Spells

These spell texts are written so that anyone may use them to invent a spell for themselves.

25 levels of spells are unclaimed from covenant creation. Anyone who wants can find these spells lying around.

Custos of Cyprian texts are only available to members of that society.

Animal
Circle of Beast Warding (ReAn 5) - Two copies, one written by Aleseta and one written by Beatrice. Disguise of the Putrid Aroma (ReAn 5) - Written by Beatrice. Soothe the Ferocious Beast (ReAn 10) - Written by Aleseta. Ward Against Beasts of Legend (ReAn L15) - Written by Aleseta. This spell uses a General guideline. Blunt the Viper's Fangs (PeAn 20) - Tribunal '42  The Beast Remade (MuAn(Co) 25) - Traded at Tribunal. The Command of Charon (ReAn 30) - Custos of Cyprian The Wizard's Mount (CrAn 35) - Tribunal '42 Chicks to Cockerels (CrAn 30) - Fiorella of Jerbiton, two copies Converse with the Servants of Apollo (InAn 30) - Fiorella of Jerbiton Conjure the Winged Messenger (CrAn 30) - Fiorella of Jerbiton
 * (Touch, Ring, Circle) Normal beasts cannot cross, act across, or damage the circle.
 * (Voice, Concentration, Individual) The target animal takes no interest in the caster.
 * (Voice, Momentary, Individual) Calms an animal until it is threatened or aroused again.
 * (Touch, Ring, Circle) Magical beasts of Might 15 or lower may not cross, act across, or damage the circle.
 * (Voice, Momentary, Individual) Blunt the claws, teeth, talons, or other natural weapons of a beast. Only sharp weapons may be affected, this spell does not affect a weapon such as a horse’s hoof or a giant snake’s coils. The blunted weapon has its total damage (including Attack Advantage) reduced to half (round up). The beast may recover from the effect as if it were a Light Wound. The spell may affect animals of size up to +4.
 * (Touch, Sun, Individual) Gives a terrestrial beast human form, but not human intellect. The transformed animal retains some feature of its true form.
 * (Touch, Moon, Ind) This spell reanimates a dead animal up to Size +1, similar to the ReCo spell Awaken the Slumbering Corpse. The animal will respond to basic commands but lacks any intelligence.
 * (Touch, Sun, Ind) Creates a horse, which is normal in every way except it is not disturbed by the Gift.
 * (Touch, Sun, Ind) Causes a bird (or egg) to reach full maturity over the course of the spell's duration, provided that it is cast shortly after sunrise or sunset. Fiorella of Jerbiton invented this spell to facilitate communication between Vardian's Tomb, its chapter house Ponza, and their various allies via large numbers of messenger hawks, and to keep Ponza supplied with chicken.
 * (Eye, Concentratoin, Ind) Allows the caster to understand and converse with the targeted bird. The Maga automatically understands the verbal and non-verbal language of the animal, and can communicate basic ideas to the bird.
 * (Touch, Sun, Ind) This spell creates a pigeon that can carry a short written message which must be tied to its leg. The Rego requisite allows the caster to direct the bird to fly to a location for which she has an arcane connection (the bird can fly up to 500 miles, non-stop in good weather). The arcane connection is placed in the bird’s beak and remains there for the duration of the flight. At sunset or sunrise the bird disappears, though the message will remain.

Aquam
Ward Against Rain (ReAq 10) - Written by Beatrice. Mighty Torrent of Water (CrAq 20) - Tribunal '42
 * (Personal, Sun, Individual) No rain falls on the caster.
 * (Voice, Momentary, Individual) A 3-foot-diameter jet of water sprays from your outstretched arms towards your target The target of this gusher of water takes +10 damage and must make a Strength + Size stress roll of 9+ or be sent flying back.

Auram
True Sight of Air (InAu 15) - Tribunal '42 Ward Against Miasmatic Decay (ReAu(He) 20) - Bjornaer Council '49 Collect the Putrid Sample (ReAu(He) 30) - Bjornaer Council '49 Decontaminate the Covenant Grounds (PeAu(He) 55) - Bjornaer Council '49
 * (Per, Sun, Vision) Lets you see clearly through all manner of obfuscation in the air nearby, including smoke, fog, and dust, even if the obfuscation is magical.
 * (Touch, Circle, Ring) Prevents Herbam Blight Miasma from entering or exiting the circle inscribed.
 * (Sight, Ind, Conc) Compresses a sample of Herbam Blight Miasma up to 22 yards wide and 220 yards long into a tight and dense tube, then places it in a nearby glass jar. The maga must make a Concentration check at EF 6 to seal the jar herself or have a grog handy.
 * (Sight, Bound, Mom) Destroys a quantity of Herbam Blight Miasma up to 220,000 yards by 2,200,000 yards in size.

Corpus
Touch of the Goose Feather (PeCo 5) - Written by Beatrice. Charm Against Putrefaction (CrCo 10) - Recovered from Hafgan's lab. Revealed Flaws of Mortal Flesh (InCo 10) - Recovered from Carolus of Jerbiton. Dust to Dust (PeCo 15) -  Custos of Cyprian  Wizard's Leap (ReCo 15) - Written by Beatrice. Gift of the Frog's Legs (ReCo 15) - Written by Beatrice. Tracing the Trail of Death's Stench (InCo 20) -  Custos of Cyprian  Melvin's Appraising Eye (InCo 25) - Found in the catacombs. The Severed Limb Made Whole (CrCo 25) - Written by Tethys Parmenides' A Fifth-Magnitude Spell to Protect the Caster from Harm (MuCo 25) - MM '58 Parmenides' A Sixth-Magnitude Spell to Protect the Caster from Harm (MuCo 30) - MM '58 The Leap of Homecoming (ReCo 35) - One of our starting texts. The Walking Corpse (ReCo(Me) 35) - Recovered from Hafgan's lab. Venzi's Sleep of Aeons (MuCo(Te) 40) - MM '58
 * (Voice, Momentary, Individual) The target sneezes, causing a -1 penalty to most activities. Spellcasters are forced to make an Intelligence + Concentration stress roll to maintain concentration.
 * (Touch, Moon, Individual) Prevents decay of a human corpse or (severed) body part.
 * (Touch, Momentary, Individual) You are able to find any medical defects in a person or being that you are touching. This provides more, and more specific, information than Physician's Eye.
 * (Voice, Mom, Ind) Turns a dead body or mindless undead body to dust in two rounds. The spell does not affect those possessed by spirits.
 * (Personal, Momentary, Individual) The caster is transported up to 50 paces in any direction, as long as they can see their destination or have an Arcane Connection to it.
 * (Touch, Momentary, Individual) The target may jump up to 15 feet vertically or 25 feet horizontally. A successful landing requires a Dexterity roll of 0+. Failing the roll inflicts a light wound, botching it inflicts a medium wound. The target has ten seconds to take advantage of the spell, and may only do so once per casting.
 * (Arc, Conc, Ind) This spell functions like The Inexorable Search, but finds the location of a dead body instead of a live one.
 * (Sight, Momentary, Individual) Allows the magus to glance at a person and know all useful information about their body.
 * (Touch, Momentary, Individual, Ritual) A limb that has been detached from the body can be reattached, but any decay that has occurred on the severed limb remains after the limb is reattached. After a day of decomposition, a limb is weak. After seven days, it is nearly useless and infects the character on whom it is replaced (Stamina stress roll of 6+ or take a Medium Wound). If it’s been severed for more than two weeks, the limb is completely useless.
 * (Touch, Sun, Individual) Grants the target +2 to soak.
 * (Personal, Sun, Individual) Grants the caster +4 to soak.
 * (Personal, Momentary, Individual) Transports the caster to any place to which they have an Arcane Connection.
 * (Touch, Year, Individual, Ritual) Turns a corpse or skeleton into a nearly-mindless servant that will obey your commands faithfully but unimaginatively.
 * (Touch, Ring, Circle) Everyone within the circle is transformed into stone. May be used with Herbam and Animal casting requisites to also transofmr a person's clouthes and accoutrements, but animals and plants that happen to be inside the circle are not affected.

Herbam
Conjure the Sturdy Vine (CrHe 5) - Written by Tethys Strike of the Angered Branch (ReHe 15) - Written by Tethys Bridge of Wood (CrHe 20) - Tribunal '42
 * (Voice, Sun, Individual) Grows 10 paces of vine from a moderate quantity of wood or fertile soil. The vine is extremely strong and pliable, suitable for use as rope.
 * (Voice, Concentration, Part) Causes a large tree branch to swing at a target. The branch’s Attack score is equal to your Perception + Finesse. Damage is +10. You may strike repeatedly with the branch, striking once per round for as long as the spell lasts.
 * (Touch, Sun, Ind) Creates an ornate and exquisitely carved bridge made from living leaves, vines, and wood. The bridge can reach up to 20 paces, and is five paces wide. It is sturdy enough to support creatures of up to Size +4.

Ignem
Blade of the Virulent Flame (CrIg 15) - Tribunal '42 Apprentice's Cooling Grasp (PeIg 20) - Dušan '59 Words of the Flickering Flame (InIg 35) - Conti Tower '47
 * (Touch, Diameter, Ind) Forms a fire along the length of a metal blade. This flame doubles the weapon damage score for the blade (or adds +5, whichever is greater), and can start fires as well. If the spell is cast repeatedly on the same blade, the blade gets hot enough to melt after half an hour, which ends the spell. Letting the blade cool for half an hour between castings avoids this.
 * (Voice, Mom, Ind) Chills a single target so that it takes +10 damage. Armor does not add to Soak against this spell.
 * (Voice, Conc, Ind) Allows caster to converse with a fire, commonly very chaotic and distractible. Promising a fire more fuel might keep its interest. Fires are mostly aware of what they’ve burned, but they have a limited awareness of what goes on around them as well. This spell works on Ignem based Spirits as well as mundane fires.

Imaginem
Prying Eyes (InIm 5) - Written by Beatrice. Dušan's Improved Invasion of Privacy (InIm 10) - Dušan '53 Wizard's Sidestep (ReIm 10) - Written by Beatrice. Discern Own Illusion (InIm 15) - Written by Beatrice. Hearing the Silent Chorus (InIm 15) - Written by Beatrice. Discreet Veil of Invisibility (PeIm 15) - Prudenzio The Captive Voice (ReIm 25) - Copied from 1347 Bonisagus Folio. Words in the Mirror (InIm 35) - Conti Tower '47
 * (Touch, Concentration, Room) The caster can see inside of a room. The caster can only see as much as they could if they were inside, so dim (or absent) lighting will hinder them but magically enhanced senses will help them. The caster may change their viewpoint within the room throughout the duration of the spell.
 * (Touch, Conc, Room) You can see and hear inside a room, as long as you can touch one of its walls. If the room is unlit or poorly lit, you can only see as much as you could if you were inside, but magical enhancements of your senses do apply. You may change your viewpoint (and listening vantage point) within the room throughout the duration of the spell.
 * (Personal, Sun, Individual) The caster's image is displaced by 1 pace, and disappears and reappears if struck by an attack. In combat, the caster has one round of automatic misses, plus a +5 defense bonus in all subsequent rounds.
 * (Personal, Sun, Vision) The caster sees their own illusions as transparent.
 * (Personal, Concentration, Hearing) The caster can hear the orbiting planets, and may make an Intelligence + Artes Liberales roll of 12+ to interpret them. A successful roll gives them a +3 bonus to their next astrology roll or song composition. A botch causes 1 point of warping per botched die. The spell may only be cast once per astrological activity or composition. (Art & Academe, pg10)
 * (R: Per, D: Sun, T: Ind) The target becomes completely undetectable to normal sight, regardless of what he does, but still casts a shadow. (Base 4, +2 Sun, +1 changing image)
 * (Voice, Sun, Part) Captures a person’s voice and places it in a bag. The person may not speak unless the bag is open, in which case the voice comes from the bag, not the victim’s mouth. If the victim screams while the bag is shut, the bag vibrates visibly. An experimental side effect of this spell's creation by Gordiano of Bonisagus allows the caster to place the captured voice in his or her own mouth if desired, rather than a bag.
 * (Voice, Conc, Ind) The caster can speak to a magic Imaginem spirit in a comprehensible manner. This is an experimental spell based off the principles of Words of the Flickering Flame. A side effect from experimentation is that while it is active, the caster's voice is spoken in a booming, echoing shout.

Mentem
Trust of Childlike Faith (PeMe 10) - Written by Beatrice. Lay to Rest the Haunting Spirit (PeMe L15) - Custos of Cyprian Mask of Cain (PeMe 20) - Prudenzio Frosty Breath of the Spoken Lie (InMe 20) - Traded at Tribunal. Ring of Warding Against Spirits (ReMe 20) - Custos of Cyprian Coerce the Spirits of the Night (ReMe 20) - Prudenzio Prudenzio's Decisive Scolding (PeMe 25) - Prudenzio Binding the Aimless Soul (ReMe 25) - Found in the catacombs. Thoughts Within Babble (InMe 25) - Copied from 1347 Bonisagus Folio. Vision of the Haunting Spirits (InMe(Im) 40) -  Custos of Cyprian  Linfiaclach's Powering up the Puny Presence (CrMe 45) - MM '58 Linfiaclach's Brilliance of Brighid (CrMe 60) - MM '58
 * (Eye, Diameter, Individual) The target's judgment is diminished, causing them to believe lies. The victim can still resist and recognize a lie with an Intelligence stress roll of 6+, with easier rolls forbigger and more obvious lies.
 * (Voice, Mom, Ind) If your spell penetrates the resistance of a ghost or similar spirit, it loses 15 points from its Might. If this reduces the spirit's Might to zero, it vanishes, apparently destroyed.
 * (Eye, Moon, Individual) Target forgets the identity of the caster until the next setting of the new/full moon.
 * (Eye, Concentration, Individual) The target exhales mist every time they speak a lie, or frost forms on their lips if the lie is particularly severe. The target can determine whether or not a particular statement will activate the spell with a Communication + Guile stress roll of 25+.
 * (Touch, Ring, Circle) Only ghosts with a Magic Might greater than 20 can enter this ring or effect those within. This spell does not affect ghosts or spirits associated with the other realms.
 * (Voice, Conc, Ind) Makes a ghost obey you as long as you can coerce it with threats, such as a threat to defile its grave or to banish it to Hell. The more lurid and dramatic the threat, the more cooperative the ghost is. If the spell penetrates the ghost’s Magic Resistance, roll Communication + Leadership to see how effective your threats are. The storyguide should always give a bonus or penalty that depends on the potency of the threat, and any roll other than a botch will compel at least minimal obedience.
 * (Voice, Diam, Individual) Briefly reduces the mental capabilities of the target to those of a 3 year old. Magi cannot cast spells, fighters cannot use weapons, etc.
 * (Sight, Concentration, Individual) Forces a disembodied spirit to inhabit a skull as long as the magus concentrates.
 * (Personal, Concentration, Hearing) You can understand the speech of those within the target area. Perception or Communication stress rolls are needed for difficult exchanges. You also understand people who misuse a language that you do speak; you know what they meant to say, as well as hearing what they actually said. An experimental side effect of this spell's invention by Anson of Bonisagus results in the caster also being able to hear and understand ghosts.
 * (Touch, Sun, Room) All spirits within the target area become visible, though they might remain unseen if hiding behind something. This includes the spirits of living people, which appear as the person normally does. If the person is invisible or otherwise changed from his normal shape, his normal appearance is superimposed on his current appearance.
 * (Touch, Momentary, Individual, Ritual) Increases a target's presence by 1, not to exceed +2.
 * (Touch, Momentary, Individual, Ritual) Increases a target's intelligence by 1, not to exceed +5.

Terram
Seal the Earth (CrTe 15) - Written by Archibald 1340 Archibald's Unwelcome Entrance (Re(Mu)Te 15) - Written by Archibald 1340 The Miner's Keen Eye (InTe 20) - Written by Archibald 1340 Petra of Tytalus' Path of Falling Dust (PeTe 20) - MM '58 Earth Shock (ReTe 30) - Tribunal '42 Love's Unfaithful Witness (InTe 35) - Won at auction. Key of Theodorus (ReTe 10) - Dušan '59
 * (Voice, Sun, Group) Creates enough dirt to fill in a pit of up to 6 paces across and 3 paces deep.
 * (Touch, Concentration, Part) This spell makes a door-sized section of stone open outwards from a stone wall, and it remains open as long as the caster concentrates. When they stop, the door closes shut and merges with the wall once more.
 * (Personal, Concentration, Vision) You can see any one type of mineral (gold, diamond, sand) specified at the time of casting, through up to 3 paces of intervening material. You have a good idea of how much is there and how pure it is, if appropriate.
 * (Touch, Momentary, Individual) Disintegrates earth and stone in front of the caster's outstretched hands, making a hole wide and tall enough for a person to enter. The spell works continuously as the caster walks forward, ending after a mile or when they have come to a stop. This spell appears to be a derivation of Treading the Ashen Path (AM 138) but Petra has not managed the same efficiency as that magus. (base 4, +1 Touch, +1 size, +2 fancy effect)
 * (Voice, Mom, Part) Shakes the ground in a 100 pace radius. All affected by this spell must make a Quickness – Encumbrance stress roll of 10+ or fall. Apply these modifiers: standing still, +2; on solid stone, +2; moving slowly, +0; on earth, +0; running, –2; standing on a narrow bridge, –6.
 * (Touch, Concentration, Individual) The caster can speak to a piece of jewelry and question it about its wearer's activities. The personality of the jewelry is determined the material bonus of its largest gemstone. Unadorned silver is treacherous, gold is arrogant and judgmental.
 * (Base 1, +1 Touch, +2 Part, +2 for metal) This spell magically opens any single lock. Regardless of the lock’s complexity or quality, it falls open at the end of this spell. Since the locking mechanism is designed to naturally move in a single direction to lock and unlock it, this is a base 1 effect. The sixth century Greek inventor, Theodorus of Samos, is credited with creating the first locks in Mythic Europe.

Vim
Piercing the Faerie Veil (InVi 20) - Won at auction. Fanning the Infernal Flames (CrVi 20) - Ponza Loot Bind the Devil's Hands (PeVi 20) - Ponza Loot Shell of Opaque Mysteries (CrVi 25) - Won at auction. This spell uses a General guideline. The Jar of Airy Preservation (Lesser Enchanted Item) (CrVi 28) - Conti Tower Regio -47 Aegis of the Hearth (ReVi 30) - Written by Archibald 1340
 * (Personal, Concentration, Vision) The caster can see through the boundaries of Faerie regiones and divine the path to the next level.
 * (Voice, Sun, Ind) This spell magically restores some of a demon’s Infernal Might, adding 10 (the spell’s level – 10) to the demon’s Might Pool as long as the effect penetrates the demon’s Magic Resistance. These additional Might Points cannot exceed the demon’s Might Score.
 * (Touch, Sun, Room) This spell hinders the operation of Infernal Powers in the room it affects. All Casting Totals of maleficia are reduced by 5 (the level of this spell – 15). Other Infernal Powers which rely on a Supernatural Ability are similarly reduced. A demon is required to spend 1 (the magnitude of this spell – 3) extra Might Points to activate any of its Powers, although Powers which normally have no cost are unaffected.
 * (Touch, Momentary, Individual, Ritual) All attempts to investigate the target item will reveal nothing unless the Investigation roll is higher than 25.
 * (Touch, Momentary, Individual, activates one per day, 30 Penetration) A ceramic jar, a pace high, with a band of rowan around the neck (+1 materal bonus to vim) that send a surge of magical energy to whatever is inside once a day. Prosperus used these to preserve magical spirits and prevent them from acclimating if they were stored in a non-magical aura. The effect has 30 levels of penetration built in, though in practice a Dominion aura lowers magic resistance, meaning the jar can preserve even stronger spirits.

Sight of the Lazy Parens (InVi 40) - Copied from 1347 Bonisagus Folio. Venzi's Like Nails through Gifted Palms (PeVi 40) - MM '58
 * (Personal, Sun, Vision) The caster’s eyes become magically sensitive to Gifted individuals, who appear to be surrounded by a magenta aura. This spell causes Warping if used continually. As a consequence of experimentation by Aleseta of Bonisagus, the caster is also able to see the presence of active magic in his or her field of vision, which appears surrounded by a green aura. Other spells must be used to identify whether or not the magic is Hermetic, what Form/Technique it possesses, or suss out any other details. This does not detect residues of magic, any active magic disguised by Vim or Imaginem spells, nor does it identify enchanted items.
 * (Arcane, Sun, Individual) This spell strikes a target to which you have an arcane connection, inhibiting the target's ability to use magic. The victim's casting totals are reduced by 10 for the duration.  The spell must penetrate the target's Magic Resistance in order to have any effect, though the requisite of having an arcane connection to the target helps significantly in this regard. (Base effect, +4 Arc, +2 Sun)