Overview

Vardian's Tomb
The covenant is a section of Rome's catacombs and the area immediately above ground with a Magic 4 aura. It is located on the Palatine hill, in the rural section of the city. Abuts a cluster of prosperous shops, a shrine to the forgotten Saint Mercury, and pleasant farmland. The covenant's outbuildings include apartment buildings, a luxury bathhouse, a stables, and a warehouse. Originally fronted by the Eastern Ear Inn, the Inn was destroyed in the magic accident that also boosted the aura. Now the covenant operates openly as the "Guild of Magic" under a charter, and the catacomb entrance is a stairway in a fortified Palazzo. The central courtyard of the palazzo is dominated by a towering cedar tree spawned in the magical accident, now used as a lab. The rear tower doubles as a sentry look-out post and an aviary. The catacombs are cramped, with barely enough room for the labs, a council chamber, a small library, and a walled off "vault." Because the catacombs are cramped and unhealthy, living quarters and other functions such as kitchen, clinic, and armory are in the Palazzo itself. Magi enjoy the best quarters. Important custos and grogs have a mix of single rooms, shared rooms, and dorms. Servants and other covenfolk make their own living arrangements in the city of Rome itself and are only around the covenant for their job shifts.

Boons: Secondary Income (Rents), Informants (Particella), Exceptional Book, Autocephalous, Useful Curse (Covenfolk can hear ghosts), Miracle Tithe (Major)

Hooks: City, Unknown (Terrible Secret of Vardian's Tomb), Haunted, Spies, Superiors (RIP Venator)

Income Sources: Total as of 1365 AD: 400 MP/year
 * The covenant rules the island of Ponza as de facto feudal lords and collects rents from its agriculture and fisheries. In return, the covenant is obliged to protect the island from pirates, which is done by Captain Zdan and the Stone Whale. (2 Lesser Sources, Agriculture and Fishing, worth 40 MP a year each)
 * Rent for apartments around the Villa and the building above Bonisagus' well, 3 apartment buildings in total. (Typical source, worth 100 MP a year)
 * The upscale Bathhouse (1 Typical Source, Hospitality, worth 80 MP a year)
 * Faerie Tailor Shop, paying to benefit from the Miracle Tithe aura of Vardian's Tomb (1 Lesser Source, Craft, worth 40 MP a year)
 * Lavinia uses her reputation as a Salerno doctor to consult with rich Roman clients, limited by the need not to distract from labwork (1 Minor source, Service, worth 20 MP a year)
 * Weapons manufacturing from the Crucible of Creation. Production is limited by availability of raw materials nearby, and the insistence that goods be sold far away in war-torn England and France, so as not to depress the local blacksmith economy. (1 Typical Source, Craft, worth 80 MP a year)
 * Guild dues for the Magic Guild (future)

Income shortfalls are made up by loans from House Mercere, the Medici of Florence, and sale of Faerie vis from the King Arthur regio

Financial Ledger

Health Modifiers
"Living Conditions" are subtracted from your aging roll. The "Health" stat of a lab is divided by two to give its impact on Living Conditions. Ignore all fractions in the final sum. Magi/Redcap base Living Conditions in Spring Covenant: +1

Non-Magi Living Conditions in Urban Setting: -1

Underground Laboratory: -0.5

Increase from Statue of Apollo: +1

Increase from Statue of Tiberinus: +4

Regular Bathing in Jorn's Bathhouse: +3

Health Regimen from Lavinia (optional): +2

Typical Roman citizen with no bonus from Bathing or Health Regimen: +4

Magi with Underground Lab, Health Regimen, and Bathing: +10

Characters under health regimens (as of 1365) [7/8]: Lavinia, Archibald, Gulielmus, Rosario, Fiorella, Guy, Felipe