8/28/16

Prinny D. (GM): greetings

excellent pilgrim theme

johns (GM): it seems appropriate

Prinny D. (GM): is lords of men the book with all the weapons and gear

johns (GM): yeah

I just copied all of that data to the playing cards

also I chose to ignore the advanced rule about mixing & matching armor sets

Prinny D. (GM): yeah those rules were too much

The skeletal revenants bony claws are more powerful than most weapons

johns (GM): hell yeah

Prinny D. (GM): Combat: Bony Claws: Init +2, Attack +8, Defense +8, Damage +2

johns (GM): are those the base stats or after they're adjusted for characteristics/ability

Prinny D. (GM): base stats from what I can tell

the base revenant has str 0 so

johns (GM): cool, ill make a card for em in a bit

Prinny D. (GM): obviously Hauteville will only be able to use them when in skeleton form

johns (GM): just stumbled onto this while looking stuff up http://www.monasterystays.com/

this feels a bit like sacrilege

Prinny D. (GM): mammon is the only god italy recognizes now

I posted a reply in the thread

johns (GM): i saw, that's fine

i figure the higher the more magical qualities the higher the might == less room for advancement. so if you decide you want to change it around later that'd be fine too

Prinny D. (GM): I picked might 5 so that I could gain more qualities if I wanted to, it'd require an xp gain of 15 to gain a minor quality with no downside

or 10+2 vis

johns (GM): does your might go up as you gain qualities. im still fuzzy on the particulars of magic creatures

Prinny D. (GM): no

I can increase my might using qualities

and higher might allows for more powerful personal powers

like at 5 might I can't, for instance, bestow virtues

johns (GM): i should make a bunch of Magic Humans as shield grogs to solve the age old issue of no one wants to deal with grog advancement

Prinny D. (GM): someone should raise a bunch of zombies

and make them grogs

johns (GM): If only we had an ancient powerful necromancer in the covenant. Oh wait!

lets have a bunch of Roman Legionaries

Prinny D. (GM):  man fumbling a bunch of medieval manuscripts about grog paychecks and skills  There's GOT to be a better way!

johns (GM): the best part of magic grogs is bringing them to tribunal and showing them off to other magi like prized pets

Prinny D. (GM): is singing an ability

johns (GM): Music

Prinny D. (GM): Hauteville is a joyous skeleton who loves to sing merriment

johns (GM): dead & loving it

Prinny D. (GM): He was a redcap/apprentice/magus who died and rose as a revenant, but forgot almost everything about his life so he's not sure exactly why he knows all these things about the Order of Hermes

he's not gifted though

johns (GM): sup all

Endrite (GM): What's crackin'?

johns (GM): this map is about 100 years out of date

Endrite: Uh oh.

It doesn't show the giant lake in the middle of France.

johns (GM): which lake is that

Endrite: Didn't you guys make a giant lake last SaGa?

johns (GM): not that I recall...

Endrite: Oh.

Prinny D. (GM): there was a lake with magic fish in it

but it wasnt special

johns (GM): dys & darvin, there's a couple template characters at the top of the journal, + the regular grog set

what appeals to you

Darvin: heelo

dys: The dog looks good.

johns (GM): Hey, it's that dog/.

Proclus of Rome: Is dog language the same as wolf language?

johns (GM): No, but you can communicate with wolves at your dog language - 1

according to the book Grogs

Proclus of Rome: Alright.

dys: That's good to know.

Proclus of Rome: Unfortunately humans don't know dog language.

Prinny D.: ...yet

Proclus of Rome: Except for St. Francis, maybe.

dys: If I get an enchantment to communicate with a person and spend xp on teaching I'll teach someone dog language.

johns (GM): dog language is effectively capped at the level where you just bark simple orders

which is why there are no dog poets ?

Dog: Effectively, huh

Sounds like I need to invest xp in it to compose dog poetry

johns (GM): heh

does Dog have a name?

Proclus of Rome: Guernicus

Boom, roasted.

johns (GM): sick burn

Dog: I'm going to bite Proclus for that

johns (GM): tytalus the founded named his dog Tremere as I recall

Dog: Does he have inoffensive to animals?

Proclus of Rome: No.

Prinny D.: Tytalus knew what was up

Proclus of Rome: On the other hand, you can't speak Italian.

Dog: It would make a debate hard, true

No certamen either as this dog is ungifted

johns (GM): just poop in his lab

that'll teach him

Proclus of Rome: That's because you haven't been to the Garden of Eden yet.

johns (GM): i gotta quickly brb to move some laundry then we'll start. pick a char darvin!

Ferris of Trianoma: I'd probably go with the ex-prostitute.

johns (GM): nice

So Proclus and the Ex-Prostitute of Rome head out on an epic pilgrimage to Canterbury Cathedral in the Spring of 1323

Right outside the gates of the city they meet a Dog who feels inclined to follow them

And then after a few days travel, they come across a magical fellow with a knack for gambling

Sound about right?

Ex-Prostitute: Sounds good to me

Muttley: When does the skeleton appear?

johns (GM): Prinny, what is Hauteville's goal or reason for joining this pilgrimage?

Prinny D.: well

(From Ex-Prostitute): Sorry. brb 3 mins

Hauteville: While you're staying at an inn on your way, you are challenged to a gamble by a jovial fellow.

Proclus of Rome: Spooky.

johns (GM): Behold, an inn

Proclus of Rome: I feel like gambling is no in the spirit of a pilgrimage.

I meant "not"

Maybe Guernicus is interested.

Muttley: Woof.

"Bark bark bark" (I have no hands to hold dice with, challenge the prostitute instead)

Proclus of Rome: Oh, what's the aura here?

johns (GM): Infernal 1

ty

Hauteville: After gambling for several small tokens and other trivial things, it eventually comes down to this: One final roll of the dice, and the price... a simple favor, to be cashed out when the winner so feels.

"Well? Who's up for this game then?"

The jovial man reaches out his hand, waiting for someone to shake it.

johns (GM): this is what hauteville looked like before he died http://statici.behindthevoiceactors.com/behindthevoiceactors/_img/chars/thumbs/kazutaka-hyodo-kaiji-ultimate-survivor-1.9_thumb.jpg

Proclus of Rome: I'll shake his hand, that seems like a good idea.

Hauteville: So Proclus agrees to this oath of his own free will?

Muttley: Not Kaiji himself, that's disappointing.

Proclus of Rome: Hmm.

Sure.

I know just the favor to ask.

johns (GM): maybe he was Kaiji and the mythic european yakuza cut his head off

Hauteville: You feel a strange power take hold of you, Proclus. Roll legerdemain+luck

Proclus of Rome:

rolling 1d10

(

8

)

=

8

Hauteville:

rolling d10!+10+3

(

9

)

+10+3

=

22

Proclus of Rome: Wait a minute, did you cheat?

Shocking!

(From Ex-Prostitute): Back

Hauteville: It seems the dice did not roll in your favor this time, Proclus. What a shame!

The jovial man laughs and does a little jig.

johns (GM): lol

Hauteville: "The favor I ask of you, well, that I do not yet know! I suppose you'll just have to bring me along until I can figure out what my heart truly desires."

johns (GM): i didn't make characteristics for Ex-Prositute or Dog so yall can fill them in as you like

Proclus of Rome: Remember that animals substitute Cunning for Intelligence.

Because they lack the faculties of reason.

Ex-Prostitute: Sure, just same rules as Companion/Magi chararacteristics?

Proclus of Rome: 7 characteristic points.

Hauteville: And so Hauteville the gambler joined the pilgrimage, gaining free room and board indefinitely as there was no time limit on the oath nor the favor.

Muttley: Grogs dont get virtues and flaws I assume

Proclus of Rome: Oh is that your favor?

johns (GM): They get 3 pts of each, and no story virtues or flaws

Ex-Prostitute: Free room and board does seem like a favor

Proclus of Rome: I'm more than happy to share the road with a fellow Christian.

johns (GM): (fanfare music) Hauteville has joined the party

Hauteville: No, but to be able to eventually fulfill the favor you'll have to keep him around.

Muttley: I actually like the concept of a dog, Johns is there a way to adapt an animal into a proper companion?

Proclus of Rome: Well, that's on him, I assume.

Muttley: After this session.

Ex-Prostitute: As in a person pretending to be a dog?\

Proclus of Rome: Well, animals seldom become full Companion characters.

johns (GM): Sure. I took the basic stats for him from the book Grogs, if you want to make him a cool Magic Animal the rules are in Realms of Power: Magic

Proclus of Rome: But a dog can definitely be a grog.

Ex-Prostitute: drog

Muttley: Dog the grog is good but a talking dog would be a good companion.

Hauteville: If you try to escape Hauteville or otherwise refuse his eventual favor, you will be struck with a minor Flaw.

johns (GM): what a schemer

Hauteville: now lets get this adventure on the road

Ex-Prostitute: hahahaha

johns (GM): By the end of Week 2, you have reached the boundary between the Alps and Lombardy

Proclus, how richly are you travelling?

Proclus of Rome: Modestly.

johns (GM): OK. You've reached the village of Varese. There is no proper Inn here but you can rent space in a barn (or sleep under the stars)

Proclus of Rome: Hmm.

What season is it?

johns (GM): Late Spring

Proclus of Rome: Well, I don't mind sleeping outside.

That's what Ward Against Rain is for.

johns (GM): oh hoh

Proclus of Rome: But what about my compatriots?

Hauteville: I turn into a skeleton at midnight.

Ex-Prostitute: I'd prefer a barn

johns (GM): badass

Proclus of Rome: Hmm.

johns (GM): hauteville have you been hiding your, uh, condition from your pilgrim partners

Proclus of Rome: Then you can easily keep watch.

Ex-Prostitute: But wherever I'm not next to an animated skeleton would be best

Muttley: I'll curl up at the foot of the bed in an inn, or just somewhere sheltered if outside.

Hauteville: "Don't worry about it." I say as the skin flies off my bones.

Proclus of Rome: I mean, I personally am not too surprised by this but I don't know about a prostitute or a dog.

Hauteville: Hauteville doesn't hide it from wizards.

johns (GM): dog must resist urge to steal parts of hauteville and bury them

Okay, let's say you're at the barn

Proclus of Rome: Alright.

johns (GM): You go to sleep (except for Hauteville)

Hauteville: I dance in the pale moonlight.

johns (GM): But! In the middle of the night, a bright light like daylight suddenly fills the barn, and you see an apparition!

Proclus of Rome: Yikes.

What's the aura?

Saint Victor Maurus: It's a swarthy looking fellow in fine robes and a halo

Are you going to probe the aura right now?

Ex-Prostitute: I assume to bury Hauteville

Proclus of Rome: Well, I feel like I should, given my philosophical inclinations.

Hauteville: I run around dodging the prostitute.

Proclus of Rome: I suppose I can wait until I hear what Saint Victor Maurus has to say.

Muttley: Is the combat engine required to nibble on Hauteville's femurs?

Saint Victor Maurus: lol

brawl vs. dodge

Proclus of Rome: If he doesn't want you to.

Muttley: Dexterity+Brawl I think, alright

Saint Victor Maurus: "Pilgrims! I am Victor the Moor, Saint of this village. I call upon you to be the instrument of my will."

Muttley:

rolling 1d10!+2+7

(

10

+

4

)

+2+7

=

23

Saint Victor Maurus: lol

Muttley: Looks like... you're boned

Proclus of Rome: "Alright."

Ex-Prostitute: amazing

"What can we do for you?"

Hauteville:

rolling d10!+4+5+2+5

(

5

)

+4+5+2+5

=

21

Saint Victor Maurus: there's no rimshot sfx in roll20.. this is BULLSHIT

"The impious people of Varese keep calling on me to bless their harvests. I have ignored them to let them know they should mend their ways."

Proclus of Rome: That's legit.

Saint Victor Maurus: "Tomorrow, however, they plan to humiliate my earthly remains, hoping to compel me to act. I ask you to put a stop to this and remind these people they need to look to themselves for their problems."

Hauteville, you have been nibbled

Hauteville: I am defeated

Proclus of Rome: "Where are your relics located?"

Saint Victor Maurus: "In the village church."

Proclus of Rome: We should head there right now.

Since we're already up.

Well, we do need to get some sleep.

Ex-Prostitute: "What is the ways these people should mend?"

Proclus of Rome: Maybe Hauteville can head over there.

Saint Victor Maurus: "The villagers are lax in their observation of the sacrements, and lazy, expecting me to grow their fields for them."

"They could really stand to learn a lesson from pilgrims like yourself."

Muttley: I bark

Hauteville: "Let's go, Dog."

Proclus of Rome: "There is no substitute for a hard day's work, except for applied philosophy."

Saint Victor Maurus: The Saint disappears into a warm glowing light that fades away slowly.

Proclus of Rome: Nice.

johns (GM): Anyway, here's a church. If you come at night it's dark out.

Proclus of Rome: Classic day for night shot.

Alright, we should scope out the relics now.

johns (GM): The church is locked, you wanna break in?

Proclus of Rome: Hmm, that DOES seem wrong.

Wait do they have windows?

johns (GM): Yeah

Proclus of Rome: Are they big enough for a person to fit through?

johns (GM): Yes but they don't open

Ex-Prostitute: We are supposed to remind these people that what they are doing is dumb, so we might not want to steal anything at the moment.

Proclus of Rome: I could turn the windows into a simple sheet of glass and then back.

But you're right, we probably shouldn't disturb the church at night.

Hmm, too bad this is a Christian graveyard or Hauteville could ask the corpses about the abuse the Saint has suffered.

Or maybe even about the saint himself.

I assume all skeletons speak the same language.

Hauteville: I dance in the graveyard.

Proclus of Rome: Latin.

johns (GM): Humiliation of relics is a formal ritual where they just dump them on the floor or do other annoying stuff

Proclus of Rome: Sure.

Ex-Prostitute: What is we swap out the saint remains for Hauteville, and when they defile the bones Hauteville stands up and gives them a lecture on morals.

what if*

Hauteville: lol

johns (GM): hioly shit

Proclus of Rome: Hmm, that's a good idea.

Hauteville: let's do it

Proclus of Rome: What's the aura here?

johns (GM): Ok, Proclus the aura is Dom 2 around the consecrated groun/ Dom 3 inside the church (at night, day is +1)

Proclus of Rome: Hmm.

The real issue is that this will require a Finesse roll.

Ok let's do it.

I need one finesse roll to turn the window into a sheet of glass and then another one to turn it back into a window.

Muttley: It's more important to preserve the saint's relics than to worry about breaking in. The saint himself said it was okay.

I mean, bark.

Proclus of Rome: Thank you Guernicus.

Muttley: I'm going to give you rabies for this one day.

Proclus of Rome: You should just be grateful you have a name.

Alright.

Here goes the first one.

rolling 1d10 + 6

(

4

)

+6

=

10

johns (GM): you're replicating basically the simplest EF here, 1 day's work?

Proclus of Rome: Yes.

johns (GM): Ok, so that's EF 6 in RAW / EF 10 in our new system, so it barely succeeds

You've got a flat pane of colored glass and a bit of lead ore now

Proclus of Rome: Nice.

Wait what's the lead ore for?

johns (GM): holding the glass in place

Proclus of Rome: Oh.

johns (GM): Okay, inside the church

Proclus of Rome: Well, Finem Ratio Vitri doesn't do anything to lead.

johns (GM): Then you have a lead window pane.

without glass

ANYWAY

Proclus of Rome: Ok.

johns (GM): Upon the altar is the reliquary, an ornate wooden box with gold trim, about half the size of a coffin

Hauteville: I open the box and spill out the bones, then jump into it myself.

johns (GM): Alright

Proclus of Rome: Hmm.

johns (GM): Proclus, can you cover your tracks on the way out?

Hauteville: "Here, hold this." I say, tossing my coat at the pilgrims.

Proclus of Rome: I feel like spilling out the bones is itself humiliating to the saint.

I guess I'll put the bones in Hauteville's coat.

Ex-Prostitute: Could we make a little false compartment, like a magicians hat?

Proclus of Rome: I don't know any woodworking.

Do you?

How about you, Guernicus?

Ex-Prostitute: Not the useful kind

Muttley: Hm

Hauteville: just wrap the bones up in my coat

Muttley: I checked the sheet. Johns didnt give me any.

Hauteville: and carry it out

Muttley: Blame him

Proclus of Rome: Yeah that sounds like the way to go.

Alright, putting the window back in place is Speculum Theorema.

rolling 1d10 + 6

(

3

)

+6

=

9

I'll conf that.

johns (GM): Whew!

The perfect crime

Hauteville spends a quiet night in a cramped box

The next morning, he hears lots of activity in the church

Where would the rest of you like to be during the procession?

Proclus of Rome: I should be on the sidelines.

I don't want to upset anyone.

Ex-Prostitute: Yeah, I'll attend.

Muttley: Are animals allowed to lay around in a church

If so, I do

johns (GM): Good dog

The priest and the congregation have filed into the church. They pick up the reliquary and bring it outside

Proclus of Rome: I assume animals are just allowed to do whatever they feel like.

johns (GM): Some villagers dig out a small ditch by the church door. The priest says some prayers in latin, and then they drop the box into the ditch.

Proclus of Rome: What does he say?

johns (GM): "San Vittore, bless us and our lands, for we are your faithful. Let us lay your remains low until you regard our prayers."

Hauteville: I burst out of the box.

johns (GM): the villagers lose their shit

Hauteville: I dance and make skeleton noises.

johns (GM): many fall to the ground kneeling

Hauteville: I play my ribs like a xylophone.

johns (GM): "An apparition of Saint Vittore! It's a miracle!"

Proclus of Rome: Hmm we may have gone a bit too far in this situation.

Hauteville: "Lazy followers! Do not look to the Lord and his servants for all your worries! Those faithful must learn to labour on their own!"

Muttley: We haven't gone far enough

Proclus of Rome: Bad dog.

Muttley: I howl at the dancing skeleton

Priest: "Blessed Saint, doesn't your congregation deserve to have its faith and adulation rewarded?"

Hauteville: "That's all the time I have folks, blessed be ye all and long live the Lord."

I crumble back into a pile of bones.

Priest: everyone is stunned

johns (GM): then a few villagers quickly decide to put the reliquary back on the altar

Proclus of Rome: Is the church ever empty during the day so we can make the switch?

johns (GM): Yeah like midday

Proclus of Rome: Nice.

Perfect.

johns (GM): You all have a warm fuzzy feeling about what you did today

I assume you put ALL the saint's remains back?

Proclus of Rome: Yes.

What, are you insinuating that I would steal a relic so that I could give it to Fra Rinaldo?

johns (GM): The next leg of your journey takes you through the Alps.

Proclus of Rome: AFK a sec!

johns (GM): idk relics are cool things to have sometimes

Travel through the mountains is often arduous but you keep finding yourself on the best roads as if through a stroke of good fortune, and you've cleared the mountains in only a week

Hauteville: Well, I am Lucky

johns (GM): you think to yourself

before hearing a boom of thunder

Hauteville: Why my good luck so bad?

Ex-Prostitute: Win some you lose some

johns (GM): Approaching the village of Murten in Switzerland, a fierce storm sets in

Proclus of Rome: Uh oh.

johns (GM): The small village is abuzz with activity. Villagers are flocking to the small chapel, the only stone structure in town, holding their most valued possessions

Proclus of Rome: Sounds good, I need to dry off as soon as possible.

Ex-Prostitute: It must not rain often for this to be the solution.

Muttley: When we get in from the rain I'll shake myself dry, covering Proclus again.

johns (GM): This is a bit more than rain, it's the sort of storm that can flatten entire villages

Well, as you approach the church, the priest is standing at the doorway, trying to pull the door shut. The church looks completely jam packed behind him.

Hauteville: I turn into a human.

Ex-Prostitute: "Room for just a few more?"

Priest: The priest ushers you in quickly. You basically have to crawl over other people and their stuff because there's no room left.

Proclus of Rome: Tight quarters.

Hauteville: "Packed like a mass grave in here, dohoho."

Proclus of Rome: There's no chance that I'll dry out tonight, is there?

Priest: whats your score in Meteorology

Ex-Prostitute: You could try continually brushing up against other people

Priest: Anyway, Proclus immediately gets a lot of dirty looks

Proclus of Rome: Meteorology is Philosophy, right?

So +6.

Priest: Yes.

One of the villagers jabbers at you angrily in Swiss.

Proclus of Rome: "I'm sorry, what was that?" I say in Italian.

Or Roman, more specifically.

Hauteville: Due to my Clumsy flaw, I trip and cause everyone to fall down over eachother.

Priest: You get a lot more dirty looks and scowls now.

johns (GM): A villager angrily kicks at your baggage and points to the doorway.

Proclus of Rome: Hmm.

Hauteville: "Is nota biga deal." I say in a stereotypical italian accent.

Proclus of Rome: Does anyone have Survival?

Ex-Prostitute: nope

Muttley: Nope.

Proclus of Rome: Hmm.

Muttley: I have dog language.

Ex-Prostitute: I could try to charm them, but I don't speak their language

Proclus of Rome: Anywhere else in this town we could dry out?

johns (GM): You could go inside an abandoned home

Proclus of Rome: If I dry off I could use Ward Against Rain and then sleep outside.

Then maybe Guernicus and the nameless woman could stay at the church.

johns (GM): Where does Hauteville want to stay?

Muttley: I've followed Proclus from Rome to here, I'll go with him outside if he leaves.

Hauteville: I'll stay in the church.

Ex-Prostitute: I'll stay in the church, assuming people aren't jabbing me.

Hauteville: I don't like it when my bones get wet.

johns (GM): So, the church?

Hauteville: yes, like I said, the church

johns (GM): Alright

So when midnight comes around

You become a skeleton?

Hauteville: I'll recast the power

I can use it 5 times before refilling my might

johns (GM): Oh, okay

Then in that case you pass the night alright, except for the rude people jabbing and yelling at you

The next day however, you make your way to the Rhone river, where there should be a bridge leading into France

Proclus of Rome: Uh oh.

Hauteville: "Holy shit! Oh my God! Oh Noooooo!"

johns (GM): The river has swelled heavily, and there is nothing left of the bridge except a few wooden supports jutting out of the middle of the water

A few peasants and another party of pilgrims are sitting at the edge of the riverbank forlornly.

Proclus of Rome: Hmm.

johns (GM): Aura 0

Proclus of Rome: Spooky.

Hmm.

Hauteville: I pretend to be dead while the others go talk to the people

Proclus of Rome: Well, we should ask the locals if there is another way to cross the river.

But I don't speak Swiss.

Do any of the pilgrims speak Latin?

johns (GM): There is a Monk in their company who speaks Latin and a bit of the local language.

Proclus of Rome: Interesting.

"What is the destination of your pilgrimage, uh, brother?"

I don't really know how to address monks.

Monk: "I am heading to the cathedral of Aachen."

"It looks like I may have to turn back and try again another year though.."

Proclus of Rome: "Surely the bridge isn't the only way to cross the river."

"What did the local peasantry do before the bridge was built?"

Monk: He talks to the peasants breifly

"There was a ferry here, but the bridge meant there was no need for him anymore, so..."

Hauteville: just creo a bridge

Proclus of Rome: "Hmm, we could always try to build a new ferry."

Can you just walk through the river, Hauteville?

Hauteville: yes

Proclus of Rome: You could take a rope across the river then.

Muttley: I bark sadly, as Johns never gave me swim.

Hauteville: sure

Monk: lol oops

You can try swim untrained if you like

Muttley: Too late, this mutt can't swim now

Proclus of Rome: Then I could use Cloak of the Duck's Fethers to dry out the rope and then all we need is a simple raft.

Ex-Prostitute: I think swimming is a natural behavior of a dog: See the time my dog fell in a pool for the first time in her life at the age of 4.

Proclus of Rome: It's pretty (((coincidental))) that all of the problems we've encountered so far could be solved by a carpenter.

Monk: i just copied Dog's stats from Grogs

so blame David Chart, the editor

I know I will

Hauteville: I rise from the road side and strut over to the pilgrims. "Don't worry, I got this."

Ex-Prostitute: Seems reasonable.

Proclus of Rome: You could just push some points around to take swimming.

Hauteville: I'll walk with the rope to the other side and tie it to something.

Ex-Prostitute: How wide is this river?

Proclus of Rome: Uh we should probably tie the rope to a tree on this side first.

Monk:

rolling 5d10+5

(

4

+

6

+

7

+

10

+

3

)

+5

=

35

35 paces

143.5 feet

Proclus of Rome: Ghastly.

Where did all these feet come from?

Can we even get a rope that long?

Monk: What you didn't bring a length of rope and a 10 foot pole?

Proclus of Rome: No.

Monk: you damn fool

Hauteville: just creo a damn rope

Proclus of Rome: I'm spry, why would I need a 10 foot pole?

Hauteville: yer a wizard

Proclus of Rome: It would disappear.

Ex-Prostitute: I think he meant to measure length, no?

Proclus of Rome: Then everyone else wouldn't be able to cross the river until a bridge was built.

Ex-Prostitute: Oh, sorry

I misread

Monk consults the fates

Proclus of Rome: Hauteville can just measure the length by walking along the bottom of the river.

Hmm.

Monk: okay that's my macro for rolling dice as a GM now

Monk passes a note to a player

Proclus of Rome: Does the town have any rope?

Monk: What value is measuring the length?

Proclus of Rome: More importantly, do we have any way of getting the rope?

Ex-Prostitute: Sweet macro

Monk: You return to the village. Most of the houses are now piles of timber and rubble.

Some villagers are trying to rebuild, others are wailing and cursing the fates.

Muttley: Did they all get into the church alright?

If someone didn't make it and was buried I could sniff them out

johns (GM): No fatalities

Muttley: Dang.

Proclus of Rome: Yeah but you'd need a Barkane Connection to find them.

johns (GM): agrh

Proclus of Rome: Hmm ok.

Ex-Prostitute: We really need to start a carpentry contracting wing of our covenant

Proclus of Rome: I mean, I could try Conjure the Sturdy Vine 10 times to create enough vines to get across the river.

I mean 15.

But that only has a Sun duration.

Only good enough to get our fellow pilgrims across.

That's why I'd much rather find some real rope.

Ex-Prostitute: Good enough, who cares about the sad villagers?

Proclus of Rome: Well, I do.

They're stuck here until someone else comes along and it's much more dangerous for someone else to make the ferry than it would be for us.

Also I'd have to spont 14 times, which could get messy.

johns (GM): Hmm

Any ideas from the non Magically inclined?

Muttley: I chase my own tail.

Proclus of Rome: Good Guernicus.

You'll catch that oathbreaker yet.

Ex-Prostitute: I think we should be able to find enough rope around the village to cross the river.

Hauteville: I shrug and do a funny skeleton jig, as is my wont.

johns (GM): Who wants to try negotiating for rope?

The monk can translate on your behalf

Proclus of Rome: I think you should probably try, Ex-Prostitue.

We can trade some window panes for it.

johns (GM): oh snap

Hauteville: We could gamble for it.

Ex-Prostitute: Sure, I'll go around and ask villagers if I could use some rope to build a bridge. Mentioning how useful for the village it will be to be able to cross the river.

Monk: Comm + Charm or Bargain if you please

Ex-Prostitute:

rolling 1d10! + 3 + 11

(

1

)

+3+11

=

15

Monk: lol woot

Monk consults the fates

Monk:

(To GM) rolling 1d10

(

2

)

=

2

Monk: Alright, you are able to buy some rope but it costs a lot more than you expected

Anyway, what's the setup here, you string the rope along the river and ferry across with a raft?

Proclus of Rome: How much more does it cost?

Ex-Prostitute: Yeah, I think that's how we wanted to do it.

Proclus of Rome: I was thinking Hauteville could just walk it across.

Ex-Prostitute: But how would we get across after him?

Monk: You'll be sleeping outside instead of inns for awhile

Proclus of Rome: You get a raft and a hook and then there's your ferry.

I guess you also need an oar or 10 foot pole to push the raft.

Monk: I'm sold

Muttley: See, 10ft pole was a good idea

Monk: You've done a good deed for this village, and after they all scorned you. What a good soul you are

johns (GM): The Monk's party parts way with you shortly after the river crossing. Your journey continues..

.. into France.

Proclus of Rome: Well yeah they're going somewhere else entirely.

johns (GM): Another two weeks spent on the road

At the end of week 4 you are... Somewhere in France. Actually you don't have the damnedest idea

Endrite: Something in France is my favorite Company of Heroes mod.

Just a lil' CoHBros Lore for ya' there.

johns (GM): You are lost. You seem to be wandering through endless fields. You haven't come across an inn or shop in a long time.

Proclus and Ex Prostitute are getting quite hungry.

Proclus of Rome: Hmm.

Hauteville: At least there's an asphalt road.

Proclus of Rome: Looks like a river or irrigation ditch to me.

Ex-Prostitute: All roads lead somewhere, probably.

johns (GM): Well, you can press on at the risk of your health. Or you can try finding food on the road.

Proclus of Rome: You need food to live.

Hmm.

I guess there isn't any game out here in the fields.

johns (GM): You are surrounded by farmlands, peasant cottages, and occasionally fields with livestock

Proclus of Rome: Oh well then.

johns (GM): There's squirrels and stuff for Muttley

Muttley: I can hunt, if needed

I have hunt anyway

Proclus of Rome: Why don't we just beg for some hospitality from the peasantry?

Muttley: Perhaps if I track a deer you can blow it up with magic

johns (GM): Alright, you approach a peasant farmhouse

A French peasant opens the door. He regards you suspiciously.

Proclus of Rome: Hmm.

Well I'll try hand motions.

To indicate that we're hungry.

Peasant: The peasant shakes his head and moves to close the door in your face.

Proclus of Rome: Hmm.

Hmm.

I'll try looking around and making the sign of the cross with an inquisitive expression.

I could probably talk to a priest about it.

Ex-Prostitute: Well, the only reasonable thing to do at this point would be to burn down his house.

Proclus of Rome: That is NOT the way you act while on pilgrimage unless you're a Crusader.

Peasant: The peasant points in a direction.

Proclus of Rome: Alright.

We'll try that direction and if that doesn't work out maybe you should ask next time, Ex-Prostitute.

Ex-Prostitute: k

Proclus of Rome: Do we come across a church?

Oh no these people aren't Cathars are they?

Peasant: mwahahaha

You come across a very plain looking chapel. The corner foundations are stone but the rest is simple wood structure, and the floor is just dirt.

The Parish priest speaks rather simple Latin. What are you asking him?

Proclus of Rome: For food.

Also directions to Normandy so we can catch a boat to Canterbury.

Peasant: 0

Proclus of Rome: Ah.

Priest: He offers you some very stale bread.

Proclus of Rome: Well, that's good enough, right?

Priest: Sure

Ex-Prostitute: And does he give any directions to the boat?

Priest: He politely coughs and then rubs his fingers, pantomiming rubbing coins.

Proclus of Rome: Hmm.

Priest: Then points to the bare church altar.

Hauteville: I challenge the priest to a gamble for the bread.

Ex-Prostitute: We already have the bread though....

Proclus of Rome: How much money do we have left?

We definitely need some for the boat.

Priest consults the fates

Priest: You've got 30 shillings left.

Ex-Prostitute: How many do you think we need for the boat?

(To Ex-Prostitute): You're not sure but your Bargain sense makes you reason that 20 is enough for a boat trip.

Proclus of Rome: Well, we could always try to trade glass for a boat trip.

Hauteville: sailors love to gamble

Proclus of Rome: Yes.

Ok, I guess we can give him some mahney.

Priest: How generous are you feeling?

Proclus of Rome: If ONLY there were a unified trait system in this game.

I guess slightly generous, given the penury this poor priest is in.

Priest: Alright

You've basically got enough money for the boat ride and nothing else now

At least you're not starving!

Ex-Prostitute: and we know where we stand

Proclus of Rome: That's the important thing.

Priest: The priests gives you a bit extra bread for your travel. It's enough to get you to Calais..

Ship Captain: You find a ship captain who speaks Italian here! What luck.

"Where are you headed, pilgrims?"

Proclus of Rome: Well, it does seem likely.

"Canterbury."

"That is in England, if I know my geography."

Ship Captain: "Sorry friends. I can't risk the travel. English ships are turning back all boats trying to cross the channel."

Proclus of Rome: "Why? Is there a war?"

Ship Captain: "I don't know the details. Some Baron up there just trying to make trouble. Any ship trying to cross gets searched, any valuables seized, then told to head back to Calais."

"But you're in luck. I'm going to head back to Italy soon. I could take you along."

Proclus of Rome: Hmm.

Ex-Prostitute: Hm, I wonder if we could find some English people in this city to see if they know how we can get through.

I'm not thrilled about the idea of going back.

Proclus of Rome: Yeah.

Ex-Prostitute: Thank you for the kind offer, but we really must get to England. Do you know of any English captains here that might be able to help us?"

Muttley: It sounds like finding a way to deal with the baron is the best bet.

Ex-Prostitute: I assume the baron is in England, making it difficult to deal with him from here.

Proclus of Rome: How are we going to do that, Guernicus? He's all the way in England.

Ship Captain: "I haven't seen any English ships recently. I'd guess the Baron is telling them not to come to France either."

Proclus of Rome: What if we go to Ireland and then from Ireland to England?

Muttley: Long journey with little food

Ship Captain: Doable but yes it'd add another 3 or 4 weeks to your trip

Proclus of Rome: I'm sure there are going to be plenty of rats, boy.

Hmm.

What do you think Hauteville?

Hauteville: Hauteville doesn't need to eat, so he doesn't care.

Proclus of Rome: I mean how do you think we should get to Canterbury?

Hauteville: hmm

I don't know

Proclus of Rome: Hmm.

Muttley: Going via Ireland is a good plan perhaps

Proclus of Rome: What about a... I lower my voice  smuggler?

Ship Captain: gasp

Proclus of Rome: I don't know how we could find any.

Ex-Prostitute: I don't think we have the money either

Hauteville: maybe if we go to Brittany there might be a big trade port full of dubious individuals

and a sneaky ratman who loves smuggling and money

Proclus of Rome: Hmm that's a good idea.

Is +2 Order of Hermes Lore enough to find a local covenant?

Ship Captain: What's your int?

Proclus of Rome: +2.

Hauteville: I have OoH lore 5

but -2 int

Ship Captain: Kerguntuil is a bit obscure but you know of Fudarus at the very tip of Brittany, and you know that Florum is located somewhere in Flanders and has something to do with the textile industry

Proclus of Rome: Hmm.

Well, I think that's our best bet for getting across.

The Order of Hermes usually doesn't care about blockades.

Ship Captain: Which one? Flanders is Northeast, Brittany Southwest

Proclus of Rome: Hmm, which is closer?

Ship Captain: looks like Flanders is only 7.6 feet away

Proclus of Rome: Alright, let's try that.

Ship Captain: I don't have art prepared for Antwerp

How would you like to find a covenant of Hermetic Magi in the city?

Proclus of Rome: Well, you did say they were involved in the textile industry.

So we should head to that section of the city and see if we can find any appropriate auras.

johns (GM): aha!

okay as it's been 3 weeks since you had a decent meal im gonna call for a Disease Avoidance Roll

which is

Stamina + Living Conditions Modifier + (Corpus / 5) + Stress Die

Proclus of Rome: Ok.

What's the Living Conditions Modifier?

johns (GM): -1

Proclus of Rome: Alright.

Hauteville: I do a joyful jig at the realization that the mortal coil does not restrict me.

Proclus of Rome:

rolling 1d10! + 2 -1 +1

(

7

)

+2-1+1

=

9

johns (GM): also Dog is fine

Proclus of Rome: Good dog.

I'll conf that.

Muttley: Phew

Ex-Prostitute:

rolling 1d10! -3 -1

(

1

)

-3-1

=

-3

Uhhh

johns (GM):

rolling 2d10

(

7

+

5

)

=

12

Muttley: Do not eat the dog to survive

johns (GM): Ex-Prostitute comes down with a case of Ague

Proclus of Rome: Oh crap.

Ex-Prostitute: I'm fine. Everything is fine.

johns (GM): You can make a disease recovery period each week, which is assisted by any medical care you can get etc.

Proclus of Rome: Unfortunately I do not have any medical abilities.

johns (GM): Do you wait around with her to get better, try to press on all together, or leave her behind for now?

Proclus of Rome: Hmm.

Where are we now?

johns (GM): Just oustide Antwerp

Proclus of Rome: Hmm.

Well, I guess that's up to you, Ex-Prostitute.

Ex-Prostitute: Leave me, we are almost out of money.

johns (GM): :(

Muttley: Your pilgramige ends here

Proclus of Rome: Hmm, that is NOT what I was expecting to hear.

Muttley: Proclus is now the only remaining human in the pilgramige

Proclus of Rome: We could try taking you to Florum and see if they can help you.

Ex-Prostitute: If we are heading there anyways, seems reasonable.

Otherwise I'll just try to hole up in a church and hope to recover.

johns (GM): Alright. EP you are dizzy and feverish but you press on with the rest

Proclus explores the city, checking its auras... He finds one textile factory in particular with a weak Magic 1 aura

Proclus of Rome: Hmm.

I guess I'll start asking around there in Latin if they know about Florum.

Have you heard of the High Elves?

johns (GM): lol

Yes, they have!

(Florum, not the elves.)

Proclus of Rome: Right.

johns (GM): You find yourself in the presence of people who speak Latin, hallelujah

Proclus of Rome: At last.

johns (GM): They give you proper Hermetic hospitality and say they can arrange transport to Canterbury. They can take care of your companion but it may be a few weeks before she recovers (which would cause this pilgramage to take 2 full seasons).

Proclus of Rome: Hmm.

Hmm.

Well..

Hmm.

What do you think, Nameless Ex-Prostitute?

Ex-Prostitute: Once again, go on without me. I can just wait here.

Proclus of Rome: Alright but you shouldn't wait alone.

johns (GM): pretty bold of her to go this whole pilgrimage without a name

Ex-Prostitute: I'm safe here in the covenant

Proclus of Rome: Well, you never know.

Ex-Prostitute: And my name is Letta.

Proclus of Rome: Covenants can sometimes have dangerous people in them.

johns (GM): HMM

Proclus of Rome: It all depends if anyone wants to stay here though.

Muttley: Covenants are nice and safe, wizards are good people

Just look at Proclus and his selfless acts on this journey

Letta: wise words

Proclus of Rome: Well, I can't force anyone to stay.

Except for Guernicus, who is a dog.

johns (GM): I'm not sure you can force him either

He seems to have a mind of his own

Proclus of Rome: Well, I mean I'm within my rights to, but he's a dog he'll do whatever he wants.

johns (GM): Alright

Proclus of Rome: Dogs are notoriously independent.

johns (GM): Proclus is going on ahead, Hauteville/Dog, do you go with?

Hauteville: sure

Letta:  whispers  remember meeee

johns (GM): No real consequences here just speaks to Proclus' character

The well connected Magi of Florum can get a smuggler to get you across the channel

Proclus of Rome: Nice.

johns (GM): A day's travel and you are at Canterbury Cathedral!!!!!!!!!!!

Proclus of Rome: Huzzah!

I can finally pray for forgiveness for using tainted vis!

johns (GM): Let's tally up the Pilgrimage total

+3 for 1 season

+3 for travel in a Christian land outside your home

+3 for Letta for facing disease

+6 for everyone for facing a storm/flood

+3 for a temptation to leave early at Calais

Hauteville: I do a merry dance.

johns (GM): +6 for the Trial of Faith of Saint Victor the Moor

Proclus of Rome: Nice.

Nice.

Muttley: DOG has levelled up. DOG is now Level 5.

johns (GM): Letta also gets another +3 for having spent two seasons

Proclus of Rome: That's more than +18, so I can gain the Pious flaw.

johns (GM): So it's 24 for Letta and 18 for the rest

Letta: I do the ex-prostitute shuffle

Proclus of Rome: Minor flaw.

Uh it's 21 for the rest of us.

johns (GM): oh

im bad at math

Proclus of Rome: Well, the rest of us Christians.

johns (GM): but whatever it only matters if it hits 18 or 30

Proclus of Rome: Yeah.

Hauteville: so whats the rewards

johns (GM): Target Level: 18

Outcome: To gain a Minor Virtue, including

Minor Supernatural Abilities associated

with the Divine*; To lose a

Minor Flaw (or Virtue, if desired); To

remove a negative Personality Trait;

johns (GM): To meet a requirement of Penance (18

or 30 depending on the decree of the

Ecclesiastical authorities)

Proclus of Rome: I don't know if this applies to dogs or skeletons.

Hauteville: I have a soul.

Unlike the dog.

johns (GM): yeah

I think Hauteville losing his environmental weakness or gaining Well-Travelled would be appropriate

Proclus of Rome: Also I think you should be able to gain a minor flaw at +18.

johns (GM): I don't really understand why you want to add flaws instead of remove them

Letta: Theme?

Hauteville: I'll remove the sensitivity

Proclus of Rome: You can gain a bonus to Ars Notoria for having certain flaws that are pleasing to God.

Like Pious.

johns (GM): Interesting

johns (GM) scans Proclus' sheet

johns (GM): Months living in Pilgrim squalor have made Proclus lose his sensitivity to Cleanliness

Proclus of Rome: You mean Deleterious Circumstances?

That's a Hermetic flaw.

johns (GM): No, the Oversensitive perosnality flaw

Letta: So I don't understand the Penance thing. Is there somewhere I can look that up?

Proclus of Rome: Ok.

Yes.

johns (GM): I'm just going from The Church, P 16

Proclus of Rome: Try reading some Aquinas.

johns (GM): If it feels like this Pilgrimage was a sequence of arbitrary hurdles, well, that's the Mechanics of Pilgrimages was designed to be

Proclus of Rome: So do I not get Pious from this pilgrimage?

Hauteville: Check out The Bible, P 69

johns (GM): You switch Oversensitive for Pious

grats

Proclus of Rome: EXCUSE ME, but these hurdles were placed before us by God that we would find the faith to overcome them.

johns (GM): Letta's brush with disease leaves her empowered with Rapid Convalescence

Dog remains a Dog

Letta: nice

Proclus of Rome: This pilgrimage has also taught all of us about the importance of carpentry.

I know I'll never take it for granted again.

johns (GM): 8 adventure XP and a conf for all who are

Proclus of Rome: All who are what?

johns (GM): less than 5

dunno whyh that didn't parse

Proclus of Rome: Nice.

johns (GM): If you want to make Letta or Dog full characters feel free to rewrite their characteristics entirely.

Next year is 1324 when we deal with faeries and get some vis.

Proclus of Rome: Nice.

Kind of a short game today.

Muttley: I might keep him a grog, or make him a companion

If he's a companion he needs some way to talk

Letta: I'll probably bring out Letta the grog in the future, her stats are fine.

Proclus of Rome: How did you feel about running a pilgrimage?

Letta: From a players perspective I thought it was pretty cool.

johns (GM): im glad

i am not too partial to the railroady/road block set up myself so i was afraid it was being a pain

Proclus of Rome: Well, a pilgrimage is literally a journey.

So you are on the road for it.

Letta: Yeah. And with the open nature of most of our sessions, having some pretty straight forward problem solve and then move on was a nice refresher as a 1 off

Proclus of Rome: I think The Church is more focused on a mundane pilgrimage though.

Since obviously Mythic Europe can have a lot more strange things going on that could turn into longer stories.

Hauteville: sometimes you get waylaid by demons on a pilgrimage

johns (GM): Yeah

demons are jerks

Proclus of Rome: Also the power level was a bit uneven since we had grogs AND companions.

Hauteville: its a shame you didnt get a chance to use the pilgrimage theme

johns (GM): Balance? In Ars Magica?

It is to laugh

Proclus of Rome: It can be good to get out of the lab once in a while and see what life is like for other people in Medieval Europe and this pilgrimage was a good opportunity for that.

johns (GM): As it turns out, life for the average person in Medieval Europe is pretty miserable

Proclus of Rome: Yep.

johns (GM): uhh don't tell Sir Walter Scott I said that

Prinny D.: what a shame

Darvin: Thanks for the session Johns, really enjoyed it.

johns (GM): :D

Darvin: See you guys later.

Proclus of Rome: Hmm.

Endrite: Well we have a little extra time.

What are your hopes and dreams?

Darvin: I want a AI that doesn't end in destroying the human race is all.

I'm a simple man.

Endrite (GM): I meant your character.

Darvin: Same

johns (GM): my character wants that

Prinny D.: my character wants that, but the opposite

johns (GM): Cumthinker has told me of a couple potential adventures he's interested in that I've got in the can eventually

Endrite (GM): What's the link to this room?

johns (GM): I know Proclus wants to develop stuff like the Pontine Marshes & the pirate island

Endrite (GM): Also he wants to find the Ars Notoria.

johns (GM): https://app.roll20.net/join/1360146/RMQrQQ

Darvin: Ferris wants to figure out how to make a spider army, build a spy network of spiders, and then eventually form a cult of spiders turned into humans with the goal of controlling organizations from the shadows.

johns (GM): Oh! That reminds me Darvin

I was thinking of an enchanted item that draws all the spiders in Rome to a given spot in the catacombs, for Ferris' purposes

is that worth a cost in vis to you?

Endrite (GM): The Spider's Senate.

johns (GM): (the covenant's vis, not yours)

Darvin: If no one else minds, yeah that would be really useful.

johns (GM): OK I'll put it on my todo list

Darvin: Thanks

johns (GM): for Hugo Capocci's gift Lavinia is going to make some medical theriacs

Endrite (GM): Oh yeah, tournament gifts.

I thought about a statue that sings.

But Proculs has no Imaginem.

johns (GM): Lavinia hopes some GM has an adventure idea that leads to her getting good resources on Virgilian magic

Endrite (GM): Maybe like a chisel that you can touch to a block of wood to make a statue of the person you're touching.

That'd be fun for some nobles, but it wouldn't make very good statues, since they aren't likely to have any finesse.

johns (GM): is copying the Literatus Imaginem summa too time costly?

Endrite (GM): Proclus doesn't have any points in Scribe so it would take a real long time.

johns (GM): 2 seasons

you could do it in 1 season and take -2 to the quality

Endrite (GM): Hmm.

johns (GM): Hail Kane

Endrite (GM): Well 2 seasons wouldn't be that bad.

Darvin: Oh yeah, so Potom the Folk Witch is "gifted" but doesn't know any hermatic magic. Can he copy hermatic magic books?

johns (GM): I originally said it'd be Order of Hermes members only

ah, does he have Magic Theory at all?

Endrite (GM): Uh if he's Gifted then he should be press ganged into the Order of Hermes at once.

devil's fav demon: hi

Darvin: He has insane magic theory

Endrite (GM): Once I get Imaginem 5 I can take an apprentice.

johns (GM): OK, then yeah. Let's say Literatus would like him to contribute a tract about his folk tradition in exchange for access

Endrite (GM): Wait no my Creo, Animal, Aquam, Auram, and Corpus are still too low.

johns (GM): you shouldn't be in a rush to take an apprentice anyway

a familiar & a talisman are better investments early on

apprentices are annoying time sinks but good later on when you need a lab assistant for big projects

Endrite (GM): Don't you want to wait until you have really good Animal to take a familiar?

johns (GM): Doesn't have to be Animal

Endrite (GM): Since you can't improve any of the cords.

johns (GM): certain animals correspond to different Forms

Darvin: to Endrite's point of putting him in the Order of Hermes: If folk witches are gifted, then get all 7 of the folk witch supernatural abilities. It would seem odd to me if they could also then start learning hermatic magic, no?"

johns (GM): Mechanically, if you open the Arts of someone who already knows supernatural abilities, it is very hard for them to keep those abilities

With 7 abilities it's basically impossible

Endrite (GM): Don't Folk Witches have a gentle opening where they can keep taking supernatural abilities?

Darvin: Yeah, and Potom's main function was supposed to be to teach a bunch of supernatural abilities to grogs and ungifted companions.

Endrite (GM): Or is that after you integrate Folk WItchery with Hermetic Theory?

johns (GM): I think that only works if you're opening them to the Folk Witch tradition, not the other way around

in other words, a Hermetic opening would still ruin their abilities

Darvin: Makes sense

johns (GM): which is why Lavinia isn't going to learn Hermetic arts ever

Endrite (GM): Hmm.

Darvin: Okay, well Potom is going to make Literatus a Folk Witch Lore tract and then start copying books over for the covenant. Any requests?

Endrite (GM): Yeah once your arts are opened that's it.

johns (GM): Imaginem seems pretty important

Muttley: You can keep some supernatural abilities, sometimes.

johns (GM): as we have no books and no vis right now

Endrite (GM): Yep.

Darvin: sounds good

dys: Imaginem could be very useful yeah

Isn't that what scrying uses?

Intellego Imaginem

johns (GM): you can scry with a bunch of combinations of Intelligo

Darvin: What's the year/season of the next session?

johns (GM): it's Spring 1324 next session

Endrite (GM): We should really think about studying the two Folk Witches at the covenant for breakthroughs.

johns (GM): Brunisenda is NOT at the covenant

Endrite (GM): I mean three Folk Witches.

dys: Intellego is my highest form, so I'll look into scrying sometime soon. Maybe invent a spell to do so.

Endrite (GM): Sorry, I forgot about Brunisenda.

Darvin: I'm not sure how breakthroughs work.

Lavinia of Jerbiton: scrying ftw

Darvin: I'll go read up on it.

Lavinia of Jerbiton: hang on there's a good summary on the previous wiki

http://ars-badgame.wikia.com/wiki/Research

short answer: it's tedious and not worth doing

dys: What's the next session, is that the tournament?

Lavinia of Jerbiton: Next Session will be shenanigans involving Faeries and a chance to score vis. The Tournament will be 1325

Darvin: Thanks for the link. And where are the rules on the use and finding familiars? Apologies for the rules questions.

devil's fav demon: im going to be doing that a lot next sesh. hope thats a-ok

Endrite (GM): Familiars are in the core book.

Starting at page 103.

Darvin: Thank you

johns (GM): about finding them, I think we discussed this a few sessions ago and decided you can just use an area lore check

i'll look it up

Endrite (GM): Oh here's a question.

Does Inventive Genius use the same 5/3 ability conversion rules?

To boost Lab Totals, I mean.

johns (GM): No

Because Arts are already Arts

Endrite (GM): Ok.

Well you don't just use Arts to boost lab totals, but alright.

johns (GM): I can't find the discussion in the chat logs but I feel if you want a magic familiar you should be able to find it, just let me or Endrite or BR know and we can stat it up

Endrite (GM): Yeah.

Animal stats can be found in Realms of Power: Magic.

How much does it cost to get a Fertility Ritual?

dys: I'll spend the 8 adventure xp on living language:italian for the dog.

johns (GM): have you had a longevity ritual already?

Endrite (GM): Nope.

johns (GM): how potent a fertility ritual are you looking for

(From Darvin): I would like a Portia Spider familiar if possible.

(To Darvin): No prob, let me stat it up sometime this week

Endrite (GM): Animals can't improve their abilities without being trained.

dys: Anyway, fun session, good night gamers.

Endrite (GM): Also they can't talk without Might.

Or some other effect that grants them Intelligence.

Anyway, +6.

3 for the Gift and 3 for the Gentle Gift.

johns (GM): so you'd need someone with CrCo of at least 51

hmm

so 6 pts for the ritual itself + a certain amount for the time of a high level expert

lemme think about it

who's going to be the mother

Endrite (GM): Well, he needs to be married first.

(From Darvin): If that's possible, yeah that would be great.

Endrite (GM): Unfortunately the one woman he's met has shot him down.

johns (GM): Tends to happen with the Gift unfortunately

maybe you should track down Cupid and barter for his help

Endrite (GM): That's certainly an option.

johns (GM): Devil's Fav Demon, how goes

Darvin: So, for copying Summa's you make progress at 6 + Scribe per season. Potom doesn't have the scribe profession, but he can still copy at 6 a season, correct? And also Potom can't start adding points to the scribe profession since he didn't start with it, correct?

devil's fav demon: its going well im just checkin out the chat and log and seeing how the game goes

johns (GM): It's 10 + Scribe per season now because books are higher level in Abilities as Artes

You may pick up Exposure XP in Scribe as you go

And you can copy even if you aren't trained

Endrite (GM): Well the game is basically over right now so we're available to answer questions.

devil's fav demon: i have very few that wont be answered by reading the books more, at least for right now

Darvin: Johns: This is for copying the Art books, I assume those are still 6 a season.

devil's fav demon: are we all on one house?

Prinny D.: the books are extremely arcane sometimes its better to ask

Endrite (GM): Here's where we live.

Prinny D.: we're all different houses so far i think

Endrite (GM): It's in the middle of Rome.

johns (GM): Oh, right

yes Darvin

devil's fav demon: cool digs

Endrite (GM): Maybe Proclus can meet a divorced woman at the tournament.

Prinny D.: the characters should be in the character tab

devil's fav demon: thats a lot of characters!

Prinny D.: err

the last game had more than 20 times this many characters

johns (GM): the last game went for 2 and a half IRL years

Prinny D.: true

devil's fav demon: i should probably have a magus, grog, and one more person, i think i read itt, right?

Endrite (GM): Yeah.

You want a maga, a Mythic Companion, and a grog.

johns (GM): i personally suggest making a Companion or Grog first, because then you can learn the basic rules before worrying about the rules for magicians

devil's fav demon: sounds good

Endrite (GM): I feel the exact opposite.

devil's fav demon: i'll make them both at the same time then.

Endrite (GM): You should make a magi first.

So you can get right into the lab rules and everything.

Prinny D.: magi is the real deal and what the game is about

if you regret your chargen you can change things its no big deal

Endrite (GM): Is it known where Bonisagus lived when he was in Rome?

I feel like that should be on the map.

johns (GM): Nope! It'd be really cool to find it out though

afiak it's only known as somewhere on the Aventine hill

Bonisagus' cave in the Alps is lost too iirc

Endrite (GM): So the Aventine Hill is in this area somewhere.

Actually it's pretty close to Vardian's Tomb.

johns (GM): we have a pretty eclectic mix of Magi here, Jerbiton, Guernicus, Ex Misc, Verditius, Trianoma, Bonisagus

Endrite (GM): I'm using this map.

https://en.wikipedia.org/wiki/Aventine_Hill#/media/File:Seven_Hills_of_Rome.svg

"map"

johns (GM): I suggest you don't make a Criamon, because they are retarded.

Endrite (GM): Maybe that's the hill?

johns (GM): what if Bonisagus' well was the well our very covenant draws water from

Endrite (GM): That would be pretty amazing.

devil's fav demon: that would get us a big reputation

Endrite (GM): We already have something of a reputation.

As Magical Meddlers and Housebreakers.

johns (GM): Vardian's Tomb is known as the magical jerks who show up and bully people

devil's fav demon: im thinking of a bjornaer rn

heck yea.

Prinny D.: you should make a wicked wizard who loves to boss mundanes around

Endrite (GM): What kind of Bjornaer?

johns (GM): Endrite has already copyrighted the idea of a Tree Bjoarnaer who is a tree all the time and does nothing

devil's fav demon: thats a good idea. i had a player in a gurps game i ran once who played as a tree. but he did stuff

someone was pushing the tree around in a wheelbarrow the whole time.

Endrite (GM): This would potentially give him an extra two seasons a year to not do anything.

johns (GM): lmao

Prinny D.: what kind of wizard are you interested in? like concepts and stuff. there are a lot of hidden wizard types out there that you wouldnt know about unless you had read every single book several times

Endrite (GM): For example, maga who look like they're 13 but they're actually 90.

Prinny D.: that's a classic

Endrite (GM): My House Prima Can't Possibly Be This Cute!

devil's fav demon: i am very generalized right now in my ideas. i know i want to be a very fat man who is socially disliked and eats a lot of food with his hands in public and in peoples houses but in terms of mechanics im not sure yet. i have to read more

johns (GM): lol

the good news is that The Gift makes you socially disliked automatically

devil's fav demon: perfect.

Endrite (GM): Take Gentle Gift and just be despised because of your odious personality.

Prinny D.: you could possibly start the game with an unholy fork that shrinks people when you stab them

devil's fav demon: lmao

cannibalism seems like its a no-go for a magi who isnt friends with demons, i would think

maybe i just like making them tiny, though

Prinny D.: its no big deal, as long as you dont eat wizards

Endrite (GM): Cannibalism is an Extreme Sin.

Somewhat ironically.

johns (GM): what do you call Transubstantiation?

Prinny D.: sinning is cool

Endrite (GM): No it's bad.

devil's fav demon: what if i make sure everyone i eat is also the body and blood of our lord before i swallow

johns (GM): evil Prist

priest

Endrite (GM): Priests can only turn bread into the Host though.

So you'd have to turn them into bread first.

devil's fav demon: can i have a fork that turns people into bread

ok

Endrite (GM): Wait what if you turned someone into the Host and then let them turn back?

Someone get the Pope on the line, STAT!

Prinny D.: I can turn bread into the host

its a very simple enchantment

and bread even has a form bonus for it!

johns (GM): you can't turn bread into the host because that's a divine ritual only the clergy can do!!! you heatehn

devil's fav demon: what if i just eat people without telling anyone about it

Endrite (GM): Well that's fine.

Prinny D.: turning people into other things is a very high level power so you wouldnt be able to start with an artifact that does it

Endrite (GM): You'd go to Hell but I mean that is your right.

Prinny D.: but I could make one

johns (GM): where does it say cannibalism sends you to hell

(as long as you aren't eating humans on a Friday)

Endrite (GM): http://www.gotquestions.org/cannibalism-Bible.html

devil's fav demon: hah

johns (GM): that's all old testatement crap

devil's fav demon: im ok with going to hell as long as i make a splash before i go. this can work.

johns (GM): if we held ourselves to Old Testament standards we couldn't even cast spells

devil's fav demon: what did the lamb sacrifice himself for, if not to let us ignore most of the old testament

Endrite (GM): Eating people would also probably be difficult to keep secret in the middle of a city.

Even Rome wouldn't stand for it for long.

johns (GM): thats why we keep a corpse thief on hand

devil's fav demon: i don't need to do it all the time, jeez. im not an animal.

actually maybe if i am an animal i won't get caught while im eating people

johns (GM): oh nice

Endrite (GM): It depends on the animal.

Also I believe that another Bjornaer finding out that you eat people would be enough to get you Marched.

Prinny D.: bjornaer are fags

Endrite (GM): The Wizard's March is when the entire Order of Hermes hunts you down to kill you.

devil's fav demon: lol

Prinny D.: they are furry nature lovers who howl at the moon and seek harmony with the animals

instead of crazy werewolf blood monsters

devil's fav demon: im not dead set on the cannibalism thing but if i can get away with it i might try it. that sounds adorable but not my kind of thing.

Endrite (GM): It would be pretty difficult and definitely attract at least one demon.

Prinny D.: the wizards of Vardian's Tomb are wicked people and would help you get away with it

Endrite (GM): Well, some of them are.

Some of them would definitely try to kill ou.

Prinny D.: The good part is that if any wizard tries to harm you for your actions against mundanes, then the law is on your side

johns (GM): we have 2 avowed anti-christians and one secret diabolist right now

it's pretty grim

devil's fav demon: a trustworthy bunch.

Prinny D.: Bonfilia is not a diabolist.

devil's fav demon: thank god for the hermetic oath...

Endrite (GM): On the flip, magi are people too and definitely will not trust someone who eats people.

johns (GM): idk

Endrite (GM): It's the kind of Dark Secret that could easily get other Magi after you.

johns (GM): I bet house merinita befriends a loit of cannibal fae

Darvin: Ferris would find that trait charming

Prinny D.: It's no big deal.

devil's fav demon: status: its complicated

merinita was the other one i was thinking of.

Endrite (GM): It does seem like a magi who eats people would be interfering with Mundanes in a way that Brings Ruin to His Sodales.

Merinita are interesting if you can get past the problem that faeries are kind of boring.

Prinny D.: Only if the mundanes make a fuss about it.

You could play a True Merinita, which is a Merinita but without the faeries

devil's fav demon: i thought it was 100 percent faeries

Endrite (GM): No.

Faeries don't have the Gift and so cannot be in the Order of Hermes.

Prinny D.: house Merinita was originally a druidic house that was taken over by a faerie and transformed into its current form

Gifted people can transform into Faeries though

Endrite (GM): Well sure.

I don't know if they get to keep their membership, though.

Prinny D.: they do

as evidenced by the current Primus of House Merinita

who is a faerie with two jewels for eyes

johns (GM): what're you, some kind of bigot?

I'm headed out, later dudes

Endrite (GM): See ya.

devil's fav demon: later. im going to go to bed soon since i have to be up at 430 am. it was nice talking about stuff and thanks for answering my qs. i think im going to put some pdfs on my phon eand read this stuff at work when i get some time to sit on my ass