing that specifically says a 0 does something outright bad

Ferris of Bonisagus: In the section that says "on a roll of 0" it's referring to the Recovery Roll

Endrite (GM): I think it's so that it's dangerous even if you have a really high bonus.

johns (GM): hmm

Archibald of Guernicus: RIP

johns (GM): It says 0 or less

Endrite (GM): But we CAN change it.

johns (GM): Does that mean a botch = 0? and you'd have to confirm it?

Ferris of Bonisagus: "These are standard Recovery rolls"

Giraldo of Milan: i mean on one hand recovering from incap still takes you out for at least a season

and with the increased ease factor youd need a good chirurgeon to recover from it in a single season

really good

Ferris of Bonisagus: (for the record, I'm fine with my PC death, these rules are just written a bit... poorly)

johns (GM): ARS.TXT

Endrite (GM): I think we should go with the deadlier reading, but I'm a Pendragon player.

Giraldo of Milan: i do love pc death

Archibald of Guernicus: Ahhhh, the bloodlust

Endrite (GM): So the existence of people older than 35 is anathema to me.

Archibald of Guernicus: That's just when wizards start making aging rolls

johns (GM): Wait

Archibald of Guernicus: Most wizards

I dont.

johns (GM): There is a houserule that we used last saga that could come into play here

Giraldo of Milan: i dont either

Endrite (GM): Sock it to me baby.

johns (GM): well, sorta. The idea is a fatal wound becomes an Incapacitating Wound & you take some new permanent flaw representing what has happened

Ferris of Bonisagus: So, if "on a roll of 0" means literal 0, than the "on a roll of 9+" means only a literal roll of 9 or 10. But that conflicts with "these are standard recovery rolls". So I feel like it's treated like a normal botch.

johns (GM): But we never considered it in the context of "failing your incap recovery roll"

Archibald of Guernicus:  reaches into bag of GM tricks  he might not be dead, by this ancient houserule ritual

Endrite (GM): Huh.

johns (GM): and it was only for Magi as Really Important Characters

Endrite (GM): So it DOESN'T come into play here.

johns (GM): depends, depends

Giraldo of Milan: i would say that as rolled he dies is fair

Ferris of Bonisagus: I don't want to be saved by the house rule, personally

Endrite (GM): Nah that's fine.

johns (GM): How many botch die would it be?

Endrite (GM): I dunno.

Prudenzio of Flambeau: it is fun to make characters

johns (GM): He's being treated on site?

Prudenzio of Flambeau: at least

Endrite (GM): Nearby.

So that's +2 Botch Dice from the aura, I think.

johns (GM): ah

an impartial BR has arrived

Endrite (GM): Oh and +2 from the unsanitary conditions.

So 6 total.

johns (GM): Can we make boy reporter the arbiter?

Endrite (GM): Boy Arbiter.

Sure.

johns (GM): BR don't read the chatlog

Prudenzio of Flambeau: lol

johns (GM): You there?

Boy R. (GM): i just wanted to spectate pruriently

johns (GM): Too bad. You're making a decision now.

A character has an Incapacitating Wound.

They rolled a 1 on their recovery total.

The rules say: On a roll of 0 or

less, the character dies. A roll of 9+ improves

all Incapacitating Wounds to Heavy Wounds,

johns (GM): and recovery then proceeds normally.

Do they need to confirm that the 1 is a botch?

Rules also say

These are standard Recovery rolls, and

magic that helps normal Recovery rolls also

helps these.

Boy R. (GM): i don't see what the one thing has to do with the other

a 1 on a stress roll is a botch chance as normal

johns (GM): Alright

Endrite (GM): Ok.

Here we go.

Giraldo of Milan: good luck

Endrite (GM):

rolling 6d10

(

8

+

1

+

5

+

4

+

6

+

3

)

=

27

Ferris of Bonisagus: RIP

Endrite (GM): Why is that on loop?!

Boy R. (GM): lol

Archibald of Guernicus: Lmao

Endrite (GM): Welp, some extremely good shit tonight.

Prudenzio of Flambeau: true

Boy R. (GM): so it turns out the secret to dispassionately condemning pcs to death is not even knowing their names

Ferris of Bonisagus: Thanks for the great session Endrite :D

Endrite (GM): No problemo.

Archibald of Guernicus: Fun game.

johns (GM): please don't quit darvin :(

Archibald of Guernicus: Jesus.

Endrite (GM): I hope everyone has learned a valuable lesson about how dangerous mundanes can be.

johns (GM): BR your ruling gave him a greater chance of living. it was just not to be..

Prudenzio of Flambeau: i want to see darvins next char bc the spider mage was so cool tbh

Ferris of Bonisagus: I'm not quitting

Archibald of Guernicus: I've learned that we need aoe to kill tehm

Giraldo of Milan: if only the infernal aura and conditions did not add 2 botch dice each

ah, what a shame

johns (GM): it would have still been a botch since I think you'd have to roll at least 2 botch die anyway

Ferris of Bonisagus: I finally made my spider-fetch spell to go start collecting arcane connection :'(

I was going to make a bunch of spiders to go start stealing hairs from people

Endrite (GM): That is not to e.

Archibald of Guernicus: Man his familiar must be pissed

Prudenzio of Flambeau: damn

Endrite (GM): Well, she's dying, so yes.

Prudenzio of Flambeau: ok i have to go. thanks endrite, good game as always

Endrite (GM): Yeah we went way over time.

Ferris of Bonisagus: I never made good use of my familar, but the quest to get her was real neat

Endrite (GM): As usual.

Archibald of Guernicus: Long sessions are good fun.

johns (GM): Complete failure!

Endrite (GM): I'm too tolerant of players fucking around.

johns (GM): lol

Darvin: lol

johns (GM): No more mister nice GM

Giraldo of Milan: next time endrite gms he will be serious

Darvin: Anyways, it may take a few weeks to make a new character, but yeah, I'm not quitting

The Max age you can start at is 25 right?

Giraldo of Milan: are we going back to the covenant without our gold

johns (GM): I was not aware of a max age

We have no Ferris, No Templar, and No Cash

Endrite (GM): There is no max age.

johns (GM): don't die kevin bacon!!!

Hey speaking of finances

One of our properties was in Ferris' name (the house above Bonisagus' well)

Does Ferris have a will

Endrite (GM): Uh oh!

Darvin: Oh yeah.

Uh, Ferris did not make a will, assuming he would eventually master death

johns (GM): welp

Endrite (GM): Better cover that up.

Giraldo of Milan: wow. oh no. not the well

ah shit

Archibald of Guernicus: On the bright side, the only people affected by this are the bonisagi

Both of whom watched him die and did nothing to help

johns (GM): nerds

Archibald of Guernicus: So this is his final reveng

johns (GM): endrite, are you suggesting a Weekend at Bernies scheme

Endrite (GM): Yes.

johns (GM): fantastic

Archibald of Guernicus shines the Prudenzio symbol

johns (GM): we are all horrible people

Endrite (GM): Not me.

I am the impartial hand of Fate.

johns (GM): Manos

Darvin: Prud can animate me

johns (GM): it is quite late and I need to go to sleep

I am both sorry how this turned out and amused

Archibald of Guernicus: its only 4am here

Giraldo of Milan: same but im not sorry

Archibald of Guernicus: this was hilarious, at least.

i cant believe endrite said this would be archibald's final adventure

Darvin: Thanks for the session guys. Time to go eat my dinner with a side of tears.

johns (GM): let's add The Demons of Forli to the vardian's tomb  OFFICIAL REVENGE LIST

Archibald of Guernicus: and then 2 PCs who arent him, die

johns (GM): Goodnight friends

Darvin: Night guys

Endrite (GM): Good night all.

Giraldo of Milan: bye

Endrite (GM): Well the adventure isn't really over yet.

c'thinker (GM): what the hell did i miss

cumthinker here