1/15/17

c'thinker (GM): cthinker here

hmm i should age my magus probably

made a token for the figurine man

Endrite (GM): Good job.

c'thinker (GM): thank you.

Endrite (GM): I move the companion folder up above the grog folder.

Since companions are more important.

c'thinker (GM): are we using tags for anything?

Endrite (GM): Tags?

c'thinker (GM): yeah, tokens have a Tags field

Endrite (GM): Oh, don't use that.

c'thinker (GM): it doesn't look like any of them are using it though

devil's fav demon (GM):

rolling 1d10

(

8

)

=

8

dys (GM): how bad is the aging roll now

devil's fav demon (GM): a lot better tbh

dys (GM): is prudenzio going to crumble into dust

ah, thats good

devil's fav demon (GM): hit a 21

i mean it couldnt have gotten any worse'

dys (GM): 13 was the godawful one to get wasnt it

devil's fav demon (GM): yeah. i almost hit 22+ which would h ave been very funny

dys (GM): the idea of aging to death between sessions horrifies me so i gave both my characters protection against it

devil's fav demon (GM): going from 0 points to -1 is 1 point?

dys (GM): strong fairy blood means you dont even make aging rolls until 50

c'thinker (GM): join a mystery cult and race to become a really shitty immortal

devil's fav demon (GM): only celeste has strong fairy blood

dys (GM): greetings, fellow mythic europe daoists

devil's fav demon (GM): prudenzio just has regular fairy blood

lol

c'thinker (GM): you may not be able to leave this room. but by God you aren't about to age any more

well, against God i guess

dys (GM): potentially a great deal, depending on the room

imagine being essentially constrained to a single small room where you live your entire life. boy could you envision such a fate.

devil's fav demon (GM): gosh. never.

so, 1 aging point in a characteristic at 0 makes it -1, right

brb

c'thinker (GM): dys (GM): imagine being essentially constrained to a single small room where you live your entire life. boy could you envision such a fate.

lmao

Beardbeard: i want to go back to that fate

Endrite (GM): Yeah,1 aging point at 0 takes you to -1.

devil's fav demon (GM): cool.

-1 perception then. damn these eyes.

Endrite (GM): Rope Kid isn't here, you don't need to pretend to like polka.



dys: :ohh_yeah:

devil's fav demon (GM): we need a lawrence welk emote.

Endrite (GM): Alright it's time to start.

Is everyone here?

johns: afk, back in 30

>:D

Endrite (GM): 50 dkp minus.

dys: Here.

Beardbeard: yes

c'thinker (GM): cthinker here.

Endrite (GM): Well that's enough to get the ball rolling, in any case.

As you may recall, last season Lavinia discovered the location of your stolen gold.

Cesna!

In an Infernal Regio!

So naturally you want to get it back right way.

Who is going on this expedition.

Masini: Me

Endrite (GM): Remember that you can't bring anyone who went with Orsu.

Archibald of Guernicus: Thankfully, Orsu only took a bunch of grogs.

So we just need to figure out which shield grogs didnt go

Malachiasz of Tytalus: he took our best one

i will go to get the gold

Archibald of Guernicus: We can take Sir Oak, mercenary, uh

Endrite (GM): The grogs who went were Muzio the Bastard, Letta, Ariam the Ethiop, and Nevio.

Mercenary is a mercenary.

You need to hire him out.

Archibald of Guernicus: Boy we really need more shield grogs

Endrite (GM): Or pay him.

Is what I should have said.

If you have any new characters you want to introduce then now is the time.

Archibald of Guernicus: What's the going rate on mercenaries? They'll possibly all be killed anyway and we can get our money back.

Giraldo of Milan: ok

Masini: Hello Geraldo

Giancarlo di Cantalice: Hello.

Archibald of Guernicus: Giraldo of Rivia

Masini: Hello one-eyed man

(From Giraldo of Milan): whats the inns name

Prudenzio of Flambeau: Hey, buddy.

(To Beardbeard): The Eastern Ear

Giraldo of Milan: I arrive at The Eastern Ear and begin requesting to see the owner.

Giancarlo di Cantalice: rookie move.

I arrive at the Eastern Ear and request to see the wizards.

Endrite (GM): Mercenary knights cost two Mythic Pounds per year.

Giraldo of Milan: I follow the less subtle example of the other man.

Archibald of Guernicus: I'm sure we can work out a bulk deal for a single expedition

Endrite (GM): Sure, just negotiate with them using your very advanced social skills.

Masini: the mercenary has the AC stats frmo the old shitty combat system

Archibald of Guernicus: When I said 'we' I obviously meant Prudenzio, skilled negotiator.

Or Aristrocritus. The man has gravitas.

Prudenzio of Flambeau coughs a little blood onto the man's shirt

Prudenzio of Flambeau: i would be happy to bargain for the services of a guard.

Giancarlo di Cantalice: what's the gift penalty, -5?

Prudenzio of Flambeau: i have gentle gift.

Endrite (GM): Yes.

Aristocritus Bonisagi: You should handle this, then.

Endrite (GM): It's 3 RAW but we adjust that to -5.

How many guards do you want to hire?

Aristocritus Bonisagi: (Delegation is an important part of leadership.)

Endrite (GM): OH YEAH, Napolino also went with Orsu.

Prudenzio of Flambeau: "We won't need you for a full year. Think of this as a significant raise over your normal rates."

communication + bargain?

also yeah, how many

i don't know.

Endrite (GM): You can only hire for a full year.

Prudenzio of Flambeau: damn.

Endrite (GM): Anything less than that isn't worth their time.

Prudenzio of Flambeau: these unions are such a problem.

well, i'll try to convince them it's an easy job and they'll basically be getting paid to sleep and eat for a year.

Archibald of Guernicus: For the survivors this is completely true.

Endrite (GM): How many do you want to hire?

Archibald of Guernicus: 5 or 10 imo, we're marching into an infernal regio

Endrite (GM): We have a handful of shield grogs already, are you taking that into account?

Archibald of Guernicus: I thought we were running a bit low on them

What with them dying or going missing

How many can we scrounge together?

Endrite (GM): We've got Crass, Ombra, Tanolfi, Tunde, and Turb Captain Luca.

Archibald of Guernicus: 5 mercs to round it out for a nice 10 then

No Sir Oak on this mission?

Aristocritus Bonisagi: Is it really safe to bring a Bogomil into an Infernal regio?

johns (GM): i updated the mercenary's stats

Prudenzio of Flambeau: im glad i learned some vim before this, so i can spont ineffectual spells

Endrite (GM): You'll have to ask Lavinia about Sir Oak.

johns (GM): sorry sir oak stays with lavinia

brb 1 sec

Archibald of Guernicus: Archibald will remember this.

Endrite (GM): My plan to kill a PC offscreen is foiled once again!

Aristocritus Bonisagi: you can pretend lodewig is still around, and then kill him offscreen

Endrite (GM): Wow.

That would be so rude!

Ok, so you want 5 mercenaries?

Archibald of Guernicus: Sounds good

Venator ex Misc: Oh my God, everyone. I carry some sad news. Ronnie's Magus has been killed in the night.

Endrite (GM): Rest in pieces.

Alright, there are fewer mercenaries than you would expect to find in Rome at this time of year.

Aristocritus Bonisagi: oh also i am in for the adventure

Prudenzio of Flambeau: oh yeah ronnie was supposed to play. rip

Endrite (GM): However, finding 5 is no great toil.

Archibald of Guernicus: He joined Nihnoz's exalted game instead.

Giraldo of Milan: ronnies magus died on the way out of his swamp

Endrite (GM): Roll Bargain.

Prudenzio of Flambeau:

rolling 1d10+4

(

7

)

+4

=

11

Endrite (GM): Alright, cool.

You can hire a team of 5 mercenaries for 10 Mythic Pounds a year.

They can fight as a Trained Group.

johns: Do we have to pay if they all die

Endrite (GM): A TrAiNEd group.

Yes.

Aristocritus Bonisagi: the pontine tontine

johns: The bonus is equal to the sum of the

combat abilities of the other members of the

group, but limited by three times the group

leader’s Leadership score.

what's the merc leader's score

Giraldo of Milan: trained groups are powerful

Endrite (GM): But of course, you could always not pay them when their time is up.

Prudenzio of Flambeau: it has to be 5.

because the group has 5 people.

well, at least 5.

Aristocritus Bonisagi: my leadership is 5!

Masini: "A man must honor their debts."

Endrite (GM): They can fight as a trained group under Turb Captain Luca.

So 8.

Masini: luca doesn't actually go on adventures afiak

Giraldo of Milan: turb

Masini: since he doesn't have stats

Endrite (GM): Ah I see.

Aristocritus Bonisagi: turpy

Endrite (GM): Well, any other leaders here?

Aristocritus Bonisagi coughs

Prudenzio of Flambeau: i also only have leadership of 5.

Endrite (GM): That's +15.

Masini: that should be good enough right

Endrite (GM): Looks like it, they have Sword 10.

Archibald of Guernicus: Right, we should probably greet the 2 people who showed up and we just ignored.

Endrite (GM): Heh.

Archibald of Guernicus: I'll say hello, anyone else coming along to greet these almost certainly deranged freaks looking to meet us?

Masini: I go up to size up the newcomers

Giancarlo di Cantalice is enjoying a period-appropriate beverage

Giraldo of Milan: I hit on the waitresses while I wait.

Endrite (GM): AFK a sec, continue the introductions without me.

Archibald of Guernicus: "Ye were looking for us?"

devil's fav demon: am i missing a map transition btw? everyone else still seeing the italy map w people on it

Archibald of Guernicus: I am seeing that map also

Prudenzio of Flambeau: ok.

Giancarlo di Cantalice: same

Prudenzio of Flambeau: good im just retarded thank you all.

Giraldo of Milan: "Aye, Giraldo of Milan, beast hunter. Your aura's more powerful than I was expecting."

Archibald of Guernicus: "Whit aura?"

Prudenzio of Flambeau: I do the same as Giraldo and peacock all over the place.

Endrite (GM): Ugh fine here.

Archibald of Guernicus: Now we just need Orsu to ensure that no women ever come to the inn again

Masini sweeps old discarded party hats off a table

Giancarlo di Cantalice: "Giancarlo di Cantalice at your service. I'm a magician, by trade."

"We can speak freely about these things here, of course?"

Archibald of Guernicus: I squint at him "What sort of magician?"

Giraldo of Milan: is giancarlo gifted

Giancarlo di Cantalice: no

Giraldo of Milan: nice

Giancarlo di Cantalice: It's, well. Allow me to show you.

Prudenzio of Flambeau: "I love coin tricks."

Giancarlo di Cantalice reaches into a bag and produces two small wooden carvings of himself.

Giraldo of Milan: "A narcissist?"

Endrite (GM): Heh.

Archibald of Guernicus: "Oh. One of those learned magicians, aye? Like the rapist. Well yer not gifted at least. No speech this time."

Endrite (GM): Classical education ahoy!

Giancarlo di Cantalice: This one, here, allows- what?

Masini: which rapist? gonna have to be more specific

Archibald of Guernicus: The un-gifted one

I'm not yet aware of the awful characters traits Giraldo has on his sheet

Endrite (GM): The convicted one.

Masini' s tiny hat.

Giraldo of Milan: excuse me, the proper term is adulterer

Endrite (GM): But it was in a Jewish court so who cares????

Archibald of Guernicus: "So, what's yer trick?" I say to Giancarlo

Masini: "A fornicator of Jews," Masini grumbles.

Prudenzio of Flambeau: "It is what it is."

Masini: "A sin is what it is."

Giancarlo di Cantalice: "I..."

"Right. This one here grants the person depicted - that is to say, myself - luck."

Archibald of Guernicus: "Can't be working very well if ye ended up here." I laugh loudly at my own joke

Giancarlo di Cantalice: "The sort of luck that could indeed be demonstrated with coin tricks."

Giraldo of Milan: "You mean normal luck?"

Giancarlo di Cantalice: "And the other one, well, it lets me speak to animals."

Masini: I point to Merlin.

"What's that bird say, then?"

Giraldo of Milan: I listen in on what the bird says as well.

Giancarlo di Cantalice turns and greets the bird.

Merlin: Squawk.

Prudenzio of Flambeau: huh.

Merlin: Merlin cleans himself.

Giancarlo di Cantalice: "He wonders where all the rats around here have gone."

Archibald of Guernicus: "Well, we don't have any way to confirm it with Aleseta not here, so let's just assume he said that."

Giancarlo di Cantalice nods, relieved

Archibald of Guernicus: "So, what do ye want with us?"

Endrite (GM): Genius move.

Giraldo of Milan: i have animal ken 11, did the bird actually say that

Prudenzio of Flambeau: if this doesnt work i'll try something.

Giancarlo di Cantalice: "Why, I made my way here seeking to join, shall we say, a fellowship of the similarly-inclined."

"After I made my way to Rome it didn't take much questioning to learn about your own association."

Prudenzio of Flambeau: Vardian's Tomb will take in anybody.

Endrite (GM): Being famous wizards pays off again.

Archibald of Guernicus: That should be our slogan Prudenzio

Whatever the latin for 'we will take basically anyone'

Giancarlo di Cantalice: Magical Meddlers rep ftw

Prudenzio of Flambeau: what is the aura here anyway, do we know

Endrite (GM): Yes.

Magic 3.

It's your covenant!

Giancarlo di Cantalice: "Now, the figurines can be made for any individual, and can provide a wide range of benefits."

Prudenzio of Flambeau: oh i thought we left!!

i'm such a doofus.

Endrite (GM): Not yet.

Archibald of Guernicus: "Well, yer free to stay here, perhaps we can work something out with these figurines of yours."

Prudenzio of Flambeau: "do you mind if i hold your figurines for a moment?"

Archibald of Guernicus: "And uh, the other one. What was yer interest in our group?" I address Geraldo

Giraldo, sorry.

Endrite (GM): Geralto.

Prudenzio of Flambeau: "I merely wish to take a closer look at your craftsmanship."

Giancarlo di Cantalice: "Careful, careful. The effect is lost if they are damaged in any way."

Giraldo of Milan: "As I said, I'm a beast hunter. Except I specialize in the less common ones. Lycanthropes mostly, sometimes the occasional faerie. I'm at the point where I'm looking for a more permanent contract, though."

Archibald of Guernicus: "I see. Would ye be interested in demons? Or at least diabolists if none are found."

Giraldo of Milan: "Certainly."

Prudenzio of Flambeau: if i get to hold them i'm going to cast some fatiguing spontaneous magic to spont an InVi 10 spell to detect magic at touch range.

Giraldo of Milan: "I take it you already have a target in mind?"

Archibald of Guernicus: "Aye. Some thieves, we've tracked the bastards to an infernal regio. Going to go in, slaughter the lot, and get our money back."

Endrite (GM): Ok.

Roll it Prudenzio.

Prudenzio of Flambeau:

rolling 1d10+16

(

7

)

+16

=

23

half of that

Endrite (GM): Congrats.

Prudenzio of Flambeau: is over 10

so hooray.

Endrite (GM): Wait let me check.

rolling 23/2

23/2

=

11.5

Yes.

Prudenzio of Flambeau: had t obe sure.

Giraldo of Milan: "Mm. Any idea how powerful they are?"

Giancarlo di Cantalice: lmao

Archibald of Guernicus: "Not yet, so we'll have to be careful going."

Prudenzio of Flambeau: so what's up with these dolls?

Giraldo of Milan: "Alright. Give me the word when you need me."

Endrite (GM): They're slightly magical.

Subtly so.

Giancarlo di Cantalice: they're similar to the kind of images you might craft as sympathetic pen boosters

Prudenzio of Flambeau: Cute!

Masini: have they been painted

Giancarlo di Cantalice: unfortunately the book does not include an ease factor to make a tiny pewter figurine

oh actually

Endrite (GM): That's weird.

Pewter is a common metal.

Giancarlo di Cantalice: in terms of points added to the ease factor, a minor general virtue is equivalent to a magnitude 3 spell

and a supernatural virtue is equivalent to magnitude 6

Masini: Is the infernal regio we have located near the bog

Endrite (GM): Yes.

Masini: Nice

Well, what are we waiting for

Endrite (GM): I dunno.

Giancarlo di Cantalice: anyway, if i'm in then i'll go get acquainted with everyone and settle in off-camera

Endrite (GM): Just waiting for these guys to finish exposing themselves.

Archibald of Guernicus: Go swamp

Prudenzio of Flambeau: Swamp time.

Endrite (GM): Alright.

Prudenzio of Flambeau: I get an arcane connection of a waitress and tell her i'm going to teleport to her room later.

Giraldo of Milan: thank you

Giancarlo di Cantalice: i can switch over to aristocritus but, first, afk 30 min

Endrite (GM): Nice, nice, nice.

Ok.

Masini: I don't remember any of the relevant important people here that might be relevent to the forthcoming adventure

Endrite (GM): That's ok.

I'll remind you as they show up.

Travel is as easy as it ever is.

You are travelling in a large enough group that you aren't molested by any rough customers and you generally have an easy time finding lodging and provender, despite the influence of the Gift.

However, as you pass through a Napolitan forest, you come across some fellow travellers!

Not these guys.

Prudenzio of Flambeau: ah, hail

Masini: the cart can stay

Masini pats cart on the back. Good cart.

Endrite (GM): These guys!

Giancarlo di Cantalice: oh, is someone going to dig out space for giancarlo's workshop

Endrite (GM): Warriors and their "camp women" settling down to the business of camping for the evening.

Masini: Camp women! Harlots!

Endrite (GM): The warriors reek of sweat and sour wine, while the women are visibly drunk, despite the early hour.

Prudenzio of Flambeau: I like the looks of this encounter, sodales.

Archibald of Guernicus: It'll be fine

Giraldo of Milan: of course prudenzio does

Endrite (GM): Put everyone on the map please.

Archibald of Guernicus: We just need to not actually attack the random people we have no reason to attack, for once

Prudenzio of Flambeau: that seems very easy.

Archibald of Guernicus: Almost... too easy. Must be a trap. Attack.

BRB for 2 minutes

Endrite (GM): Do you wish to interrupt their lascivious revels?

Masini: Sure, let's kill them all

What flag are these warriors flying under

Prudenzio of Flambeau: i wish to drink with these women and make these men jealous.

Endrite (GM): They don't bear any flag (despite their token).

Masini: How close are we to the area of those old warring families from last time

Giraldo of Milan: I focus my second sight and magic sensitivity as we get near them.

Endrite (GM): Ok.

Roll Second SIght.

Prudenzio of Flambeau: wish celeste was here.

Giraldo of Milan: its perception right

Endrite (GM): Masini, you're pretty close.

Within a few days journey.

Yes.

Giraldo of Milan:

rolling 1d10+13

(

2

)

+13

=

15

Masini: Let's ask for directions

I hold up a hand an approach. "Hail"

Prudenzio of Flambeau: i'm staying behind a grog, but i try to look friendly.

Condottieri: "Hail yourself, what business do you have disturbing the Company of the Cart?" a warrior says as he shoves his woman aside.

The rest of the Company also cease their nightly preparations. They have their hands on their weapons.

Archibald of Guernicus: No turn order up, phew. You did it, everyone.

Oh.

Masini: "We're not here to cause trouble. We're just looking to be on our way to Forli."

Prudenzio of Flambeau: "We brought wine!"

Condottieri: "Forli? That's where we're going!"

"You heard of the Red Lord too, eh?"

Archibald of Guernicus: "We did? Ye could have mentioned that earlier."

"The who?"

Condottieri: "Wine? Anyone bringing wine is a friend of mine," another rascal says, to general amusement.

Masini: "We hear a lot of different things about the Red Lord. What have you heard?"

Prudenzio of Flambeau: I just assume we always have wine.

It's only dignified.

Condottieri: "He always pays on time."

"Not like these other nobles, too busy hoarding all their money for their own families to pay up."

"I heard it's going to be one of the biggest armies in Italy."

Archibald of Guernicus: What sort of lore might it be to know this Red Lord

Masini: "You think there will be enough spoils to go around?" Masini eyes the many members of the party.

Condottieri: "If there's as many men as they say, there's sure to be spoils aplenty."

"Nobody hires this many mercenaries and doesn't go to war."

Archibald of Guernicus: "I see, I see."

Quietly "Sodales, I get the awful feeling this Red Lord is the bastard who took our gold."

Masini: "I suppose we'll see each other at Forli, Company of the Cart."

Giraldo of Milan: "Mm. Red Lord would be a suitable title for a diabolist."

Condottieri: "That we will."

"Wait, who did you say you were?"

Archibald of Guernicus: "Might be, or might just be a coincendence. Best we keep an eye out."

Masini: Prudenzio, who are we

Prudenzio of Flambeau: just another company on the road. you could call us the company of the boot.

Masini: "Armed men looking for gold, just like you."

Prudenzio of Flambeau: if only we had a cart.

Masini taps nose knowingly

Condottieri: "We'll see you there, then."

"And don't forget to bring more wine," the Company's wag says.

Alright, anything else you want to do with these guys?

Archibald of Guernicus: Nothing else for now, since we don't really know if this Red Lord is involved in our theft

We could needlessly slaughter them to test group combat mechanics, otherwise time to move on

Condottieri: Alright.

Prudenzio of Flambeau: yeah i think they can live.

we'll see them later, and be needlessly slaughtered ourselves.

Endrite (GM): Sounds good.

As you leave the clearing, everyone roll Awareness.

Giraldo of Milan:

rolling 1d10+11

(

2

)

+11

=

13

Prudenzio of Flambeau:

rolling 1d10+2

(

7

)

+2

=

9

Masini:

rolling 1d10!+8+2

(

10

+

8

)

+8+2

=

28

Endrite (GM): Noice.

Archibald of Guernicus:

rolling 1d10!+3+5

(

8

)

+3+5

=

16

Endrite (GM): But I did say roll.

NOT stress roll.

Anyway, everyone besides Prudenzio hears one of the men say, "We could have taken that sorry bunch."

"We can always ambush 'em once we get paid."

Prudenzio of Flambeau: "Friendly bunch of people, I'd say! Just goes to show, smile and the world smiles with you."

Giraldo of Milan: "Right until they shove a knife between your ribs."

"Wonder if they were told to kill us or just opportunists."

Archibald of Guernicus: They're just assholes, it's fine

Masini: "It seems there is little distinguishing mercenaries from criminals these days. Present company excluded"

Endrite (GM): The mercenaries grumble.

Alright, so how do you want to approach the bog?

Masini: What are the options

Endrite (GM): Well, you could visit Forli or Rimini.

Or you could go to La Grande Chisa, a monastery with a large library.

You could also go to that burial mound with all the Z*mbies.

Giraldo of Milan: the monastery sounds good

maybe they have some books for us to steal

Archibald of Guernicus: Monasteries always go badly wrong for us

Giraldo of Milan: yes, but their library may contain Something About Vim 2

Endrite (GM): I don't think anyone here has actually been to the monastery.

Masini: lets ask the monks about the Red Lord

Prudenzio of Flambeau: i love stealing books.

Endrite (GM): Still, it's easy enough to make your way there.

Archibald of Guernicus: We must have been here

Prudenzio of Flambeau: nice place

Archibald of Guernicus: Just look at this graffiti

Masini: lol

Endrite (GM): Yeah but none of you specifically have been here.

Wait, I think Masini was here.

Archibald of Guernicus: Oh right. In fact I think Archibald specifically wouldnt go in

After the debacle with the angel he avoids churches

Endrite (GM): In any case, the monastery is much different from the last time you were here.

Giraldo of Milan: im the minion

Endrite (GM): The gates are closed and a sentry in one of the towers tells the men guarding the gate of your approach.

Guardsman: "Who goes there?"

Masini: "We are travelers from Rome, brother. Is this no longer a monastery of St. Benedict? Are the rules of hospitality no longer observed?"

Guardsman: "Stay there while I fetch one of the brothers."

He says that, but then tells someone else inside the gates to do it!

Prudenzio of Flambeau: What a rascal.

Monk: A monk opens the gates and you see a terrible sight in the monastery grounds.

Masini: literate serfs?

Monk: The monks are tending to wounded men, while women and children huddle near crude, hastily erected huts, their faces stained with blood and ash.

Giraldo of Milan: "Red Lord do this?"

Monk: "I am Brother Osgar, why have you come?"

"The Red Lord?"

Archibald of Guernicus: The Yellow King

Monk: "Do you mean Monsignor Ordelaffi or Monsignor Malatesta?" He says the word "Monsignor" with bitter sarcasm.

Giraldo of Milan: "Not sure. We just heard of a Red Lord amassing an army."

Monk: "Another army? What use would that be when Ordelaffi and Malatesta are already busy laying waste to the countryside?"

Masini: "What are they fighting over?"

Monk: "Who knows? They just started raiding one another one day. Then the reprisals began and violence has escalated to this pitiable state." He gestures at the refugees in the monastery walls.

Giraldo of Milan: I walk through the refugee camp and check for magical effects.

Monk: "Father Uallachan left a few weeks ago to speak to Monsignor Malatesta and hasn't been seen since."

Masini: "Hasn't been seen....? Do you mean..?"

Monk: The Monk does not allow you to enter.

Giraldo of Milan: oh

Archibald of Guernicus: "Aye, it's awful, it seems."

Monk: "I can only pray that he is merely lost."

Archibald of Guernicus: But alas, we're good magi and don't meddle. Can't help. Nothing I could do.

Prudenzio of Flambeau: It is what it is.

Giraldo of Milan: haha yeah  glances at flaws

Monk: "Our abbot, Father Patrizio also left for Rimini, but I am afraid that the same fate has befallen him."

Masini: I confer with the other PCs

Giraldo of Milan: "That's unfortunate. How were the two men before this war?"

Monk: Roll PC Wrangling.

Masini: "Two holy men have gone missing. Doesn't this trump our search for gold?"

Giraldo of Milan: pc ken

Prudenzio of Flambeau: "Does it?"

Giraldo of Milan: "I'd say the opposite. There's bound to be some sort of reward if we find them."

Monk: "They were both well, Father Uallachan even seemed to break free of the dark mood he has been in lately."

Archibald of Guernicus: "Well, there's no reason we can't do both, right? We're still going to get back what was stolen from us."

Giraldo of Milan: "Dark mood?"

Archibald of Guernicus: "Perhaps these cases are linked. If the lords are suddenly violent and warring, it may be demonic influence."

Giraldo of Milan: To the PCs, "We should see if they'll let us in, we might be able to gather information."

Monk: "Yes, too much time in the library, if you ask me."

Giraldo of Milan: "Mm, that makes sense."

Masini: "Do you know what he was studying?"

Aristocritus Bonisagi: aristocritus here

oh, is this the monastery where i was really rude to the monks

Monk: "Our library is large, but it just contains historical records."

Yes.

"There's nothing wrong with studying history, but we have more important things to do."

Archibald of Guernicus: "Aye, mayhaps we can learn some more from what he was reading."

Masini: "Pray pardon my ignorance brother, but which town belongs to Ordelaffi and which to Malatesta?"

Monk: "Monsignor Ordelaffi rules in Forli and Monsignor Malatesta rules in Rimini."

"Why did you come all the way from Rome if you didn't know that?"

Masini: "We believe someone who has stolen from us went to Forli."

Archibald of Guernicus: "Aye. Devilish forces, it seems."

Monk: "Things are truly grim in this modern age. No wonder Father Uallachan spent all his time reading about the past."

Hello?

Masini: Hello.

Prudenzio of Flambeau: I think we should get moving soon, then.

Masini: How does he feel about archibald's question of letting us see what he was reading

Monk: Who's asking?

Archibald of Guernicus: Well I think we should go to the bog, I'm not sure what meddling in this will do for us. Unless they were onto something here.

Giraldo of Milan: i think gathering information about the area is at least worth a quick stop

Aristocritus Bonisagi: the bog...

Monk: Alright, looks like all the magi want to go straight into the bog.

Prudenzio of Flambeau: i thought we were going to Forli.

that's the bog?

Monk: Oh, I'm confused.

Giraldo of Milan: its a bog near forli

Monk: No, Forli is a town.

Archibald of Guernicus: Wait is the regio in the bog or in Forli

Prudenzio of Flambeau: I want our money.

Archibald of Guernicus: Why are we going to the bog

Unless the regio is there

Aristocritus Bonisagi: the bog giveth money and the bog taketh money away

Endrite (GM): The regio IS in the bog.

On the other hand, how do you propose to find it?

Remember, wandering around the bog causes fatigue penalties.

Giraldo of Milan: "Can you describe the appearance of your missing monks?"

Endrite (GM): Well you have to roll Stamina.

Monk: "Yes, they looked like this:"

Giraldo of Milan: "We'll keep an eye out for them.

"

Monk: That's Father Uallachan on the left and Father Patrizio on the right.

Archibald of Guernicus: I can see regios, with second sight

And I think Giraldo can as well

Monk: Abbot Patritzio.

Aristocritus Bonisagi: abbot futricio

Monk: Patrizio.

No, Father Futricio lives near the Pamphili Estate.

Endrite (GM): You can see regio entrances, but the bog is fairly large.

AFK a sec.

Giraldo of Milan: i have wilderness sense if that would help at all for this

Aristocritus Bonisagi: i can fly

Archibald of Guernicus: Sounds like we need more bog research to see about old legends

Or at least a map of the place

Places of power usually stand out

Giraldo of Milan: then maybe we should stop at the monastery with a giant library!

Aristocritus Bonisagi: bog lore

Prudenzio of Flambeau: guess so.

Endrite (GM): Anyone who went into the bog last time should remember where to find at least one landmark: Ops' Barrow.

You know, where you found all that treasure.

Masini: I ask the Monk what he knows about the Bog.

Archibald of Guernicus: Wasnt that also an infernal regio???

Monk: "A terrible place, made all the worse by all the raiders passing through."

"Most of these poor peasants are from villages in the bog, destroyed by the rapacious forces of the Monsignors."

Yes it was, Archibald.

Archibald of Guernicus: "They traipse soldiers through it too?"

Well we have one bet for where to look then

Why do I get the feeling this gold is just enchanted to run away to where we found it

Monk: "I have heard that a pagan cult used to gather in the swamps, but that was centuries ago."

"If anyone knows about the bog, it would be Father Uallachan."

Prudenzio of Flambeau: Let's have a chat with the man.

Masini: Perhaps we should find Father Uallachan before getting lost int he bog

Archibald of Guernicus: Then off we go, sodales.

Masini: So he's the one who went to Rimini

Archibald of Guernicus: Sounds like a good idea.

Masini: which is where the "red lord" allegedly lives

Archibald of Guernicus: If we find him, the monks should like us more

And be more forthcoming

Masini: wait

Monk: Waiting.

Masini: did both missing monks go to Rimini?

Monk: Yes, the abbot left to go look for Father Uallachan.

Masini: Nice

Monk: In Rimini.

Giraldo of Milan: lets complete the sidequest

Prudenzio of Flambeau: love it when a plan comes together.

Aristocritus Bonisagi: is the barrow on the way to swamptown

Monk: Not really.

The best way through the swamp is to go around it.

But that takes days.

However, the barrow is between here and Rimini, if that's what you're asking.

Aristocritus Bonisagi: well

Masini cries for a map that he could put a dagger through

Aristocritus Bonisagi: should we go directly to rimini looking for the monks, or should we stop and check out the barrow?

Masini: Why are you asking us, fearless Archon?

Aristocritus Bonisagi gestures at the ground

Prudenzio of Flambeau: this

Aristocritus Bonisagi: The map is the territory.

Monk: No one has really mapped the bog.

Prudenzio of Flambeau: i'd canonically be happy with anything.

Aristocritus Bonisagi: All right, let's check out the barrow first.

Archibald of Guernicus: Can't hurt.

Well it can. Last time it had a horrifying demon inside.

I decapitated it.

Monk: Alright, you basically know where that is, so you can avoid wandering in the fatigue draining swamp for to long.

Aristocritus Bonisagi: i posted a summary of figurine magic in the thread, if anyone wants to power up their companion

Archibald of Guernicus: I love powering up my companion.

Endrite (GM): Roll a Stress die plus stamina everyone going into the swamp.

Archibald of Guernicus:

rolling 1d10!+3

(

2

)

+3

=

5

Masini:

rolling 1d10!+2 sta

(

6

)

+2

=

8

Aristocritus Bonisagi: can i avoid the fatigue by flying

Archibald of Guernicus: What is the EF to not collapse of swamp aids

Prudenzio of Flambeau:

rolling 1d10!+3

(

4

)

+3

=

7

Endrite (GM): Ease factor 6.

Archibald of Guernicus: I see.

Conf point then

Endrite (GM): No Aristocritus.

Alright,

Aristocritus Bonisagi:

rolling 1d10!+1

(

6

)

+1

=

7

Endrite (GM): Alright congrats ya'll.

Giraldo of Milan:

rolling 1d10!+2

(

9

)

+2

=

11

Masini: retard horse, how I've missed you

Archibald of Guernicus: i love you retard harse

Endrite (GM): You make your way through the swamp fairly quickly, but when you come to the clearing where you originally found the mound, it's empty.

Just flat ground, surrounded by trees.

Aristocritus Bonisagi: "Huh."

Endrite (GM): Any plans or are you just going to stand there gawping?

Aristocritus Bonisagi: where's the hole-digger when you need a hole dug

Masini: I attempt to sense unholiness

Archibald of Guernicus: Oh dear.

Well we can look for the entrance at least

Endrite (GM): Roll it Masini.

Masini: I guess Per+Sense?

rolling 1d10!+11+2

(

2

)

+11+2

=

15

Endrite (GM): Yeah.

Archibald of Guernicus: I have second sight and wander forward into the rough area we found the entrance before.

Endrite (GM): Alright, this area IS unholy.

(From Endrite (GM)): AKA it is Infernal 2.

Giraldo of Milan: I go with Archi and do the same.

Endrite (GM): Alright.

Roll it.

Second Sight + Per.

Giraldo of Milan:

rolling 1d10+13

(

6

)

+13

=

19

Archibald of Guernicus:

rolling 1d10+3+5

(

8

)

+3+5

=

16

Endrite (GM): Everyone give me Awareness + Per.

Masini:

rolling 1d10+2+8

(

9

)

+2+8

=

19

Giraldo of Milan:

rolling 1d10+11

(

3

)

+11

=

14

Endrite (GM): Oh my bad this should be a stress roll.

Well nobody got a 10 or a 1 yet.

Aristocritus Bonisagi:

rolling 1d10!+3+1

(

5

)

+3+1

=

9

cripes

Masini: "stress" this (kickflips u)

Archibald of Guernicus:

rolling 1d10!+3+5

(

9

)

+3+5

=

17

Aristocritus Bonisagi: how is my awareness so bad

Masini: You are distracted by the heavy burden of leadership

Aristocritus Bonisagi: thank you

Endrite (GM): Maybe you should try being aware of a clue!!!!

Prudenzio of Flambeau:

rolling 1d10!+2

(

4

)

+2

=

6

Giraldo of Milan: thank you for your service prudenzio

Aristocritus Bonisagi: i'm deliberately keeping my awareness low so that i don't accidentally become aware of the spellmaking rules while inventing new elemental magics

Archibald of Guernicus: At Least You Tried

Endrite (GM): Alright, everyone who beat an Ease Factor of 15 hears a galloping horse.

Masini: "A rider approaches"

Endrite (GM): Giving you time to react when you see a woman riding a horse being chased by a pack of twelve dogs.

Archibald of Guernicus: Do the dogs seem intent on trying to kill her

Masini: Awful. Who taught a woman to ride a horse

Archibald of Guernicus: Actually we have someone who can understand animals

Giraldo of Milan: evidently no one, if she cant outrun dogs

Masini: maybe the horse is retarded

Giraldo of Milan: hm...

Endrite (GM): The rider rides past you, but the dogs break off and pursuit and turn to attack you!

Prudenzio of Flambeau: son of a bitch!

Endrite (GM): Put all the tokens on the board please!

Aristocritus Bonisagi: if only I had invented The Second Transformation

Masini: if positions matter then please set up The Grid.

Aristocritus Bonisagi: hey get offa me

Archibald of Guernicus: Aristrocritus the Small

Prudenzio of Flambeau: are there any corpses in this bog? human skeletons? someone find me a skeleton.

Aristocritus Bonisagi: Tinysagus

Endrite (GM): Did you bring any other grogs besides these five mercs?

Aristocritus Bonisagi: yeah i thought we were bringing shield grogs and mercs

Masini: I didn't bring anything

Aristocritus Bonisagi: I brought my trusty short sword, which I definitely always have

Endrite (GM): If you brought any grogs along drag them onto the map.

Prudenzio of Flambeau: i didnt specifically claim anyone but i had assumed the same as aristocritus.

i know what happens when you assume...

Archibald of Guernicus: We had a bunch of grogs but I forget exactly which ones

Aristocritus Bonisagi: i mean everyone was talking about how many shield grogs we had when we were deciding how many mercs to get

Archibald of Guernicus: Yeah

We had 5 of them

Masini: They were merely making suggestions for you, as Archon, to implement

Archibald of Guernicus: Or maybe 4 if the captain didnt come?

Prudenzio of Flambeau: i thought turb captain came

Aristocritus Bonisagi: i need to make a magic gavel

Masini: 5 mercs + Masini + Geralt is enough to cover Archibald, Prudenzio, and Aristocritus from harm

Giraldo of Milan: geralt? who??

Masini: "" Giraldo ""

Giraldo of Milan: thank you

Prudenzio of Flambeau: giraldo of rivera

Aristocritus Bonisagi: giraldo opens vardian's tomb live on camera

Prudenzio of Flambeau: lol

Archibald of Guernicus: Alright. It's time to kill.

Prudenzio of Flambeau: i would turn invisible, but they're dogs and could probably figure out where i am anyway.

Archibald of Guernicus: I really do need to learn Pillum just to have the damn thing

Prudenzio of Flambeau: yeah same. i cant give a goddamn dog leprosy

Aristocritus Bonisagi: i would levitate, but APPARENTLY casting spells while levitating is, like, 2 ease factor 25 rolls and i will fall out of the sky and die

, leaving our party leaderless

Prudenzio of Flambeau: someone find me a skeleton. i wish ferris were here to create a generic human corpse or two.

Giraldo of Milan: the fearless leader instructs us from the skies

Masini: A Mercenary is just a future skeleton

Endrite (GM): Well, you could always wait for someone to die.

Prudenzio of Flambeau: I will.

We'll keep our numbers up somehow.

Archibald of Guernicus: If they're charging us, I know what I'll do

Masini: the mercs will form a group protecting the Magi

Endrite (GM): Remember that we are using simultaneous action here.

Masini: I'll attack from one side and Geraldo from another

Prudenzio of Flambeau: yes.

Endrite (GM): The turn order is simply for convenience.

Masini Initiative: 56

Archibald of Guernicus Initiative: 27

Aristocritus Bonisagi Initiative: 86

Prudenzio of Flambeau Initiative: 19

Giraldo of Milan Initiative: 79

Archibald of Guernicus: If you hold firm and wait for them to come at us, instead of chargin in, things will get... spicy

Masini: the Mercs apply their leadership bonus to defense

Endrite (GM): Alright, here's what the dogs do.

Two sets of 4 attack, while the last group issue a terrible, Baleful Bark.

Archibald of Guernicus: Oh god no

Prudenzio of Flambeau: the dogs are moving as seasoned dungeon crawling adventurers

Endrite (GM): The Baleful Bark gives their target -4 on combat Ability rolls and 4 extra botch dice.

They target the best armed men here.

(To Endrite): Does my Guardian Angel give me MR against helldogs

Endrite (GM): So Masini, Archibald, and 2 mercs.

Archibald of Guernicus: Does MR apply to this?

(From Endrite (GM)): Yes.

Endrite (GM): Yes.

Masini: 15 mr here

Archibald of Guernicus: 19 mentem MR

I assume its mentem anyhow

Endrite (GM): It's actually Corpus.

Archibald of Guernicus: Ah

22 then

Endrite (GM): Alright, you both resist it, but your mercs aren't so lucky.

Alright. Aristocritus, your turn.

Your "Turn".

Aristocritus Bonisagi: i'll cast Hands of the Grasping Earth on one of the dogs that moved to attack

Endrite (GM): You can hold your turn but once you make a roll you can't change your action this round.

Masini: Have the dogs "engaged" the mercs yet (i.e. are they stuck attacking them)

Prudenzio of Flambeau: i cant even make a magic circle because we're in a damn bog.

Aristocritus Bonisagi: lol.

rolling 1d10!+28+2 hooting and hollering but not accounting for aura penalties

(

6

)

+28+2

=

36

Endrite (GM): You're on solid ground for now.

Aristocritus Bonisagi: spell level 15

Endrite (GM): Yes Masini.

Masini: K then I'll attack the left group as well

Endrite (GM): They just burst in out of nowhere!

Ok.

What's your pen Aristocritus?

Aristocritus Bonisagi: and i get... +4 penetration from my 8 pen skill?

Masini:

rolling 1d10!+2+19+3 attack with a mace

(

10

+

7

)

+2+19+3

=

41

Prudenzio of Flambeau: cool

Masini: o_O

Aristocritus Bonisagi: was that the rule. i dont remember

nice

Archibald of Guernicus: Annhilated

Endrite (GM): Alright, the dogs are using their trained bonus for attack.

Prudenzio of Flambeau: do you all think these seem like regular dogs or an infernal type of dog

Endrite (GM): These dogs have token stats so you can attack them.

Using your token.

Masini: No attribute was found for targeted token by the name of Block

Endrite (GM): Anyway here's their defense.

Masini: No attribute was found for targeted token by the name of Soak

No attribute was found for targeted token by the name of character_name

Endrite (GM): WHAT THE HECK!?

Argh.

Archibald of Guernicus: MMmm

Masini: Just roll defense

Endrite (GM): Well fine we'll just roll.

rolling 1d10! + 7

(

1

)

+7

=

8

Ouch!

Masini: roll botch

Endrite (GM): You crit the dogs.

Aristocritus Bonisagi: is infernal 1 still the correct aura

Endrite (GM):

rolling 2d10

(

1

+

9

)

=

10

Masini: Defense is 0

51 damage total

Endrite (GM): Big time botch.

Giraldo of Milan: blown out

Masini: This dog just got friccen beaned

Endrite (GM): You kill one of the dogs.

Archibald of Guernicus: [kelly]Dog-gone[/kelly]

Endrite (GM): But it's simultaneous so he dies at the start of the next turn.

Technically.

Giraldo of Milan: why does the roll say rolling 41+10

Masini: Ok

I was doing a math formula and not a roll

41 was my attack advantage, 10 was my strength + weapon damage

Giraldo of Milan: oh

Endrite (GM): Ok Aristocritus I still didn't get pen from you.

Giraldo of Milan: is attack advantage just your attack roll - their defense

Masini: Yup

Cuase they botched, their defense was 0

Giraldo of Milan: ok

Endrite (GM): Yeah.

Aristocritus Bonisagi: my ability is 8. i don't know what the total is because i don't know the aura penalty

Masini: -2 from aura iirc

Aristocritus Bonisagi: or the houserule

Masini: then add +4 from ability halve

Aristocritus Bonisagi: 23 then

Endrite (GM): Ok, you Grasp one of the dogs.

Mercenary: Endrite for the mercs, does the Vanguard have the -4 from the bark ability

Endrite (GM): So starting next turn he won't be able to attack.

Yes.

Mercenary: Aight

rolling 1d10!+10+2+3 Attack with an Axe

(

6

)

+10+2+3

=

21

On the rightmost group

Endrite (GM): Alright.

rolling 1d10! + 7

(

1

)

+7

=

8

rolling 2d10

(

2

+

8

)

=

10

Mercenary: lol

These rolls are For the Dogs

Archibald of Guernicus: Who let the dogs roll

Endrite (GM): They aren't great!

Mercenary: 19 damage x 5 mercs

Endrite (GM): There's nothing in the rules that say dogs can't roll.

Alright, that's 3 wounds on every dog except the vanguard, who gets 3 +3.

Ok Giraldo, Archibald, and Prudenzio, you still need to go.

Mercenary Initiative: 40

Giraldo of Milan: I go for a wounded dog like the honorable man I am

the one on the bottom right specifically

Archibald of Guernicus: I cast Footsteps of Slippery Yet Flammable Oil on the back line of dogs, to cover them in oil. I use FFM to make it voice range instead of touch.

Endrite (GM): Ok.

Giraldo of Milan:

rolling 1d10!+1+11+5

(

6

)

+1+11+5

=

23

Endrite (GM):

rolling 1d10! + 7

(

9

)

+7

=

16

Archibald of Guernicus: Aura? Or just roll what it is normally and you add the aura yourself

Endrite (GM): The aura is Infernal 2.

Archibald of Guernicus:

rolling 1d10!+15 without aura, difficulty 10

(

9

)

+15

=

24

Ah, subtract 2

Or was it more

Endrite (GM): Just 2.

Prudenzio of Flambeau: ok. i'm going to spont ReVi "Circular Ward Against Demons" at 10, around me, aristocritus, and a grog. this would prevent all creatures with Infernal Might equal to or less than the spell level from entering the circle or harming those within it, and put me at Weary with a -1 to all further actions

Giraldo of Milan: ok so how am i doing damage

am i rolling or doing the flat attack advantage thing

Prudenzio of Flambeau:

rolling 1d10!+17

(

6

)

+17

=

23

Mercenary: you have to trace a circle

Prudenzio of Flambeau: yes.

Endrite (GM): You aren't leading the mercs and you aren't the vanguard, so just attack some dogs.

Mercenary: kinda hard to do in the middle of combat

Endrite (GM): Yeah.

Prudenzio of Flambeau: well, we're in the back.

but if i can't do that, that's fine.

Endrite (GM): I don't think you can do it in combat.

Prudenzio of Flambeau: drat.

Giraldo of Milan:

rolling 1d10!+2+9 damage on dog

(

9

)

+2+9

=

20

Aristocritus Bonisagi: it might take multiple rounds, or something

Mercenary: you don't roll damage

Giraldo of Milan: then what is it!!

Mercenary: just do flat advantage + str + weapon damage

Giraldo of Milan: the cards have a roll and

oka

y

Mercenary: Blame Endrite

Giraldo of Milan:

rolling 7+2+9

7+2+9

=

18

Endrite (GM): Alright, 3 wounds.

Aristocritus Bonisagi: The magus may not move more quickly than ten paces per round (five feet per second) while drawing the ring.

Endrite (GM): Alright, Prudenzio what are you going to do?

Aristocritus Bonisagi: so if it's a small ring you can do it in a round

Prudenzio of Flambeau: oh word

Endrite (GM): You won't be able to draw a ward that protects the grogs or anyone engaged with the dogs, however.

Prudenzio of Flambeau: just me and aristocritus is fine.

Aristocritus Bonisagi: grazie.

Archibald of Guernicus: Wow.

I'm a backline caster too

Right now

Prudenzio of Flambeau: i thought you were a tough frontline caster

im sorry.

Archibald of Guernicus: I can multitask

Endrite (GM): Alright Prudenzio, you going to stay with the roll?

Prudenzio of Flambeau: yeah

Endrite (GM): Ok, you draw a Circle of Protection: Dogs.

Draw a circle around the people you are protecting, please.

While you're doing that, I'll have the dogs attack.

rolling 1d10! + 8 + 18

(

9

)

+8+18

=

35

rolling 1d10! + 8 + 18

(

9

)

+8+18

=

35

Nice.

Aristocritus Bonisagi: tiny magi rule this covenant

Endrite (GM): That's both against the mercs, so they need to Defend.

Twice.

Archibald of Guernicus: Woof

Mercenary: ok, 1 sec

+15 from leadership on group combat?

Endrite (GM): Yes.

Good leadership Prudenzio.

Mercenary:

rolling 1d10!+16+15-4 defense (axe/shield)

(

8

)

+16+15-4

=

35

devil's fav demon: hah

Mercenary: wait why did I roll +15

okay now I remeber

rolling 1d10!+16+15-4 defense

(

1

)

+16+15-4

=

28

Endrite (GM): ????

Mercenary: oh no

rolling 2d10

(

10

+

6

)

=

16

rolling 2d210

(

84

+

37

)

=

121

rolling 2d10

(

8

+

8

)

=

16

Prudenzio of Flambeau: what

Mercenary: 4 botch die

Endrite (GM): 4 extra.

Prudenzio of Flambeau: ohh

Mercenary: oh lol

2 more?

Endrite (GM): Yep.

Mercenary:

rolling 2d10

(

3

+

8

)

=

11

Endrite (GM): Alright.

Mercenary kisses fingers "belissimo"

Archibald of Guernicus: Phew

Mercenary: So I think first attack is blocked, second one lands?

Endrite (GM): Yes.

8 damage to 4 mercs

Mercenary: two wounds, -6?

Endrite (GM): It says one wound on the wiki.

Mercenary: Ok.

Prudenzio of Flambeau: be right back.

Mercenary: vanguard is at -7 from 1 wound & barking

Endrite (GM): Alright, the mercenaries are handily dispatching the dogs with magical aid.

The woman on the horse is surprised to see magic, but she is clearly relieved that you're killing these awful dogs.

Giraldo of Milan: we should kill her too, just to be safe

Endrite (GM): Alright, second round.

Please keep to the turn order or declare that you're waiting.

This turn, all three sets of dogs will attack.

Archibald of Guernicus: I'm after the mercs in the turn order and they take forever, so I'd rather declare before them if possible.

Endrite (GM): Ok.

Mercenary: theyre doing same thing as before

Aristocritus Bonisagi: i can ignite the oil

Endrite (GM): Ok.

Go for it, my man.

Mercenary:

rolling 1d10!+15-7 attack vs right

(

5

)

+15-7

=

13

Aristocritus Bonisagi: actually let me check. can i do it without fatigue?

(To Endrite): One of the dogs on the left should be marked dead

(From Endrite (GM)): Oh right, thanks.

Masini:

rolling 1d10!+24 attk vs left

(

6

)

+24

=

30

Endrite (GM): Hey!

Wait your turn!

Aristocritus Bonisagi: or if someone else wants to do it instead of waiting for me to look stuff up i'll just grip a dog

Masini: it is my turn

simultaneous turns

Archibald of Guernicus: I can ignite the oil

With one of my formulaics

Endrite (GM): Ok Aristocritus either go or delay.

Giraldo of Milan: excuse me? are you trying to use the same combat rules as the LAST combat?

Archibald of Guernicus: I'll be doing that anyway so you'd be better of grasping

Aristocritus Bonisagi: ok i'll just grip again

Endrite (GM): Ok.

Which one?

(To Endrite): dogs on the Left. by masini

Prudenzio of Flambeau: ok.

Giraldo of Milan: the current archon should declare the combat rules when combat begins

(From Endrite (GM)): Ok.

Aristocritus Bonisagi:

rolling 1d10!+2-2+28

(

9

)

+2-2+28

=

37

Endrite (GM): The dogs on the left defend against Masini.

rolling 1d10+ 7

(

5

)

+7

=

12

Aristocritus Bonisagi: 26 pen, one of the dogs on the left

Masini: there should only be 3 cause I beaned one last turn

Endrite (GM): OH right.

Anyway bean this guy.

Masini: 28 friccen damage

Aristocritus Bonisagi: i THINK if i shout and wave my hands i can spont a crIg to ignite oil without fatigue

but, moot point

Endrite (GM): Which guy do you want to grip?

Aristocritus Bonisagi: uhh that one

i guess

Endrite (GM): Ok.

Alright the dogs on the right defend against the mercs.

rolling 1d10! + 7

(

7

)

+7

=

14

Oh wait.

That's 8.

Wait.

Endrite (GM): It's -4

Masini: 23 damage x 5

Endrite (GM): Forgot to multiply the wound penalty by 3!

The dogs all die!

Archibald of Guernicus: Wasted

Endrite (GM): Who was igniting the oil?

Archibald of Guernicus: I ignite the back line of dogs!

Endrite (GM): Ok go for it.

Archibald of Guernicus: Palm of Flame, FFM to be voice range instead of touch

Endrite (GM): This can't be resisted by MR right?

Archibald of Guernicus: Well, hmm

Masini: its magical fire

Endrite (GM): Even though the oil is magic are the resulting flames?

Masini: would think so

Archibald of Guernicus: The initial spark is magical

Endrite (GM): Ok.

Archibald of Guernicus: But when it spreads

I dont know

Prudenzio of Flambeau: magic oil + magic fire = real fire.

Endrite (GM): We'll go with that.

What would the pen be?

The pen of the oil or the spark?

Archibald of Guernicus: I guess the oil? Since its burning oil that gets them

I rolled 22 before, spell level is 10 so pen is

18

Endrite (GM): Ok, that's a little complicated but it should be fine.

Archibald of Guernicus: Alright. I ignite the oil.

rolling 1d10!+8

(

1

)

+8

=

9

Oh dear

rolling 2d10

(

5

+

3

)

=

8

Masini: Lol.

Archibald of Guernicus: Phew no botch

Giraldo of Milan: [pleading] who let the dogs out

Aristocritus Bonisagi: more botch dice

Endrite (GM): So what happens?

Archibald of Guernicus: Unfortunately its level 10 for the spell, so I take a fatigue?

Aristocritus Bonisagi: from the infernal aura

Endrite (GM): Yeah.

2 more botch dice.

Aristocritus Bonisagi: botch! botch!

Archibald of Guernicus: The botch die are 2 from the aura already

Giraldo of Milan: botch

botch

Archibald of Guernicus: I botched in this swamp last time

Remember

Masini: Look. Just botch.

Endrite (GM):

rolling 2d10

(

6

+

6

)

=

12

Archibald of Guernicus: And I rolled 2 more 1s

Aristocritus Bonisagi: botch boi

Masini sighs

Endrite (GM): Ok so you don't light the oil on fire.

Masini: All you had to do, CJ, was botch

Wait

It's not a botch. The spell succeeds, Endrite

Giraldo of Milan: i take out my frustration on an animal

Endrite (GM): Isn't the roll too low?

It's a level 10 spell.

Aristocritus Bonisagi: the spell succeeds but he is fatigued

Masini: Is he sponting or is it formulaic?

Archibald of Guernicus: I almost went into twilight here before, it was only 2 botch die even with the aura

Masini: If it's formulaic, it goes off if you're under the goal by a certain margin

Aristocritus Bonisagi: you have to fail formulaic magic by a huge number for it to actually not work

Archibald of Guernicus: Its formulaic

Endrite (GM): OHHHHhhh.

Ok.

The dogs get lit on fire.

Archibald of Guernicus: Flexible Formulaic Magic ftw

Endrite (GM): Maybe?

I have no idea how fire works.

Masini: who ordered the crisp  dog

Archibald of Guernicus: Who ordered the roasted bitch

Giraldo of Milan: i kill a dog

rolling 1d10!+17

(

10

+

4

)

+17

=

31

Masini: mmmm

Prudenzio of Flambeau: giraldo the beast hunter strikes again

Endrite (GM): On the left?

Giraldo of Milan: yeah

lower right one

Endrite (GM):

rolling 1d10! + 7

(

9

)

+7

=

16

Giraldo of Milan:

rolling 15+11

15+11

=

26

Endrite (GM): Ok looks like burning oil is +6 damage.

Masini: when it says "+X" damage, you roll a stress die and add it to that, then roll a stress die for the target's soak

modified by any injuries/fatigue already on it

Endrite (GM): Ok.

Also Giraldo you kill a dog.

Roll damage Archibald.

1d10! + 6

Aristocritus Bonisagi:

rolling 1d10!+6

(

10

+

2

)

+6

=

18

Endrite (GM): Ok good enough for me.

Masini: bold leadership

that's why you're the best, boss!

Aristocritus Bonisagi: Thanks Masini.

Endrite (GM): Ok now the dogs attack.

The wounded dogs attack!

rolling 1d10! + 8 + 18 -18

(

9

)

+8+18-18

=

17

The mercs obviously.

The three dogs attack.

rolling 1d10! + 8 + 18

(

7

)

+8+18

=

33

Masini:

rolling 1d10!+16+15-7 Merc defense

(

10

+

3

)

+16+15-7

=

37

Endrite (GM): Wait, that should be 31.

And then the other 4 dogs attack.

rolling 1d10! + 8 + 18

(

6

)

+8+18

=

32

Masini:

rolling 1d10!+16+15-7 defense

(

6

)

+16+15-7

=

30

(mercs rolling)

Endrite (GM): Right.

Aristocritus Bonisagi: aren't there only 5 living dogs on the field

or are they attacking and dying simultaneously

Endrite (GM): They die at the start of the next turn.

Prudenzio of Flambeau: forrest whittaker is on the field

Endrite (GM): Simultaneous.

Aristocritus Bonisagi: ah.

Prudenzio of Flambeau: yes.

Endrite (GM): I should probably just have them go first, it's more clear that way.

One ore defense rolls from the mercs Masini.

Prudenzio of Flambeau: i just like the movie ghost dog.

Masini:

rolling 1d10!+16+15-7 defense

(

9

)

+16+15-7

=

33

Endrite (GM): Ok, 4 mercs take 1 damage.

Aristocritus Bonisagi: abandon necromancy and take up dog necromancy

Endrite (GM): Wait 2.

- soak, of course.

Prudenzio of Flambeau: i really should learn animal

Masini: They soak

Aristocritus Bonisagi: it's easier because dogs don't go to heaven, so you never have to worry about God making your corpse an invalid target.

Endrite (GM): Ok, start of the next turn.

You should have this pretty easily.

Oh I forgot to check to see if the dogs slips in the oil.

Aristocritus Bonisagi: i'll cast my spell again

Endrite (GM):

rolling 1d10! +1

(

4

)

+1

=

5

They do!

Masini: stupid dogs

Archibald of Guernicus: [comical falling sounds]

Endrite (GM): So scratch the last attack roll, which missed.

They're also HELLA on fire.

Masini: the shield mercs and I hold our ground and wait for them to approach, or burn out first

Aristocritus Bonisagi:

rolling 1d10!+2-2+28+4-15

(

6

)

+2-2+28+4-15

=

23

23 pen

Archibald of Guernicus: "MIssion complete, and how."

Giraldo of Milan: well done. with 12 armed men and 3 wizards we were able to kill some dogs in about an hour

Endrite (GM): There's still a held dog.

Aristocritus Bonisagi: these dogs are also full of vis

Masini: i attack it

Endrite (GM): They are probably.

Masini:

rolling 1d10!+24

(

3

)

+24

=

27

Endrite (GM): I'll roll the burning oil damage.

Giraldo of Milan: blown out vishole

Endrite (GM):

rolling (1d10! + 6) * 2

(

(

6

)

+6)*2

=

24

Mercenary:

rolling 1d10!+15-7 attacking the stuck dog

(

2

)

+15-7

=

10

Endrite (GM): The dogs burn to death.

rolling 1d10! + 7

(

3

)

+7

=

10

Archibald of Guernicus: Good.

Endrite (GM): Defending against the mercs.

rolling 1d10! + 7

(

1

)

+7

=

8

rolling 2d10

(

8

+

1

)

=

9

johns: lo l

wtf is going on

Prudenzio of Flambeau: good sghit

Endrite (GM): Infernal Aura.

Clearly.

johns: well its dead

Endrite (GM): Alright I'm gonna assume that dog is dead as hell.

johns: i assume, masini hits it too

Endrite (GM): The on fire dogs attempt to get free of the oil.

rolling 1d10! + 1 -9

(

7

)

+1-9

=

-1

Nope.

Prudenzio of Flambeau: rip, dogs

Endrite (GM): They burn to death, letting out horrible snarls.

Archibald of Guernicus: "Good work, everyone."

Endrite (GM): These dogs are all dead!

Great job.

johns: I kneel and say a prayer to St. Michael

Endrite (GM): Ok Johns.

Masini: I mean, I do that

Endrite (GM): Oh.

Masini: Johns doesn't

Archibald of Guernicus: He should.

Endrite (GM): The Baleful Bark goes away.

Giraldo of Milan: I examine a non-burned dog to see if I can figure out what it is.

Aristocritus Bonisagi: he's a diabolist

Archibald of Guernicus: 4 legs. Canine features. Loud bark. No doubt about it, this is a dog.

Giraldo of Milan: ill kill you

Masini: we did it

we made it through 2 combats using the same set of rules

Prudenzio of Flambeau: pizza party!

Archibald of Guernicus: That seems like a serious oversight.

Can we get Johns and Boy Reporter to fix this

Endrite (GM): Boy Reporter can't help you now!

Archibald of Guernicus: Well

We should address this woman on the horse

Masini: thats extremely ominous

Archibald of Guernicus: We helped her out

Aristocritus Bonisagi: hail, and well met

Endrite (GM): It's a huge black mastiff, it's mouth is still flecked with spittle and it's red eyes seem to dance in the light.

Prudenzio of Flambeau: I am definitely staying inside of the circle btw

Aristocritus Bonisagi: this seems wise.

Prudenzio of Flambeau: even though its a weak circle.

Bella: "Thank you for saving my life."

"I'm sure that my father will reward you."

Masini: you should cut out the hellhound teeth and craft a necklace

(giraldo)

Bella: She shivers, "Those awful hound have been chasing me for hours."

She seems rattled.

Giraldo of Milan: I take an eye and a handful of teeth from the hellhound.

Masini: "No decent man in Christendom could stand by while a lady is in trouble."

Bella: Ok that's gross.

"Thank you good sir."

Giraldo of Milan: "Your father? Who's he, and why is his daughter being chased by demonic dogs in a swamp?"

Bella: "Would you grant succor to me once more? I am on the trail of my father."

Archibald of Guernicus: "Yer father, is he an important figure in these parts? And aye, we might, though we're currently looking for someone already."

Masini: will you grant succ

Bella: "My father? He's Monsignor Francesco Ordelaffi, the Vicar of Rimini."

Masini: Oh hoh, that's convenient

Prudenzio of Flambeau: How lovely.

Masini: wait, the monk said Ordelaffi was from Forli

unless I'm remembering it wrong

Aristocritus Bonisagi: the plot thickens

Bella: Uh I made a mistake.

Masini fumes

Bella: I switched them earlier.

Archibald of Guernicus: We were looking for the abbot? I think

The one that went to Rimini

Giraldo of Milan: coolant begins leaking down endrites brow

Masini: Father Uallachan and Father Patrizio the abbot both went to Rimini, home of Malatesta

Bella: "I followed my father and his raiding party into the swamp, even though he warned me not to."

"Then I saw him and his men ambushed by old One Eye and his men! Only it wasn't them!"

Masini: Giancarlo ... !

Aristocritus Bonisagi: holy shit

Bella: "After they killed my father's knights and took him prisoner, they revealed their true form!"

"It was a gang of mercenaries led by a towering knight in red, riding a blood red horse!"

Masini: badass

Prudenzio of Flambeau: "Sick."

Aristocritus Bonisagi: guan yu!?

Archibald of Guernicus: "Nani?"

I cough

Bella: "I screamed and then the knight set those dogs on me!"

Archibald of Guernicus: "Sorry, something in my throat. We'll help you find your father."

Masini: "In the name of the Father, the Son, and the Holy Ghost, we must destroy these demons!"

Bella: "He'll pay you a ransom, I'm sure."

Archibald of Guernicus: "I can't abide demons, not at all. We'll kill it, and help the priest."

"If it's like the one in the barrow, we can do it."

I look at my party

"Probably."

Masini: id say your odds are better with the current party than the one that included an infernalist

Archibald of Guernicus: Surely the elementalist has pillum of flame

Bella: "Do you know how to find my father?"

Archibald of Guernicus: To be fair that infernalist also had insanely high herbam and used it to trap the demon with vines, which is how we stomped it

Bella: "The hounds chased me away, so I couldn't follow that terrible knight."

Prudenzio of Flambeau: after im done with something about vim i'll be able to directly attack demons. shame about right now.

Masini: one of the magi could use InVi to scour the dog bodies for vim

vis

infernal vis

Archibald of Guernicus: I have great InVi

Bella: You sure could.

Aristocritus Bonisagi: i feel like we have had enough trouble with infernal vis

Giraldo of Milan: "How many men were with the knight?"

Prudenzio of Flambeau: its better we have it than anyone else imo.

Bella: "They outnumbered my father's forces."

"There must have been at least 20!"

Masini: "Do you think they were in service of Monsignor Malatesta?"

Giraldo of Milan: "Would be hard for so many men to travel without leaving a trace, even in a swamp..."

"Shouldn't be hard to find."

Bella: "One Eye is snake, but I can't imagine that terrible red knight would ever bow to anyone."

Archibald of Guernicus: Let's not harvest infernal vis ever

Bella: What if they're fairy animals.

Masini: "Who is One Eye? Does he have a home somewhere?"

Aristocritus Bonisagi: what if they're angels, sent to test us

Bella: "Oh, that's Monsignore Malatesta."

"Everyone calls him "dell'Occhio.'"

Archibald of Guernicus: The infernal regio is what has me thinking perhaps this horrifying monster is a demon

Bella: You aren't in a regio.

Masini: It could be a Dark Faerie who chose a really unfortunate place to stir up trouble

Aristocritus Bonisagi: it could be a jinn

Masini: I mean either way, it should die and be ground into vis

Bella: They could be Magic Swamp Dogs.

Aristocritus Bonisagi: maybe they're just regular dogs

or Dogs of Reason

Masini: Lunar Dogs

Bella: All possible.

Prudenzio of Flambeau: regular dogs, but even more so.

Aristocritus Bonisagi: that's a magic dog

Bella: Anyway, what's your plan to find Bella's father?

Masini: isn't giraldo gonna look for tracks

Giraldo of Milan: i want to use folk ken on bella first

is it folk ken + per?

Bella: Yes.

Giraldo of Milan:

rolling 1d10+11

(

2

)

+11

=

13

maybe

Bella: Excuse me, looks like I roll Folk Ken for you.

(To GM) rolling 1d10 + 11

(

8

)

+11

=

19

Giraldo of Milan: oh

i;m sorry

yeah the best thing would be going back where she came from and looking for tracks

Aristocritus Bonisagi: i'll take to the skies

Bella: "I was riding for so long, I don't know how I could find my way back."

Archibald of Guernicus: You watch the ground, I'll watch the skies - aristocritus

Aristocritus Bonisagi:

rolling 1d10!+24-2 to fly (lv20)

(

8

)

+24-2

=

30

Archibald of Guernicus: "Well couldn't we just track yer horse and the dogs back, then follow the knights tracks when we hit them."

Aristocritus Bonisagi: Prudenzio, you're deputy Archon until I return

Prudenzio of Flambeau: ok. i'll try my best.

Aristocritus Bonisagi: it's a tough job.

Bella: What's the roll for tracking?

Seems like Hunt.

Masini: the Wild Hunt

Bella: Alright any hunt rolls here or what?

Giraldo of Milan: hunt + per?

rolling 1d10+11

(

7

)

+11

=

18

Bella: The ground becomes too marshy for you to follow the trail.

"You're wizards right? Can you do anything with this?" She pulls out a dagger.

"It belonged... belongs to my father."

Archibald of Guernicus: "What is it?"

"Ah."

Whats scrying, InVi right

Masini: Yeah.

Wait

Archibald of Guernicus: I'll look up what the spell level for the simplest scrying spell is

Giraldo of Milan: im sure theres a good reason she has her dads dagger

Masini: No, I'm wrong. For this you need InCo

The Inexorable Search

Aristocritus Bonisagi: it's probably very high since arcane connection as a range is +4 mags

Archibald of Guernicus: I'm the intellego guy, but Prudenzio is the corpus king

Masini: LEVEL 20

THE INEXORABLE SEARCH

R: Arc, D: Conc, T: Ind

Determines the location of a specific person.

To cast the spell you need a map and an

Arcane Connection. After casting the spell,

Masini: you can move your finger over the map at the

rate of one hour per square foot of map.

Bella: If you can't get it you could always use some vis.

Masini: Also Ceremonial casting

Prudenzio of Flambeau: hm. i dont know that spell but yeah i guess we could do some ceremonial stuff.

Archibald of Guernicus: How convenient, there's some vis right here

Bella: There might be!

You haven't detected it yet.

Prudenzio of Flambeau: my InCo for ceremonial casting is 22.

Masini: yikes

Alternatively, Geralt has dowsing

Prudenzio of Flambeau: he needs to study his philosophiae

i do, i mean.

Archibald of Guernicus: I have +29, in our friendly covenant aura

Aristocritus Bonisagi: he needs some milk

Archibald of Guernicus: Still not quite as high as we want, though

Maybe with a good roll and a conf point

Bella: I don't know if you can dowse for a person.

Giraldo of Milan: can i dows people

Bella: The ability description only lists objects.

Giraldo of Milan: ill dowse for his hat

Prudenzio of Flambeau: nice.

thats thinking like Giraldo.

Masini: he could also dowse for the sight of the battle

corpses / blood

Bella: And then only general objects like gold or water.

Masini: and pick up the trail from there

Giraldo of Milan: thatd work too

Bella: You don't need to dowse for blood.

There's a lot right here!

Giraldo of Milan: site of a battle should be fine though

but id need something from the battle

Aristocritus Bonisagi descends from the heavens

Giraldo of Milan: the dagger wouldnt really count

Aristocritus Bonisagi: i'm gonna spont some InAu

Bella: Ok.

Aristocritus Bonisagi:

rolling (1d10!+23)/2

(

(

7

)

+23)/2

=

15

aura penalty is outside the parentheses right?

Archibald of Guernicus: Good work, archon, taking command like this

Giraldo of Milan: actually no the dagger would work maybe

Aristocritus Bonisagi: so it would be canceled out by the +2 from shouting and screaming

Giraldo of Milan: it just needs to be a sympathetic connection to what im looking for

Bella: Yes.

Giraldo of Milan: id think a weapon counts as sympathetic to a battle site

Masini: Was the father injured in the battle?

Archibald of Guernicus: ASAS - Always Shout And Scream

Bella: Unfortunately, she took this dagger from her father at home.

Masini: If it was his blood would be there

Bella: Yes, Masini.

But it's his favorite.

Aristocritus Bonisagi: ok. 15=1 level base (make a sense unhindered by the air) +4 vision +2 sun

to see through all this fog

Masini: an a/c to the man doesn't count as a sympathetic connection to another a/c?

Giraldo of Milan: i dont think it has to be a dagger from the battle

the example listed is

bottled water from a stream

to find a source of running water

Aristocritus Bonisagi: then i'm taking to the skies again

Bella: That's because water has a sympathetic connection to other water.

Masini: Use some of the mercenary's blood

Giraldo of Milan: oh

Masini: It's human blood, to find other human blood

Prudenzio of Flambeau: goodbye, archon

Archibald of Guernicus: I have done my job, sodales. Good luck with the rest  floats upwards

Giraldo of Milan: could i use bella? is she sympathetic to her father?

Aristocritus Bonisagi: lol

Archibald of Guernicus: Family members are I believe

Masini: Ask for her blood

Bella: Well, there's plenty of human blood, it's inside you.

Archibald of Guernicus: Direct bloodline, and all

Masini: We have human blood around the current site to dowse for the other battle site

since the mercenaries got clawed up a bit

Giraldo of Milan: she said shes been running for hours right

Bella: It would never work, because the dowsing rod would just point back at you, the closest source of blood.

Giraldo of Milan: dowsing is 2 minutes to find something within 25 paces and doubling the distance quadruples the time

Masini: That doesn't seem to match the example given of using bottled water to find a stream

Aristocritus Bonisagi: Removing all of his blood would just take a simple PeCo spell

Bella: You could use bottled water to find a stream, but I don't think you could use it to find a specific stream.

You'd just find the closest one.

Archibald of Guernicus: If we take the dagger to a magic aura and get a map, maybe itd be doable to spont this

Aristocritus Bonisagi descends from the mist once more.

Aristocritus Bonisagi: "How's the scrying going?"

Archibald of Guernicus: This ceremonial magic thing, does it work with sponting as prudenzio mentioned before?

Masini: it's only for sponting

Bella: One of the big issues with dowsing is the distance requirement, as I see it.

Aristocritus Bonisagi: you need a special ability to use it for formulaic spells

Bella: Or the area requirement.

Archibald of Guernicus: I have +6, so in our covenant aura I get +29 to InCo

Can I shout and scream too

Or does that not work in ceremonial

Masini: scream and shout and let it all out

Bella: The base Ease Factor of 9 is for 25 paces.

Aristocritus Bonisagi: "Sodales?"

Bella: An area of 25 paces.

Archibald of Guernicus: "It might be possible, with ceremonial casting, for me to locate her father with this dagger. But we'll need a better aura than this awful swamp."

Giraldo of Milan: dowsing is useful for finding a general thing in a reasonably precise spot but what we need here is definitely some sort of scrying

Archibald of Guernicus: I can scry! Get me to a better aura though.

Masini: pity our best diviner stayed home

Aristocritus Bonisagi: couldn't handle the swamp

Bella: Housebound Diviner.

Archibald of Guernicus: I'm good at divining too. I should invest more in it.

Giraldo of Milan: its fine, just head back to our covenant, scry her dead dad, and take her there

Prudenzio of Flambeau: i'll put more into in and vi one day...

Aristocritus Bonisagi: "It's worth a try. But before we go..."

Aristocritus Bonisagi points

Archibald of Guernicus: http://i.imgur.com/mgatyIu.png

Masini: We could also pick one of the two cities here-- Forli or Rimini-- and ask anyone on the roads if they've seen someone passing through

Giraldo of Milan: i have a better idea

Archibald of Guernicus: Solving a problem... without magic?

What is this insanity

Giraldo of Milan: "Is there anywhere nearby you think your father might try to flee to?"

Aristocritus Bonisagi: "The mound isn't gone, it's moved! It's off to the north."

Prudenzio of Flambeau: fuck

Archibald of Guernicus: This is why you can't take non-magi anywhere, they have the dumbest ideas

Giraldo of Milan: "An ally's home?"

Archibald of Guernicus: "Moved?"

Aristocritus Bonisagi: mundanes are SO embarrassing

Archibald of Guernicus: "Well, uh. We could check the new mound. Moved mound."

Prudenzio of Flambeau: Mound checkers.

Aristocritus Bonisagi: "Saw it with my own two eyes."

Giraldo of Milan: i patiently await bellas answer

Bella: "If managed to escape, he would flee back to Rimini, the place that my father is definitely the Vicar of."

Archibald of Guernicus: "Then we investigate the mound first. If it's not where we're headed, we'll try the dagger back at the tomb."

"Definitely. Anyway let's head onwards."

Endrite (GM): Alright this seems like a good place to call it this week.

Archibald of Guernicus: Wait a minute... is she being completely polite to me?

Aristocritus Bonisagi: "Is Rimini where the mushroom is from?"

Endrite (GM): She's trying to not talk to you.

Masini: Oh nice I just got invited to play aoe2

Archibald of Guernicus: Oh okay

Masini: so if we're taking a break now is good

Archibald of Guernicus: I thought she might be some sneaky demon

Giraldo of Milan: gay-ge of empires... poo!

Prudenzio of Flambeau: ok.

Endrite (GM): She might be.

Prudenzio of Flambeau: i think she's a demon

Masini: these stories can get pretty silly if you have to assume everyone is a demon

Prudenzio of Flambeau: source: all women are demons, am i right

Aristocritus Bonisagi: due to the nature of the infernal you can't prove we aren't all demons

Masini: haha. but yes.

Giraldo of Milan: maybe i should focus my second sight on her......

Masini: Okay, I'm off, I'll check the logs later if you guys do something significant here

Endrite (GM): Also I just realized that the dogs had half the combat stats they should.

Archibald of Guernicus: We should assume everyone who isnt a PC that we've actually seen their full sheet for, is a demon

Endrite (GM): Since I took it out of the book.

Prudenzio of Flambeau: that makes sense.

both the demon thing and the dog thing.

Giraldo of Milan: interesting that you say that, because cthinkers doll mage hasnt shown us his sheet

Archibald of Guernicus: Hence why we didnt take him

Demon rubbing hands and grinning: Yesss, just give me your horoscope, you'll get minor virtues out of it

Giraldo of Milan: hm... venator doesnt have a sheet shown either

Archibald of Guernicus: Dun dun dun

Prudenzio of Flambeau: i'm not giving anyone my horoscope or vital fluids! over my dead body!

Aristocritus Bonisagi: figurine magic doesn't even work on you!

Endrite (GM): Speaking of free virtues, if you really want free virtues you should be a Christian and go on pilgrimage.

Prudenzio of Flambeau: sounds like celeste should go on pilgrimage

Endrite (GM): Maybe she should!

Aristocritus Bonisagi: yeah, to mecca

Archibald of Guernicus: Does the vital lifegiving fluid of Semen count as an arcane connection to you

Prudenzio of Flambeau: it seems like it would almost certainly be one.

Giraldo of Milan: prudenzio suddenly faces a character dilemma

Aristocritus Bonisagi: does a person act as an arcane connection to his own arcane connections

Archibald of Guernicus: A particularly evil female magus could get arcane connections to other wizards if they had no morals about this

Aristocritus Bonisagi: i guess not since then it would be really easy to destroy them all

Prudenzio of Flambeau: i mean, i won't give it to my fellow mages, but if you hire someone to have sex with prudenzio to steal his fluids, he can't say no.

Aristocritus Bonisagi: how about that jeanne de ys

Archibald of Guernicus: This is why you just never do it. Just in case.

Giraldo of Milan: its just orsu giving her his arcane connection

no one important

Prudenzio of Flambeau: being a -haver is a curse

Endrite (GM): Orsu doesn't even have magic resistance anyway.

Archibald of Guernicus: Yeah, she's really bad at this scheme.

Giraldo of Milan: she was a little too trusting of his boasts of magical might

Prudenzio of Flambeau: hah

Archibald of Guernicus: Well, good sesh endrite. GG.

Endrite (GM): See you next week!

For Archibald's final adventure.

Prudenzio of Flambeau: thank you. goodbye.

Aristocritus Bonisagi: archibald no

Archibald of Guernicus: I can't have poor Archibald die

Prudenzio of Flambeau: should have gotten in the circle.

Archibald of Guernicus: A giant dog falls on the party

Only those in the circle are spared

If you kill Archibald his replacement will be dedicated to solving problems from their lab.

Endrite (GM): Go for it.

Actually it's funny, because Proclus actually can do that, almost.

He can cast spells on things he sees in the scrying pool by using the Line range.

Archibald of Guernicus: It's doable with Intangible Tunnel effects, if you have people to fetch arcane connections for you

Endrite (GM): But the Artes Liberales Ease Factor for big lines becomes really difficult.

Well sure, if you have an arcane connection.

Proclus can theoretically cast a spell on anything in Mythic Europe.

From the scrying pool's regio.

Archibald of Guernicus: Actually I'm not sure what I'd play if Archie bit the dust, any concepts I've got just feel gimmicky.

Endrite (GM): What are they?

Archibald of Guernicus: I considered a verditius with very high guile and they walk around in magical jewellery, that's all fake and their actual magical items are something more subtle

Endrite (GM): Interesting.

Archibald of Guernicus: But this doesnt seem very fun beyond occasional messing with people

Verditius the house itself though, seems cool

Prudenzio of Flambeau: yeah

Endrite (GM): Hey, we could always use a verditus.

Verditus, Alchemists, and Hermetic Architects can team up for some really huge magical items.

Verditii????

Archibald of Guernicus: I could never be as noble a verditius as Enki

Prudenzio of Flambeau: we could always use another bonisagus.

Aristocritus Bonisagi: thus

Archibald of Guernicus screams

Prudenzio of Flambeau: lol

Aristocritus Bonisagi: a pralix magus might be cool. that's basically the same as a bonisagus though

Archibald of Guernicus: Or I could just keep Archibald alive, next session, and keep doing that for the sessions to come afterwards.

Prudenzio of Flambeau: that MIGHT be cool.

Endrite (GM): We'll see how that works out for you.

Archibald of Guernicus: I can only accept dying here if it's a heroic act to save the finest man we've ever met: Aristocritus

The stars themselves have made him our permanent leader

Prudenzio of Flambeau: lol

Aristocritus Bonisagi: a jerbiton with aims to start a school for learned magicians and folk witches

the criamons don't need to destroy the moon to stop the stars.

Archibald of Guernicus: Oh thats a concept

A criamon that has Hatred (The Moon)

Prudenzio of Flambeau: when prudenzio dies im making a damn cat bjornaer and i wont be stopped.

Aristocritus Bonisagi: if aristocritus dies i have a very simple concept in mind:

Archibald of Guernicus: I believe Hafl did something similar in the previous game

Aristocritus Bonisagi: magus with puissant mentem and imaginem but deficiency in all the elements. perfect

Archibald of Guernicus: A dog bjornaer that had abilities to speak and cast as a dog

And he never left dog form

Prudenzio of Flambeau: nice

Aristocritus Bonisagi: lol

Archibald of Guernicus: Or just make a tremere and constantly challenge everyone you meet to certamen

A tremere hemomancer would be fun, even if you didnt ruin the game by making WoD canon.

No-one say homomancer.

Prudenzio of Flambeau: a certamen specialist who constantly derails the game into 40+ minute rolloffs ftw

Endrite (GM): :csgogun:

Aristocritus Bonisagi: make a hermetic sahir and spend the covenant's entire vis stock making deals with genies

Prudenzio of Flambeau: lol

Archibald of Guernicus: Snort the entire vis stock

What happens if you snort infernal vis

Prudenzio of Flambeau: its great. it gets you really high.

Archibald of Guernicus: we need to put an end to the underground infernal vis drug trade

Endrite (GM): You get a bonus to your spellcasting.

Archibald of Guernicus: Infernal vis has no negative side effects on things? Just rituals?

Aristocritus Bonisagi: try it and find out

Endrite (GM): Give me an Infernal Lore roll.

Aristocritus Bonisagi: gonna need prudenzio to summon bonfilia's ghost

Prudenzio of Flambeau: sorry, i can't summon ghosts, just chastize existing ones into submission.

Aristocritus Bonisagi: what kind of necromancer are you

Prudenzio of Flambeau: i'm only 35.

Archibald of Guernicus: There is no evidence Bonfilia is dead

I dont have infernal lore, endrite. Oh well.

Prudenzio of Flambeau: i haven't even destroyed someone's consciousness and swapped my mind into their young, supple body while their vegetable brain gets stuck with my decaying husk yet.

Endrite (GM): What kind of demon hunter are you?

Prudenzio of Flambeau: very young, in the necromancer game.

Aristocritus Bonisagi: oh, did zita tell us the stuff about the neo-mercurians or is she keeping that to herself

Archibald of Guernicus: Definetely told you all

She IS part of the covenant

We should probably watch out for those guys

Aristocritus Bonisagi: what's even sinister about them

Archibald of Guernicus: They're a cult, that makes them sinister

Aristocritus Bonisagi: proclus is in a cult isn't he

Endrite (GM): He's never mentioned it.

Archibald of Guernicus: Unfortunately given the relatively low wizard population and incredibly high number of cults, I believe at every wizard is, on average, in 1.2 cults.

* at average

Oh i said average twice. Well who cares.

Aristocritus Bonisagi: we're the only cult-free covenant in the world and everyone is pointing and laughing

Archibald of Guernicus: Well we have some cults in our group. I guess we could include organisations in this.

Archibald is a hoplite and a quaesitor

Zita is in the cult of heroes in Mercere

Not by choice

They pester everyone with heroic blood

Endrite (GM): Hoplites and quaesitore aren't cults.

Aristocritus Bonisagi: we have uhh

Archibald of Guernicus: I meant they're at least an organisation, I was thinking on the ridiculous number of groups the order has for how few magi there are

Aristocritus Bonisagi: hm. is everyone in a society or true lineage

Prudenzio of Flambeau: celeste was originally in a mystery cult based on christianity but that got a retcon

Archibald of Guernicus: We HAD a verditius, and a merinita

Endrite (GM): Let's face it Celeste has gotten a lot of work done.

Aristocritus Bonisagi: the true lineage boys ride again

Archibald of Guernicus: Right now all we have are societas and true lineages I believe, yes

Aristocritus Bonisagi: oh venator was in the necromancers

Archibald of Guernicus: Arent you in a trianoma cult or something

Aristocritus Bonisagi: i think seekers had some weird stuff going on in earlier editions

but in this one it's just "yeah some of these guys like finding magic sites instead of reading books. they're called seekers but they don't really cooperate on anything"

Archibald of Guernicus: you have secret runes!

you leave coded messages saying 'aristrocritus wuz here' on notes

Aristocritus Bonisagi: every trianoma knows them

also probably half the order since all you need to decode them is a season

Archibald of Guernicus: its frankly really disappointing that we have so few cultists at our covenant. by which i mean we have basically none.

Aristocritus Bonisagi: thats a secret though. don't tell anyone

Archibald of Guernicus: lol

i like to think that the fact they havent is because no-one cares

prudenzio should join venators cult. imo.

Aristocritus Bonisagi: he should bind his immortal soul to the inn

Prudenzio of Flambeau: what's his cult about? necromancy?

sure.

Archibald of Guernicus: yeah. its a necromancer cult.

we went on a great quest involving it, to mythic normandy.

i burned down a lab

Aristocritus Bonisagi: is the grog i saved there the one who got killed by wolves

Archibald of Guernicus: yes

Aristocritus Bonisagi: alas.

well, probably better than being burned to death by greek fire

Endrite (GM): Oh well!!!

If he didn't want to get killed by a mysterious and majestic white wolf he shouldn't have become a shield grog.

Archibald of Guernicus: we should deal with that thing one day, for its vis.

now that we have better mentem mr

Endrite (GM): By the way did you want to enumerate the amount of vis these dogs have?

Archibald of Guernicus: we may as well, though we should mark it down as 'probably tainted' until we can find out more

Endrite (GM): Ok, cast that spell.

I'll post the results in the thread.

Then I gotta go.

Archibald of Guernicus: InVi right? I'll shout and scream

Endrite (GM): Yes.

Archibald of Guernicus:

rolling 1d10!+24

(

2

)

+24

=

26

Endrite (GM): Phew!

Ok, each dog has two pawns of Animal vis in its tongue.

So 24 pawns of vis total.

Prudenzio of Flambeau: o_o

Aristocritus Bonisagi: check out hermetic theurgy if you have the mysteries revised pdf, it's the coolest of the mysteries

Prudenzio of Flambeau: nice.

Archibald of Guernicus: Let's give them to Aleseta and not say where we found them >:)

Aristocritus Bonisagi: lol

Prudenzio of Flambeau: :evilbuddy:

Endrite (GM): Alright byeeeeeee.

Prudenzio of Flambeau: bye all.

Aristocritus Bonisagi: gg

Joshua S. (GM): great jukebox