10/24/16

Beatrice Orsini : i might be able to finally get the power i really want by then

Hafl T.: what's the magic aura at vardian's tomb?

johns (GM): 3

Hafl T.: cool

we won't be dealing with montcuq in any detail this week, right?

johns (GM): well i was hoping there'd be a resolution but we can just cut and run if you like

and then jump to spring 1327

Hafl T.: no, i meant, nothing lengthy

johns (GM): nope

Hafl T.: ok

i'll just do my 1326 in entirety except for montcuq xp

let me look up how experimentation works

rolling 1d10+11+3+2+6 TN 20, experimenting to get it done in single season

(

4

)

+11+3+2+6

=

26

rolling 1d10! will i blow myself up

(

8

)

=

8

lol, complete failure

johns (GM): Nice

Not sure what that first roll was

Hafl T.: the simple die to calculate lab total

johns (GM): Ahh

Hafl T.: it's still exposure xp

johns (GM): Well you get exposure Xp anyway and I think a bonus if you experiment again?

exposure xp is now 5xp a season

Hafl T.: i noticed

the exposure xp should push my vim high enough that i won't need to experiment in my next attempt

johns (GM): cthinker and dfd can't make it today and ropekid is not online, anyone else im missing

Darvin: Doesn't look like it

johns (GM): Ok, the adventure I had planned today involves some danger and possible death so it's up to you if you want to roll in with a skeleton crew

Hafl T.: i have no real combat ability

Darvin: As an aside, I think I'm going to try to record all of the seasons of adventure we have had and the XP that was awarded. I usually don't spend my seasons for a few years and have to dig through the forums to find out how much XP was awarded.

johns (GM): I've been updating the "Chat Log" page on the wiki to show adventure XP

or well I just started a couple weeks ago. but everything should be there except I don't think I have the swamp adventure xp on it

dys (GM): 8 xp

Darvin: Oh wow, great.

Yep, looks perfet.

Proclus of Rome: Rolling to increase the Refinement Level of my lab.

rolling 1d10! +2 +11

(

5

)

+2+11

=

18

johns (GM): I can throw together a lower stakes adventure if you give me a little bit and don't mind less high quality stolen art.

"throw together" == it's something else I planned just haven't put the resources together right now

Darvin: I'm fine with either

Hafl T.: i don't mind, since my only combat ability is Lifting the Dangling Puppet i can't cast reliably

johns (GM): Ok-- give me 15. in the meantime think of how to end the Montcuq stuff please.

dys (GM): I posted my idea in the thread and no-one else has said anything so I can only assume they quietly agree.

johns (GM): Can you remind me what it is

dys (GM): We give the baby to the nurse, convince her to say its hers, and then hold a wedding to dispel the magic on Montcuq.

johns (GM): How do you deal with the fact people saw the lady pregnant

dys (GM): It was obviously a false memory

A foul wizard had messed with the minds of the townfolk, and thus they saw something that makes no sense.

Basically take advantage of the confusion sowed by the idiot merinita

johns (GM): mm

so who would raise Valentin after this point

dys (GM): Nurse. She cares for the child, we saw that, and she either raises him or he's sent off as an orphan while his mother is killed.

She did lose her own son, I doubt she'd find a great moral objection to raising Valentin.

johns (GM): ok. that would make him not the legitimate heir

dys (GM): Yeah. We then find out from the mother what exactly is going on in her family history that she's hiding, since it seems relevant and she won't want this to happen again.

johns (GM): She's not going to be very disposed to work with you if you give her child away

dys (GM): Well

I thought she was opposed to dying

I don't see any way she can raise the child as the legitimate heir

Without, well

Maintaing the merinita's shit

Hafl T.: give me time until i can make level 30 effects and i can make her an illusion baby

dys (GM): And that idiot's plan wouldn't work out anyway, it'd fall through.

johns (GM): enh this other adventure sorta needs at least one person with decent magical investigating skills

do we have that

dys (GM): Specific spells for it or good enough arts/forms to spont it

Proclus of Rome: Not me.

johns (GM): Either

dys (GM): Archibald has good intellego and a couple useful spells

johns (GM): Alright

dys (GM): No intellego vim stuff, though.

johns (GM): hrm

Hafl T.: i can do decent sponting of InIm

dys (GM): His vim is shockingly bad and we need a proper vim summa to fix that.

Hafl T.: not great, but a little

johns (GM): Alright, I can give you an NPC assistant if you don't mind having to deal with another set of stats

dys (GM): Hmm.

An adventure we can't tackle without an npc being handed to make it possible is a bit iffy.

johns (GM): okay sorry but I think I'd rather do more prep before running this so I think I just gotta call today off

Proclus of Rome: Ok.

johns (GM): Honestly the adventure as written is supposed to include the NPC who is a guernicus

but I thought it would be better if the primary guernicus was archibald :)

Proclus of Rome: That WOULD be better.

dys (GM): It would, I apologise for my vim score.

johns (GM): No, not your fault

dys (GM): Actually, wait a minute, no I dont.

johns (GM): I just need to have all the facts of the case better known before tyring to run it

Alright so regarding Valentin, I guess he stays at Montcuq as the "son" of the Nurse and you're telling everyone a wizard messed with their minds

Hafl T.: that's not going to help the order's reputation, but it should make the other wizard look bad if he tries to bring charges against us

johns (GM): Alright

dys (GM): If I do some quaesitorial work, do you think I could negotiate with Magvillius for a decent vim summa from them, maybe even as just a loan?

It's to directly aid my duties in service of the order, I think I've got a decent case for borrowing one.

johns (GM): Alright, then the future adventure will be them calling in the favor

Let's say you can borrow a L12 Q9 Vim summa from Magvillus

dys (GM): Woo. Time to go crazy on it for a few seasons after the springtime 1327 adventure.

Or re-do my earlier seasons and make use of it now.

Might be best actually if vim is needed for this.

johns (GM): don't stress it too much

Anyway any other business? if not I'll guess we call it a day

Proclus of Rome: Not really.

Hafl T.: xp for montcuq, i guess

Proclus of Rome: Here's my guess.

It's 8.

johns (GM): 7 xp, no reward from the Lady

Proclus of Rome: 7?!

johns (GM): you blew it, basically

no offense

I mean your solution is to tell people "a wizard did it"

WHICH IN FAIRNESS HE DID. but that's not what people like to hear

Hafl T.: i was willing to get married to solve it, but no one was available, i guess

dys (GM): Oh that was still part of my plan for it, best to dispel this lingering magic.

If anyone has a better suggestion for what we do, they're free to say.

I just put forward mine thinking eh, its not that good a solution but we'll work something out together.

Then no-one else did so I guess we do it, whoops.

Hafl T.: see what the marriage does, then work from it

dys (GM): I'm fairly sure the marriage bells cancel all ongoing effects, so the gates no longer mess with peoples memories and the castle no longer does either.

The marriage is still important to get rid of the spells so they don't cause more problems.

Hafl T.: yeah, but we should see if there's a twist

do we have anyone with good mentem score? we could implant a memory of visiting his wife in a dream into the baron

johns (GM): that's a thought

you're saying make the baron think he really did visit his wife?

Darvin: Pretty solid idea tbh

Hafl T.: and make him think it was a dream so it doesn't conflict with other memories

johns (GM): you've lost me

idg what it accomplishes

Proclus of Rome: Gaslighting everyone.

Hafl T.: it would make the baron think the kid is his because of some mystical visit to his home

johns (GM): right but if he thinks it's a dream he would think it's not real, right?

Hafl T.: the dream is means of conveyance to his home

if he has memory of seeing his wife on a date, his wife has memory of seeing him on that date, his wife has a child and she was claiming all the time the kid was his, he should be able to accept it

johns (GM): could work on the Baron who would be happy to think the kid is his, can you sell it to the average folk who are inclined to a much simpler explanation?

Hafl T.: get the priest's help

he should be grateful for us for revealing he can celebrate weddings again

to us, i mean

johns (GM): good point

alright who has the highest CrMe here

Hafl T.: only 13, i'm afraid

dys (GM): 11 h- oh wait I took my companion.

0

johns (GM): you might have some time to swap around since the Baron is going to be effected by Galafre's existing enchantments

Proclus of Rome: Just 10 here.

dys (GM): I believe Prudenzio has very good mentem.

So much so that for a moment I thought he was the one who did all this.

johns (GM): lol

Darvin: 18

johns (GM): Ok you can ask him to put the plan in action

Ferris has 18?

Darvin: wait

dys (GM): Ooh.

Darvin: 16

johns (GM): also since you're sponting, feel free to add bonuses to ceremonial casting and vis (if you want to use it)

dys (GM): 16 is still deece, but we could pester devils favourite demon to send Prudenzio along for this.

johns (GM): assume that, with the lady's help, you can cast a touch range spell on the Baron

Darvin: Has anyone figured out what Spell Level this is trying to hit?

johns (GM): base 5 creates a memory, the longer the duration the better

Hafl T.: 5 +1 touch + duration

so 25 for moon, 20 for sun

johns (GM): there's some guidlines in the Jerbiton book about how if you create a memory that lasts awhile, eventually that memory fades but people remember acting in accordance with it and assume they had a reason to do so

Darvin: I think the lowest we can reasonably go for here is moon, but that is a 25...

And we are in a dominion aura

Hafl T.: it would take less than a month to get to rome and back, right? so it wouldn't be a distraction from labwork for anyone we asked for help

johns (GM): no distraction

Darvin: Right now it is looking like d10 + 11 + 5 + 3 -3 + 2 (Creo + Men + STA + Aura + Hoot N Holler) /2 to hit a 25. Am I doing my math right?

Hafl T.: yeah, assuming you're casting at night

but we were told you can use ceremonial casting and vis

Darvin: I need 12 more to make sure it suceeds with a fatigue

How much does Ceremonial and Vis add? I can also burn my conf. points

Hafl T.: if you're sponting, you fail if you don't hit the target number

johns (GM): vis = +2 per pawns spent, ceremonial adds 1/2 of your artes and philosophy scores

Proclus of Rome: Ceremonial casting adds half of your Artes Liberales and Philosophae scores.

johns (GM): though as a warning, each pawn of vis adds a botch die if you botch here

we currently have 0 mentem vis and 12 creo vis in stock

Hafl T.: you can use up to 11 creo vis with your score

Darvin: 1/2 rounded up or down?

johns (GM): up I suppose

Hafl T.: you're at 40 when using 11 vis before roll and ceremonial

and you need to hit 50 to spont a L25

Darvin: So, I would need a + 48 (assuming I don't botch) and 11+5+3-3+2 (Normal Cast) + 4 + 0 (Cermonial) + 22 (All Pawns) is a 44.

Ceremonial is only going to add 4.

Proclus of Rome: 11 vis is an insane amount to use.

Darvin: So I would need a 6+ to hit this, and use 11 pawns.

Proclus of Rome: I don't even think we have enough of Creo or Mentem vis to do it.

Hafl T.: we have 11 creo

we could get help of someone with higher CrMe total

Darvin: If we took her back to a Magic 3 Aura we would be fine, still using 11 Creo pawns though...

Does this seem worth it?

johns (GM): its the Baron who's being targeted not the lady though, and I assume it's being done without his knowledge

Proclus of Rome: 11 pawns of vis could probably be put to use in a better way.

dys (GM): We could be duplicitous and say we need him to come back with us, to dispel the effects of the evil wizard that we stopped.

Hafl T.: oh, this is the baron's castle

dys (GM): And get him into vardians tomb aura that way.

Hafl T.: oh wait, arcane connections help with pen, not casting totals

so much for going through his stuff

yeah, with the wife's help, we could do it

Darvin: If we brought him back to the tomb, and we only implanted the memory for a day and hopped it stuck, we would only need to burn 6 pawns

Hafl T.: if we brought him to the tomb, we'd need it to last a moon

since he needs to see the kid while under the spell's influence

Darvin: Bring the kid with us?

Hafl T.: that might work

but we'd have to conceal the kid until the spell is done

but

i have Captive Voice as a spell

i can make the kid quiet

ok, so we get make the kid quiet, tell the wife to convince the baron to come into the tomb, cast the spell

Darvin: Well, that seems to be out best option, if we even want to further intrude on this situation. Endrite, Dys, are you guys okay with plan: Spend 6 vis and bring the baron back to the tomb to trick him into thinking the kid is his?

Hafl T.: the wife tells the baron he visited her in dream on day x and she had a kid

the baron has a memory he visited his wife in a dream on day x

the priest takes care of the townspeople

Proclus of Rome: I'd prefer to not spend any vis, but I don't see a way around it here.

Hafl T.: i'll get good CrMe score eventually since i need Mentem for illusions that simulate life

dys (GM): Well

We could reclaim some of that vis in suing the merinita.

Darvin: Good idea. Sounds like a plan.

johns (GM): Alright

What's the final math on your roll if it's in a Magic 3 aura?

Hafl T.: 16 score + 2 hh + 3 aura + 4 ceremonial + vis + roll, i believe

we can make it sun

Ferris of Bonisagus: 11+5+3+3+2+4+0+12 (Cr+Me+Sta+Aura+HnH+Arts/2+Philo/2+6 pawns)

Hafl T.: for needed total of 40 to spont a L20 spell

johns (GM): & keeping Galafre's enchantments in effect that will mess with his sense of time/his concerns over the child?

Ferris of Bonisagus: If I botch, but exceed the target level, do I still fail the spell?

Proclus of Rome: You add the aura after you divide by 2.

johns (GM): well I mean those will break once there's a wedding

Proclus of Rome: Oh you did.

johns (GM): If you roll a 1 but don't roll a 1 on any botch die, and you still hit the spell leve, it's a success

If you roll a 1 though it's 7 botch die..

Hafl T.: the point of this is to give the baron a memory that will make the kid plausible to him

i had a dream, my wife had a dream at the same time, there's a kid

dys (GM): Happens all the time.

Ferris of Bonisagus: If I add the aura in after the /2 like Proclus said, I only need 4 pawns

johns (GM): Ok. So that'd be 5 botch die on a 1. A single 1 on botch die means the spell fails or something bad happens. 2 or more means the same thing, but you also have to check for Twilight.

up to you if you like the odds or you want to ask prudenzio to do it

Ferris of Bonisagus: I'm fine with the odds

Hafl T.: i looked at prudenzio's sheet and his Cr is pretty bad

johns (GM): Hell yeah

Hafl T.: so much that his odds are worse

johns (GM): oh yeah prudenzio is better at removing memories than creating them as I recall

dys (GM): Ah, dang.

I knew he had good mentem and was a perdo guy

But assumed any flambeau would have good creo for Pillum of Flame.

Proclus of Rome: Prudenzio isn't just any Flambeau.

Hafl T.: he doesn't specialize in just flames, but flames of love

dys (GM): He's hyper-specialised in this exact sort of scenario and I feel bad for him missing out.

He just needs to blast the Baron's memories away until the remaining pieces vaguely add up to him being a father.

johns (GM): tinkering with people's brains is a lot of fun

and it's a pretty inexact science so don't fret about screwing up too much

Hafl T.: CrMe (An requisite): I am a frog.

Ferris of Bonisagus: Alright, I'm ready to not roll a 1.

Let's do this.

dys (GM): Good luck, sodales.

Proclus of Rome: Should be good.

johns (GM): https://www.youtube.com/watch?v=GEBi-CmrgS0

Hafl T.: i moved to the edge of my seat

dys (GM): https://www.youtube.com/watch?v=1vv_u00Yk6w

The suspense is killing me.

(From Ferris of Bonisagus): Did you want to go through the experience of getting the baron to our tomb and us convincing him of bad magic Juju, or did you wantr to hand wave that and roll?

(To Ferris of Bonisagus): Let's handwave it

Ferris of Bonisagus: I'll add in all the other numbers after the roll. Just rolling 1d10

rolling 1d10!

(

1

)

=

1

johns (GM): lmao

Ferris of Bonisagus: NOOOOOOOOOOOOOOOOOOOOOO

johns (GM): lmaooo

dys (GM): Oh my god.

Proclus of Rome: Uh oh.

Ferris of Bonisagus: WHAT ARE THE ODDDSSS

dys (GM): You're so fucked kid.

Hafl T.: 10%

dys (GM): Well, 1 in 10.

johns (GM): About 1 in 10, I think.

Ferris of Bonisagus: \IMPOSSIBLE

RIGGTED

johns (GM): Alright so it's 1 Base Botch die, and 4 more for 4 pawns of vis used?

Ferris of Bonisagus: yeah

dys (GM): You're going to fry your own brain

johns (GM): Hey you could still pull it off... maybe..

Ferris of Bonisagus: Just looking for no 1's right?

(From Hafl T.): the botch is that ferris now thinks he's the kid's father

johns (GM): Yup

dys (GM): It won't eclipse my incredible 1/1000 luck of almost entering twilight on a simple combat cast.

Ferris of Bonisagus: Alright, twlight check

sorry, botch check

rolling 5d10

(

4

+

1

+

9

+

8

+

7

)

=

29

BAH!|

johns (GM): ARGH

Hafl T.: so close

dys (GM): Oh shit.

johns (GM): ah geez

It was a decent plan too

Well you take 1 Warping point and the spell botches in some weird way I gotta cook up

dys (GM): He thinks he has the power to make women pregnant at long distance.

johns (GM): I was just thinking, what if he assumes he's a wizard now

Next scene: he dies trying to prove he can fly

Ferris of Bonisagus: ha

Hafl T.: everything worked out

Proclus of Rome: That would be a much larger effect than one single memory.

johns (GM): botches are crazy, man

I gotta think on this. But I'm actually going to say that if there's any weird mentem effects going on, they aren't going to be immediately visible

Proclus of Rome: They wouldn't be.

johns (GM): For all everyone knows, the spell worked

Proclus of Rome: Unless they caused the victim to behave in some strange way.

dys (GM): We'll probably find out a few months later that something else weird is going on

johns (GM): The consequences will be felt........... in a future story.

dys (GM): Oh no, not another adventure.

johns (GM): Anyway, first off, 2 conf points apiece for hafl (thinking up the plan) and darvin (being a good sport)

Hafl T.: finally, i get a chance to kidnap a kid

johns (GM): Second, you do get some rewards from this actually

dys (GM): Woo

johns (GM): OK.

Within her personal dowry, the Lady has a cave infested with bats who occasionally produce Perdo vis in the form of half-eaten fruit.

Hafl T.: thinking up elaborate plans that hinge on a single roll is the best part of ars

Ferris of Bonisagus: Nice

johns (GM): She's willing to grant you legal title to it, all written out in contract and such

Second she has a pouch of 4 pawns of Vim vis, in the form of white feathers.

Proclus of Rome: What the heck?

How does she know this?

Hafl T.: she knows wizards

i assume some wizard acquaintances bothered her about it

dys (GM): She likely doesn't know what the vis is, but she knows its vis from her wizard acquaintance.

johns (GM): The cave is worth 2 pawns of Perdo vis, ive updated our ledger

dys (GM): Vis being 'some sort of raw magic thats valuable to wizards'

Proclus of Rome: At least the perdo vis is half-eaten fruit.

It could be much worse.

dys (GM): All in all, a 100% successful mission.

Ferris of Bonisagus: Another successful day

dys (GM): Adventure complete and how. That right there is why you're the best, parens.

Proclus of Rome: Primus magnum.

dys (GM): Lol.

johns (GM): Let me give you a scoop on what next week can be

Either investigating a possible bit of hermetic interference in a humble little town (again, but with less cucks this time)

Or investigating an ancient battleground of the Schism war

Hafl T.: i'd prefer hermetic interference

Proclus of Rome: Schism war eh?

dys (GM): The dark secret that the real diabolists hid in other covenants and the diedne were scapegoats.

Hafl T.: "secret"

johns (GM): the schism war was stark imperialism by the bastard Tremere

Hafl T.: they must be stopped, but the only way to stop a wizard is through certamen

dys (GM): Huh. Weird, every single conspiracy seems to link back to this cabal of political domineering blood-drinkers.

Must be a coincedence.

I wonder if Venzi is in charge of the house by now.

johns (GM): Tremere the founder, through gritted teeth:  Not. Canon.

Hafl T.: not yet

johns (GM): i thought of cool stuff for venzi, linf, and aurora to all be up to now

dys (GM): Each and every primus must earn his position by backstabbing the last one.

johns (GM): i dont really know what adelheid would be doing cause i didn't know her character well (apart from mayhem and drunkenness)

Proclus of Rome: Good, good.

Hafl T.: i had no idea what i was doing with adelheid

johns (GM): lol

Hafl T.: poor practice character

johns (GM): Endrite told me he was thinking of recruiting more folks, do you all think that is needed

I am not sure what ropekid's deal is

Hafl T.: i don't think the game is crowded, but i don't think there's any real need for more players

Proclus of Rome: Well I'm worried that there are very few players who can make it every week.

johns (GM): it was my bad for planning something with lots of danger and combat potential today

dys (GM): I think it's weird that we have so many players but each session is usually 3-5 people.

People that sign up to ttrpgs and make no effot to attend each week is completely alien to me.

johns (GM): I like having a crowd where no one feels like they're being ignored. It's a little tough trying to cater to the players when I don't know what sort of chars are showing up

ie prudenzio would've been golden last session

dys (GM): I know devils fav demon has work issues, though, so he only misses out when he can't make it.

Hafl T.: i have absolutely no objections to getting more players if you feel like it's needed

dys (GM): I'll show up every week and play either Archibald or Zita depending on the situation.

I have both a guernicus and a redcap now, so that's 90% of plot hooks covered by them.

Hafl T.: i have compassionate, so i have a big reason to go help people

Ferris of Bonisagus: I know I'm one of the inconsistent people. These sessions are just in the middle of the day during the weekend for me. And if Wife/parents I have to take care of/other life responsibilities come up it's hard to take out 5/6 hours in the middle of the only days I have to handle that kind of stuff. During the week I'm usually working in some form from start of the day until I go to sleep. I like having these sessions on the weekend so I can actually attend them, but I won't always be consistent.

johns (GM): That's fair dude

Real life always horns in on the good stuff

Ferris of Bonisagus: When I was running a weekend campaign a few years ago I was always annoyed by inconsistent players, so I don't like being one. Just kind of where I'm at atm.

As for Rope Kid, he just has been traveling quite a bit these days.

johns (GM): What a nerd

dys (GM): Got to set up the publishing deals for Barkley 2 now that Obsidian are publishing it.

Ferris of Bonisagus: Barkley 2?

dys (GM): Hm. Strange. I mentioned a videogame that can't possibly exist.

Must have been a mistake.

Ferris of Bonisagus: Ah!

Hafl T.: ars being on monday morning for me actually means i should be able to attend regularly even if i have things to do on weekend

johns (GM): barkley 2? ah, perhaps you meant,  he Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa  ?

dys (GM): The only issue I possibly had with attendance before was having to wake up at 6am on mondays, which is sorted out now.

Endrite: Did you change time zones?

johns (GM): Cool, cool

Didn't mean to suggest I'm feeling doomy & gloomy, just curious

dys (GM): I will never abandon ars.

Hafl T.: i'll never abandon ars again

dys (GM): Hell my worry when joining was that it was too crowded.

Guess it isnt after all.

johns (GM): lol the perfect balance is so illusive

elusive

dys (GM): Yeah.

There is the horrifying risk of every single player showing up one week.

Hafl T.: lol

that just means it's time for unscheduled tribunal because of need for an emergency vote on something

let the players argue

dys (GM): The session devolves into mass certamen and a punchup between grogs as no-one can agree how to tackle a simple problem.

johns (GM): dude the sessions where players just argue and the GM does nothing are the best

Hafl T.: yes

in ars, it's great even as player

dys (GM): Yeah

Hafl T.: i might have trouble attending on 11th december, since i'll be in kyoto on that weekend, but that's the earliest trouble i can see with my attendance

dys (GM): I think the first session I showed up there was a massive magical argument and I thought damn. Ars is fucking cool.

Hafl T.: ars has a clear win condition and it's solving the issue without leaving your lab

Darvin: I don't have any issues with keeping the same number of players or getting more. I felt a bit overwhelmed by the number of players and trying to wrap my head about ars at first, but I think I finally have gotten into the rhythm that past month or 2 that more/less players wouldn't affect me.

johns (GM): Glad to hear it. Ars is not beginner friendly and our mess of houserules doesn't help

Endrite: What REALLY doesn't help is that the people who wrote them rarely show up.

johns (GM): lol

Darvin: :D

Hafl T.: lol

dys (GM): Ha ha ha.

johns (GM): i changed some stuff because only BR understood them

then BR shows up "whoa whoa whoa, why did this change"

Hafl T.: i'll have to finish up my detailed complaint about abilities as arts

dys (GM): It's definetely not something that can be rolled back at this point

We're in too deep

Hafl T.: yeah

but maybe something can be done to alleviate the issues with it

oh, johns. i mentioned i'd be willing to do some work for venator in 1327 in exchange for a longevity ritual. i assume it'd take at least two seasons

johns (GM): That's reasonable. 1 sec

Hafl T.: making a ritual takes 1 season, so i don't think anyone would make one for less than two seasons of work in exchange

dys (GM): Did Venator return then?

johns (GM): Assuming a L60 CrCo lab total he'd give you +6 to your ritual

He has not returned yet but this could happen in 1328

dys (GM): I'm curious what our leader had to say about what he did with Bonfilia.

Ah.

Hafl T.: if it could happen in 1328, i could do one season in 1327 and one in 1328, leaving me with some study time

johns (GM): Sure.

Does that seem fair to other folks, 2 seasons for +6 ritual?

dys (GM): I don't see any problems.

Endrite: Sounds alright to me.

dys (GM): Though it's not very relevant to me, as I don't make aging rolls until 50 and my redcap companion gets a ritual for free.

Hafl T.: i don't make aging rolls until 50 either, but i have vain personality

johns (GM): Also you're denying your family a potential heir later on

Hafl T.: oh no, not my family

my reasons to live in catacombs: 1) magic aura 2) not getting along with my family

dys (GM): I'm just here for the terram bonus.

Hafl T.: i'll have to eventually make a flame resistant tapestry for my walls that has an illusion of idyllic countryside on it

johns (GM): endrite has brought up the idea of improving our health bonuses

Endrite: Yep.

Hafl T.: i definitely need it, since i work at night

johns (GM): I was thinking as a general guideline that you could, through magic and civic work, make Rome's basic health score +1 (like the equivalent of living in the countryside). magi get another +1 on top of that, and summer covenant magi/wealthy people get +2

Hafl T.: oh, the summer covenant and magi bonuses are separate?

johns (GM): making rome's base health higher than +1 would be really unnatural... im thinking it works like the CrCo spells that increase characteristics: after a certain point they don't work because they're so unnatural

Hafl T.: oh, i misread

Endrite: Is that on top of 20 levels of spells adding up to +1?

johns (GM): you mean lab bonuses for enchantments and such?

Endrite: Well Rome is worse than most cities because of the malarial swamp.

No, I mean spells cast on the covenant.

johns (GM): There's a spell that increases living standards?

Endrite: Stuff like Chamber of Spring Breezes or spells to regulate temperature.

johns (GM): Oh, right

for that, I'd use the guidelines in Covenants

Endrite: Ok.

johns (GM): if you use formulaic spells to do that, then you have to add Warping to your lab score

If you bake that effect into an enchanted item or ritual, it's like a Free Lab Virtue

Endrite: What about Hermetic Architecture?

johns (GM): that's basically an Enchantment

Endrite: Ok.

johns (GM): lavinia can create effects to repel all vermin from the city, and something to purify water, that I was thinking about

and I know proclus wants to drain some swamps

what else could we do?

other sources of bad health: miasma, disease demons, bad diet, bad water, astrological phenomenon

Endrite: And having underground labs.

Hafl T.: i could try to use imaginem to make it seem like the sun is shining at all times

which would create a lot of rainbows

Endrite: Imaginem can't create light.

johns (GM): :)

Hafl T.: oh right, that's ignem

johns (GM): Drawback: Summons a bunch of leprechauns

Hafl T.: i'll need ignem anyway

Endrite: Creating a second, smaller sun is probably pretty high level.

johns (GM): Muto Aether: turn the moon into a sun

Hafl T.: there does not have to be a visible source

Endrite: Depending on how sun-like you make it you might run into Hermetic Limits.

Hafl T.: also if it's too powerful, it would warp everyone in rome

Endrite: Excuse me, Aether does NOT circumvent the Hermetic Limit on the moon.

johns (GM): it does

that's the whole point!!!

Endrite: It just changes the Aether AROUND the moon.

johns (GM): The moon is aether!!

Endrite: Oh yeah it is.

dys (GM): What if we hire the criamon to blow up the moon and then make a fake, superior moon to replace it

Endrite: Also creating a Hermetic sun wouldn't necessarily warp people.

johns (GM): whew. glad we cleared that up.

OK i'm going to go take a nap or play some age of empires. Thank you all for turning out and resolving last week's stuff.

Hafl T.: it was fun

Endrite: Alright.

See ya.

dys (GM): Bye, Johns.

Lavinia of Jerbiton:

rolling 1d10!+3 Studying animal vis

(

5

)

+3

=

8

rolling 1d10!+3 studying terram vis

(

7

)

+3

=

10

rolling 1d10!+3 studying terram vis

(

5

)

+3

=

8

rolling 1d10!-2 aging 1324

(

6

)

-2

=

4

rolling 1d10!-2 aging 1325

(

1

)

-2

=

-1

rolling 1d10!-2 aging 1326

(

6

)

-2

=

4