10/9/16

Aleseta of Bonisagus: what's the normal number of botch dice when experimenting?

oh, one extra per aura strength

rolling 4d10

(

6

+

4

+

9

+

2

)

=

21

B)

johns: setting the entire covenant on fire through experimentation rules

endrite what's the current XP/season from a paid teacher

Endrite (GM): Uhhhhhhhh.

10 teaching, 10 ability, 3 communication.

johns: the formula for teaching is Teaching/2 + 3 + comm + 6 for single student?

Endrite (GM): Yes.

I'm thinking that in the future it should be more difficult for magi to benefit from tutoring since the tutor hates you.

c'thinker (GM): you can parma the tutor

johns: i thin that's factored in somewhere

in the section of rules about the Gift and not the sectino about long-term advancement

c'thinker (GM): i assume a shared parma blocks the gift

johns: yeah

all you got to do is touch someone to share the parma, if they are willing to let you feel em up

Endrite (GM): It does but then the tutor has to be with you when you do the Parma ritual.

johns: alright ill pay to train Sir Oak to 10 great weapon and 10 ride

c'thinker (GM): can't you share it any time while it's up

johns: thats what I thought thinker

Endrite (GM): Oh yeah, you can.

You should take Sir Oak on the tournament circuit.

He might make a lot of cash.

Since I believe tournaments of this period require the loser to forfeit their horse and armor.

johns: 10 great weapon isn't that fantastic compared to a trained knight

Endrite (GM): Yeah but he's not going to get knocked down on account of he's made of wood.

c'thinker (GM): a rego vim to share the parma at a distance would be a cool breakthrough

Endrite (GM): It would be an incredible breakthrough.

Any improvement to Parma or Aegis of the Hearth has the potential to change the Order of Hermes.

devil's fav demon: gosh.

c'thinker (GM): parmulae...

johns: base Animo are limited on abilities to Int + Magic Might, should I multiple that by 2 or by 5/3 to account for Abilities as Arts

Endrite (GM): Hmm....

Well, ask the guy who came up with the idea.

johns: yo ROPE KID

Endrite (GM): Speaking of, I think we're all here.

IF WE'RE ALL ACTUALLY HERE!

c'thinker: i'm here but taking a dominions turn

Joshua S.: wat

devil's fav demon: i am here... now

is a pretty solid movie

johns: johns: base Animo are limited on abilities to Int + Magic Might, should I multiple that by 2 or by 5/3 to account for Abilities as Arts

Joshua S.: we halve everything else so doubling seems appropriate??

what do we do with age limits on abilities?

johns: double afiak

Joshua S.: yeah then i'd do the same

johns: alright, Great Weapon 10 & Ride 4 on Sir Oak

c'thinker: sir boak

Sir Oak forgets to hook up his copper

c'thinker: lol

Endrite (GM): I assume Prinny is dead.

johns: i think he's depressed or something idk

devil's fav demon: rip

Endrite (GM): Is everyone ready to start here?

johns: Let's roll

c'thinker: ready-ish

Joshua S.: yes

devil's fav demon: i think so.

johns: Pilum of Fire vs Crass: 12 Damage

Endrite (GM): Dys isn't on Steam, I don't know what's become of him.

I'll give him another minute then we really need to go.

johns mourns the loss of jukebox

Endrite (GM): Just do what I do and listen to this for 4 hours.

c'thinker: did the jukebox stop working

johns: soundcloud has blocked roll20

Endrite (GM): http://www.civilwarpoetry.org/confederate/songs/goober.html

Ok let's do this.

Ildebrando tells you about a strange traveler that has come to the Eastern Ear Inn, even though you're already busy in your lab.

Aleseta of Bonisagus: strange how

Endrite (GM): Well, she's a woman but she's wearing travelling clothes and a sword.

Lavinia of Jerbiton: Scandalous

no one appreciates outsiders flaunting convention like Magi do

Ildebrando: "Ordinarily I wouldn't allow this kind of riff-raff in my establishment, but she said that she knows you and that she's here about a favor you owe her."

dys (GM): Oh, I'm not on steam because my computer is breaking. I'm here.

Ildebrando: Bueno.

Lavinia of Jerbiton: i'll hear her out

Ildebrando: Alright, will you receive her in the council room or the inn?

Lavinia of Jerbiton: The inn

Prudenzio of Flambeau: cool.

Endrite (GM): Alright.

c'thinker: finished my dominions turn

Endrite (GM): Those of you who were present for the unsolved murder mystery in Ostia recognize this woman immediately.

It's the woman who was hunting the man in the coffin.

Lavinia of Jerbiton: i don't remember what we did. did we let her take the man with her

Aristocritus Bonisagi: she was really rude about my window

Endrite (GM): You did.

And she was.

Aristocritus Bonisagi: what was her name, again

Endrite (GM): She never said.

Aristocritus Bonisagi: mysterious!

Endrite (GM): Everyone just called her Lucatiel.

Which is NOT her name, probably.

Aleseta of Bonisagus: (was not here for the mysteriy in ostia!!)

Endrite (GM): Well, long story short, she's a bounty hunter.

Lavinia of Jerbiton: It was something Boyrep adapted from Warhammer

Endrite (GM): Or at least she was hunting a bounty.

Prudenzio of Flambeau: Ah.

Endrite (GM): She has some familiarity with the Order of Hermes.

Lavinia of Jerbiton: We never really solved the mystery but we found out there were evil diabolists around, and then it sorta ended

Endrite (GM): She might be a shield grog or something.

Aristocritus Bonisagi: i think there was supposed to be a part 2 but it didn't happen?

or at least i wasn't there for it

Lavinia of Jerbiton: Previously, on Ars Magica

Endrite (GM): Rest assured that I haven't forgotten that adventure.

Anyway, who wants to introduce themselves to this woman?

Lavinia of Jerbiton: "Hello, Lucatiel, welcome to Rome."

Prudenzio of Flambeau: "Hello. I don't believe we've met. Prudenzio. You're glowing."

Endrite (GM): "Greetings Maga, I have come to collect on the favor you owe me."

Lavinia of Jerbiton: "Refresh our memory on how we owe you a favor, please."

Archibald of Guernicus: "Ye actually owe her a favour?"

Lavinia of Jerbiton: "I mean, how they do. Haha. Totally mundane person right here."

Aristocritus Bonisagi shrugs.

Endrite (GM): "My master, Crispus of Flambeau, has gone missing in Italy, and I recalled that you are expert investigators from our time together in Ostia."

"As you recall, I did not tell the quaesitors that you interfered on behalf of the subject of a Wizard's March."

That wast the man in the coffin who you sort of tried to protect but then gave up on when she threatened you.

Lavinia of Jerbiton: She wouldn't have found him if Aristo hadn't put a big honkin' window on the room

Aleseta of Bonisagus: crispus lmao

Aristocritus Bonisagi: it was a really cool window.

Aleseta of Bonisagus: ashy of flambeau

Lavinia of Jerbiton:

(To GM) rolling 1d10!+2+4 OoH+Int lore: what do I know about Crispus

(

8

)

+2+4

=

14

Aristocritus Bonisagi: do we recognize the name

Endrite (GM): This is what happens when you let magi name themselves!

Sure, give me an Order of Hermes + Int roll.

Aristocritus Bonisagi: one second

rolling 1d10!+2+3 ooh lore

(

1

)

+2+3

=

6

Well heck.

Prudenzio of Flambeau:

rolling 1d10+3+3

(

3

)

+3+3

=

9

maybe i know something about another flambeau

eh

Lavinia of Jerbiton: Oh I've definitely heard of Crispus

I know that he's s a younger magus who has made a name for himself slaying monsters, evil faeries, and minor demons. He claims to be from the Transylvania tribunal, but no one has pressed him on it.

Prudenzio of Flambeau: He sounds pretty cool.

c'thinker: Sounds like he could have gotten into all kinds of trouble.

whoops, i refreshed

Endrite (GM): It's possible.

Lavinia of Jerbiton: "Crispus is a talented monster slayer. What brought him to Roman tribunal?"

Endrite (GM): "Lucatiel" unrolls a map of the Roman Tribunal and shoves a dagger into it.

Ildebrando is obviously distressed by this behavior.

Prudenzio of Flambeau: (fuck yeah, maps with daggers in them)

Lavinia of Jerbiton: the dark ages before someone invented the paperweight

Archibald of Guernicus: No dagger on the map...

Oh, wait, there it is

Weird dagger

Endrite (GM): "Crispus heard about a strange burial mound near the village of Cesena. When he left, he said he was going to investigate records of it in the monastery of La Grande Chiesa."

"He took five of my comrades with him. He was expecting a fight."

Aleseta of Bonisagus: "Why?"

Lavinia of Jerbiton: "A fight in the monastery?"

Aleseta of Bonisagus: "Or rather, with whom?"

Lavinia of Jerbiton: (What is Magi's obsession with attacking monks??)

Aristocritus Bonisagi: the dominion and the magic realm are forever in conflict

Endrite (GM): "Fighting monks?" She looks shocked, "No, Crispus was planning to exterminate whatever evil lay in the burial mound."

"La Grande Chiesa merely has records of the tomb that he believed would be helpful."

Archibald of Guernicus: "So this is where yer man went missing, then?"

Endrite (GM): "Yes."

"If I was not engaged in other business, I would search for him myself."

Aristocritus Bonisagi: Was he expecting to find any particular sort of evil?

Endrite (GM): "In my experience, burial mounds are typically home to evil faeries or the unsettled ghosts of petty pagan kings."

Aleseta of Bonisagus: delicious paganism

Lavinia of Jerbiton: "This sounds like a pretty big 'favor' to call in for spending a couple minutes questioning you before letting you drag some man off to god knows where. If the covenant pursues this it seems its Crispus who would owe them a favor, now."

Endrite (GM): "If doing your duty isn't enough to motivate you, then I would be willing to offer some Crispus' stock of vis if you return him unharmed."

Aleseta of Bonisagus scrambles to find this man immediately.

Endrite (GM): "He might complain, but he will agree with me that it was worth it," she says with some certainty.

Archibald of Guernicus: "Vis, eh? Why didn't ye say earlier, we'd be glad to."

Lavinia of Jerbiton: personally I think getting to call in the services of a professional monster hunter at some point might be worth more than vis

Endrite (GM): Too bad you aren't knights or you could insist on just getting a favor.

Aristocritus Bonisagi: professional chthonic magus hunter

Lavinia of Jerbiton: oooh

Archibald of Guernicus: We definetely should do it.

Lavinia of Jerbiton: do we accept the vis or do we doit and expect a general favor at some other point? i vote the latter

Archibald of Guernicus: The horrifying notion that as Bonfilia misses adventures, she gets more seasons of increasing her xp and doing lab work.

Prudenzio of Flambeau: Helping such a famous and glorious Flambeau? Of course.

Aristocritus Bonisagi votes for favors (trianomishly)

Endrite (GM): Well, he isn't THAT famous.

Prudenzio of Flambeau: He's famous to me.

Aleseta of Bonisagus: he's still famous to me, dammit!!

Archibald of Guernicus: I think his grog can't promise this for him, and when we find him we should say he owes us.

Endrite (GM): "Lucatiel" is waiting for an answer. She looks a littler impatient.

Lavinia of Jerbiton: "No need to deny your master his vis, the covenant will just make sure he knows who to be grateful to for his rescue."

Aristocritus Bonisagi: We can't leave a fellow magus in danger.

That's the important thing right now.

Archibald of Guernicus: "Aye, right. We've got a civic duty to the man."

Lavinia of Jerbiton: "What do you know about what he was looking for, Lucatiel?"

Aleseta of Bonisagus: "I don't think we  actually  have a code obligation, but it's good practice..."

Lavinia of Jerbiton: "Also, do you have an arcane connection to your master? Under the circumstances I'm sure he wouldn't mind.."

Endrite (GM): "I apologize but I insist on paying my debts."

"I insist that you accept my offer of vis."

Lavinia of Jerbiton:

(To GM) rolling 1d10!+2+6 per+folk ken what's her DEAL

(

4

)

+2+6

=

12

Aristocritus Bonisagi: "The letter of the Code may not mandate it, but the spirit of the Code does."

Endrite (GM): "No, Crispus traveled light and never left things behind."

"I know you magi set great store by such things, but I cannot offer you any assistance in that area, Lavinia."

Aleseta of Bonisagus: i insist you take this vis. carefully turns around box labeled "infernal vis" so the label is not visible to the magi

Lavinia of Jerbiton: Do we have any opportunities to subtley grab A/Cs to her

Endrite (GM): Maybe, she's drinking some wine right now.

Lavinia of Jerbiton: "None of the magi of this covenant would hesitate to the agreement we propose, your master would do the same. It's how Magi do things around here... Offering vis cheapens the matter into a simple business transactions."

Endrite (GM): On the other hand she isn't just some mundane, she knows about Arcane Connections.

Lavinia of Jerbiton: if someone has a magical idea to grab an A/C they should go for it so we can track what she's up to later but it's not too important

Endrite (GM): "That is precisely what this is. I don't know you well enough to consider you my allies and I am not so foolish as to think that you would risk life and limb for your 'duty.'"

How do you put pins on the map?

Lavinia of Jerbiton: just copy and paste them, theyre on the token layer

Archibald of Guernicus: "What if yer master says he'd rather offer a favour than vis?"

Endrite (GM): "If he was here he wouldn't need to offer anything, now would he?"

"Of course, if he rewards you on his own, I can't stop him."

Archibald of Guernicus: "I mean when we find him."

Lavinia of Jerbiton: lets save him then tell him what a bitch his grog is

Archibald of Guernicus: Oh, we should probably determine an archon

rolling 1d7

(

5

)

=

5

Endrite (GM): Nice try.

rolling 1d7

(

4

)

=

4

Archibald of Guernicus: Well done aristocritus

Lavinia of Jerbiton: Praise the Sun

Aristocritus Bonisagi: is 4 me

Endrite (GM): Congratulations!

Aristocritus Bonisagi: hell yeah.

Endrite (GM): https://www.youtube.com/watch?v=wDajqW561KM

Archibald of Guernicus: Weird that every time Mars is almost visible it disappears

Must be Criamon's doing

Lavinia of Jerbiton: lol

Endrite (GM): Criamon Blow Up Mars in the hit sequel to Human Quest.

Lavinia of Jerbiton: looks like we have no choice but to take the vis

Prudenzio of Flambeau: if this were ten years ago i would be enthusiastic and insistent on playing criamon

Aristocritus Bonisagi: speaking of taking vis, are we bringing any with us

Endrite (GM): You could also refuse the request.

Archibald of Guernicus: Criamon accidentally remove all gravity from earth, try and make your way to their base before you float away

Lavinia of Jerbiton: i feel like that would abort the entire session if we did, endrite

Endrite (GM): Well, I don't want to railroad you.

Aristocritus Bonisagi: Refusing the request would be EXTREMELY un-Trianomish

Lavinia of Jerbiton: hell we could reject her outright but then go off on our own

Endrite (GM): So true.

She already marked the location on her map!

Aristocritus Bonisagi: i mean we could sail to ponza instead

Lavinia of Jerbiton: what a moron

Endrite (GM): What a foolish mistake!

Prudenzio of Flambeau: I wanted his autograph, or some kind of souvenir

Lavinia of Jerbiton: giving us all the valuable intel for free

Prudenzio of Flambeau: very important stuff.

Aristocritus Bonisagi: field trip to africa

Lavinia of Jerbiton: Okay let's tell her we need time to consider it and then head off while she's not looking so we don't have to accept her damn Vis

Archibald of Guernicus: Yes. We got out of... getting free vis?

Aleseta of Bonisagus: well done

Lavinia of Jerbiton: there's no such thing as a free lunch, or free vis

Endrite (GM): The Art of the Deal

Archibald of Guernicus: Mission complete and how. That right there is why you're the best, Archon.

Aristocritus Bonisagi: what hte

Lavinia of Jerbiton: anyway this is irrelevant as I am returning to my lab and Masini is stepping up

Endrite (GM): Ars Multa

Masini: lets get some Area Lore from Ildebrando

(To GM) rolling 1d10!+7 Church Lore-- what do I know about that Monastery

(

1

)

+7

=

8

Endrite (GM): It's pretty far away from Rome.

HOWEVER!

Aristocritus Bonisagi: we're going by boat right

maybe my ship captain agent knows something about the area

Endrite (GM): He CAN tell you that the Pope just declared the two despots of Remini and Forli vicars in order to secure their allegiance.

That's just common knowledge.

Aristocritus Bonisagi: i'm sure it won't come up

Aleseta of Bonisagus: hmm. is this area we're going to relatively remote?

Endrite (GM): Somewhat.

Masini: we're heading to the Monastery or the Burial Mound?

Endrite (GM): It's near the port of Forli.

Aristocritus Bonisagi: salve.

we should check out the monastery first, i think

Aleseta of Bonisagus: i''ll take aleseta, i suppose.

Endrite (GM): Good idea.

Aleseta of Bonisagus: brb

Prudenzio of Flambeau: i

Endrite (GM): "Lucatiel" doesn't know where the burial mound is in any case.

Prinny D.: whats up

Endrite (GM): Oh hi.

Prudenzio of Flambeau: 'll take Prudenzio, because I'm a fool who doesn't want better xp.

Masini: ill take the flambeau i like to make a fiery takedown

Prinny D.: hey

is it mars time

Aristocritus Bonisagi: it's Sun time

Bonfilia of Verditius: Seems like it's Mars time.

Prudenzio of Flambeau: im specifically a perdo guy not an igni guy. i dont know anything about fire!! thats a stereotype frank;ly

Aristocritus Bonisagi: responsible decisions and diplomatic solutions ahoy.

Prudenzio of Flambeau: ignem. see. don't even know what it's called.

Masini: lol igni

wrong franchise!!!

Prudenzio of Flambeau: gosh.

Bonfilia of Verditius: I walk into the room in a mild daze, not sure what's going on but don't really care to find out. I'll figure it out on the way.

Archibald of Guernicus: Greetings Bonfilia, are you here to help your fellow man

Bonfilia of Verditius: "Let us go on this adventure, fellow wizards."

Masini: ive updated masini's stats to companion and included some Divine boosts

Aristocritus Bonisagi: traveling there is going to take weeks, probably, so you'll have plenty of time to catch up

Endrite (GM): So are you going to agree to "Lucatiel"'s proposal?

Bonfilia of Verditius: does Masini have detect evil?

Aristocritus Bonisagi: I agree.

Aristocritus Bonisagi bangs archon gavel

Endrite (GM): Alright, nice.

Masini: I detect holiness and unholiness

Endrite (GM): She has successfully tricked you into taking vis in exchange for labor. Everyone mark off two Honor points for performing work.

Knights only, of course.

Prudenzio of Flambeau: hahaha

Bonfilia of Verditius: Bonfilia starts sweating.

Masini: damn.... I mean, heh, that doesn't' apply to me...

Endrite (GM): Alright, how do you prepare for this expedition?

Masini: is it faster by boat or land

Endrite (GM): Usually it'd be faster by boat but there are rumors of piracy on the seas.

So captains are more reluctant to make the trip alone.

Banditry, on the other hand, is at normal levels.

Aleseta of Bonisagus: Aleseta doesn't prepare at all.

Endrite (GM): Alright, sounds good.

Aristocritus Bonisagi: same

Masini wishes we had horses

Bonfilia of Verditius: I bring my one-armed servant, Udolfo.

Aleseta of Bonisagus: bringing raffanio along.

Endrite (GM): If only you had someone entering and winning tournaments.

Prudenzio of Flambeau: im going to bring Nevio.

Endrite (GM): By foot I think it would actually take much longer than waiting for a merchant fleet.

Prudenzio of Flambeau: and find some armor.

Endrite (GM): Even with all the delays.

Wait.

Hmm.

Archibald of Guernicus: I can defend myself and don't need a grog.

Masini: Magi can't ride horses so the best we can do is put them on a wagon

Endrite (GM): Actually probably about the same amount of time.

A month or two.

Aleseta of Bonisagus: aleseta can (badly) ride a horse.

Endrite (GM): Either way.

Archibald of Guernicus: I should probably purchase armour at some point

Masini: A woman riding a horse??? Ridiculous...

Aristocritus Bonisagi: i'm pro-boat, personally

Bonfilia of Verditius: I despise boating.

Let's steal some horses.

Archibald of Guernicus: I cannot ride a horse without it throwing me off and kicking me in the head, so hopefully we can find a cart of some kind.

Endrite (GM): Magi have trouble riding horses.

Most of them do, anyway.

Bonfilia of Verditius: let's hire a cart

Endrite (GM): Hiring a cart is easy.

Aristocritus Bonisagi: let's bring some vis

Masini: im bringing arms, armor, torch, length of rope, 10' pole,

Endrite (GM): Alright so, we've got the magi, Masini, Nevio, Raffanio, and Udolfo?

Aleseta of Bonisagus: sounds right

Endrite (GM): Alright, drag 'em onto the map.

Bonfilia of Verditius: Udolfo does not have a token

Endrite (GM): Alright.

Prudenzio of Flambeau: nevio's not here yet.

http://i.imgur.com/ieUWBAY.png

Aristocritus Bonisagi: i put a covenfolk token on the map

for udolfo i guess

Endrite (GM): You can upload your own tokens on the tab next to this one.

Prudenzio of Flambeau: is that a gm function?

Endrite (GM): No, anyone can do it.

Aristocritus Bonisagi: you do have to be in gm mode i think

Masini: a GM has to make the character to begin with though and assign permissions to the player

Endrite (GM): Done.

So you're heading right for the monastery?

Archibald of Guernicus: Right there, yep.

Endrite (GM): Alright.

Your journey isn't very difficult, because it isn't a pilgrimage.

You avoid the spring rains and you aren't waylaid on the roads.

La Grande Chiesa is easy to find.

There's a small village around it and it's located on the edge of a swamp.

Aleseta of Bonisagus: your monastery look like a grain silo

Endrite (GM): "Lucatiel" left out a very important detail, however.

This is not a monastery, but an abbey!

Aleseta of Bonisagus: good shit

Masini: gasp

Bonfilia of Verditius: Bonfilia does not know the difference.

Endrite (GM): The gate is open and unguarded.

Aleseta of Bonisagus: "Hmm. This is interesting."

Aleseta of Bonisagus walks inside to look around.

Endrite (GM): The sounds of Benedictine life emanate from within.

A monk asks you your business here.

Aristocritus Bonisagi: what IS the difference

Monk: "What is your business here, stranger?"

Abbeys are larger versions of monasteries that double at the center of religious life for the surrounding area.

Aleseta of Bonisagus: "I did not mean to disturb anyone, but I saw the door open. I did not realize there was an abbey of this size in these parts."

Aleseta of Bonisagus makes a Benedictine sign at the monk to indicate friendship.

Monk: The monk sighs impatiently and says, "Yes, La Grande Chiese is quite an old abbey. If you were from here you'd know that."

Bonfilia of Verditius: I snicker from the back. "The great cheese."

Monk: He nods curtly at you, Aleseta.

Aleseta of Bonisagus: "Your logic is impeccable."

Nevio: "You're all feeling well, I hope?"

Monk: As you know, Bonfilia, "chiese" means church.

Masini: chiese my ass.. this is just an abbey with rude monks

Monk: "Oh yes, everyone is quite healthy, despite the occasional swamp miasma, of course."

Aleseta of Bonisagus: "Oh, there is another matter. I was looking for a scholar of sorts, possibly of a Hungarian background, who was supposed to come this way. Crisp of Flambeau?"

Masini: afk 2 min

Bonfilia of Verditius: who ordered the crisp flambeau

Aleseta of Bonisagus: lol

Aristocritus Bonisagi: did we just leave lucatiel in rome

Monk: "You would need to talk to the abbot about that."

Archibald of Guernicus: We left her because we said we'd consider it then as soon as she left we legged it here

Aleseta of Bonisagus: also she said she had other business to attend to

"May we talk to the abbot?"

Aristocritus Bonisagi: oh, i missed that

Archibald of Guernicus: That too, but it was mostly us running here sneakily

Monk: "Certainly, he is in the garden speaking to Father Uallachán. Allow me to take yo to them."

Aleseta of Bonisagus: father woebuska uegheha

Monk: The abbot is a cheerful looking man of advanced years, with white hair and blue eyes. He's talking to a shorter, more Irish priest who has a serious demeanor.

Endrite (GM): Awareness please.

Masini:

rolling 1d10!+2+8 per+awareness

(

6

)

+2+8

=

16

Endrite (GM): Breddy good.

Bonfilia of Verditius:

rolling d10!+2+5

(

10

+

8

)

+2+5

=

25

My mind's eye is open.

Aristocritus Bonisagi:

rolling 1d10+1+3

(

8

)

+1+3

=

12

Aleseta of Bonisagus is oblivious

Nevio:

rolling 1d10+3

(

6

)

+3

=

9

Prudenzio of Flambeau: wait that was for him.

Masini: "Their talking about the floor of the rectory," I whisper to the Magi.

Archibald of Guernicus:

rolling 1d10+8

(

9

)

+8

=

17

Endrite (GM): The monk politely introduces you to Father Patrizio and Father Uallachán before taking his leave, perhaps too quickly.

Father Patrizio: "Ah hello, what brings you to the abbey?"

Aleseta of Bonisagus: "God protect you, fathers. We are associates of a scholar named Crispus of Flambeau. His servant sent us to fetch him on a matter of some importance. She said he would have come this way."

Aristocritus Bonisagi: now draw a faravahar

Father Patrizio: "A travelling scholar, I don't recall..."

Father Uallachán: "That one? Yes, I remember him." Father Uallachán interrupts.

Aristocritus Bonisagi: ty

hinduism is NOT a canon part of the divine realm

Father Uallachán: "He asked to use our library. It seems he was searching for information about some old pagan goddess that used to be worshiped in the area."

"Ops, I believe her name was. A fertility goddess of some sort, I believe."

Aleseta of Bonisagus: does that ring a bell with any faerie lore???

Father Uallachán: "Blood rituals, throwing people into bogs, and the like. Frightful if you ask me."

.!ops

Father Uallachán: Ring that faerie lore bell.

Faerie Lore + Int

Aleseta of Bonisagus:

rolling d10+3+4 Faeriez

(

2

)

+3+4

=

9

Bonfilia of Verditius: "Blood rituals huh? That's disgraceful."

Father Uallachán: You've never heard of Ops.

Aleseta of Bonisagus: "Hmm. Did he find what he was looking for? And do you know where he was headed when he left?"

Father Uallachán: "He mentioned that a mound in the swamp between Rimini and Forli was the focus of her cult and then left."

"Him and his bodyguards."

Aleseta of Bonisagus nds.

Archibald of Guernicus: "Good place to start, sodales."

Masini: "Pardon father, did I hear right that the lords of those lands are now vicars?"

Father Uallachán: "Are you talking about Ordelaffi or Malatesta? Neither of those two would know a church if the Holy Cross was shoved up their arse!"

Masini: O_O

Aleseta of Bonisagus: nice

Father Patrizio: "What Father Uallachán means, is that both of the reverend monsignors are, perhaps, political appointments."

"The Papal States are under threat, of course, with the Papacy moved to France."

Masini nods grimly

Father Patrizio: "Maybe their elevation will do them some good, but it hasn't seemed to calm their tempers."

Bonfilia of Verditius: I yawn.

Father Patrizio: "It seems like there's another brawl or raid every other week these days."

Masini: "We may need to cross their lands to get to that swamp, is there anything we should know before hand?"

Father Patrizio: "At least they are no longer set upon each other in open warfare."

Masini: do we want to look at the same books Crispy looked at

Father Patrizio: "There have been reports of attacks on farms deeper in the swamp. The vicars' men don't like to spend more time in the swamp than they have to to get to their rivals' holdings, so I doubt it's them."

Father Uallachán: "The despots? Ha!" Father Uallachán snorts, "None of their so-called knights rise up from the muck and hammer at barred doors and windows all night."

Aleseta of Bonisagus becomes a little disinterested and looks out a window to see birds.

Endrite (GM): Do you have any questions?

I should point out that at this point you don't know where the burial mound is.

Aristocritus Bonisagi: Can we see the books that he read?

Masini: "Where's this burial mound?"

Father Uallachán: "I'm not sure, but whatever that Crispus fellow was looking for, he must have left in the library, because he left in a hurry."

Do you want to take a look?

Aristocritus Bonisagi: ye

Father Uallachán: Alright.

Prudenzio of Flambeau: sounds good. im sorry i've been kind of out of it.

Father Uallachán: Father Uallachán takes his leave of the Abbot and escorts you to the basement.

Aristocritus Bonisagi: lets look at these gosh darn books

Father Uallachán: He searches through the rolls for about an hour until he finds what he was looking for.

"Ah, here. It's an old legend concerning this Ops character."

Aleseta of Bonisagus: call of duty

Father Uallachán: "It details the general location of her cult's activity, before they were dispersed by Saint Denis."

Masini: Saint Denis in Italy?

Father Uallachán: He shows you the ancient page he's referring to, it gives you good enough geographic detail that you'd be able to find it if you looked for a while.

Oh sorry I meant Narnus.

Masini: tyvm

Father Uallachán: Just thinkin' about that Denis.

Anyway.

Anything else you want to do in this library?

The Abbey is obviously quite old.

Almost a thousand years, and so is the library.

Aleseta of Bonisagus: see if they have any esp. sick books

Father Uallachán: They might.

"So, you're scholars as well?"

"I'm sure the Abbot would be happy to let you search our archives."

Masini: yeah I read books

Father Uallachán: "But, you know, he has had a lot on his mind lately."

Aleseta of Bonisagus: "Oh?"

Father Uallachán: "The rectory is in a sad state of repair. If we only had a little more money in the building fund, I'm sure his mind would be set at ease and he'd be able to focus on more important matters."

Aleseta of Bonisagus: "What's wrogn with the rectory?"

Father Uallachán: "The tiles need to be replaced, the doors have been sticking, and the rafters have been groaning rather terribly."

Aleseta of Bonisagus: "That does sound rough. An abbey of this size must be difficult to maintain, even with donations."

Bonfilia of Verditius: "What a shame. Well, let's get to the books then."

Father Uallachán: "Yes, we are dedicated to spreading the word of God, so we don't have as much time to solicit donations as we might need to."

Masini: "I think we could afford a donation for all the help they've given us..."

Prudenzio of Flambeau: "Perhaps a book on carpentry?"

Father Uallachán: "Oh, could you?"

Aristocritus Bonisagi: have a ball of abysmal flame for free.

Father Uallachán: "God will surely bless your for your generosity."

"We need 10 mythic pounds to complete repairs."

Bonfilia of Verditius: "Hmm. That's a bit steep."

"Are you saying you wouldn't allow us to peruse these books lest we pay you?"

"Surely not."

Father Uallachán: "Of course not, but unfortunately we can't just allow anyone to read our archives. They're quite old, and if precautions aren't taken they could be damaged."

"The abbot will need to determine if you can safely handle our records."

Masini: "Let no one seek his own good, but that of his neighbor, masters."

Bonfilia of Verditius: "Silence, Masini."

Father Uallachán: "But, as I said, he is unfortunately burdened with worldly matters."

He frowns at you Bonfilia.

Bonfilia of Verditius: "Show us to the abbot, and let us speak with him."

"I am certain he will find it in his good Christian heart to allow us access."

"And not attempt to steal pounds from our pockets so brazenly."

Father Uallachán: Father Uallachán looks offended, but does as you ask.

Prudenzio of Flambeau coughs

Father Patrizio: Father Patrizio is currently inspecting the olive presses with the help of a few monks.

Father Uallachán: "These travelers seek to gain access to our archives. I informed them of the problems facing our abbey and they agreed to provide what charity they can."

Then he whispers to Father Patrizio loudly enough that you can hear, "I think they might be up to something, keep an eye on that woman."

Father Patrizio: "What did you have in mind, strangers?"

Well?

What's your offer?

Aleseta of Bonisagus: be back in ~15

Father Patrizio: Ok.

Bonfilia of Verditius: "We are scholars following the path of Crisp, and would like to consult your archives to both find what he found, and perhaps to understand this Ops phenomenon."

Father Patrizio: "Oh?"

"I'm sure Father Uallachán has told you that we don't just allow anyone to use our library."

Prudenzio of Flambeau: "What if we owed you a favor?"

Aristocritus Bonisagi: Aristocritus exaggerates his Greek accent. "The only thing we've learned here is the sad state of affairs in the western Church."

Bonfilia of Verditius: "Indeed he has. But surely you could find it in your heart to allow such simple folk as us? Or would you deny mere travelers seeking your aid, for no reason but cruelty?"

Masini frowns

Father Patrizio: "I'm afraid that, as poor monks, we rely on the charity of others to perform the tasks God sets before us."

Aristocritus Bonisagi: what is feudalism even FOR

Father Patrizio: "I can't simply allow anyone to use our library, as we have discussed."

Bonfilia of Verditius: "So it is then, as one might assume, that you would demand payment for aiding us?"

"Is this the path of the Christian Church?"

Aristocritus Bonisagi throws his hands in the air

Aristocritus Bonisagi: "The right hand makes a fig at the vicar and the left hand stretches out to receive a bribe!"

Father Patrizio: "If you were to demonstrate your continuing interest in the well-being of our abbey, then we might be able to extend the same trust to you, rude strangers who have made outrageous demands on our hospitality."

Bonfilia of Verditius: "I always thought Christ praised hospitality."

Father Patrizio: Again the amount is 5 mythic pounds.

Prudenzio of Flambeau: "If we had access to the library, we'd be quite inclined to show continuing interest in the well being of the abbey."

Father Patrizio: "It is our duty, as servants of Christ, to ensure that the library still stands for future generations."

Bonfilia of Verditius: "I see. I understand how it is. All you have to do is put it in words I can understand: You desire a bribe, no?"

Aristocritus Bonisagi: "This would never happen back in Greece!"

[looks up at heaven] i would like to speak to a manager.

Archibald of Guernicus: "Ye're gonna get us kicked out, ye know that."

Prudenzio of Flambeau: Do we have any collateral? I swear we'll bring back 5 mythic pounds at a future date.

c'thinker: wasn't it ten pounds

Father Patrizio: "If you can see your way clear to extending your charity, about ten mythic pounds to help maintain our abbey, I would be happy to allow you to use our library."

Aleseta of Bonisagus: 10 pounds to fix the whole thing

Father Patrizio: It is now.

Archibald of Guernicus: We could leave Bonfilia as collateral. They'll refuse, and thus we don't leave any.

Bonfilia of Verditius: I flash a wicked grin.

Masini: "Pardon father, but does not Paul teach, 'Him that is weak in the faith receive ye, but not to doubtful disputations.'?"

Father Patrizio: "An excellent point, young man."

Masini: "I mean.. so I heard." Masini looks around nonchalantly.

Father Patrizio: If you want you can have the money with you, by the way.

I know you didn't mention that you were taking money with you but we can assume that you would.

Bonfilia of Verditius: "Masini, you better stop butting in or I'll show you why the chirurgeon at home is ever overworked."

"We'll pay your bribe and receive your favor, Father. I hope you don't mind such a transaction taking place within this holy house?"

Father Patrizio: "Giving charity does you no good if it comes at the end of a vise and is accompanied by an acid tongue, my daughter."

Masini: "Please do not let Bonfilia speak for the rest. Not all I travel with are as wicked as she."

Father Patrizio: "Perhaps you should keep better company."

Bonfilia of Verditius: "If it were charity we would gain nothing from it, and as such it would be unnecessary. Please, do not twist your tongue before the grace of God in his very own house."

Masini: "As our lord states, Father, 'Those who are well have no need of a physician, but those who are sick.'"

Archibald of Guernicus: The Amazing Paganist

Aleseta of Bonisagus: lol

c'thinker: ah heck

brb

Father Patrizio: "I am reminded that the best cure for a rotten limb is amputation."

Masini: lol

Father Patrizio: "I will have Giacomo prepare you a place to stay for as long as you need," he nods to a younger monk.

Archibald of Guernicus: "Very kind of ye."

Bonfilia of Verditius: "God knows your intentions, Father, no matter the words you use to convey them." I reach into my breadbasket and slam down a bag of mythic pounds on his table.

Monk: After you hand over the cash, Giacomo escorts you to your living quarters, the Old Barn.

"We had to move the cattle to the new barn after the roof collapsed."

"About six years ago."

Endrite (GM): Anyway, what is it you want to study in the library?

Bonfilia of Verditius: Nothing really.

I just wanted to harass the holy men.

Endrite (GM): Good use of 10 mythic pounds.

Aleseta of Bonisagus: aleseta wanted to see what cool books they had.

what do they have???

Bonfilia of Verditius: Sin isn't going to spread itself.

Endrite (GM): Their entire library is mostly church records of the area.

It's very complete.

Masini: maybe they have records of old pagan sites

Endrite (GM): Definitely.

Masini: perhaps these books hold the key to finding the Fallen Temple of Mercury????

Endrite (GM): Anything is possible.

The way this works is you can use the library for a bonus to a roll to find out more information about Ops, the burial mound, or anything else related to the area.

Aleseta of Bonisagus: i want to know more about OPS

Endrite (GM): Alright.

What skill do you want to use?

Aleseta of Bonisagus: uhhh? faerie?

faerie lore i mean

Endrite (GM): Alright.

It takes a day to use the library, so other people might want to pursue their own lines of investigation at the same time.

Masini: Masini keeps watch to see if anyone is up to evil

Endrite (GM): Alright.

Prudenzio of Flambeau: I'll ask people around the building about the burial mound.

Endrite (GM): You don't see anyone you don't know do anything Sense Unholiness worthy.

Prudenzio of Flambeau: etiquette? i don't know. I don't want to offend anyone after our introductions.

Endrite (GM): Prudenzio, the monks here don't know much about any burial mound. Their highly regimented monastic life and many duties protect them from exposure to the outside world.

It's a little late for etiquette, Prudenzio.

Prudenzio of Flambeau: Ah.

Archibald of Guernicus: Miner's Keen Eye lets you see through dirt as well as rock, doesnt it

Masini: yes

Endrite (GM): Yep.

Archibald of Guernicus: My plan was to wait until we're near the area and use that to look for it

Endrite (GM): Well, it's a mound.

So you don't need any special magical vision to detect a big bump.

The trick is finding your way through the swamp.

I guess being able to see through trees and swampy miasma would help.

Ok, so only Aleseta is going to use the library?

Masini: I can't read, allegedly

Endrite (GM): Alrighty.

Prudenzio of Flambeau: I will. look up. the mound.

Endrite (GM): What skill?

Masini: moundthinker. o O ( mound )

Prudenzio of Flambeau: is it a magic mound? would magic lore work?

Endrite (GM): No.

Aleseta of Bonisagus: masini in the library: https://abload.de/img/if_only_fechtbuchppawr.jpg

Endrite (GM): Alright.

Aleseta make our first Research Roll!

Aleseta of Bonisagus: what am i rolin

Endrite (GM): It's a Simple Die + Intelligence + Ability, in your case Faeirie Lore, + the Research Bonus on this topic provided by the library.

In this case +2.

Aleseta of Bonisagus:

rolling d10+3+4+2 w00t

(

10

)

+3+4+2

=

19

bam

Endrite (GM): Different skills provide different bonuses.

Aleseta of Bonisagus: let me tell you about the wonders of OPS

Masini: lets get a lore dump

Endrite (GM): During the spring and autumn

festivals, the nearby clans assembled

and offered young men and women as

grooms and brides to the Dark One, in

exchange for good weather and healthy

crops.

Endrite (GM): Whoops I meant to whisper that!

Aleseta of Bonisagus: "It appears that Ops was worshiped for thousands of years before the birth of Christ."

etc

Endrite (GM): pagans several centuries later, and entombed

their god in the mound.

Aleseta of Bonisagus: lmao

Endrite (GM): What the HECK!?

Aleseta of Bonisagus: roll 20 is garbage!!! for the fuckin DUMP!!!

Prudenzio of Flambeau: ahhhh

Aleseta of Bonisagus: "Saint Narnus converted the pagans and entombed Ops in the mound!"

Archibald of Guernicus: "Ah, she's probably right pissed off about that."

Aleseta of Bonisagus: "I would guess it's either a very dark faerie or an infernal creature. Given the sacrifices described, I mean..."

Masini: maybe it's a Diedne

Endrite (GM): It's possible, if they mastered the art of time travel.

c'thinker: who's to say they didn't

Masini: Merlin did it so

c'thinker: Also I am back.

Masini: our brave archon is here to lead us

Archibald of Guernicus: We're off to kill a fae

Aristocritus Bonisagi: did prudenzio learn anything about the mound

Endrite (GM): It's free vis.

Prudenzio of Flambeau: nope.

Endrite (GM): No, the monks are generally ignorant of the world around them.

Alright, you wake up to find Udolfo missing.

Bonfilia of Verditius: I sigh loudly.

"I guess I'll have to kill him once we get home."

Prudenzio of Flambeau: "It's only going to get better from here!"

Masini: im ready to go through trudging a swamp

Aleseta of Bonisagus: "Where is Udolfo?"

Endrite (GM): Alright, you're armed with all kinds of knowledge and you have a whole day ahead of you.

What's the plan?

Sans Udolfo, of course.

Bonfilia of Verditius: "Who knows. Maybe he made a run for it."

Aristocritus Bonisagi: is there a good reason in the backlog for udolfo to be missing, or is it another mystery

Endrite (GM): .w Aleseta Oh I forgot, they reconsecrated Ops' ritual sacrifice day as Saint Narnus' feast day.

Great.

Masini: lol

Aristocritus Bonisagi: destroyed

Endrite (GM): I love roll20.

I love manion.

Archibald of Guernicus: Roll20 is innocent there

Endrite (GM): I love the Republic.

Prudenzio of Flambeau: i didn't see anything.

Aristocritus Bonisagi: Oh I forgot, Frank Stringini did the art for Rodger Ramrod.

Prudenzio of Flambeau: Holy shit.

Endrite (GM): I didn't forget that.

Aleseta of Bonisagus: lol

Masini: if soundcloud were still working we could have the "Ooh!" sound in our jukebox RIGHT NOW

Aristocritus Bonisagi: holy shit.

Endrite (GM): Ok.

What's the plan?

Archibald of Guernicus: I believe we go to the mound and kill any fairies we find.

We really need to develop some good old fashioned PeVi to kill them.

Aleseta of Bonisagus: when is st. narnia's feast day

Endrite (GM): It's in November.

Aristocritus Bonisagi: "All right. Let's go see if Udolfo is buried under the loose tiles in the rectory."

Endrite (GM): So right around when Crispus was here.

Prudenzio of Flambeau: prudenzio should stop going on adventures and start writing a perdo book or two

Masini: actually it's better to kill a Faerie the old fashioned way, PeVi can destroy their precious vis meats

Aleseta of Bonisagus: tru

Endrite (GM): Alright, so you set out for the burial mound, I assume?

Aleseta of Bonisagus: yes

Endrite (GM): Ok, it's pretty easy to find your way to the bog.

Swamp.

Swamp bog.

Masini: ronnie's homeland

Endrite (GM): On the way, you espy some mounted knights heading in the same direction.

Aleseta of Bonisagus: i love the ESPYs

Endrite (GM): Do you want to do anything with them or just ignore them>

Aleseta of Bonisagus: what would mounted knigts be doing in these parts

Prudenzio of Flambeau: probably bandits.

Masini: do we recognize their heraldry

Endrite (GM): Possibly.

Roll Area Lore: Forli.

+ int.

Masini: never mind

Aleseta of Bonisagus: no AL:F here

Endrite (GM): Alright.

So you just want to ignore them>

Aristocritus Bonisagi: yes

Endrite (GM): Alrighty.

It's pretty easy to avoid their attention.

Archibald of Guernicus: Remember, sodales, this is a sneaking mission.

Prudenzio of Flambeau: i wonder what they were up to?

Aristocritus Bonisagi: feidom

feudin'

Masini: good swamp

Aristocritus Bonisagi: that tree seems un-Italian

Endrite (GM): Well, clearly it isn't.

Prudenzio of Flambeau: i am NOT wearing my good clothes on this adventure.

Endrite (GM): Anyway travelling through the swamp is tiresome work.

After travelling for an hour, you must make a Stress die + Stamina roll to avoid becoming tuckered out.

Masini:

rolling 1d10!+2

(

2

)

+2

=

4

Aleseta of Bonisagus:

rolling d10!+2 stams

(

7

)

+2

=

9

Archibald of Guernicus:

rolling 1d10!+3

(

6

)

+3

=

9

Endrite (GM): So, everyone do that.

Masini: confo

Aristocritus Bonisagi:

rolling 1d10!+1

(

4

)

+1

=

5

Endrite (GM): Ok.

Bonfilia?

Prudenzio?

Prudenzio of Flambeau:

rolling 1d10!+3

(

1

)

+3

=

4

Bonfilia of Verditius: huh

Archibald of Guernicus: Oh shit.

Bonfilia of Verditius:

rolling d10!+3

(

5

)

+3

=

8

Endrite (GM): Alright.

Prudenzio and Aristocritus, you both find the oppressive miasma too much to bear.

The foul water seeps into your boots.

You trip on dead logs.

You both take a Long-Term Fatigue level.

Prudenzio of Flambeau: "I may never go outside again."

Endrite (GM): You come across another group of knights.

They bear this coat of arms.

Aleseta of Bonisagus: swamp knights

i hate tehse guys

Endrite (GM): Clearly different than the last ones.

They're struggling to lead their horses through the swamp.

Aristocritus Bonisagi: That is an awful coat of arms.

Aleseta of Bonisagus: play chess on their heraldry lmao

Masini: lol

swamp horse

Bonfilia of Verditius: "Hey, knights! Your heraldry looks like a dishrag!"

Endrite (GM): Do you want to talk to them or anything?

Ok I guess you do.

Aleseta of Bonisagus: cool heraldry, knights of baltimore

Aristocritus Bonisagi: in GREECE we had better heraldry

Endrite (GM): "Churlish woman, do you seek to gather muck to make a husband?" Their leader shouts.

Bonfilia of Verditius: "I am already wed, you bog-smelling oafs."

Archibald of Guernicus: What sort of accent do these knights have, a standard italian one?

Endrite (GM): "If we find your husband, we'll be sure to give him some oats!"

They have the accent common to people of this area.

So are you going to trade insults or what?

Bonfilia of Verditius: I shout some neapolitan insults their way.

And shake my fist in the italian fashion.

Prudenzio of Flambeau: i'm still in shock about the damage to my clothing and how much ive had to exert myself physically.

Endrite (GM): They give you the fig and continue their slow progress.

Alright, anyone else want to talk to these guys?

Masini: "Why are you riding horses in a swamp?"

Bonfilia of Verditius: didn't these guys see the neverending story?

Aleseta of Bonisagus: mm

Endrite (GM): "That one eyed bastard has been sending monsters to attack poor, innocent villeins who work in the swamp."

"We're here to slay them."

Aleseta of Bonisagus: is this like charcoal burner territory or what

Endrite (GM): "If we can find them, that is."

I suppose there's no piece of land so unpleasant that people won't try to wring a living out of it.

Aristocritus Bonisagi: im really enjoying how elaborate the "durr" knight is becoming

Archibald of Guernicus: "What one eyed bastard?"

Aristocritus Bonisagi points.

Aristocritus Bonisagi: "We saw some other knights back there."

Archibald of Guernicus: "Aye, we all saw them Aristocritus."

Endrite (GM): "The 'Vicar' of Rimini, of course."

Aristocritus Bonisagi: i'm sayin' it to these knights!!

Endrite (GM): "Malatesta's men? They're probably planning to attack us while we're bogged down in the swamp!"

"Quickly men, back to Forli!"

Prudenzio of Flambeau: "You'd better attack them first."

Endrite (GM): "In the swamp?"

Archibald of Guernicus: "Aye, go get them, show that ye're good knights despite yer dishrag."

Endrite (GM): "You'd have to be mad to fight in a swamp."

"We're getting out of here!

Prudenzio of Flambeau: But Malatesta's men will also be bogged down in the swamp. It's the perfect time.

Endrite (GM): "Not if they've set an ambush. Those cowards are always trying that kind of scheme."

Masini: Hey didn't we hear that Malatesta's men were planning to stage an attack from a mound of some sort..

Endrite (GM): What a tricky idea.

Aleseta of Bonisagus: lol

Archibald of Guernicus: Sounds like we should go watch this fight, it'll be fun.

Endrite (GM): Alright you want to fib to them to get them to come to the mound with you?

There's 6 of them.

Masini: crispus had 5 guys and still got taken out so why not

Endrite (GM): Alright.

Roll Guile.

Masini is guileless, someone else do it

Prudenzio of Flambeau:

rolling 1d10+7

(

5

)

+7

=

12

Endrite (GM): "Then let them rot in their mound. We'll be back guarding the home fires."

They turn around and start heading for home.

Archibald of Guernicus: Hm

Aristocritus Bonisagi: conf. conf!

Masini: what a bunch of cowards

Endrite (GM): Too late for that.

Archibald of Guernicus: Wait a moment while I check a spell description, I could help here

Endrite (GM): I already gave you the outcome.

You have to conf before that.

Aleseta of Bonisagus: no

the opposite

Endrite (GM): Really?

Aleseta of Bonisagus: yes

that is why conf is cool

USING CONFIDENCE

A player may spend Confidence Points on

most rolls to get +3 to the total per point spent.

He may decide to spend the point after the

Archibald of Guernicus: I can help him, by casting Aura of the Ennobled Presence on him

Aleseta of Bonisagus: dice are rolled and the putative result of the

action is known.

pg. 19/20

Endrite (GM): Oh yeah.

Alright.

Prudenzio of Flambeau: huh.

Endrite (GM): "Ah, maybe you're right."

"They're probably working with that wizard to raise the dead.

Archibald of Guernicus: In fact, I should probably just cast it on whoever we have influencing people everywhere we go, since it has Sun duration

Endrite (GM): "Where's this barrow of yours?"

Masini: abc (always be casting)

"We were looking ourselves. We weren't following those other knights."

"So, we're not sure where they are now. Do you know the swamp well?"

Endrite (GM): "Well enough."

"We're always staging counterattacks through here."

Masini: "The monks of La Grande Chiese mentioned a mound out here, dating back many years, where many were buried. Saint (not Denis) cleansed the area.. Any of this sound familiar?"

Endrite (GM): Saint Narnus.

"Never heard of it."

Aleseta of Bonisagus: hm

Masini wonders if these guys are really from around here

Endrite (GM): "I like to keep God in the Church so he doesn't follow me to the bed chamber."

"Or the tavern!"

The other knights laugh at this most excellent jape.

Bonfilia of Verditius: "Hey, are you guys faeries?"

Endrite (GM): "Who are you calling a fairy, wench?"

Bonfilia of Verditius: "You and your sorry crew of rusty knights!"

nice

Endrite (GM): "I've had just about enough of your mouth, woman."

Bonfilia of Verditius: "Come then, have at ye, foolish mundane!"

Prudenzio of Flambeau: A bunch of blasphemers, all of them.

Endrite (GM): Amazing stuff here.

Do you REALLY want to antagonize a group of armed horsemen?

Masini: "If you're looking for a fight Bonfilia you should fight it on your own."

Bonfilia of Verditius: I pick out a bread from my basket and toss it at the knight.

Prudenzio of Flambeau: I'm not exactly equipped for this.

Endrite (GM): What kind of a bread?

Bonfilia of Verditius: Pane Napoletana

MuCo 45

Req: Herbam

R: Touch, D: Sun, T: Part

The target of this spell has its skin transformed into wood, roots launched into the ground from its feet, and horns grown on its head. The target is immobilized but completely sentient, and if cut the target bleeds.

(Base 25, +1 Touch, +2 Sun, +1 Part)

Aleseta of Bonisagus: how many breads have you thrown in your (hermetic) life

Endrite (GM): Amazing.

Prudenzio of Flambeau: This is going to get us in so much trouble.

Endrite (GM): Alright, the leader of the knights turns into a tree where he stands.

Yeah no shit!

Masini: If only we had a Guernicus to police the code, or an Archon to lead us

Aleseta of Bonisagus: lmao

Prudenzio of Flambeau: Hey, I can't control the people I travel with.

Bonfilia of Verditius: "Let the rest of you simple mortals know, that one does not anger the wicked witch of Rome."

Archibald of Guernicus: "Bonfilia, what the hell are ye doing?"

Prudenzio of Flambeau: I'm just here to have a good time. And it's a bad time right now!

Aristocritus Bonisagi sighs swampily

Endrite (GM): Amid cries of "Witch!" and "Sorcery!" the knights draw their swords and attack.

Masini: Nice

Endrite (GM): The remaining knights, I mean.

Bonfilia of Verditius: I cackle aloud with gusto.

Prudenzio of Flambeau: Great. Just great.

Archibald of Guernicus: Good luck Bonfilia

Aleseta of Bonisagus: cool

Archibald of Guernicus: We're right behind you. 50 paces behind you.

Endrite (GM): Alright who is doing what here?

Aristocritus Bonisagi: sixty paces behind you. seventy paces behind you. eighty pa

Masini: I'll shield Aristocritus

Prudenzio of Flambeau: im going to turn invisible and hide in the shadows.

Archibald of Guernicus: I'm backing off, drawing my sword in case they come at me, and casting Wizards Sidestep when my turn comes around

Bonfilia of Verditius: Once I get a chance I'm destroying their horses by building a wall of thorns under them.

Aristocritus Bonisagi: Do the knights have any other weapons, or just swords

Aleseta of Bonisagus: backing up with raffanio and casting wiz ss

Endrite (GM): They have lances, but they aren't carrying those.

Aristocritus Bonisagi: I'm gonna Rise of the Feathery Body into the air then

Masini: Masini Initiative: 58

Nevio Initiative: 75

Raffanio Initiative: 38

Aleseta of Bonisagus: idk how to roll initiative anymore

Endrite (GM): Knight Initiative: 6

Knight Initiative: 12

Bonfilia of Verditius: Bonfilia of Verditius Initiative: 74

Endrite (GM): Knight Initiative: 88

Knight Initiative: 19

Knight Initiative: 55

Click your man and press Initiative.

Aristocritus Bonisagi: Aristocritus Bonisagi Initiative: 37

Aleseta of Bonisagus: Aleseta of Bonisagus Initiative: 50

Prudenzio of Flambeau: Prudenzio of Flambeau Initiative: 19

Aleseta of Bonisagus: ok

Aristocritus Bonisagi: do we get to do the things we just said before the fight, or do we have to wait

Endrite (GM): No.

I'm just getting a sense of who is planning to do what here.

Bonfilia used the surprise round to throw bread and I think it surprised everyone.

Archibald of Guernicus: Archibald of Guernicus Initiative: 75

Aristocritus Bonisagi: and all 5 of these knights are not trees?

Masini: The tree should roll initiative

Endrite (GM): Yes I think so, unless the Pane Napoleano turns more than one person into a tree.

Bonfilia of Verditius: just one

Endrite (GM): Alright then.

Nevio: "Everyone, feel secure in your health. It was a good choice to bring me, Nevio, definitely a physician of legitimacy."

Aristocritus Bonisagi: how's the aura

Endrite (GM): Infernal 1.

Bonfilia of Verditius: I am blessed by this omen of good fortune.

Endrite (GM): Alright, knight 3 runs at you.

Aleseta of Bonisagus: yikez

Endrite (GM): He's hampered by the rough terrain, but narratively manages to get close to you.

He'll be able to hit you next turn.

Nevio.

Nevio: Nevio's going to try to retreat and take cover behind something, as he is unarmed and has no combat skills.

Endrite (GM): Excellent.

Masini: smart guy

Endrite (GM): Archibald.

Archibald of Guernicus: I cast wizards sidestep.

Endrite (GM): Ok, roll it.

Archibald of Guernicus: Aura?

Endrite (GM): Remember the Infernal Aura.

Infernal 1.

Aristocritus Bonisagi: that's -1

Archibald of Guernicus: Alright

Masini: do you subscribe to the notion that all spells are stressed in combat, even formulaic ones?

Archibald of Guernicus:

rolling 1d10+7

(

1

)

+7

=

8

Masini: :|

Bonfilia of Verditius: infernal botch ft. pitbull

Archibald of Guernicus: Wasn't a stress roll, its formulaic.

Bonfilia of Verditius: here we go

Endrite (GM): Well, I'll say no.

Aleseta of Bonisagus: all rolls in combat are stressed

Endrite (GM): Oh really?

Masini: :| :|

Endrite (GM): Alright.

Archibald of Guernicus: Are they?

Masini: Whew, Rope kid for the save

Bonfilia of Verditius: spellcasting in infernal is also stressed isn't it

Aleseta of Bonisagus: ARE YOU CALM IN COMBAT

Endrite (GM): Good point.

Aristocritus Bonisagi: I am melting down.

Endrite (GM): How many botch die is this?

Aleseta of Bonisagus: i am not calm. in fact, some might say i am

thank you

Masini: I am calm as a still swamp, and you are rmelting down like one struck by the Pilum of Fire

Archibald of Guernicus: What determines botch die here

Aristocritus Bonisagi: you are melting down like one struck by some kind of horrible muto corpus effect

Bonfilia of Verditius: infernal gives extra botch die

Masini: stress is 1 + non-magical aura strength

Prudenzio of Flambeau: infernal is badass.

Masini: doubled if you're in a regio

Endrite (GM): And some flaws can make botching more likely.

Bonfilia of Verditius: hail satan

Aristocritus Bonisagi: plus two if you are aristocritus i think

Archibald of Guernicus: Is the botch roll also stress die

Masini: plus three if the GM doesn't like you

Endrite (GM): No.

It's a simple die.

Archibald of Guernicus:

rolling 2d10

(

1

+

1

)

=

2

Masini: nice, nice

Aristocritus Bonisagi: lmfao

Bonfilia of Verditius: lol

Prudenzio of Flambeau: incredible.

Aleseta of Bonisagus: lmaoooo

Archibald of Guernicus: Why

Bonfilia of Verditius: molto bene

Aleseta of Bonisagus: spicy arua

Masini looks sadly at our jukebox no longer capable of playing horns.aiff

Endrite (GM): https://thumbs.dreamstime.com/x/male-chef-kissing-fingers-against-grey-background-34468914.jpg

Masini: that's a check for twilight kind of botch, also

Archibald of Guernicus: I don't know how bad luck irl seems to translate to roll20 at the worst times

Aristocritus Bonisagi: why's that

Endrite (GM): Alright, that's two warping points for you.

Aristocritus Bonisagi: because of the infernal aura?

Prudenzio of Flambeau: archibald wizards sidesteps out of existence.

Masini: 2 warping points at the same time = check for twilight

Aristocritus Bonisagi: oh

Archibald of Guernicus: SO

What is the twilight roll

As I have never twilighted before

Endrite (GM): For rolling TWO botches, you get to do this:

Stamina + Concentration + Vim Form Bonus

+ stress die vs. Warping Score

+ Number of Warping Points gained

+ Enigmatic Wisdom + local aura

+ stress die (no botch)

Bonfilia of Verditius: what type of infernal aura is this

it gives different effects when you botch

Endrite (GM): The kind where you take -1 on your Wizard's Twilight roll.

Archibald of Guernicus: That is a lot of modifiers

Alright, so it's

Masini: do you want to adjust any of them for abilities as arts, Endrite

Prudenzio of Flambeau: ars magica is so cool.

Aristocritus Bonisagi: remember the vim form bonus might be wrong on the spreadsheet

Archibald of Guernicus:

rolling 1d10+1+3

(

9

)

+1+3

=

13

vs

Endrite (GM): It's just a simple infernal aura.

Archibald of Guernicus:

rolling 1d10+1+2

(

10

)

+1+2

=

13

A tie, that's with aura factored in at least

Masini: its your vim form bonus not your vim score iir.c.......

Archibald of Guernicus: My vim form bonus is 1

My stamina is 3

Masini: oh nice

Aristocritus Bonisagi: no concentration?

Endrite (GM): Is a tie a success here?

Aristocritus Bonisagi: i just had a horrible realization

rope kid was smirking tremerishly years before i did anything trianomishly

Endrite (GM): Heh heh.

Anyway.

I guess a tie counts as a success?

Archibald of Guernicus: I do not have concentration but if a tie doesnt win I'll conf it

Aristocritus Bonisagi: my only character trait... gone in an instant

Endrite (GM):

rolling 1d5

(

4

)

=

4

Aleseta of Bonisagus: lm,ao

Endrite (GM): I'm going to count it as a success.

Bonfilia of Verditius: this has been an astounding encounter

Archibald of Guernicus: I can't believe I rolled a 1/1000 shitty roll and almost entered twilight

Endrite (GM): Anyway.

Masini: twilight is not bad tbh

you can't be hurt in twilight and you get a bitching magical scar

Aristocritus Bonisagi: you would come back in a round or whatever

Endrite (GM): The cruel forces of Hell twist your Wizard's Sidestep spell, granting it instead to knight number 4.

Masini: loll

Endrite (GM): His fellows don't yet notice this.

Alright, Bonfilia.

Archibald of Guernicus: I know it's not that bad but the 1/1000 superbotch is nuts.

Bonfilia of Verditius: how many knights can I hit with a 20 paces long, 4 paces wide wall

Endrite (GM): Wow if only there was someone who was responsible for getting you into this situation.

Aleseta of Bonisagus: that person is Satan due ot the power of the infernal

Endrite (GM): You can HIT two, but you can effectively block them all.

If you put it right under yourself.

Bonfilia of Verditius: can I hit the guy close to me and another one?

Endrite (GM): Here I'll give you a thing.

Bonfilia of Verditius: alright

Endrite (GM): Can you control that targeting diagram?

Bonfilia of Verditius: no

Endrite (GM): Ok.

Masini: try right clicking on it endrite, options "set as token", then alt+click on it to change permissions and crap

Endrite (GM): Ok.

I can't set it as a token.

Well just ping the guys you want to hit with it.

Bonfilia of Verditius: well

where is token 4 and 5

I cant see them

Aristocritus Bonisagi: the ones on the right

Bonfilia of Verditius: let me reload

Endrite (GM): Ok.

Prinny D.: ok now I see them

Bonfilia of Verditius: hit the one next to me and far left one

Endrite (GM): Like this?

Bonfilia of Verditius: yes

Endrite (GM): Alright, roll it.

Bonfilia of Verditius:

rolling d10!+1+11+10+3

(

4

)

+1+11+10+3

=

29

vs 20

Wall of Thorns

CrHe 20

R: Voice, D: Sun, T: Group

Within seconds, this spell creates a straight wall of woody, thorny bushes up to 20 paces long, 1 pace thick, and 4 paces high. The thorns, which are unnaturally resilient, have a +15 Soak, are cut by edged weapons only, and cutting through requires inflicting a Heavy Wound. Bodily forcing one’s way through the wall requires a Strength stress roll of 9+ and does +15 damage whether the attempt succeeds or fails. If the roll botches, an additional 5 points of damage are suffered. The wall grows out of existing bushes or fertile soil. An Athletics stress roll against an Ease Factor of 9 allows a character to scale the wall, but the character takes +10 damage in the process.

Bonfilia of Verditius: (Base 1, +2 Voice, +2 Sun, +2 Group, +1 size)

Endrite (GM): Which spell this is?

Ah there.

Bonfilia of Verditius: oh sorry it was 1 pace thick

Endrite (GM): Now, we talked about being able to resist spells, but I can't remember if we pulled the trigger on that.

Masini: its mag 4 so itd be tough anyway

Endrite (GM): Alright.

They're stuck in the wall!

Masini.

Bonfilia of Verditius: they should fall of their horses too

Masini: im happy to roll with that starting after this combat. as someone who never casts offensive spells of course

Endrite (GM): They aren't riding their horses.

Bonfilia of Verditius: oh

Masini: I shield Aristo with my body

Aristocritus Bonisagi: that one seems like it would be hard to resist in the same way you would resist a wizards sidestep

Endrite (GM): Since the horses can't really walk in the swamp.

Masini: and will intercept anyone who comes close but thats all.

Aristocritus Bonisagi: ty.

Endrite (GM): Ok.

Masini: you'd resist it as a Dex or Qik to block it i think

Endrite (GM): Knight 4 runs at you.

Bonfilia of Verditius: "Come, knave! To your doom!"

Masini: dodge

Endrite (GM): He can hit you next turn.

Masini: doge

Aleseta of Bonisagus: mm

Endrite (GM): Oh for sure my dude.

Archibald of Guernicus: Such knight. Much something.

Bonfilia of Verditius: "Worry not, sodales, you need not intervene."

Endrite (GM): Aleseta.

Aleseta of Bonisagus:

rolling d10!+6+6+2-3+1+1 cast Wiz SS Hoot & Holler

(

8

)

+6+6+2-3+1+1

=

21

i succeeed

rolling d10!+2+7 Conc

(

1

)

+2+7

=

10

rolling 2d10

(

2

+

8

)

=

10

whew

succeed

Masini: are you using the basic conc EF for magic addiction or does it scale up with abilities as arts

Raffanio: i am scaling it

Endrite (GM): I'm not totally convinced that Wall of Thorns can actually trap people.

Raffanio: wiz ss is only a l10 spell

Bonfilia of Verditius: why not?

Masini: oh it goes up with mag, I get it now

Endrite (GM): It's level 20, but Hands of Grasping Earth is level 15 and doesn't create a wall or also do damage.

Well I'll roll with it for now.

Raffanio.

Raffanio defends Aleseta.

Endrite (GM): Aristocritus.

Bonfilia of Verditius: if they dont struggle they dont take damage

Endrite (GM): Hands of Grasping Earth only prevents movement, not any action.

I guess comparing magnitudes between different techniques is pointless.

Aristocritus Bonisagi: i'm feathery bodying outta here

rolling 1d10!+15

(

4

)

+15

=

19

Masini: Aristocrisu Bonisagi went back to his home planet

Endrite (GM): Ok Knight 5.

He runs at Bonfilia, or maybe away from her.

You can't really tell.

Prudenzio.

Prudenzio of Flambeau:

rolling 1d10+14

(

7

)

+14

=

21

Endrite (GM): What is that?

Prudenzio of Flambeau: for discreet veil of invisibility, 15 perdo imaginem. i am going to turn invisible, only casting a shadow

Endrite (GM): Alright.

Prudenzio of Flambeau: and im going to stay away from this.

Endrite (GM): Shadows are tough to see in the mist, so you made a smart call!

Knight 2 moves to cut through the wall where his comrade is.

Knight 1 is stuck.

Knight 3... is stuck.

Bonfilia of Verditius: the wall has soak +15

Endrite (GM): Right.

Nevio.

Prudenzio of Flambeau: Nevio continues to hide. None of his companions are hurt and we all seem healthy and happy.

Endrite (GM): Arichibald.

Nevio: What he said.

Endrite (GM): Archi?!

I guess he's still dealing with the botch.

Bonfilia.

Masini: Life's a botch..

Endrite (GM): Oh there you are.

Go for it Archibald.

Archibald of Guernicus: Oh sorry, I went to the bathroom. I try casting it again

There's no way I get a 4th 1

Endrite (GM): Ok.

Archibald of Guernicus: That's 1/10000

Endrite (GM): Actually it's 1/10

Archibald of Guernicus:

rolling 1d10!+7

(

8

)

+7

=

15

Prudenzio of Flambeau: nice.

Archibald of Guernicus: Wizard, sidestepped successfully

Aristocritus Bonisagi: looks like we can see who's better at probabilities.

Endrite (GM): Bonfilia.

Masini: would people want a script where you can just type "!afk" and it whispers to the GM you're afk ?

Aristocritus Bonisagi: that would be nice

Bonfilia of Verditius: I'll trap the two free knights near me in a trap of entwining vines

Masini: it can also put a little faded aura on your token if you have your token on the field

Bonfilia of Verditius: Trap of the Entwining Vines

CrHe 15

R: Voice, D: Sun, T: Group

Causes strong, woody vines to grow rapidly from fertile earth. The vines cover a circle 2 paces across and reach 6 feet high. Anything caught within them is immobilized. To avoid the vines, the target must make a Quickness – Encumbrance stress roll of 9+. To break out requires a Strength stress roll of 12+ (allowed once a round). Someone not trapped can cut a trapped person free in two rounds, assuming proper tools. The vines weaken and wither to dust at sunrise or sunset.

(Base 1, +2 Voice, +2 Sun, +2 Group)

Endrite (GM): You can't hit knight 5 with a spell.

Since you don't know where he is!

Wizard's Sidestep!

Bonfilia of Verditius: if I use a spell on him it will remove the sidestep

Aristocritus Bonisagi: classic sidestep

Endrite (GM): You'd have to aim it just at where you think he is.

That would prevent it from trapping t'other knight.

Bonfilia of Verditius: are they two paces apart?

Endrite (GM): I realize this isn't very clear but I hadn't anticipated a fight.

They are.

Prudenzio of Flambeau: .https://www.youtube.com/watch?v=UYwljDNBgeY

swamp ost

Bonfilia of Verditius: then I'll just wall them both instead

Prudenzio of Flambeau: yeah i did not expect to suddenly be in combat

Bonfilia of Verditius: since my assumed position for the sidestep knight is well within range of hitting them both with a wall

Endrite (GM): Again, you can't predict where the Wizard's Sidestepped knight is so you can't hit him with the Wall of Thorns, which is only 1 pace wide.

Bonfilia of Verditius: that doesnt make sense

you just said that if I aim at his presumed location I can remove the sidestep

Endrite (GM): Only with the Entangling Vines.

Aristocritus Bonisagi: is the jukebox back

Bonfilia of Verditius: and every possible presumed location also allows for me to angle the wall into them both

Endrite (GM): Since that has a radius of two paces.

Prudenzio of Flambeau: i guess si

Bonfilia of Verditius: that's not how sidestep works

Prudenzio of Flambeau: so

Endrite (GM): It makes you appear 1 pace away from your actual location.

Bonfilia of Verditius: yes

so I target the apparition

Bonfilia of Verditius: and also the other knight

Endrite (GM): So to be sure that you hit someone, you would need a hit radius of at least 2 to be certain of hitting.

Bonfilia of Verditius: I don't care about hitting him, only removing the sidestep

which gets removed when you hit the apparition with something

Endrite (GM): Alright.

Bonfilia of Verditius:

rolling d10!+1+10+11+3

(

4

)

+1+10+11+3

=

29

Endrite (GM): I mean it disappears then reappears.

Endrite (GM): For the duration of the spell.

Bonfilia of Verditius: that is not how sidestep works

Masini: it is

Endrite (GM): Your image appears up to 1 pace from

where you actually are, so attacks aimed there

are likely to miss you. Whenever the image is

successfully struck, it disappears and reappears

in another spot.

Masini: it's equivalent to being invisible

because your image keeps shifting

Bonfilia of Verditius: for years now I assumed it gave you 1 chance to dodge anything

Aristocritus Bonisagi: shoulda copied me

Endrite (GM): Well, that is not the cse.

Case.

Aristocritus Bonisagi: what are they going to do, throw a lance at me

Bonfilia of Verditius: then never mind I guess

Endrite (GM): You actually just get +9 to dodge once they figure out it's an illusion.

Bonfilia of Verditius: I'll just wall myself in then

Endrite (GM): Ok.

Bonfilia of Verditius: and hit the none-sidestep knight

Endrite (GM): Alright.

There we go.

Isn't this a terrible idea?

Bonfilia of Verditius: well I don't literally make the wall on me

what I meant was I make the wall around me

Endrite (GM): Can you do that?

Bonfilia of Verditius: ok going GM

Endrite (GM): Ah, I see.

Endrite (GM): Alright, great.

Prinny D. (GM): there

Endrite (GM): Thank you.

Alright Masini.

Masini moves to shield Aleseta

Endrite (GM): Knight 4 is stuck.

Endrite (GM): Aleseta.

Raffanio:

rolling d10!+10+12+2-3+1+1 cast Double of Impenetrable Silk on Raffanio Hoot & Holler

(

4

)

+10+12+2-3+1+1

=

27

success

Raffanio:

rolling d10!+2+7 Conc

(

7

)

+2+7

=

16

success

Endrite (GM): What's with the conc rolls?

Are we still doing concentration rolls?

Endrite (GM): Ah I see.

Carry on.

Raffanio.

Bonfilia of Verditius: Bonfilia remains perplexed at all this buffing when the fight is nearly over.

Raffanio defends Aleseta.

Endrite (GM): Aristocritus.

Archibald of Guernicus: Someone erect a third wall next to Bonfilia and then we just leave, preventing further conflict.

Endrite (GM): Aristocritus?

Masini: Bueller?

Aristocritus Bonisagi: aristocritus looks for the mound from his new vantage point

aw i left my wings behind


 * 1) afk-off

Endrite (GM): Ok.

Masini: okay there's two new macros, /w gm AFK

Endrite (GM): Knight 5 tries to run around the wall.

Masini: oops

hashtag AFK and hashtag notAFK

Endrite (GM): Prudenzio.

Prudenzio of Flambeau: is that knight above the top wall currently tangled in the wall

Endrite (GM): No.

He's going to try to cut his friend free.

Bonfilia of Verditius: I'm going to trap him next turn

soon I will have trapped them all

Prudenzio of Flambeau: im going to shout at him and try to reduce his mental capabilities to that of a three year old.

rolling 1d10+26-1-1

(

9

)

+26-1-1

=

33

Endrite (GM): Go for it.

Prudenzio of Flambeau: 25 spell. success, it looks like.

Endrite (GM): Alright.

Prudenzio of Flambeau: i remain invisible, but an astute hunter or something could probably track me down unless i move.

diameter length spell

Endrite (GM): Alright.

He gets scared and runs away.

Knight 1 is stuck.

Knight 3... is stuck.

Nevio.

Nevio: Nevio is hiding. He wonders if Knight 2 is going to be okay.

Endrite (GM): Archi.

bald.

Archibald.

Archibald of Guernicus: I walk away from the fight since I have no reason to attack these people.

Endrite (GM): Ok.

Bonfilia.

Bonfilia of Verditius: I trap the sidestep knight with vines

rolling d10!+1+10+11+3

(

1

)

+1+10+11+3

=

26

ruh roh

Endrite (GM): Ok.

Prudenzio of Flambeau: nice.

Bonfilia of Verditius: how many?

Nevio rubs his hands together

Endrite (GM): 1 + 1 Infernal.

Bonfilia of Verditius:

rolling 2d10

(

7

+

7

)

=

14

johns: i dont think she gets extra infernal botch die due to cthonic magic

Bonfilia of Verditius: no botch

Endrite (GM): Plus or minus whatever you've got going on.

Anyways.

It don't work.

Masini.

Bonfilia of Verditius: why not?

johns: No change in action

on Masini

Endrite (GM): You botched.

Bonfilia of Verditius: no I didn't

Endrite (GM): You rolled a 1, that means your spell doesn't work.

johns: you have to roll at least 1 on the botch die to botch

a 1 on your regular die isn't a botch

Endrite (GM): Oh, ok.

Nevio: that seems very forgiving.

Endrite (GM): Well then whatever you want to have happen happens.

Masini: the alternative is 10% of all spells botch

Bonfilia of Verditius: I trap the guy in vines

Endrite (GM): Ok.

He's trapped.

Bonfilia of Verditius: they are all pacified

Endrite (GM): Oh wait he gets a roll to resist this.

Nevio: theres one guy whos out there crying for probably another minute.

Bonfilia of Verditius: ah yeah

Nevio: as well.

Masini: baby knight

Endrite (GM): To avoid the vines, the target must make a

Quickness – Encumbrance stress roll of 9+. To

break out requires a Strength stress roll of 12+

(allowed once a round). Someone not trapped

can cut a trapped person free in two rounds,

assuming proper tools. The vines weaken and

Endrite (GM): wither to dust at sunrise or sunset.

(Base 1, +2 Voice, +2 Sun, +2 Group)

LEVEL 20

BRIDGE OF WOOD

R: Touch, D: Sun, T: Ind

Creates an ornate and exquisitely carved

Endrite (GM): bridge made from living leaves, vines, and

wood. The bridge can reach up to 20 paces,

support creatures of up to Size +

and is five paces wide. It is sturdy enough to

4

Aristocritus Bonisagi: a diameter is two minutes right

Prudenzio of Flambeau: yeah

Masini: 2 minutes = 20 combat rounds

Prudenzio of Flambeau: whoa.

Aristocritus Bonisagi: ya hes still out there for a while

Endrite (GM):

rolling 1d10 + 1 - 2

(

6

)

+1-2

=

5

He doesn't avoid it.

Masini.

Masini: still guarding Aleseta

Bonfilia of Verditius: The battle is over, isn't it?

Endrite (GM): Well, it is.

Do you just want to leave them here?

Bonfilia of Verditius: No.

Aristocritus Bonisagi: how long does the wall last

and the tree

Endrite (GM): Sun duration.

Bonfilia of Verditius: Sun

Prudenzio of Flambeau: nice spell.

Aristocritus Bonisagi: ok, so the undead will eat them when the sun goes down. all of our loose ends are tied up

Bonfilia of Verditius: or until I cancel them, since I have Harnessed Magic

Endrite (GM): Sure, sure.

Bonfilia of Verditius: We steal their horses.

Masini: I depart this company and head home.

Nevio: Nobody really got hurt. That's, uh, wonderful.

Raffanio: I am now Raffanio. Hello folks.

Endrite (GM): Why would you steal their horses when you can't ride?

Archibald of Guernicus: I took 2 points of warping and want Bonfilia to reimburse me for them

Bonfilia of Verditius: A horse is worth a lot.

I give Archibald a horse.

Aristocritus Bonisagi descends from the heavens, having seen the truth

Archibald of Guernicus: The horse will kick me and run away

Prudenzio of Flambeau: prudenzio is just going to follow archibald if he's leaving, he doesn't want to see the consequences.

Endrite (GM): As it is, the knights were having trouble leading their horses through the swamp.

Aristocritus Bonisagi: "The mound is that way. About two hours' walk, in this terrain."

Bonfilia of Verditius: We'll learn to ride later, but with these horses we can shorten our travel time in the future.

Prudenzio of Flambeau: i think archibald can see me anyway.

Endrite (GM): It will take about 3 times as long to get to the mound if you bring your horses.

Bonfilia of Verditius: Are we in a hurry?

Endrite (GM): No but you have to check for fatigue for every hour you spend travelling.

Prudenzio of Flambeau: i don't care about horses. I wouldn't be caught dead on one of those animals. below the class I pretend to be.

Aleseta of Bonisagus: "I will take the horses out of the swamp."

Aristocritus Bonisagi: look at that knight

Endrite (GM): Uh, there is nothing more high class than riding a horse.

Aristocritus Bonisagi: he's riding a horse and he's a fucking idiot

Endrite (GM): Horse riding is the symbol of aristocracy!

Prudenzio of Flambeau: not in these conditions.

Bonfilia of Verditius: I laugh and mock the foolish knights, making sure they know better than to mess with witches.

Endrite (GM): Anyway, so you're just going to steal the horses Aleseta?

Archibald of Guernicus: I can see invisible things, yes.

Aleseta of Bonisagus: she's not going to leave them to the mercy of the swamp.

Prudenzio of Flambeau: i'm interested in owning and betting on horses but not riding them

Archibald of Guernicus: Its a roll to do so, but I have second sight

Aristocritus Bonisagi: so we're down a magus and a grog

Prudenzio of Flambeau: or stealing them right now.

Endrite (GM): Alright.

Aristocritus Bonisagi: well. two grogs

Bonfilia of Verditius: "Stealing these horses is the only humane option."

Archibald of Guernicus: Steal them if you want, but I can't help with them at all

Bonfilia of Verditius: Bonfilia marvels at how good everything turns out when Proclus isn't here to prevent her schemes.

Endrite (GM): So you're just going to leave the knights here, right?

Prudenzio of Flambeau: how can we leave a trail for bonfilia to take these horses after us?

I'm sure she'll be fine.

Aristocritus Bonisagi: yeah were you going to do something with the knights

Endrite (GM): If not I'll remove them from the field and we can continue on.

Bonfilia of Verditius: I could, but that would be senselessly cruel. The horses are prize enough.

Prudenzio of Flambeau: I'm hoping none of the knights really got a chance to see me and i'm throwing away these clothes as soon as I can.

i just want this to be done with.

Bonfilia of Verditius: Let us leave these knights to be eaten by the undead.

Prudenzio of Flambeau: he's soaked!

Aristocritus Bonisagi: taking the horses seems like a huge waste of time

Prudenzio of Flambeau squishes his expensive, completely ruined boots around in the muck

Aleseta of Bonisagus: we're not taking the horses. aleseta is leading them out of the swamp while everyone else continues.

Endrite (GM): Ok.

Raffanio: is aleseta coming back afterwards or is she leaving the party

Aleseta of Bonisagus: she didn't say.

Bonfilia of Verditius: Keeping the horses is a good idea.

We should all learn riding.

Raffanio picks his nose groggishly

Prudenzio of Flambeau drapes an arm over Nevio's shoulder

Archibald of Guernicus: The blatant gift makes riding mundane horses impossible

Prudenzio of Flambeau: next time, buddy.

Aristocritus Bonisagi lands

Bonfilia of Verditius: you could just make a level 3 spell to calm the horse

Nevio gives out a yell and trips over his leg

Aristocritus Bonisagi: i could pull myself from branch to branch while levitating, but an hour of that is probably not less exhausting than an hour of walking

Raffanio: "Dio dannato... there's got to be a better way to make a living than this"

Endrite (GM): Sorry I tried to group the swamp knight picture and the page crashed.

Raffanio: RIP retard knight :(

Endrite (GM): Anyway.

Aristocritus Bonisagi: http://i.imgur.com/DGHVdYy.png

Endrite (GM): You travel for another hour.

Raffanio: :)

Nevio: fatigue is a mother.

Endrite (GM): Make a stamina + simple die roll against ease factor 6.

If you fail take another long-term fatigue level.

Raffanio:

rolling 1d10!+1

(

8

)

+1

=

9

Bonfilia of Verditius:

rolling d10!+3

(

6

)

+3

=

9

Prudenzio of Flambeau:

rolling 1d10+3

(

8

)

+3

=

11

Raffanio: (I forget if Raffanio is already fatigued or not)

Aristocritus Bonisagi:

rolling 1d10!+1

(

3

)

+1

=

4

piss!

Endrite (GM): No.

Just Aristocritus and Prudenzio.

Archibald of Guernicus:

rolling 1d10!+3

(

8

)

+3

=

11

Aristocritus Bonisagi: i'm at -1 then unless anything about fatigue has changed

Endrite (GM): I don't think so.

But who knows?!

Prudenzio of Flambeau: i have been rolling as -1 since the long term fatigue level

Aristocritus Bonisagi: the first level is -0

Prudenzio of Flambeau: ah.

Raffanio: we changed it to 0/-1/-2/-3/-4

Prudenzio of Flambeau: well, i just did that much better then.

Aristocritus Bonisagi: there might be some flaws that make it different?

Raffanio: or at least I said we ought to :/

Aristocritus Bonisagi: hm.

Raffanio whines and gripes about trudging through a swamp.

Endrite (GM): Alright.

Is that everyone left?

Yes.

Alright.

Prudenzio of Flambeau: I guess.

Endrite (GM): Noice.

Ok.

Nevio:

rolling 1d10!+0 sta

(

1

)

+0

=

1

Endrite (GM): As you continue along your merry way.

Prudenzio of Flambeau will be fine, as long as he gets a new set of clothes.

Endrite (GM): Oh, for botching you get an extra fatigue level.

Long-term, of course.

Nevio:

rolling 2d10

(

1

+

4

)

=

5

woot

Prudenzio of Flambeau: nice.

Aristocritus Bonisagi: nevio has been slain by the swamp

Endrite (GM): Alright.

Aristocritus Bonisagi: at this rate we won't make it out of the swamp alive

Endrite (GM): As you get closer to your destination, you hear a child's screams.

He's yelling for help!

Raffanio: "Merda.."

Bonfilia of Verditius: Aura?

Archibald of Guernicus: Sounds like a blatant trap

Endrite (GM): Infernal 1.

Nevio: nevio is so emotionally distraught by his own health crisis. he wishes he could examine the humours of his urine right now. just no time.

Endrite (GM): Pretty much the whole swamp is Infernal 1.

Bonfilia of Verditius: "Could be a trap, or child sacrifice."

Archibald of Guernicus: "Ach, I don't want to risk a child getting killed, but it really might be a trick."

Endrite (GM): magi hear cries for help. Rushing forward,

Aristocritus Bonisagi: "I'm going to take a look again."

Endrite (GM): FUCK

Alright.

Aristocritus Bonisagi:

rolling 1d10!+15-1 feathery body

(

2

)

+15-1

=

16

Joshua S.: okay, i'm headin' out. thanks for running, endrite. later, all.

Endrite (GM): Aristocritus, you see a child clinging to a tree.

Raffanio: Cheers

Prudenzio of Flambeau: my invisibility is for Sun duration. goodnight

Endrite (GM): Ok, we're going to still be here next week.

Just fyi.

ACtually this is a good time to call it.

The child sees you and says, "Help me!"

Or rather, he shouts it.

And we're done for this week.

Endrite (GM): Next week, this kid!

Prudenzio of Flambeau: i dont think i can be here next week. im working night shift and i will probably be asleep for most of the game.

thanks for running

Endrite (GM): You're welcome.

Archibald of Guernicus: Thank you gamer, fun session

Raffanio: im looking forward to epic TPK next week

Prudenzio of Flambeau: i can only really make it twice a month. i work rotating shift etc

Endrite (GM): Right.

Well, just come when you can, I suppose.

Aristocritus Bonisagi: next week aristocritus will suddenly be four times as powerful and have a bunch of new spells

Archibald of Guernicus: Time to spend my unspent seasons on lab work for a useful spell for the adventure

Bonfilia of Verditius: Bonfilia, as well will be very powerful

Endrite (GM): I don't like this kind of behavior.

Bonfilia of Verditius: and suddenly know some very cruel and satisfying spells

Endrite (GM): Please do all your unspent seasons before the session begins.

Archibald of Guernicus: I can't think of what to spend them on, is why I've left it.

Endrite (GM): Study.

Archibald of Guernicus: My lab totals feel too small to pull off anything interesting right now.

Endrite (GM): You could try studying a clue!!!!!

Archibald of Guernicus: Fuck!

Raffanio: lol

Prudenzio of Flambeau: would prudenzio get exposure xp next session/season, if he's still out here

Endrite (GM): Yes.

Prudenzio of Flambeau: i still need to do my last one.

ok.

Endrite (GM): You'll get the full amount.

I assume Prudenzio just got sick of the swamp and walked back to Rome.

Prudenzio of Flambeau: it's really not his kind of place.

Endrite (GM): So if there's a TPK for some reason he survives.

Prudenzio of Flambeau: everyone will be fine.

Aristocritus Bonisagi: i think half of the people we set out with have given up and gone home

Masini: masini left because you're evil

Endrite (GM): That's the swamp for you.

Aristocritus Bonisagi: hey!

Bonfilia of Verditius: Well, that sounds like Masini's problem.

Aristocritus Bonisagi: i, personally, am not evil

Bonfilia of Verditius: Maybe he has some growing up to do.

Archibald of Guernicus: I'm lawful neutral actually.

Masini: All it takes for evil to triumph is for good men to do nothing -- Kurt Cobain

Aristocritus Bonisagi: argh!!

Bonfilia of Verditius: Maybe you should invent some sort of charter that can reign wizards in.

To prevent all this evil from happening.

Aristocritus Bonisagi: the charter sucks, frankly

Archibald of Guernicus: Well why don't you write a better one bitch

devil's fav demon: you know what that charter means? freedom.

Endrite (GM): Wait do we even still have enough characters here for everyone to play one?

Next week I mean.

There's only 5 left.

johns: rope kid and I would have to be grogs

Aristocritus Bonisagi: everyone is going to die of fatigue in this swamp anyway

devil's fav demon: nevio didnt leave. he's hurt and wouldnt leave anyway, in case someone got hurt and needed to be treated.

Endrite (GM): I guess if Darvin shows up someone can play his familiar.

devil's fav demon: poor guy could use a good night's sleep though. or two.

johns: He's gonna get a Dirt Nap the way this adventure's going

Archibald of Guernicus: I'm not fatigued at all, just warped by magical botching

johns: Y'know if our party of Magi dies just like Crispus' did, at least it will really add to the mystique of this place

Archibald of Guernicus: A good consolation

Aristocritus Bonisagi: the tpk is going to come after i spend all my seasons and aristocritus goes berserk over everyone ignoring hte archon

johns: you gotta assert yourself more!

Aristocritus Bonisagi: die!!

Bonfilia of Verditius: You are not the archon.

I am the archon.

johns: look at me. look. I am the Archon now.

Bonfilia of Verditius: You are not the IlKhan, Aristocritus!

johns: see y'all next week

Bonfilia of Verditius: what season are we up to now

Endrite (GM): See ya.

devil's fav demon: what season did the last session take place in. and this i guess. im very bad at this

dys: Thats a good point, what year and season is this

Endrite (GM): I'm not totally sure.

Ask in the thread.

Aristocritus Bonisagi: can someone add the seasons to the entries on the chatlog page

devil's fav demon: ok. have a good night.

Endrite (GM): Ask in the thread.

Since none of us seem to know.

Aristocritus Bonisagi: im going to go make some pastries, good game

Endrite (GM): See ya.

Vardian's Tomb: I am a tomb

Endrite (GM): Greetings tomb.

Vardian's Tomb: why does roll20 want to use my mic

no, roll20

Endrite (GM): Alright, what can you see?

Vardian's Tomb: a foggy forest, a woman named ultros who is a devil and loves titties

a bunch of other players. a man with a snail

Endrite (GM): Ok what now?

Vardian's Tomb: black screen.

Endrite (GM): Now?

Vardian's Tomb: still the same

Endrite (GM): Now?

Vardian's Tomb: i currently see nothing, at all

Endrite (GM): Now?

Vardian's Tomb: nope

are you on the right layer?

Endrite (GM): Now?

Yeah.

Wait.

Vardian's Tomb: waiting

Endrite (GM): Ok what about now?

Vardian's Tomb: nope

ah

saw some green shit

Endrite (GM): Whoops, misclick.

Vardian's Tomb: in the corner

Endrite (GM): Ok, I think I need to read up more about Dynamic Lighting.

Liesmith: i just refreshed in case it was on my end

still black

Endrite (GM): Ok what about now?

Liesmith: it's all black all the time

Endrite (GM): Now?

Liesmith: wait

i see a little white glowing me

in a corridor

Endrite (GM): Ok, move your token around and tell me what shape the room you're in is.

Liesmith: the corridor i see is still black, though. do you have a background image?

Endrite (GM): Hmm that's weird.

Liesmith: looks like im inside a cross

there is dynamic lighting, though

Endrite (GM): Right, but you shouldn't be able to move through the boundaries of the cross.

Oh I had to enable Has Sight.

Try to escape now.

Liesmith: cant.

Endrite (GM): Alright excellent.

Liesmith: a face!

in the corner!

Endrite (GM): But I can still pull you out.

Liesmith: yes.

Endrite (GM): Ok good, good good.

Liesmith: and i cant get back in

Endrite (GM): Did you just see what happened there?

Liesmith: do it again

Endrite (GM): I did.

Liesmith: i didnt see anything

i hear some music, well done on getting music back btw

im gonna ahve to make an effort for pendragon

Endrite (GM): Heh heh heh this is the terrible licensed music.

Liesmith: lol

hey, can you see when im moving the thing around

Endrite: No.

Liesmith: i see the dynamic light shifting

Endrite: Just when you move.

Perfect.

Mercenary: the shadows are weird

here

omg

Prinny D. (GM): experiment bonus

rolling d10!

(

4

)

=

4

experiment table

rolling d10

(

2

)

=

2

no effect

bonus

Prinny D. (GM):

rolling d10!

(

8

)

=

8

table

rolling d10

(

1

)

=

1

rolling d10

(

2

)

=

2

botch not confirmed, no effect

Black Knight's Challenge, bonus

Prinny D. (GM):

rolling d10!

(

10

+

1

)

=

11

table

rolling d10+3

(

3

)

+3

=

6

side effect

rolling d10

(

6

)

=

6

minor side benefit

Prinny D. (GM): bonus

rolling d10!

(

7

)

=

7

table

rolling d10

(

7

)

=

7

no benefit

bonus

Prinny D. (GM):

rolling d10!

(

3

)

=

3

table

rolling d10

(

9

)

=

9

special or story event

c'thinker (GM): thinkah heah

Endrite (GM): Congratulations.

c'thinker (GM): what happened to the retard harse

Endrite (GM): It is gone.

I need the space on my map.

c'thinker (GM): maybe god really IS just a powerful devil

Prinny D. (GM): endrite could you look at chthonic magic in rop: infernal and tell me if its usable when inventing spells

because it says you can use it to boost your "lab total"

Endrite (GM): Ok.

It can be substituted for Magic Theory.

Also, Curse duration is +2, like Sun.

You only get to add Cthonic Magic for determining how many Pawns of vis you can use if you're using Infernal vis.

c'thinker (GM): very convenient that the only example curse is curse/momentary, so it's not clear if the second duration adds magnitudes or not

Prinny D. (GM): yes, very convenient

ars.txt

c'thinker (GM): maybe the author was just trying to get into character for the infernal book

Endrite (GM): Also wouldn't Blades of Grass require a Terram requisite to actually make them hard instead of just turning them into sword grass?

Prinny D. (GM): its from magi of hermes

also endrite you didnt answer about the chthonic boost

Endrite (GM): Yeah I did.

Prinny D. (GM): if you keep reading the ability you will get to the magical focus-like effect

no, you didnt

Endrite (GM): I mean, it seems like it could work that way but the only example they give is casting.

Also what page is that spell on?

I can't find it.

Prinny D. (GM): magi of hermes uhhh page

39

Endrite (GM): Alright then.

PeCo 15 only cripples one limb.

So if you wanted to break both legs you'd have to cast it twice.

Prinny D. (GM): well yeah, but a group of "one leg" is "legs" by grammar

so I wrote legs

Endrite (GM): It would break one leg per person.

Prinny D. (GM): yes

Endrite (GM): Ok good.

Can you cast a level 45 spell?

Prinny D. (GM): probably

I use chthonic to learn it then

which probably makes it a bit infernal tainted

Endrite (GM): Which one?

The Black Knight's Challenge?

Prinny D. (GM): ye

Endrite (GM): Ok.

Prinny D. (GM): using big gestures and shouting is +3 total right

also the spell needs a minor benefit and a story event, so

c'thinker (GM): throw in another magnitude for size so it can break ten legs per person

Prinny D. (GM): that seems like overkill

I could change it, give it +1 mag and make it an incap wound instead

c'thinker (GM): is there even a game to day

dys (GM): I believe so but it might only be our 3 magi present.

c'thinker (GM): everyone who didnt show up was claimed by the swamp, and their characters are now dead.

c'thinker (GM) bangs gm gavel

Prinny D. (GM): could just delay game to next week

c'thinker (GM): if bonfilia's experimentation needs a story event we could even just do that

Prinny D. (GM): it doesnt need to be a story, maybe just a hook of some sort or whatever

I'll be semi-absent for like 30 minutes when we start

Endrite (GM): Hmm, well if it's only 3 people we might just want to call it.

There's some combat and frankly just 3 magi might not be enough.

Prinny D. (GM): also I thought about something

Endrite (GM): But the game doesn't start for 30 minutes.

Prinny D. (GM): if the standard way to cripple a limb is target: part

isnt target: group just target:part x10

so it would cripple five people

dys (GM): I think devils favourite demon, rope kid and johns all cant make it.

So it'd need Ferris for a 4th wizard.

Endrite (GM): It might be the case that that is true, Prinny.

I'm not totally sure since it's a Guideline.

Prinny D. (GM): i asked in the thread

for all wizards to consider this riddle

dys (GM): Any season where you spent less than 10 days out of the lab is viable for lab work, isn't it

Endrite (GM): Any season is, but 10 days is the max for no penalty.

dys (GM): I need to find a good use for shorter adventurers to do something in the lab.

Beyond grinding tomes for xp

c'thinker (GM): you can be my lab assistant

Endrite (GM): Knowledge is its own reward.

c'thinker (GM): i can teach you trianoma secrets in exchange.

dys (GM): Will you be working on spells that are good for hunting and slaying rogue wizards

c'thinker (GM): note: i only know one trianoma secret

dys (GM): That's one more than I, friend.

Endrite (GM): Secret 1: It isn't being a gossip it's having a spy network.

Prinny D. (GM): you got any ideas about a minor benefit for the spell

Endrite (GM): Which one?

Prinny D. (GM): black knight's challenge

I got 2 experiment effects, a minor benefit and a story thing

Endrite (GM): Right.

Hmm.

It causes an especially painful break in multiple locations.

Prinny D. (GM): I'm also going to change the curse from "crossing this line" to "get within x paces of me"

because that seems more usable

Endrite (GM): Oh hi Darvin.

Darvin (GM): Ill be 5/10 minutes late. Just driving home from Sandehichs.

From getting a sandwhich*

Endrite (GM): Alright, we're probably going to be starting late anyway.

Just give us a shout when you get back.

Prinny D. (GM): 5 paces should be a good range right

for the curse

Endrite (GM): Sounds fine to me.

c'thinker (GM): can curses be broken

Prinny D. (GM): no

Endrite (GM): I'm not sure how appropriate a curse that breaks someone's leg if they get near you is.

c'thinker (GM): it's a practical curse for the busy witch on the go

Endrite (GM): Crossing a line would probably be ok but being near someone would not.

It does say that the conditional should be uncommon.

c'thinker (GM): If either the target or the

victim has Magic Resistance, the effect

must penetrate at the time of casting to

have any effect, and it may be dispelled

through Powers that undo other Powers

before the effect comes to pass.

c'thinker (GM): sounds like you can pevi them at least

Endrite (GM): Someone having their leg broken can't be dispelled.

c'thinker (GM): the curse itself, though

Endrite (GM): Though their leg mends in a reasonably normal fashion.

c'thinker (GM): if you haven't already gone and gotten your leg broken

dys (GM): Is it even a curse, then

c'thinker (GM): well yeah

Endrite (GM): Yes, curses can have temporary or instantaneous effects.

c'thinker (GM): if you fulfill the condition of the curse your leg will break. due to the curse

dys (GM): Oh. I see now.

Makes sense.

c'thinker (GM): but it sounds like there are ways to have the curse lifted before it can activate

Prinny D. (GM): yeah

after casting it

it can be removed by magic I guess

I thought you meant breaking the curse by just not doing the action

like the curse can linger for 10000 years

and then activate

Endrite (GM): It can't actually last that long because the forces of hell get annihilated during the apocalypse.

c'thinker (GM): sounds like curses rule a lot, and are extremely cool

Prinny D. (GM): well

the spell could just not be a curse

and be 10 levels lower

and activate when you actually cast it

c'thinker (GM): boring

Prinny D. (GM): exactly

its better to taunt them and see if their hubris causes their downfall

c'thinker (GM): how does moving things with muto work

oh, the crystal dart has a rego requisite

problem solved.

dys (GM): What is the usual activation method for enchanted items, I think I might add some effects to my sword.

Can you put a touch spell on a sword and have it proc when it hits someone.

c'thinker (GM): my insanely brutal pirate murder was probably illegal then

Endrite (GM): Yes Dys.

c'thinker (GM): or no, it was fine since i based it off the already-existing spell and just added a magnitude

Endrite (GM): HOWEVER, this makes it much worse for hunting wizards since the sword will be deflected by Parma Magica.

dys (GM): That's neat. I think I will add a high pen PeVi effect to my sword later for killing demons.

Endrite (GM): Or anyone who has Magic Resistance.

dys (GM): Well not by the house rules. As long as the effect does not increase or affect the damage, MR does not apply.

c'thinker (GM): i thought that was just if the sword was magically sharpened

dys (GM): To the actual sword strike.

By RAW it would bounce off

Endrite (GM): Fucking houserules.

c'thinker (GM): oh dang

dys (GM): That's the only reason I am considering this at all, honestly.

c'thinker (GM): which book has all of the sling spells that are aimed but ignore MR

dys (GM): By RAW I would maybe make a sword designed to brutally slay mundanes and keep a regular one for wizards, like a witcher.

Darvin: Greetings

Prinny D. (GM): nice

dys (GM): Hail, sodales.

c'thinker (GM): salve

Prinny D. (GM): im semi-afk for a while still

Endrite (GM): But anyway you can definitely make a sword that casts a spell when you hit someone no problemo.

dys (GM): Good.

A sword with an effect built in to slay demons would be good.

c'thinker (GM): what if you're a magus columbae

dys (GM): Especially since we've bumped against infernalism before and certainly will again.

Endrite (GM): I would absolutely wait until you get a ruling from someone who actually wrote the houserules.

dys (GM): It'll be either BR or Johns most likely.

I can ask in the thread just now.

Endrite (GM): Go for it.

dys (GM): Magic Resistance: Things which are altered or affected by magic do NOT need to penetrate to do harm unless that harm derives directly from the effect of the magic-- in other words, magically putting a pink dot on a sword does not mean the sword is now resisted by Parma.

Endrite (GM): That sounds like a sword that casts a spell when it hits WOULD be resisted by the Parma Magica though.

Since harm is deriving from the sword strike.

c'thinker: the harm from the magic is separate from the harm from the sword strike, though

Endrite (GM): Reading the rule it sounds like an irrelevant magical effect, like turning a sword purple with magic, wouldn't make it resistible by the Parma, but a more serious spell like one that makes your skin explode WOULD cause it to be resisted.

I IMAGINE that this rule was created to stop people from casting a low level high magnitude spell that slaps an enchantment on all weapons in an area and so they can use Parma to not get hit.

dys (GM): I think the crux from the part about 'direct' harm is that if you swing the sword at someone, and the secondary effect makes their skin explode, then the sword's normal damage goes through MR.

But their MR blocks the spell part.

If the sword is made of fire or magically sharpened or something like that then it is blocked by MR as the sword damage is now magical.

c'thinker: what would be a good effect for the group crystal dart

ten attacks, an attack for 100 damage, attacks against multiple targets,

Endrite (GM): You probably want something like a spell that turns rain into rocks.

c'thinker: oh the spell i cast wasn't even really a group spell, it was just a crystal dart at 10x size

Endrite (GM): Isn't that not a dart?

That's just a big rock.

c'thinker: regular crystal dart, but 100 inches long

Endrite (GM): What are you, a Dark Souls sorcerer?

dys (GM): If only.

Endrite (GM): What about a spell that makes the target vomit?

c'thinker: i was imagining crystal darts as being pretty large but i guess if you go by the terram individual rules it's a cubic inch of crystal stretched out to 10 inches of length

Endrite (GM): Yeah they're dart sized.

Darvin: 10inx1inx1in is still 10 cubic inches and would be pretty big

c'thinker: if you really want to go by the terram individual rules it should also scoop up an enormous amount of stone or soil and then transform back into that amount of material when the muto effect ends though

the total volume is one cubic inch, not the dimensions

Darvin: oh, whoops, I was thinking 10 cubic inches

c'thinker: its a damn creo spell

Endrite (GM): Well with The Crystal Dart it generally doesn't matter what happens to the small amount of dirt it transforms.

c'thinker: i was just looking at the 1 individual = 1 cubic inch of gemstone = 10 cubic paces of mud

i guess theres no reason to follow that when turning dirt to crystal though

just x amount of dirt = x amount of crystal

dys (GM): Hm. Opening a sword for enchantment is 15 whole pawns of Vim vis.

Gotta kill some fairies.

Endrite (GM): Well, it doesn't have to be Vim vis.

I mean, you could change the sword enchantment and have a different effect.

Thus using different vis.

dys (GM): http://puu.sh/rDmsR/10f13a01b6.png I was going by this

For opening it for enchantment in the first place

Endrite (GM): What is this, an excerpt for ants?

Anyway yes, Vim vis is important.

dys (GM): It seems like its necessary to open it at all

Endrite (GM): Yeah you're right.

dys (GM): The PeVi effect will also need Vim vis, though perdo could work instead.

Endrite (GM): True that.

What does your enchantment do?

dys (GM): Anyway, the important part is that we need to begin slaughtering fae and demons for their vis.

The base effect where you lower a demons might by spell level

Though +1 from touch instead of +2 from voice

Endrite (GM): That's probably better as a spell honestly.

Since most demons can dematerialize at will.

c'thinker: maybe magi have vis in their bodies and nobody has ever noticed. there's only one way to find out

Endrite (GM): They don't.

dys (GM): How do you fight them when they do dematerialise, usually

Endrite (GM): They can only be hit by something that targets their spirit, which is outside of the realm of Hermetic Magic, I think.

dys (GM): Doesn't all this imply that there is no real way to fight or kill demons

Endrite (GM): I mean, it isn't easy.

But there are a lot of ways to fight demons.

For example, every demon has some kind of Weakness that can be used to abjure or destroy it.

For example, a common demonic Weakness is Light.

c'thinker: Aristocritus Bonisagi Initiative: 77

whoops

Endrite (GM): It causes a Light Wound every round of exposure and the demon will flee it at every opportunity.

Additionally, the psychology of the demon is also worth considering.

Invest in Infernal Lore to learn more!

dys (GM): Calm down, fellow magus, there's no combat yet.

Infernal Lore sounds like something a certain baker would take.

Endrite (GM): Well, if you want to hunt demons you're going to want some.

dys (GM): I'd rather hunt infernalists, I assumed demons would be a hindrance in doing that though.

It seems rather than enchanting a sword, itd be better to make MuCo spells to use on myself to make it easier to reach and decapitate the infernalist with a normal sword.

Endrite (GM): That's probable.

c'thinker: crco to give yourself really long arms

Endrite (GM): If you want to travel long distances quickly, that'd be ReCo.

dys (GM): On the other hand, enchanted swords are really cool, and I am prepared to be suboptimal in my journey.

I did consider that with the new ReCo house rules

Where teleportation is gone and replaced with moving very fast

Endrite (GM): Enchanted swords are mostly for giving to mundanes so they can feel important.

dys (GM): So just a spell to move really fast, into someone

c'thinker: enchanted spears. now that's the good stuff

Endrite (GM): There's actually a form of teleportation.

c'thinker: if you move really fast into someone you'll bounce off their parma

Prinny D. (GM): lets all become demon hunters

c'thinker: let's all become demons

dys (GM): Being decapitated at 500mph sounds like a good way to kill a wizard.

Endrite (GM): Mercurian Gates allow you to instantly travel between two gates.

dys (GM): Kazuhira ex Misc... I'm already a demon.

c'thinker: can you add magnitudes to make your movement spell faster

Endrite (GM): But they aren't fully incorporated into hermetic theory.

Yes.

dys (GM): How valid is moving incredibly fast and clotheslining someone with your sword as you do so

c'thinker: cast rise of the feathery body +3 and shoot into the sky at 1000 times the speed of smoke

dys (GM): Does your movement, being magically enhanced, trigger their MR?

Endrite (GM): Not very since it would also snap your arm off.

c'thinker: what if your sword is REALLY sharp

dys (GM): That sounds like something you could prepare for, its possible to cleave through someone normally.

Endrite (GM): You can't get a mundane sword that sharp.

dys (GM): For example, a MuCo effect to make your arm strong enough to take the impact.

Endrite (GM): Also everyone please rejoin as a player, I'm using line of sight today.

dys (GM): Will do.

c'thinker: new plan: try to get enough faith to successfully pray for a miraculously sharp sword

Endrite (GM): That's a pretty bad idea since I believe everything in Realms of Power: The Divine is out of the game unless specifically noted otherwise.

That includes praying for miracles.

c'thinker: is it

Endrite (GM): Anyway is everyone here?

Darvin (GM): Aye

Endrite (GM): Yes, it's sloppily written and has a lot of mother may I mechanics.

c'thinker: dang.

Endrite (GM): Also all the Holy Magic methods are banned.

dys: Was it due to a holy wizard being near invulnerable last campaign, by chance

Endrite (GM): You'd have to ask Johns or Boy R.

Aristocritus Bonisagi: who can say

dys: Or Prinny, who is here and played the guy. When he gets back.

Aristocritus Bonisagi: oh does that include kabbalah

i was thinking of making a kabbalist companion

Endrite (GM): Probably.

I haven't read the Kabbalah rules yet.

Aristocritus Bonisagi: shucks

Endrite (GM): Hmm.

It uses the Invocation Holy Magic Method so it is banned.

Making a golem and Kabbalistic name magic are probably still ok.

Oh wait name magic is Gemmetria.

Prinny D. (GM): im here

Endrite (GM): Note however that wakening a Golem is ease factor 50.

Prinny D. (GM): holy methods are banned because its easy to abuse

much like infernalism

which can give you infinite magic might in 5 years

the very first spell I invented that game gave me 2 more seasons every year

Endrite (GM): Prinny please rejoin as a player, I'm using fog of war today.

Prinny D. (GM): and then I invented a spell that made me immune to all damage from every source

making me immortal to everything except magical kill spells

Prinny D.: ok here

Aristocritus Bonisagi: making a golem sounds chill

Endrite (GM): It is.

Then we'd have two people making magic robots.

Archibald of Guernicus: How the hell did anyone allow 6 seasons a year and Immunity To Not Winning.

Endrite (GM): Anyway, as you'll recall from last week, you were going towards the sounds of a child yelling for help.

Aristocritus Bonisagi: then someone can study the golem in the lab for three seasons and learn how to cast Creo Golem

Endrite (GM): Aristocritus levitated up above the treeline and saw a boy clinging to a tree.

Bonfilia of Verditius: I got killed by a magical kill spell cast from 1000000 miles away with penetration 10000000000000000000

Aristocritus Bonisagi: cranked

Bonfilia of Verditius: so I mean, a lot of busted shit in that game

Aristocritus Bonisagi: who is sitll in the party

Bonfilia of Verditius: I am

Endrite (GM): Everyone.

Archibald of Guernicus: The three of us, and 2 grogs I believe.

Endrite (GM): The two characters who left can't have their players play.

Ferris also manages to catch up to you guys here.

Ferris of Bonisagus: I wasnt here last week, so im just chillin at tbe convenant.

Neato

Endrite (GM): If he wants to instead of being a fat turd staying at home all the time.

Bonfilia of Verditius: You were here all along, we just didn't notice

Archibald of Guernicus: "Ah, Ferris, sorry. I didnae even notice ye until now."

Ferris of Bonisagus: "Hello! What we doin'?"

Endrite (GM): He catches up.

Oh by the way, catching up means travelling through the swamp for two hours.

Aristocritus Bonisagi: also across italy for a couple weeks

Endrite (GM): Roll a simple die + stamina.

Oh that's easy.

Aristocritus Bonisagi: traveling at the speed of plot

Ferris of Bonisagus:

rolling 1d10 +3

(

6

)

+3

=

9

Endrite (GM): Alright.

One more time.

Ferris of Bonisagus:

rolling 1d10 +3

(

3

)

+3

=

6

Endrite (GM): Nice work.

Ok.

So, will you do anything to help save the treed boy?

Aristocritus Bonisagi thinks carefully

Aristocritus Bonisagi: Yes.

Endrite (GM): What?

Archibald of Guernicus: Chop down the tree, of course, letting him fall to the ground and get out.

Ferris of Bonisagus: Want to light the tree on fire? Its like scaring out a cat.

Aristocritus Bonisagi: he's clinging to the tree? not bound to it?

Endrite (GM): Only Aristocritus can see the boy right now.

Everyone else has to actually walk through some swamp to get to him.

He's just clinging to it and looking down.

Aristocritus Bonisagi: "What are you doing in that tree, kid?"

Endrite (GM): So you holler at him?

Aristocritus Bonisagi: yes

Gaetano: "Help me, the monsters are going to eat me!"

Aristocritus Bonisagi: well. i'll look around for monsters

rolling 1d10!+3+1 awareness+perception

(

1

)

+3+1

=

5

Gaetano: Well, you can't see any right now because you're above the tree tops.

No dragons are in evidence.

Aristocritus Bonisagi: hmm

everyone can hear him shouting about the monsters, right

Gaetano: Oh yeah for sure.

Archibald of Guernicus: I'll look around, to see if there actually are any

Gaetano: Well you'd have to actually get closer to him.

Anyone on the ground can't see him yet.

Archibald of Guernicus: I assume if hes in a tree, the monsters are on the ground

And we can hear him

Gaetano: Right.

But you can't see him.

The trees are thick here.

Archibald of Guernicus: Yeah I'm looking for monsters.

Aristocritus Bonisagi: "Monsters? What kind of monsters?"

Gaetano: Alright, as you get closer you see that there are two monsters right at the base of the tree.

They look like people completely covered in mud.

As you approach, Archibald, they turn around and let lose a muffled cry.

Ferris of Bonisagus: Mud sludges

Aristocritus Bonisagi: barons bonghits

Gaetano: "Those!" Gaetano points at the bog monsters.

Archibald of Guernicus: "There's beasts here alright."

Come, sodales, let us kill them

Bonfilia of Verditius: ok

Ferris of Bonisagus: Ill try to make my way over to Aristocritus.

Gaetano: Alright everyone generate initiative.

Archibald of Guernicus: Archibald of Guernicus Initiative: 5

Aristocritus Bonisagi: Aristocritus Bonisagi Initiative: 55

Bonfilia of Verditius: Bonfilia of Verditius Initiative: 80

Endrite (GM): Bog Monster Initiative: 31

Bog Monster Initiative: 7

Raffanio Initiative: 77

Nevio Initiative: 11

Anyone want to play our two grogs?

Darvin: (how do I roll initiative?)

Aristocritus Bonisagi: oh you have to drag your token onto the board first

Endrite (GM): Yes.

Also bring your new familiar along.

Aristocritus Bonisagi: aristocritus is on the ground now, but still maintaining feathery body

since it's only good for vertical movement but is conc duration

Ferris of Bonisagus: (I don't know how to add my token to the board either. I'm uselss)

Endrite (GM): Click your name and drag yourself onto the board.

Archibald of Guernicus: Cute familiar.

Aristocritus Bonisagi: Is that the Spider Queen?

Archibald of Guernicus: Kumo desu ga

Ferris of Bonisagus: That would be correct

Endrite (GM): Oh yeah you guys don't know about it.

But essentially yes.

Aristocritus Bonisagi: hello spider queen, sorry for throwing a rock at you that one time

Endrite (GM): Oh Ferris, you have to set the Spider Matriarch's combat stats.

Spider Matriarch: You won't be forgiven.

Endrite (GM): Click her token and press Set Attributes.

Consult her character sheet and the combat rules handout for more details.

Ferris of Bonisagus: Will do, sorry for not prepping this part.

Endrite (GM): No problem.

You can just have her not fight here.

Ferris of Bonisagus: That's fine

Aristocritus Bonisagi: grogs just move around and attack, right

Endrite (GM): Yes.

Well, one of them does.

Aristocritus Bonisagi: the other one just hides

Endrite (GM): Frankly Nevio is worthless in a fight.

Ferris of Bonisagus Initiative: 58

Aristocritus Bonisagi: as the archon i'm sure i brought nevio along for a very good reason

Endrite (GM): Possibly.

Alright, Bonfilia your move.

Bonfilia of Verditius: hmm

what are they standing on?

Endrite (GM): Almost all the ground here is matted vegetation.

Or just dirt.

Bonfilia of Verditius: then I'll turn the ground sharp

Endrite (GM): But they're standing on some rotting logs.

Ok, go for it.

Bonfilia of Verditius:

rolling d10!+11+11+3+1+2

(

2

)

+11+11+3+1+2

=

30

Blades of Grass, Leaves of Cutting

MuHe 30

R: Voice, D: Sun, T: Group

This spell makes all the grass and leaves of a group of plants as sharp as a sword’s blade; this can make an area utterly impassable for even the most armored of individuals.

(Base 4, +2 Voice, +2 Sun, +2 Group)

Endrite (GM): Just made it!

That's +10 damage by the way.

So, roll damage.

Bonfilia of Verditius:

rolling d10!+10

(

7

)

+10

=

17

So I guess they take this damage every turn? Until they get off it.

Endrite (GM): Yes.

Anyone want to have Raffanio do anything?

Someone should claim him.

Bonfilia of Verditius: He can protect me

Endrite (GM): Sure thing.

You can control him.

Bonfilia of Verditius: He moves over here and hangs out

Endrite (GM): Ferris.

Ferris of Bonisagus: Pilum of Fire vs Bog Monster: 2 Damage

rolling 1d10! + 10 + 5 + 3 + 2 (Cr+Ig+STA+Aura) Casting Pilum of Fire - Spell Level: 20

(

4

)

+10+5+3+2

=

24

I didn't realize that command did anything besides pretty effects. whoops

Endrite (GM): It does!

I ignored it!

Ferris, what do you want to do here.

Ferris of Bonisagus: Casing Pilium of Fire for reals. That was my roll above

Targeting the closer sludge

Endrite (GM): Ok.

Roll damage.

Ferris of Bonisagus:

rolling 1d10! + 15 (Bonus Damage) Damage Roll for Pilum of Fire

(

7

)

+15

=

22

Endrite (GM): Also that aura roll is straight up wrong.

It's -1.

Infernal 1 friend.

Ferris of Bonisagus: correct, I believe I still hit

Aristocritus Bonisagi: possibly bonfilia's fault.

Ferris of Bonisagus: corrected*

Endrite (GM): Probably not.

Alright.

It collapses.

Aristocritus Bonisagi: nice

Endrite (GM): Aristocritus.

Hey!

Aristocritus Bonisagi: aristocritus here

Endrite (GM): Aristocritus, it's your turn!

Can you see the turn order?

Aristocritus Bonisagi: i'll just cast hands of the grasping earth on the remaining one

Endrite (GM): Go for it.

Aristocritus Bonisagi:

rolling 1d10!+22-1

(

7

)

+22-1

=

28

spell level 15

Endrite (GM): Grasp'd.

Aristocritus Bonisagi: i was looking up the concentration rules for feathery body but i will just cancel it instead of bothering

Endrite (GM): Uh are you SURE you want to do that while levitating?

Aristocritus Bonisagi: i'm at ground level!

Endrite (GM): When did that happen? Anyway that's fine by me.

Ok.

Bog Monster's turn

Aristocritus Bonisagi: Endrite (GM): Yes.

Also bring your new familiar along.

Aristocritus Bonisagi: aristocritus is on the ground now, but still maintaining feathery body

since it's only good for vertical movement but is conc duration

Endrite (GM): It tries to break free.

rolling 1d10! + 5

(

8

)

+5

=

13

Not today.

Nevio is useless as usual!

Archibald.

Archibald of Guernicus: The fight is essentially over and casting spells seems like a bad idea after last time, is he close enough I can walk up and whack him?

Endrite (GM): Sure.

Bonfilia of Verditius: well

that's a bad idea

Endrite (GM): Keep in mind that the ground is covered in razor sharp leaves.

Archibald of Guernicus: Oh right. Thanks Bonfilia.

I cast Skip Turn.

Endrite (GM): Good call.

Bonfilia of Verditius: the monster would have killed himself if he wasnt stuck

Endrite (GM): Bonfilia.

Possibly.

Bonfilia of Verditius: by walking on the grass

I'll kick back and relax

Endrite (GM): I don't think he takes damage when you cast it and then again on his turn.

Aristocritus Bonisagi: how long does that spell last, anyway

Bonfilia of Verditius: Sun

Aristocritus Bonisagi: hmm

that's too bad for the kid in the tree

Endrite (GM): I think the best way to do that from now on is to have them take damage on their turn.

Bonfilia of Verditius: I can cancel it with my Harnessed Magic

yeah makes sense

Harnessed Magic (General: Can cancel any spells or magical item effects from any distance)

Endrite (GM): Alright Ferris.

Ferris of Bonisagus: I'll pilium the other sludge

Endrite (GM): Go for it.

Ferris of Bonisagus:

rolling 1d10! + 10 + 5 + 3 + -1 (Cr+Ig+STA+Aura) Casting Pilum of Fire - Spell Level: 20

(

4

)

+10+5+3+-1

=

21

rolling 1d10! + 15 (Bonus Damage) Damage Roll for Pilum of Fire

(

4

)

+15

=

19

Endrite (GM): Toasty.

The bog man collapses.

Archibald of Guernicus: Who ordered the roasted encounter

Aristocritus Bonisagi: "What were those things? They didn't seem powerful at all."

Bonfilia of Verditius: "Who is to say, really."

I cancel my grass spell.

Ferris of Bonisagus: "I mean, I didn't see them attack anyone. They might have just been ground feeders."

Endrite (GM): The young boy climbs down off the tree.

Gaetano: "Wow, thank you so much for saving me!"

Archibald of Guernicus: "They were still about tae eat the bairn here, so we did good getting rid of them."

Gaetano: "How'd you do all that stuff?"

Bonfilia of Verditius: "We're mighty wizards and wicked witches."

Gaetano: "Wow, are you having a meeting in the old barrow or something?"

Gaetano: "I followed another wizard into the swamp. He didn't even see me! But then I saw those monsters so I ran away, but then they saw me so I had to climb up that tree because I dropped my knife, I bet I could have killed them if I had my knife with me, but then I was stuck in the tree for HOURS until you showed up and killed those monster."

Endrite (GM): You are allowed to interact with this kid, you know.

Aristocritus Bonisagi: "That's likely who we came here to see."

Archibald of Guernicus: Didnt he disappear months earlier?

Or at least weeks

That's not our man, this is another wizard

Ferris of Bonisagus: "Where did the Wizard head off to last?"

"And why are you following wizards through swamps anyways?"

Gaetano: "Oh yeah I saw another wizard, he was here a while back."

Whoops wrong Gaetano.

"I wanted to see what he was doing."

Archibald of Guernicus: He suddenly ages 30 years

Endrite (GM): Wait just a sec.

Archibald of Guernicus: Obviously a powerful curse

Young Gaetano: "I come to the swamp all the time, I'm like the king of the swamp."

"I know everything there is to know about it."

Ferris of Bonisagus: "So you knew there were going to be sludge monsters here?"

Aristocritus Bonisagi: bad timing but i am going to be afk for a while

here's my character sheet if you need aristocritus to cast one of his four spellshttps://docs.google.com/spreadsheets/d/1BzdoxXDiEL7LOWq1swScIZLbSIilDlvd9kSBtgFpvEc/edit#gid=485896723

Young Gaetano: "Well I heard that they showed up after that first wizard showed up."

"But I hadn't seen 'em until today.

"

Ferris of Bonisagus: "Well King of the Swamp, why would the Wizard want to be here in the first place?"

Young Gaetano: "He probably wanted to go to the barrow."

"There's some weird magic fog in there or something."

Ferris of Bonisagus: "Hmmm.... would you lead us there?"

Young Gaetano: "Wait mister, which wizard are you talking about?"

"The first one or the second one?"

Ferris of Bonisagus: Which is the one we are more interested in?

Endrite (GM): I don't know.

Ferris of Bonisagus: (sodales?)

Archibald of Guernicus: The first definetely, since he's who we need.

The second is potentially a dangerous interloper though

I doubt Lucatiel hired two parties of wizards to come here.

Ferris of Bonisagus: "The first Wizard is the one we are most interested in..."

Young Gaetano: "I dunno, he must have been a way more powerful wizard than the other one, because his friends spotted me right away."

Ferris of Bonisagus: "How many friends did he have? And I assume these are human looking friends?"

Young Gaetano: "Yeah, I can show you where the mound is."

"He had, uh..."

He counts on his fingers.

"Five?"

He holds his hand out.

Ferris of Bonisagus: "Let's go to the mound then."

Archibald of Guernicus: "Aye, lead onwards."

Young Gaetano: "Sure it's right over here, follow me."

Ferris of Bonisagus: Duplicates any of a range of non-Ritual Muto or Perdo spells pertaining to the specified Hermetic Form of Animal, at a cost of 1 Might point per magnitude of the effect. The level of the effect cannot be greater than 10."

Whoops, ignore that.

Endrite (GM): Exactly what it sounds like.

Anyway.

The trip to the barrow is mostly uneventful, but young Gaetano keeps peppering you with questions like, "Where are you from?" "What's that for?" "Why are you a wizard?" "Want to hear about this weird tree I found?" and so forth.

Bonfilia of Verditius: Having raised my own child, I have gained the ability to tune out their voices and as such he does not bother me.

Ferris of Bonisagus: How old does the kid look?

Endrite (GM): You eventually reach the mound, it's pproximately 350 feet in diameter

and 40 feet high, the mound is a

hill rising above the mire. Its slopes

are overgrown with weeds and black

thorn bushes, and a pair of stunted willows

stands on the top like horns atop

Endrite (GM): the devil’s head.

Archibald of Guernicus: Having had rocks thrown at me by children for many years, I am only good at tuning out the rocks.

Endrite (GM): He's about 12 or so.

Archibald of Guernicus: I will brb briefly to grab some food.

Endrite (GM): There's a small opening on one side with rocks and stones scattered about it.

Ferris of Bonisagus: Hmm, does anyone have the ability to scout ahead into the cave?

Bonfilia of Verditius: Send your familiar

Ferris of Bonisagus: And by anyone I guess I mean Bonifilia since we are the only ones still present.

Sure, go go Matriarch.

I'll send her to climb along the wall of the entrance to peer inside.

Archibald of Guernicus: Back.

I have prying eyes, which lets you see inside a room

Ferris of Bonisagus: The cave might be abandoned, or at the very least nothing is moving around in there.

Archibald of Guernicus: And eyes of the cat

Ferris of Bonisagus: Archibald, want to lead the way inside?

Archibald of Guernicus: So I could do some scouting later, if sections of the cave can be classed as a room

How would target: room interact with a cave, Endrite

Endrite (GM): It depends on the cave.

But generally a small cave could count as a room.

Archibald of Guernicus: And anything larger would need structure, right?

Endrite (GM): Yes.

Archibald of Guernicus: I have flexible formulaic magic, let me confirm structure is just 1 higher than room

I believe I can use it this way

Yep, it can.

Endrite (GM): Ok.

Archibald of Guernicus: I want to use Eyes of the Cat first, then Prying Eyes to see inside the cave by touching the outer wall.

Endrite (GM): Ok.

Archibald of Guernicus: Both automatically succeed even in the aura I think.

Endrite (GM): Ok.

You see a cave with a bunch of alcoves.

Archibald of Guernicus: "Onwards, then. Seems safe enough inside."

Bonfilia of Verditius: I'll stay in the back of the group.

Archibald of Guernicus: "Ye can all cast Eyes of the Cat, correct? Or want me to give ye it?"

Ferris of Bonisagus: Poke me with the cat eyes

Endrite (GM): Are you going to drag the young Gaetano with you?

Archibald of Guernicus: I won't be, can't speak for our archon and his whims.

Maybe bonfilia will want him as a grog to take a hit for her.

Bonfilia of Verditius: I already have a grog, but you can have the kid.

Endrite (GM): Children are bad at that because they're Size -1.

Archibald of Guernicus: They only need to take 1 or 2, they serve their purpose that way.

Young Gaetano: "Are you guys going into the cave? That place is creepy."

"There's this cool thing in there I gotta show you!"

Archibald of Guernicus: "Er, sure."

Bonfilia of Verditius: I speak in latin to my fellow wizards: "I think this kid may be a demon or something."

Young Gaetano: "Is that Latin? Are you a nun?"

Archibald of Guernicus: I'm only speaking latin.

Young Gaetano: The Young Gaetano cannot speak Latin.

Archibald of Guernicus: His loss.

Endrite (GM): Can you guys see anything?

Bonfilia of Verditius: no

Endrite (GM): You should be in a cave.

Archibald of Guernicus: Yes.

I can see it, seems to work fine.

Endrite (GM): How about now?

Bonfilia of Verditius: I can't see anything

oh there

I see it now

Endrite (GM): Ok great.

So, it's dark in here, what do you want to do about it?

Archibald of Guernicus: I can see in the dark, so nothing for now.

Endrite (GM): What about the rest of you?

Aristocritus Bonisagi: i'm back

Bonfilia of Verditius: I ask for the seeing buff

so I too can see

Endrite (GM): Keep in mind that Eyes of the Cat won't work if you get deeper into the cave.

Archibald of Guernicus: Oh.

Aristocritus Bonisagi: how's the aura

Endrite (GM): It only works if there's a small amount of light.

If you get deep underground then even a cat can't see.

You know, without a source of LIGHT.

The aura is Infernal 1.

Archibald of Guernicus: Oh, I could do one thing here.

Bonfilia of Verditius: making an imaginem light is probably CrIm 3

so I'll spont a light in my hand

Archibald of Guernicus: Palm of flame spreads light, I'll do that and keep my hand upturned to act as a torch.

Aristocritus Bonisagi: can imaginem do light?

Bonfilia of Verditius: yes

Archibald of Guernicus: Palm of flame says it spreads it like a torch so that's good

Aristocritus Bonisagi: oh, nice

Bonfilia of Verditius:

rolling d10!+10+1+1

(

7

)

+10+1+1

=

19

yeah I make a glowing light in my hand

Endrite (GM): No.

Aristocritus Bonisagi: ignem does light

Endrite (GM): You need Ignem to create real light.

Archibald of Guernicus: Oh, I use flexible formulaic magic to make Palm of Flame sun duration instead of concentration.

Bonfilia of Verditius: whats the difference between real light and illusion light

Endrite (GM): You can use Imaginem to make light APPEAR brighter.

Archibald of Guernicus: Well this exists, and that doesnt.

I just made some real light so its fine

Endrite (GM): There's a whole discussion about speciae in Arts and Academe.

Archibald of Guernicus: All these low level utility effects are actually coming in handy, flexible formulaic magic ftw.

Endrite (GM): But suffice to say Imaginem can't create real light.

Aristocritus Bonisagi: you could create, like, an image of a cave

but you wouldn't have any way to make it match the real cave. i think

Endrite (GM): Anyway, welcome to the cave.

Aristocritus Bonisagi: Nice cave.

Archibald of Guernicus: We have light, we have good vision in low light, and we're here to party.

Young Gaetano: "You gotta check it out, this thing is at the end of the cave, come on."

Ferris of Bonisagus: "How do you normally see in here, child?"

Aristocritus Bonisagi: while ferris interrogates the child i'm going to cast my most powerful spell, Eyes of the Eons

Young Gaetano: "Oh I usually bring a torch or something but you guys took care of that."

Aristocritus Bonisagi:

rolling 1d10!+22-1 determine the age of the cave

(

1

)

+22-1

=

22

christ!

Young Gaetano: Oh no!

Archibald of Guernicus: Oh dear

Endrite (GM):

rolling 2d10

(

3

+

3

)

=

6

Phew!

Archibald of Guernicus: Some people have all the luck

Aristocritus Bonisagi: +2 botch dice from Careless Sorcerer

Archibald of Guernicus: You

Endrite (GM):

rolling 2d10

(

9

+

3

)

=

12

Phew.

Aristocritus Bonisagi: nice.

Endrite (GM): Let's keep a move on here.

Get a good pace going.

What now?

Archibald of Guernicus: I'm moving up, the downside to maps where people move up is people get seperated easily.

Aristocritus Bonisagi: what's my dang spell say

Archibald of Guernicus: I'll move ahead but can I assume the party is moving with me, and if I run into something I am not actually 100ft ahead

Aristocritus Bonisagi: or does it fail

Endrite (GM): It fails, you botched.

Bonfilia of Verditius: no he didnt

Endrite (GM): Oh right.

My bad.

Archibald of Guernicus: He didnt confirm the botch

Ferris of Bonisagus: I want to walk alongside the demon child that won't betray us

Endrite (GM): Ok.

You come to the end of the corridor and see three alcoves.

The northernmost alcove has a little depression in it, like a bowl.

At about table height.

Archibald of Guernicus: "Maybe some kind of offering table?"

Aristocritus Bonisagi: "This altar is what you wanted us to see?"

Ferris of Bonisagus: "Where you sacrifice your victims!?"

Young Gaetano: "What? No! This cool fog!"

Ferris of Bonisagus: "I jest, of course."

Young Gaetano: "See, right here on the north wall!"

He pokes and prods it.

Aristocritus Bonisagi waits to see what happens...

Young Gaetano: Nothing happens.

"See?"

"It just comes out of the ceiling."

Endrite (GM): Nothing happens, he just keeps poking the wall and moving his hands around near it.

Aristocritus Bonisagi: "Archibald, do you see anything?"

you have second sight right

Archibald of Guernicus: I do, yes

Endrite (GM): You do?

Archibald of Guernicus: I dont know if its something thats always on or I have to concentrate to use, though

Yes

rolling 1d10+3+5

(

9

)

+3+5

=

17

"A regio boundary, up there." I point up the north passage

Aristocritus Bonisagi: well that makes things easier

Young Gaetano: "Cool right?!"

Archibald of Guernicus: "How's the kid seeing that, though."

Bonfilia of Verditius: "Perhaps same way as you are."

Archibald of Guernicus: Does the kid look different at all?

Endrite (GM): Nope.

Archibald of Guernicus: Strong fairy blood has physical signs. Worth taking a look.

Hm.

Endrite (GM): I guess he's like, a few seconds older.

Archibald of Guernicus: Different to a normal person I mean

Ferris of Bonisagus: burn him

Endrite (GM): Nope.

I should be whispering this infor.

Whoops.

Aristocritus Bonisagi: he doesn't seem to mind the blatant gift

Endrite (GM): Well, you did save his life.

Archibald of Guernicus: "Probably not, ye don't see stuff like that unless you've got a lot of fae blood in ye, there'd be physical signs."

Young Gaetano: "No way, I've just got knight blood."

"Did I tell you that yet? I'm gonna be a knight, I'm already really good at fighting so I bet I'm going to be the best knight ever."

Aristocritus Bonisagi: anything interesting in the other alcoves?

Endrite (GM): Nothing at all.

Alright so how do you propose to go on from here?

Archibald of Guernicus: North seems interesting, archon?

What is your decision

Aristocritus Bonisagi: "May I see?"

Aristocritus Bonisagi steps up to the wall and starts poking and prodding too.

Endrite (GM): It's earthy.

Some would even say cave like.

The bowl-like depression in the alcove is a little harder.

Aristocritus Bonisagi: i'll try dropping in a pawn of vis, which we definitely brought

Endrite (GM): Clink.

Nothing happens.

The bowl sort of has a dark stain on it.

Ferris of Bonisagus: What were you hoping that would do?

Endrite (GM): Not from where you dropped it.

Aristocritus Bonisagi: Professional Seeker at work here folks

Bonfilia of Verditius: "Hmm..."

Archibald of Guernicus: Thank god the vis is alright

Aristocritus Bonisagi collects the vis

Bonfilia of Verditius: I grab the child and cut a gash on his hand, pouring the blood in the bowl.

Endrite (GM): Ok.

He screams loudly, the blood hits the bowl, and the north wall disappears.

He tries to run away.

Aristocritus Bonisagi: "I was hoping we could avoid that."

Archibald of Guernicus: "What the hell are ye doing?"

Bonfilia of Verditius: "Opening the door, clearly."

I keep a tight grip on the boy's arm.

Young Gaetano: "Lemme go!"

"If I had my knife you'd be in so much trouble."

"When my dad finds out he's going to tan your hides!"

Ferris of Bonisagus: "Calm down child, she was just trying to help in the only foul way she knows how. Who is your father?"

Bonfilia of Verditius: "Silence, child, or I'll cut that tongue out."

Young Gaetano: "My dad's famous, he's a really strong knight!"

"He's the Vicar of Forli and he's gonna GET you!"

Bonfilia of Verditius: "I see. Well, we can't really have you sending him after us then, can we?"

Aristocritus Bonisagi: brb

please do not murder a child while i'm gone

Archibald of Guernicus: "This better not lead back to trouble fer us."

Bonfilia of Verditius: "Don't worry about it."

"Let's keep going."

Endrite (GM): Murdering a noble's child is almost certainly going to lead to trouble.

Bonfilia of Verditius: Who's going to find out?

Endrite (GM): Murdering children is also HIGHLY sinful.

Don't expect your grogs to like it.

Bonfilia of Verditius: We'll see how things turn out in the end

For now let's move

Archibald of Guernicus: Murder the grogs then, is the logical step. Just continuously slaughter everyone in sight until you're put down.

Easiest way to avoid trouble.

Ferris of Bonisagus: Then murder the other Magus who don't agree.

Aristocritus Bonisagi: back

Archibald of Guernicus: "Are we moving in then?"

Aristocritus Bonisagi: what magus could disagree with such a rational course of action

Endrite (GM): Alright so you're dragging young Gaetano to the next level of the Regio?

Bonfilia of Verditius: yes

Aristocritus Bonisagi gestures.

Endrite (GM): Ok.

Aristocritus Bonisagi: "Onwards."

Archibald of Guernicus: [in tired voice] Yes.

"Ach, this must be his grogs."

Endrite (GM): Indeed you do see some dead grogs.

As well as two bog men.

They've been dead for a while, they look at lot different.

The mud has mostly vanished, leaving two emaciated human corpses.

The grogs have been clawed to death.

This level of the barrow is similar to the last one, except there are archways along the walls.

Endrite (GM): Stones have been piled up in most of them and you can't quite see past them.

Looking closer, you see about 20 of the monsters shuffling around in a room behind the wall of stones.

They try to reach through the gap in the stones to claw at you.

It's strange because you could easily knock these rocks over, they're just sort of piled up.

In fact, you can see scattered stones around the hallway that were probably used to block up the room to your left.

Aristocritus Bonisagi: That's a lot of bog men.

Archibald of Guernicus: "These things are making me a bit fearful moving up."

Ferris of Bonisagus: I think these monsters are being held back by a spell, and I'm not sure if I feel safe being on the other side of this passage when the spell comes down.

Bonfilia of Verditius: "If need be I could erect a wall of thorns."

I tell Raffiano to grab a soil bread in case I need him to use it.

Ferris of Bonisagus: They are on both sides of this hallway, we would need 2.

Bonfilia of Verditius: I thought they were only to the right

Archibald of Guernicus: I could use my combo from before to set them all on fire

I did too

Ferris of Bonisagus: Ah, my misunderstanding

Endrite (GM): ALSO, you can walk past them.

Ferris of Bonisagus: Sounds like a bad idea, voice from the heavans.

I vote preemptive murder all the mud sludges before we become mud poop.

Endrite (GM): Ok I need a decision for what you're going to do here.

Ferris of Bonisagus: Archon?

Aristocritus Bonisagi: the combo is grease + fire right

hmm. let's try it

Endrite (GM): Which spell are these?

Oh I should mention that these grogs have chainmail armor and spears.

Archibald of Guernicus: There is a slight chance that we are being taken for a ride here, and that the bog men are victims of some sort and we'd be committing a grave sin in killing them.

My internet is constantly cutting out, this has been going on for over a week and the stupid fucking ISP won't fix it.

I hope my message from before finally went through

Endrite (GM): I saw it.

Archibald of Guernicus: If you want us to slaughter bog men, I'll support your decision.

Bonfilia of Verditius: "Just let God sort them out."

Archibald of Guernicus: "So that a vote for burning them, then?"

Aristocritus Bonisagi: well, let's try this first

if we step away from the rocks so they can't see us, do they settle down

Endrite (GM): Oh yeah Bonfilia you definitely don't need dirt here.

There's plenty of dirt.

Just getting those tokens out of the way if you do decide to do something.

Archibald of Guernicus: We're carrying a light

So they can still see that, anyway

Endrite (GM): They're sort of clawing at you through the rocks.

Archibald of Guernicus: I'm not overly convinced that this is a good idea, we're safe for now and do have things we can do should they ambush us from behind

Aristocritus Bonisagi: the fact that the dead bog men just looked like a regular body covered in mud was pretty unsettling

Archibald of Guernicus: I wonder if unleashing a horde of flaming bog monsters on us at close quarters might be worse.

Aristocritus Bonisagi: *regular bodies

Endrite (GM): That would be pretty bad if it happened.

Aristocritus Bonisagi: that would be awful!

Endrite (GM): Well they aren't regular.

They look VERY old.

Archibald of Guernicus: "I don't think we should burn them, no right now anyway."

"But keep an eye out behind us. Can yer spider stand guard or something?"

Endrite (GM): But they don't have, like, bat wings or anything.

Ok need a decision.

Or more discussion.

Gotta keep things goin' here.

Bonfilia of Verditius: I'm too tired

Ferris of Bonisagus: My familiar can't see very well, she would be a terrible guard.

Aristocritus Bonisagi: if they aren't making any progress on the rubble we should just keep moving

Archibald of Guernicus: Sorry, my internet is cutting out constantly and it makes when I can respond a bit sporadic.

Endrite (GM): Ok.

Ferris of Bonisagus: The Archon has decided!

Archibald of Guernicus: I've yelled at my ISP and all they say is it's problems with the line, sorted soon.

Aristocritus Bonisagi: the archon has decided: let's do the opposite of my previous decision

Endrite (GM): You can sort of get by the archways without them grabbing you by sticking to the center of the hallway.

Aristocritus Bonisagi: chop chop

Endrite (GM): Otherwise they'll be able to getcha.

Archibald of Guernicus: Can I? I am quite fat, have a flaw about it.

Endrite (GM): How fat are you?

Archibald of Guernicus: Not morbidly obese but pretty robust.

Endrite (GM): You should be fine then.

Ferris of Bonisagus:

rolling 1d10!

(

8

)

=

8

Archibald of Guernicus: Cool. I'll suck my gut in and squeeze by.

Oh no

Ferris of Bonisagus:

(To GM) rolling 1d10!

(

6

)

=

6

Aristocritus Bonisagi: we lost the kid

Endrite (GM): Alright, you make some progress to the end of the tunnel, passing 8 more rooms filled with bog monsters.

Archibald of Guernicus: Bonfilia was draggin him

Endrite (GM): If you want to continue to drag him through here you can.

Bonfilia of Verditius: hes with us in narrative

Ferris of Bonisagus: This tunnel light setup is super neat

Bonfilia of Verditius: I am dragging him

Aristocritus Bonisagi: ok. kid's with us

Endrite (GM): Alright.

These alcoves look the same as the ones in the regio above.

Or below.

Bonfilia of Verditius: He should still be bleeding

so I drop some more blood in a bowl I guess

Endrite (GM): Ok, roll Brawl.

Young Gaetano:

(To GM) rolling 1d10 + 3

(

5

)

+3

=

8

Bonfilia of Verditius:

rolling d10!+1

(

1

)

+1

=

2

Endrite (GM): Ok.

Young Gaetano twists out of your grasp.and starts running away down the hallway.

Sticking to the center of the hallway, of course.

Bonfilia of Verditius: I make a wall in front of him.

Endrite (GM): Ok with what?

Wall of thorns?

Bonfilia of Verditius: yes

Endrite (GM): Ok.

Roll it.

Bonfilia of Verditius:

rolling d10!+10+11+3+1

(

9

)

+10+11+3+1

=

34

vs 20

Endrite (GM): Nice work.

You stop the young child from escaping.

Young Gaetano: "Get away from me!"

"Leave me alone!"

Archibald of Guernicus: Powerful magus successfully bullies child

Bonfilia of Verditius: I try to fill the bowl again.

Endrite (GM): Gaetano screams, the blood hits the bowl, and the north wall opens up.

Bonfilia of Verditius: lets go

Aristocritus Bonisagi: Onward.

Ferris of Bonisagus: Archilbald, are you strong enough to just carry the child?

Archibald of Guernicus: I cant carry him

"Bonfilia, why not use yer own blood rather than torment a child. A child with a father who could make life hard for the covenant." In latin of course

Bonfilia of Verditius: "What's the big deal? We can simply erase his memory once we're done."

Archibald of Guernicus: "Alright, I'll be blunt then."

Ferris of Bonisagus: "Not if this child escapes before that can happen."

Archibald of Guernicus: I turn my hand upside down, ending palm of flame and extinguishing the light

"Now, stop torturing the child, and remember yer not here alone."

Bonfilia of Verditius: "Let me ask you this, Archibald: Why are you requesting that I harm myself, rather than you taking that burden on yourself."

Archibald of Guernicus: "Who knows, maybe it's yer eagerness to make others pay."

Bonfilia of Verditius: "I would gladly pay in the blood of mundanes than the blood of my fellow sodales."

"In every opportunity."

Archibald of Guernicus: "If you'd said it needed blood I might have given it, ye didn't consult us. Aristocritus, yer the archon, make a ruling here."

Ferris of Bonisagus: "But you are causing us trouble in the future. This mundane could cause bloodshed for us in the future."

Bonfilia of Verditius: "He could not. A spell to erase us from his memory is so simple to cast that any of us could do so."

"And how is he to escape?"

Archibald of Guernicus: "He got away from ye once."

"We're in an aura that's messing with our magic as-is, ye saw the botch I had earlier."

Bonfilia of Verditius: "If you are so eager to pay in the blood of magi rather than mundanes, then I can clear his mind and toss him back out the regio."

Aristocritus Bonisagi: heck

what's our other grog's name

Endrite (GM): Raffiano.

Archibald of Guernicus: "Ach the way ye talk ye'd think gold ran in yer veins."

Endrite (GM): I mean Raffanio.

Ferris of Bonisagus: Let's wipe the memory of the child and throw him out of here. I don't want his blood on our hands.

Archibald of Guernicus: He has no torch and theres horrible monsters all the way back

Bonfilia of Verditius: "There really is no pleasing you, is there?"

Ferris of Bonisagus: I'd walk him back.

Archibald of Guernicus: I'm not making a bunch of extra trips through the Bog Corridor for him, I'm saying to stop torturing a knight's kid before it comes back to fuck us.

Which it very well may, he's not totally mundane.

Aristocritus Bonisagi: "Hand the kid over to Ferris. If we run into any more entrances like this I'll open them myself."

Bonfilia of Verditius: I look into the child's eyes. "You will forget that we caused you any discomfort." Spell level 5 (Base 4, +1 Eye) PeMe removing a major detail from a target's memory

rolling d10!+1+10+3+1

(

1

)

+1+10+3+1

=

16

Endrite (GM): Molto bene.

Archibald of Guernicus: If only the jukebox still worked.

Endrite (GM):

rolling 3d10

(

5

+

10

+

3

)

=

18

Bonfilia of Verditius: phew

Archibald of Guernicus: "Very good of ye, Aristocritus."

Young Gaetano: "Hey, lemme go!"

Archibald of Guernicus: "An actual concern for yer sodales, rather than a pretense."

Young Gaetano: "Why are you grabbing me?"

Bonfilia of Verditius: "Oh sorry, mean old Archibald turned out the lights. Didn't want you tripping."

I let go.

Archibald of Guernicus: I turn the lights back on, adjusted palm of flame with sun duration like before

Let there be light

Young Gaetano: "We should get out of here, what if those monsters get out?"

Ferris of Bonisagus: I'll walk / chase after the kid out of this mound. I think there is only one way out of here if I remember correctly

"Let's go, child"

Young Gaetano: There is.

Archibald of Guernicus: "We'll wait here on ye then."

Endrite (GM): Alright, Gaetano is out of the mound.

Aristocritus Bonisagi: are all of the entrances still open

Bonfilia of Verditius: "Oh the irony if it turns out a child's blood is required to open these gates."

"It would be in the style, so to speak, of this place."

Endrite (GM): That WOULD be ironic.

Yes.

Aristocritus Bonisagi: Guess we'll find ount.

out.

Endrite (GM): The entrances are still open.

Aristocritus Bonisagi: onward!

Archibald of Guernicus: He probably bled a bunch as he walked, try and grab some of it for use later just in case that's how it works.

Ferris of Bonisagus: I'll try to soak up a bit of the child's blood with a cloth.

Endrite (GM): I should say that the EXITS are still open.

Ferris when you get back to the first regio boundary the door is closed.

Sorry I had to get up for a second.

Archibald of Guernicus: Oh dear.

Well

Time to find out, Ferris!

Ferris of Bonisagus: I'll cut my hand\

Archibald of Guernicus: You can still run and catch the kid maybe if it doesnt work

Endrite (GM): Ferris, the wall opens up.

Ferris of Bonisagus: I'll catch up with the group

Endrite (GM): Alright, you manage to avoid being grabbed by any ghoulies.

The door to the next level is still open.

Bonfilia of Verditius: "Finally. Let's get a move on."

Archibald of Guernicus: "Aye, onwards."

Endrite (GM): This level is way different than the last one.

The chamber is about 30 paces deep and 15 paces wide.

Archibald of Guernicus: It's green, too.

Endrite (GM): In the darkness at the far end you see an iron chandelier suspended over a deep pit.

Yes, it's built out of some strange brick.

Archibald of Guernicus: "Think this might be closer tae the end of this place."

Endrite (GM): There is a stale, fetid stench in the room.

Bonfilia of Verditius: aura?

Endrite (GM): This grants you -1 to all physical activity and adds an extra botch die.

Infernal 3.

Archibald of Guernicus: Before we go forward, my wizards sidestep is still up from before. Just establishing that in case anything happens.

Ferris of Bonisagus: :(

Endrite (GM): There is also the sound of angry buzzing flies.

Bonfilia of Verditius: "Be careful in here with your spellcasting."

Endrite (GM): You don't hear any flies.

Aristocritus Bonisagi: what

Endrite (GM): Between you and the pit you can make out some shapes.

I mean see any flies.

Aristocritus Bonisagi: oh

i'm gonna cast my number one spell, rise of the feathery body, just in case

rolling 1d10! for botches

(

4

)

=

4

Archibald of Guernicus: "That's why I keep this with me." I pat my sword

Endrite (GM): Wait lemme increase your light here, the stones are reflective.

Bonfilia of Verditius: I add thorns to my cane

Transformation of the Thorny Staff

MuHe 10

R: Touch, D: Sun, T: Ind

Causes a length of wood (up to 6 feet in length) to grow thick, sharp thorns at whatever spots you touch. If the spell is cast on a staff, the thorns add +4 to the damage done by the staff.

(Base 3, +1 Touch, +2 Sun)

Archibald of Guernicus: Death WAS certain, it seems.

"That disnae look good."

Endrite (GM): It doesn't!

The two shield grogs have been torn to pieces.

Archibald of Guernicus: "Keep an eye out, whatever did this might be about."

Endrite (GM): Crispus looks a little better, but still dead.

Bonfilia of Verditius: who ordered the crispy corpse

Archibald of Guernicus: We did confirm his fate, we could just leave now.

Recovering the body seems the polite thing to do but it'll be a risk

What do you think, archon

Bonfilia of Verditius: "Surely you do not suggest leaving this den of evil to be?"

"And here I thought I was supposed to be the cruel one."

Archibald of Guernicus: "... Aye, yer right."

Endrite (GM): Here wait a sec.

Near the center of the room lie the

bodies of Crispus and two shield grogs,

savagely torn asunder, limbs scattered

across the floor. The magus’ body has

been badly mauled, but it is not in pieces

Endrite (GM): like his two former shield grogs. Besides

his traveling clothes and oak staff,

each a pawn of Creo vis. The two grogs

he has four hardened acorns in a pouch,

have been torn to pieces and their martial

equipment scattered. Their long

Endrite (GM): loot. Two long spears lie nearby, their

swords and chainmail are potential

heads broken off, and can be used in

combat as staffs.

Archibald of Guernicus: Vis huh

Endrite (GM): I guess I should have waited to tell you about the vis until you investigate the body.

WELL I DIDN'T!

Bonfilia of Verditius: "Maybe a Bjornaer did this... or a demon."

Aristocritus Bonisagi: im back

Bonfilia of Verditius: "The kid said another wizard came by."

Ferris of Bonisagus: "They did seem to die in a very ordlerly fashion..."

Archibald of Guernicus: "Recently, though. Said recently."

Do they look like they've been dead long?

Endrite (GM): I mean they were torn to pieces.

That doesn't sound very orderly to me.

Archibald of Guernicus: Yeah what the hell Ferris

Ferris of Bonisagus: I was more joking about their position.

Endrite (GM): They look about as dead as the other three grogs.

Archibald of Guernicus: They've been gibbed

Endrite (GM): Standard defensive formation.

Duh.

Aristocritus Bonisagi: the wizard stands in front to defend the grogs with his magical might, the grogs stand behind with long spears

Endrite (GM): I don't know why the book suggests that the players will want to take two broken spears and some chainmail.

Anyway, what do you do here?

Bonfilia of Verditius: Let's take the vis and travel forth.

Ferris of Bonisagus: I want to look around the room

Anything lurking in the back?

Endrite (GM): Ok.

Yes!

Aristocritus Bonisagi: i'm advancing to the bodies, at least

Endrite (GM): There's some inscriptions on the back wall.

There are some bas-relief carvings of lions, dragons and warriors.

7 in all.

Archibald of Guernicus: "Raffanio, can ye carry the remains of the man out of here?"

Endrite (GM): Off center, there is a carving of three armored knights astride their horses.

You also see some latin inscriptions on the wall.

Archibald of Guernicus: "When we leave, course."

Endrite (GM): He can, he's tough.

Ferris of Bonisagus: What to the inscriptions say?

do*

Endrite (GM): There are two sets of inscriptions.

One reads, "Behold the terrible might of Ops, the All Powerful Mistress of the World."

There are a few others to that effect.

Praising her terrible power, her puissant might, and so on.

There's also an inscription under the knights that reads, "Behold the terrible captains three, who lead the sixty six legions of woe that scourge the foes of Ops."

Ferris of Bonisagus: Ops sounds nice. All praise Ops.

Archibald of Guernicus: I like what this Ops gal is selling.

Aristocritus Bonisagi: We shouldn't stick around.

Archibald of Guernicus: I dont like being clawed in half, and do like remaining alive.

Endrite (GM): I should point out that these knights are wearing chainmail and their horses wear barding.

Archibald of Guernicus: Oh, so it's not overly old then?

Endrite (GM): Well that's the strange thing.

As you'll recall, Ops is an old pagan goddess.

Bonfilia of Verditius: do they have a coat of arms?

Endrite (GM): Well before chainmail was invented.

No.

The carvings are also not painted.

Also you hear a deafening screech and a huge two head vulture swoops at you from the darkness, roll initiative.

Aristocritus Bonisagi: piss!

Aristocritus Bonisagi Initiative: 60

Bonfilia of Verditius: Bonfilia of Verditius Initiative: 72

Raffanio Initiative: 75

Ferris of Bonisagus: Ferris of Bonisagus Initiative: 53

Archibald of Guernicus: Archibald of Guernicus Initiative: 17

Endrite (GM): Super Secret Monster (DO NOT LOOK) Initiative: 64

Aristocritus Bonisagi: lol

Ferris of Bonisagus: Ha

Aristocritus Bonisagi: Lo! I am slain

Ferris of Bonisagus: You shall be missed\

Endrite (GM): Alright, the two-headed vulture used it's surprise round.

Actually wait.

Yes.

Ok, combat begins now.

Bonfilia of Verditius: Raffanio breaks the soil bread and tosses it toward the birb.

Endrite (GM): That's on his turn.

Bonfilia of Verditius: yes

Endrite (GM): I think you can delay though.

Anyway, what do you do?

Bonfilia of Verditius: he is the first on the turn order

Aristocritus Bonisagi: it is raffanio's turn right now

Endrite (GM): It is.

Ok, Bonfilia.

Bonfilia of Verditius: I cast trap of entwining vines on the bird

Aristocritus Bonisagi: should i roll concentration

Bonfilia of Verditius:

rolling d10!+10+11+3+3+2

(

9

)

+10+11+3+3+2

=

38

vs 15

Endrite (GM): Ok.

What's the pen on that?

Keeping in mind the Infernal 3 aura.

Bonfilia of Verditius: what are the pen house rules

Archibald of Guernicus: Nobody knows.

Endrite (GM): It isn't on the houserules page.

Ferris of Bonisagus: I believe you get +5 for pen every 10 you get over your spell level

Endrite (GM): It's as RAW but you divide your Penetration Ability by 2.

Bonfilia of Verditius: my pen ability is 3

Ferris of Bonisagus: I'm 85% certain about my above statement

Endrite (GM): Ok that'll be 2.

Archibald of Guernicus: That was some rule to balance old magi against young ones I believe

And not really relevant here

Endrite (GM): Yeah you just use the formula here.

PENETRATION TOTAL:

Casting Total + Penetration Bonus – Spell Level

Ok your spell does NOT penetrate.

Bonfilia of Verditius: hold on

Ferris of Bonisagus: The houseruled version was because without it you could stack Pen to get to crazy levels.

Endrite (GM): Oh wait 38.

It does pnetrate.

Penetrate.

Bonfilia of Verditius: ok

we need to clarify the pen rules on the wiki

Trap of the Entwining Vines

CrHe 15

R: Voice, D: Sun, T: Group

Causes strong, woody vines to grow rapidly from fertile earth. The vines cover a circle 2 paces across and reach 6 feet high. Anything caught within them is immobilized. To avoid the vines, the target must make a Quickness – Encumbrance stress roll of 9+. To break out requires a Strength stress roll of 12+ (allowed once a round). Someone not trapped can cut a trapped person free in two rounds, assuming proper tools. The vines weaken and wither to dust at sunrise or sunset.

Bonfilia of Verditius: (Base 1, +2 Voice, +2 Sun, +2 Group)

Endrite (GM): Gotcha.

rolling 1d10 + 1

(

3

)

+1

=

4

It does NOT avoid the vines.

Ok it's immobilized, it tries to break free.

rolling 1d10! + 1

(

3

)

+1

=

4

Aristocritus.

Aristocritus Bonisagi: gonna back away

Endrite (GM): Ok.

Aristocritus Bonisagi: and cast my most powerful attack spell, Wielding the Invisible Sling

Endrite (GM): Anything else?

Ok, what are you going to toss at it?

Aristocritus Bonisagi: any loose tiles around

Endrite (GM): No.

It's stone, not tile.

Stone brick.

Aristocritus Bonisagi: dang

where's a rock when you need one

Endrite (GM): You could throw the grog's helmets at it.

Aristocritus Bonisagi: oh, that works

Ferris of Bonisagus: You should carry a pouch of rocks, like ammo or something.

Aristocritus Bonisagi: probably

rolling 1d10!+22-3

(

8

)

+22-3

=

27

Endrite (GM): Helmets are +2 damage.

Aristocritus Bonisagi: level 10

._.

Endrite (GM): Alright.

Aristocritus Bonisagi: well that's 20 penetration on my 2 damage then

Endrite (GM): It does NOT penetrate.

+2, not 2.

So you roll 1d10!.

Then add 2.

Ok, Ferris.

Ferris of Bonisagus: I'm going to fatigue him with a Winter's Icy Touch.

Endrite (GM): Ok, touch away!

Bonfilia of Verditius: wait

sling does not need to penetrate

Ferris of Bonisagus: (It is Voice range, just for clarification)

Endrite (GM): I thought it did because it doesn't require an attack roll.

It doesn't matter Ferris.

Go for it while we work this out.

Bonfilia of Verditius: hmm... yeah maybe

Aristocritus Bonisagi: i have the sling spell that gets blocked by MR, not the sling spell that has to be aimed

Ferris of Bonisagus:

rolling 1d10! + 10 + 5 + 3 + -3 (Pe+Ig+STA+Aura) Casting Winter's Icy Touch - Spell Level: 10

(

9

)

+10+5+3+-3

=

24

Bonfilia of Verditius: ah yeah ok

Aristocritus Bonisagi: i have no idea which book the aimed version is in but it exists i guess

Endrite (GM): It doesn't penetrate.

Archibald.

You don't roll for pen you just compare the Penetration score to the MR.

Archibald!

Your turn!

Please do your turn!

Aristocritus Bonisagi: which is more than 20 but less than 25

Endrite (GM): Yes.

There are LITERALLY 3 integers there.

Aristocritus Bonisagi: oh i could have used a confidence point

alas.

Endrite (GM): Yeah it's a little late now.

Anyway.

Archibald!

Are you here?!

Ferris of Bonisagus: Magic 8 ball says "Seems unlikely"

Archibald of Guernicus: I am here

My net cut out for a bit and I got annoyed and went for a drink

Endrite (GM): Ok please slay this demon

.

Aristocritus Bonisagi: only the power of irn bru can save us

Archibald of Guernicus: I get close enough to do so, and try stabbing this monster in the head

Endrite (GM): Roll it.

It's immobilized.

Archibald of Guernicus: Does that add any modifiers

Endrite (GM): You just need to not botch here.

Archibald of Guernicus: I forget what the modifier segment was for

Archibald of Guernicus  attacks  Two-Head Vulture

rolling {1d10!+0}>15

{

(

4

)

+0

}

=

0 Successes

Archibald of Guernicus  does 9 Damage

Endrite (GM): Alright, you deal it a blow.

Bonfilia of Verditius: I dont think that attack is correct

Endrite (GM): Yeah it definitely isn't.

Anyway you crit.

Archibald of Guernicus: It no longer counts my sword, and there's an armoury

Endrite (GM): Ok roll damage twice.

Or I guess just once more.

Archibald of Guernicus:

rolling 1d10!+8

(

6

)

+8

=

14

Endrite (GM): Nice.

Alright that's a serious blow.

It goes Berserk.

There's a roll here.

rolling 1d10 +6

(

9

)

+6

=

15

It goes berserk.

Endrite (GM): Ok.

Raffanio.

Archibald of Guernicus: I guess he sits and defends Bonfilia?

Bonfilia of Verditius: ye sure

Endrite (GM): Ok.

Bonfilia of Verditius: he hangs out

Endrite (GM): Bonfilia.

Aristocritus Bonisagi: he's got a sword right

Bonfilia of Verditius: uhh

I guess I'll delay

in case he breaks out

Endrite (GM): Ok, the Two-Headed Vulture attempts just that.

rolling 1d10! + 1

(

8

)

+1

=

9

Nope.

Aristocritus.

HEY!

Aristocritus Bonisagi: i'm just gonna grab one of these grog swords and hack at the bird

Endrite (GM): Ok.

As a staff.

As I said they have broken spears that act as staves.

Staffs.

Aristocritus Bonisagi: Two long spears lie nearby, their

swords and chainmail are potential

heads broken off, and can be used in

combat as staffs.

i think something went wrong when you pasted that

anyway, sword, staff, whatever

Endrite (GM): Yes that's a typo in the book.

MY bad.

Roll it.

Or attack it.

'tevs.

Click your token, then click attack, then target the Two-Headed Vulture.

Aristocritus Bonisagi:  Aristocritus Bonisagi  attacks  Two-Head Vulture

rolling {1d10!+0}>15

{

(

3

)

+0

}

=

0 Successes

Aristocritus Bonisagi  does 4 Damage

hooray

Endrite (GM): Ferris.

Aristocritus Bonisagi: 4+2 surely

Ferris of Bonisagus: I'm going to try to restrain the monster with some spider web

rolling 1d10! + 10 + 11 + 10 + 3 + -3 (Cr+An+Focus+STA+Aura) Casting Spilio’s Webbed Restraints - Spell Level: 20

(

4

)

+10+11+10+3+-3

=

35

Endrite (GM): Ok.

It's already restrained.

Ferris of Bonisagus: I want to make sure

Endrite (GM): What's your Penetration?

Ferris of Bonisagus: 5

Endrite (GM): Ok.

Do you want to spend a Confidence Token?

Ferris of Bonisagus: Yeah, I'll spend one.

Endrite (GM): Ok, it's web'd.

Gimmie your token.

Drag it onto the playfield.

Ferris of Bonisagus: I did, it disappeared

Endrite (GM): Oh it was somewhere else.

Archibald.

Archibald of Guernicus:  Archibald of Guernicus  attacks  Two-Head Vulture

rolling {1d10!+0}>15

{

(

3

)

+0

}

=

0 Successes

Archibald of Guernicus  does 6 Damage

Endrite (GM): That's a crit.

Archibald of Guernicus: I think I just stick in my to-hit bonus in the modifier, it's being weird

Endrite (GM): Also try attacking again.

Archibald of Guernicus:  Archibald of Guernicus  attacks  Two-Head Vulture

rolling {1d10!+0}>15

{

(

3

)

+0

}

=

0 Successes

Archibald of Guernicus  does 21 Damage

Endrite (GM): Weird.

Archibald of Guernicus: Hachi machi

Endrite (GM): Ok though, that's a lotta damge!

You slice both it's heads off.

Ferris of Bonisagus: NICE!

Archibald of Guernicus: Does it die, or persist onwards without heads

Ah, death

Endrite (GM): This kills the demon.

Aristocritus Bonisagi: "Nice."

Archibald of Guernicus: "Take that ye oversized chicken."

Endrite (GM): A ghastly ichor seeps from the wounds, staining it's filthy feathers.

The smell is simply terrible.

Bonfilia of Verditius: "Hmm."

Endrite (GM): Alright what else do you guys want to do here?

Take the vis, keep looking at the carvings?

Bonfilia of Verditius: "We should examine this bird, let's bring it with us when we leave."

Ferris of Bonisagus: I'm sorry, I have to go.

Endrite (GM): Shoot.

Archibald of Guernicus: Is it normal vis or tainted vis, from demons

Endrite (GM): We're ALMOST done here.

I'd like to keep rolling.

Aristocritus Bonisagi: does crispus have any letters or anything on him, or just 4 pawns of vis

Endrite (GM): Just 4 pawns of Creo vis.

And a staff.

He's wearing travelling clothes.

Bonfilia of Verditius: Who knows if it's tainted vis.

Well, I know.

But do you?

Endrite (GM): It's 4 pawns of Vim vis.

Aristocritus Bonisagi: If the bird bears any vis it's definitely tainted.

Endrite (GM): Ok let's keep moving here.

Archibald of Guernicus: I won't harvest demon vis, I'll keep the stuff from the wizard though

Endrite (GM): Ok, you take the four acorns of Creo vis.

Archibald of Guernicus: I want to mount its heads on my wall as a trophy

Aristocritus Bonisagi: i'll switch out my makeshift staff for his

Endrite (GM): Ok, it's nicer, since it's a real staff and not a broken spear.

Aristocritus Bonisagi: Walking in style.

Archibald of Guernicus: "Let's take a look at what's further in, then get out of here."

Bonfilia of Verditius: I'll harvest the vim vis, never let good vis go to waste.

Endrite (GM): Alright, the vis is in it's largest beak.

Bonfilia of Verditius: I'll just put it next to my tainted hammer vis

Ferris of Bonisagus: I bought myself 10 more minutes! I'm still here.

Endrite (GM): Ok.

Want to investigate the carvings or the pit or anything?

Bonfilia of Verditius: What's in the pit?

Ferris of Bonisagus: Can I float down into the pit to take a look?

(To GM) rolling 1d10! (botch check)

(

10

+

7

)

=

17

Archibald of Guernicus: I'm not sure what I can investigate the carvings with, good luck Ferris.

Endrite (GM): The pit is pretty deep.

Aristocritus Bonisagi: i'll go down the pit too

Endrite (GM): Pit buddies.

Aristocritus Bonisagi: pit pals

Ferris of Bonisagus: The Bonisagi Pit Crew

Aristocritus Bonisagi: the trianoma trench

Ferris of Bonisagus: This pit appears to have been the lair or incubation location of that foul beast.

Nothing too exciting.

Endrite (GM): That's possible.

But remember that a cult participated in worship here.

Aristocritus Bonisagi: Lots of bloodstains, but nothing solid.

Ferris of Bonisagus: All I see in the bit is some claw markings and blood.

Endrite (GM): Just bloodstains.

Ok.

Any other ideas?

Aristocritus Bonisagi: hmm

this is an awful idea but i'll try giving it a little blood

Endrite (GM): Ok.

Bonfilia of Verditius: Well, I mean, this is clearly a wizard's laboratory.

Ferris of Bonisagus: I don't much history or anything academic. I'm no philosopher.

Endrite (GM): You cut yourself, blood falls on the pit, and the back wall disappears.

Aristocritus Bonisagi: inside the pit or up above

Endrite (GM): Up above.

With the carvings.

Bonfilia of Verditius: walls within walls

lets venture forth

Endrite (GM): Alright!

Aristocritus Bonisagi: you must gather your party

Ferris of Bonisagus: I gather

Endrite (GM): This level is similar to the last one, but alsodifferent.

stone dais

sits in the back of the room, a threetiered

square of masonry that stands ten

dais and lead to a black obsidian throne

feet tall. Two staircases are cut into the

Endrite (GM): that sits at the top; the throne’s high

back and thick arms loom angrily over

the room. The near wall, the one behind

the characters as they emerge from the

regio boundary, holds the same ten basrelief

sculptures of demons, monsters,

Endrite (GM): and warriors that the previous regio’s

wall held, in reverse order. The throne

The ten alcoves contain terracotta

room has an Infernal aura of 4.

pots full of gold armbands, ancient Roman

coins, jeweled brooches, rings,

Endrite (GM): and necklaces.

Aristocritus Bonisagi: at least we let the kid go, so bonfilia didn't throw him into the pit or something

Endrite (GM): That is good.

Ok!

So, there's a ton of treasure in here, obviously.

Archibald of Guernicus: Oh good

Yes

I love treasure

Endrite (GM): Also more carvings.

And a giant throne.

Do you want to do anything with any of these or what?

Ferris of Bonisagus: I'll casually take the giant throne.

Endrite (GM): Sadly it is affixed to the dais.

Bonfilia of Verditius: I'll take the demon sculptures.

Aristocritus Bonisagi: do the carvings have the same text

Endrite (GM): The sculptures are carved into the wall.

Good question Aristocritus, they don't.

Aristocritus Bonisagi: nice

what do they say

Bonfilia of Verditius: well we take everything that's not bolted down then

Archibald of Guernicus: Gold is good, we can use it to keep the covenant afloat.

OR to buy land ourselves, as was suggested.

Endrite (GM): There's just one word inscribed under each general, in latin.

Scrilin, Varrf, and Clemialh.

I guess Latin Script.

Since those aren't words.

Ferris of Bonisagus: Or people who were bad at spelling

Endrite (GM): It looks like the words have been scrawled onto the carvings.

They also look different than the ones in the last room.

The carvings look more crude.

Alright so you want to do anything here?

Aristocritus Bonisagi: who's going to sit on the throne

Endrite (GM): It's big, so if you squish in you all can.

Ferris of Bonisagus: I'll do it

Endrite (GM): Ok.

Archibald of Guernicus: Good luck

Endrite (GM): It's very uncomfortable.

Aristocritus Bonisagi: i'll slap a bloody palm onto the throne and see if it opens up yet another wall

Endrite (GM): Ok.

Ferris of Bonisagus jumps off the throne and rubs his butt.

Ferris of Bonisagus: "It's quite... warm."

Endrite (GM): Your hand hits the throne, leaves a bloody palm print, and then the blood sizzles and disappears.

Aristocritus Bonisagi: "Warm, huh?"

Archibald of Guernicus: It drinks blood

Hm

Seems nice

Endrite (GM): Very.

Like touching a stove.

Ok.

What now?

Aristocritus Bonisagi: archibald and bonfilia wanted to grab all the gold

Endrite (GM): Ok.

Here's what happens when you grab the first piece of loot.

Horrifying screams echo through the room for about 5 minutes.

Archibald of Guernicus: Hmmm.

Endrite (GM): The knights have disappeared from the carvings on the back wall.

Archibald of Guernicus: That seems like a bad thing

Oh dear

Endrite (GM): Ok what now?

Archibald of Guernicus: "Ah shite. Run."

Endrite (GM): Ok.

Bonfilia of Verditius: "Calm yourself, Archibald."

"Let's dispose of the automatons, and claim the gold."

Ferris of Bonisagus: "How do you purpose we do that?"

Endrite (GM): They've just disappeared.

There aren't like stone statues wandering around.

Bonfilia of Verditius: "We're mighty magicians, if they try to prevent us from taking the gold we can simply obliterate them. Now help me pack this all."

Endrite (GM): Unless they're invisible.

Archibald of Guernicus: Oh!

Endrite (GM): Do you pack up all the loot?

Archibald of Guernicus: Second sight lets you see invisible too

Ferris of Bonisagus: Alright, now I have to head out, sorry! Thanks for the session Endrite!

Archibald of Guernicus: Farewell

Endrite (GM): Alright it's almost over.

Bonfilia of Verditius: we pack the gold up

Archibald of Guernicus: "Fine, load up the gold, but do it quick. Let's make sure Crispus gets taken back, so his folk know what befell him."

Endrite (GM): You gain 500 MYTHIC POUNDS!!!!

Alright so what now?

Archibald of Guernicus: Well. I think we're done.

Endrite (GM): You want to take all the loot and Crispus' body back?

Archibald of Guernicus: I think.

Aristocritus Bonisagi: any change to the throne?

Endrite (GM): Nope.

It's unchanging.

Aristocritus Bonisagi: let's mosey

Endrite (GM): Alright.

Archibald of Guernicus: I have no ideas about further investigations, and we could come back here later if need be to investigate.

Endrite (GM): Ok.

Aristocritus Bonisagi: i don't know how to investigate it short of shrinking it with muTe and looking at it in a lab

Endrite (GM): You emerge from the barrow to find two groups of knights on horseback arguing with one another.

Aristocritus Bonisagi listens.

Archibald of Guernicus: That's the kid.

Monsignor Malatestino "dell'Occhio" Malatesta: "So, you sent your wizards to kidnap my son?"

"What did you want them to do to him in that barrow?"

Monsignor Francesco I Ordelaffi: "Wizards? I wouldn't consort with such creatures, how dare you?"

"This is just a pre-text to invade our lands!"

"I'm sure YOU know about all the attacks on my villeins!"

Endrite (GM): It goes on this way until dell'Occhio (one eye) notices you.

Monsignor Malatestino "dell'Occhio" Malatesta: "Stand and deliver, knaves!"

"Answer for your crimes against my knights and my son!"

I really like this guy's look.

Archibald of Guernicus: "Someone tell this idiot we saved his sons life." I whisper to my allies in latin

Monsignor Malatestino "dell'Occhio" Malatesta: VERY trill.

Do you stand there dumbly?

Aristocritus Bonisagi: Salve, Monsignor.

I don't know what you mean.

Monsignor Malatestino "dell'Occhio" Malatesta: "Were you in there summoning more of those cursed demons?"

Bonfilia of Verditius: "No, in fact we came here to slay them."

I show him the severed bird heads.

Monsignor Malatestino "dell'Occhio" Malatesta: Everyone looks interested.

"If that is the case, then why did you attack my men?"

Archibald of Guernicus: Weird, as I remember it only one of us did.

Monsignor Malatestino "dell'Occhio" Malatesta: Heh.

Bonfilia of Verditius: "They insulted our honor, it was merely a scuffle. None of them were hurt, were they?"

Monsignor Malatestino "dell'Occhio" Malatesta: "You turned one into a tree!"

Keep in mind that he's still a tree.

Archibald of Guernicus: "Whit do ye mean our honour, you're the idiot that attacked them."

Bonfilia of Verditius: "Oh, right. I forgot about that. He should be released by now." I cancel the tree effect with my harnessed magic.

Monsignor Malatestino "dell'Occhio" Malatesta: Ok, he isn't around here but he turns back into a man.

"Forgot?!" he roars!

"What else have you forgot?"

Monsignor Francesco I Ordelaffi: "What did you find in there?"

Bonfilia of Verditius: "Hmm... Ah! I suppose I forgot how we saved your son from the swamp demons."

Monsignor Malatestino "dell'Occhio" Malatesta: "Only to drag him into that stinking pit."

He's referring to the barrow here not the actual pit.

Bonfilia of Verditius: "He wished to show us the barrow, and us being here to hunt the barrow demons we needed a guide. We are very grateful for his aid in our quest."

Monsignor Malatestino "dell'Occhio" Malatesta: "That doesn't sound like my boy!"

Aristocritus Bonisagi: "Of course, when things got hairy we sent him out to safety."

Monsignor Malatestino "dell'Occhio" Malatesta: "He knows better than to consort with wizards."

Monsignor Francesco I Ordelaffi: "Enough of this, what have you done about the demons who are haunting my lands?"

Archibald of Guernicus: "The big one's dead, there's others in there locked up. Ye can probably kill them safely with spears and a bunch of men."

Aristocritus Bonisagi: they won't make it past the first gate, hopefully

Monsignor Francesco I Ordelaffi: "So when you said you were here to slay demons, you failed to mention that you only slew one."

"Why didn't you slay the others, if you're such great demon hunters?"

Bonfilia of Verditius: "They seemed to be cursed men, once human... We are not monsters, Monsignor."

Monsignor Francesco I Ordelaffi: "Such great demon slayers, afraid to slay a few walking dead?"

"What did you plunder from my lands?"

Archibald of Guernicus: "We were looking for a missing man. He didn't make it." I indicate the dead body

"Unless ye consider his corpse as plunder."

Monsignor Francesco I Ordelaffi: I should point out that you're holding giant sacks that might as well have dollar signs on them.

"Who is that man?"

Young Gaetano: "Oh he's that wizard from a few months..."

Archibald of Guernicus: "Aye, sorry lad. He didnae make it."

Monsignor Malatestino "dell'Occhio" Malatesta: "Quiet boy!"

"I don't want you talking to that Ordelaffi worm."

Aristocritus Bonisagi: "Monsignor, we came to this swamp to find out what became of our companion here. Now our worst fears are confirmed and we wish to be on our way home so he can see a proper Christian burial."

Monsignor Francesco I Ordelaffi: "So your friend is responsible for raising the dead?"

Archibald of Guernicus: "No? When did we say that?"

Monsignor Francesco I Ordelaffi: "Then who was?"

Aristocritus Bonisagi: "Crispus of Flambeau was a good man, who dedicated his life to destroying evil."

Monsignor Francesco I Ordelaffi: "He didn't do a very good job of it."

Bonfilia of Verditius: "We do not know, Monsignor. You are the master of these lands... perhaps you would have better knowledge of such matters."

"There was no satanist hiding within the barrow."

Archibald of Guernicus: brb

Aristocritus Bonisagi: was there anything different about the mudman rooms on the way out

Monsignor Francesco I Ordelaffi: "So you failed to find the threat haunting my lands and plundered treasures that rightfully belong to my people?"

No.

They were the same as ever.

Any response here?

Archibald of Guernicus: Back

Bonfilia of Verditius: I insinuate to both of them that the other guy is the villain.

it's too late to play this out

Monsignor Francesco I Ordelaffi: Alright they don't buy it.

Aristocritus Bonisagi: we did it, we brought peace to the region

Bonfilia of Verditius: ok then I dont care

Endrite (GM): They both demand whatever treasures you found in the barrow.

About 10 mythic pounds each.

This is the last hurdle and then we're done.

Archibald of Guernicus: Hm.

Rather than giving them it, I think we shouldnt. Thieving bastards.

Let us do all the work and then try to steal it.

Endrite (GM): They'll hold you prisoner in that case.

Aristocritus Bonisagi: we have plenty of money, don't we

Endrite (GM): You're the archon.

You make the decision.

Archibald of Guernicus: Wait, only 10 each?

Bonfilia of Verditius: we could kill them...

Archibald of Guernicus: We got 500 right

Why dont we just pay their toll, we could kill them but itll cost us more than 20 pounds in the long run

Bonfilia of Verditius: I can cripple five or ten of them per turn

Archibald of Guernicus: It's 3am and I wake up at 6:30am on mondays lately due to my insane university changing its scheduling

Aristocritus Bonisagi: s eriously though we have a shitload of money right

Archibald of Guernicus: I am not inclined to enter the combat engine

Right now

Bonfilia of Verditius: sure but we could run it next game, if we wanted to

Archibald of Guernicus: But yeah, is it really only 20 out of 500 because in that case, pay them and scarper

Bonfilia of Verditius: it's 10 per guy

so 220 pounds

Archibald of Guernicus: There's 2 guys

Endrite (GM): Right there's only 2 nobles.

Archibald of Guernicus: That matter

Yeah

Endrite (GM): You don't pay each knight.

Bonfilia of Verditius: oh ok

Archibald of Guernicus: So to confirm: it's 20 out of 500

Bonfilia of Verditius: then just pay

Archibald of Guernicus: Pay and go, no murder for now

Endrite (GM): Alright, Aristocritus?

Make a decision!

Archibald of Guernicus: The archon, being asleep, is clearly unfit to lead. I hand over 20 mythic pounds.

Endrite (GM): Alright.

But seriously, sock it to me.

Archibald of Guernicus: Phew. We did it everyone. We should tell Lucatiel the horrible news.

Endrite (GM): Aristocritus?

Bonfilia of Verditius: he's dead

Aristocritus Bonisagi: i'm back, again

yeah just give them the cash

Endrite (GM): Nice.

Alright, the two lords aren't happy with you but the bribe is large enough they don't care.

Aristocritus Bonisagi: we got what we came for

Endrite (GM): The trip back to Rome is easy and check out the thread for the rest.

Good game everyone!

Sorry it took so long.

Aristocritus Bonisagi: i was typing something better than "give them the cash" but then i had to go take care of something + it wasn't very good anyway

Endrite (GM): Ok.

Aristocritus Bonisagi: well, gg

Endrite (GM): See ya.

Archibald of Guernicus: GG indeed.

Thanks for running.